It looks like you're new here. If you want to get involved, click one of these buttons!
While nobody can be sure of whether or not this game will be a hit, it's looking pretty up right now. Still, no matter the game, failure is always a possiblity. So for those of you looking forward to SWTOR, what will you do if it bombs?
This question does not apply to people who have a negative opinion of SWTOR or to those not actually looking forward to it.
Comments
Same thing I do when I dislike any other game, keep searching. Even if this game is as good as I hope, there will still be down time for me. I usually only play a game a month or so at a time before I get bored. Then the search continues and SWTOR will be another game in my rotation.
GW2 and TSW...
I'd go find a singleplayer game or continue playing Battlefield 3 and Guild Wars until something else comes out in the unlikely event I'm already finished with Skyrim.
Even if the game does not live up to my expectations in the long run, I've seen enough to know that I'm going to get many months of enjoyment out of it. Not a bad investment for the money I plunked down for it.
If I get bored of it within 6 months, off to the next game, even if, right now, I don't see anything else on the horizon that particularly excites me.
It'll sell a lot of boxes, longevity is an entirely different proposition, I hope it's got legs, I really do, but nothing since EQ has really grabbed me good, I hope this does.
Only other scheduled release I am looking forward to is The Secret World right now.
I personally see swtor as a good filler game until GW2 or TSW. In fact, after seeing all of the many media previews of The Secret World, I am very, very interested in it. It sounds like it is going to be a great game for people who want something new, different, and challenging. Every review I read today that was posted on the TSW Facebook page basically said the game is the only one on the table that is bringing something totally new, challenging, exciting, as well as beautful. These were all big sites too, such as this one and Massively.
I think Bioware has about five months to start making this game a much deeper and exciting experiencing or GW2 and TSW have a good shot at turning it into a niche Star Wars game. I have said here that I was pleasantly surprised that TOR was more fun than I thought it would be, but I really feel like I'm probably going to be bored with it within three months just like I was with Rift. With Rift, I just felt like it was more of the same, and one has to ask what TOR has to offer once the shine of the VO quests wears off.
I would love to see TOR get better, and Bioware sounds committed to evolving it, but they have a short window before people walk, IMO. The game will still do fine, but I don't think it's the next "WoW killer" by a long shot.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I would probably continue looking forward to GW2 and keep a better eye on TSW.
I highly doubt that SWTOR will "bomb". That said, the ADD crowd will likely move on (thankfully) to another title as soon as it launches.
I estimate that SWTOR will have a healthy population of about 2 million long term players...maybe more if Bioware re-writes the space combat, and adds a bit more non-quest-based content.
More than enough to keep the game alive. And I personally plan on playing until the servers close. I've waited a LONG time for a good Star Wars MMORPG, since Sony decided to nuke my last home into cinders.
I have to agree that 2 million as the healthy population would be about the baseline for the game. I doubt it will fail, but I think that if it "fails" in a sense, to the point of not growing much further after launch, the numbers would fall into the 2 million or so category. This all depends on how quickly they can come out with content patches, how launch goes, and how well recieved the game is for casual players.
Even at around 2 million though this game would be a pretty huge success, especially when you consider the fact that at the rate WoW is losing subs...they will easily be in the 5-6 million category by 2013. Probably lower cause of all the new MMOs coming out. That number will only go down as well. I suspect in a couple of years the idea of a "killer mmo" won't really be something we will see anymore, and the standard will run around 1-3million with the exceptions (WoW + possibly titan) being at closer to 4-5.
Planning to play both SW:TOR and GW2, SW:TOR is still a bit of a gamble to me, tough its looking better by the minute, with GW2 i allready had handson experience and it was the most awesome thing since a long time.
Playing SW:TOR for the stories should do the trick.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I just wouldn't underestimate TSW or GW2. I don't know what is going to happen with either of those, but TSW is going to shake things up in the MMO world it seems, and GW2 is looking to be a fantastic, high quality, triple-A MMO with no subscription fee. That alone sounds great to me, and Arenanet pulled it off before without becoming shop-to-win, a commitment they renewed with GW2.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Word of advice on The Secret World. Yes, it looks interesting, but I wouldn't get overly excited about it until we find out exactly how many ways Funcom has screwed the pooch with it. That company is poison. Maybe they've learned from their mistakes, but we all said the same about SOE too, and that didn't take.
Also a point about "Wow Killers:" No one game is going to be a WoW killer. Not TOR, not GW2, not TSW, not Archaeage. The game still has around 10 million subs, and around 3-4 million in the US. You don't destroy a monster like that with one game. It's going to take the collective sum of many new and interesting games to wear it down, and even then, WoW won't be killed until Blizzard decides to hang it up for good. The best anyone can hope for is you get games like SWTOR, GW2, etc. to pull in their share of the subscribers and at least bring WoW back to the pack.
