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Just curious what people think. What is the benefit to gameplay of having large numbers of "real" players playing a game? I realize it depends on the type of game somewhat, in that if you want a PVP type of game or some type of game that features competition then you need a required number of players. But does it have to be a massive number?
I agree with many here that Skyrim seems to be the type of world that lots of us would like to spend some time in with other "real" players. To me that would only work if you had a limited number of players in each game. And that those players agreed to certain rules of gameplay, to make the game enjoyable for all. Essentially a limited Co-op game.
IMO (and from reading these forums) a big problem with MMO's these days is not the games so much, but the people playing them. I personally would prefer a smaller number of people in a game world that you can truly get to know, instead of just random thousands with all types (you know what I mean) included. And as a means of controlling the possible morons who might ruin the experience, players could be given a vote, and if say 51% of people vote to have someone removed that person is booted and has to try again with a new group of people.
Anyway, I wonder if by allowing smaller groups in multiple instances of an MMO, say similar to Skyrim, might be a better direction for future MMO's to go. A better player community and gaming experience might be the result if maybe we just toned down the size of our MASSIVE MMO's.
FFA Nonconsentual Full Loot PvP ...You know you want it!!