My guess is that WoW will still remain #1 for another year due to their expansion, no matter how silly Mists of Panda Piss sounds. But it will be followed fairly closely by SWTOR, GW2, and some other games from there, all taking a small piece of WoW's subscriber base and levelling the playing field for th forseeable future.
I do think if there is a game that can eventually overtake WoW at the top spot, it will be SWTOR because it appeals to the largest group of MMO players: The people that play WoW. Themeparkers. I know on this site we have a lot of people that try to say otherwise, but the proof is in the pudding: Hardcore is niche, casual and ease-of-play themepark is mainstream. But that's a couple years down the road at least, and ONLY if Bioware can pump out good content consistently after release.
Oh yeah, in no way will I underestimate GW2. I am pretty confident that game is gonna be pretty big. The thing about GW2 is that even if its huge and can potentially cause people to stop paying for other MMOs....the thing is that the style of game as well as the payment model lend itself to being a good game to "couple up" with another game. So I am thinking the impact GW2 has on a game like WoW / SWTOR won't be as substantial as if it had a sub.
TSW looks solid and has some great ideas, but I just don't trust Funcom. They have yet to release a title not in poor condition. AO does hold a warm spot in my heart which is why I am even paying any attention to TSW. I hope they can pull this one off so that we get a good MMO that is in the "somewhere inbetween category".
This game won't bomb, and even if it did it would still be around to play, and I would keep playing it. It's not like it's going to get shut down any time soon. HAHA. People actually think that.
I'll be playing SWTOR, I have extensive experience with the game and I know it is the game I want to play. If millions of people agree with me (which I think they will) then great. If 500,000 people agree with me, that's fine too.
The game is not going anywhere. You can bet on that.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
I find this absolutely hillarious when people hype TSW up but then what is one of the main games people are using as an example of how all themepark mmo's will flop? That's right, Age of Conan. That game launched missing features that were printed on the box! TSW may come out and be great, I have to say I like the concept and gameplay, but I don't really have any faith in Funcom.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
I have read many interviews with Ragnar Tornquist, and he is acutely aware of what went wrong with AoC. I was there. I experienced the whole launch, and quit the game before my first month sub kicked in. Funcom left us high and dry.
However, I am also aware that there are different teams that work on different games. They fall under the banner of Funcom, but in many ways they are their own entity within the company. Ragnar has talked about this and he says this will not be another repeat of AoC.
There were other harbingers of doom for AoC though. The beta testers themselves pleaded with Funcom not to release the game on schedule because it was not ready. Hopefully the whole company learned some lessons, and I'm willing to give them a chance to.
2012 just looks exciting starting with TOR and then having two more potentially great big budget MMOs to choose from not to mention those games lurking in the shadows that might turn out to be hits themselves. We don't get years like this very often.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
This has never been a question of any specific games success or failure in comparison to WoW.
WoW itself needs to fail and lose subs. This will spread its subs to many mmo's causing many niche mmo's and a healthy market where not everything is a WoW clone.
This day will come, when is a question we can only talk about in retrospect.
I hope your're right, because it would certainly be nice to have a modern day MMO. I'm keeping a very cautious eye on this game in the hope that Funcom doesn't screw the pooch again. I hope to get a chance to beta test it and check it out ahead of time.
But as our illustrious former president, GW Bush once so eloquently said, "Fool me once...shame...shame on you. Fool me, tw...can't get fooled again."
The only thing that is gonan take out wow is age. its gonna keep its basic fans like me a long time> Ill play tor and sub monthly and ill do the same with wow. ill play both .
The thing that tor has goign for it is its a younger game and has that freshness aspect and the community will be nicer to start because fo this then wows.
That said im gonna play both ive already got the yr long sub thing so i can get into pandara beta and d3 free.
ill play tor more but im keeping my wow sub so i can go in and play when i feel like it and so my nephews can still play on my account as they all love to play.
I dont see any competitors killing wow in the near future especially with there exxpanding the game into more asian markets in the near future so they will get a whole new slew of players.
maybe mists of pandara will get subs back for wow maybe it wont but in the end if wow dies it will do so because its not making any money anymore and blizzard decided to shut down because it was just old.
No new game will kill wow.
It may very well be that they've learned a lesson, and not everything was their fault at launch. I know there was shady Publisher rush out the door stuff and business crap, but I still don't really trust them.
Like I said TSW has some interest for me, but I'll believe it when I see it with that one.
The reason the comparison is funny to me is because I have seen the last 6 months of Bioware's development and I have to say they are a very capable and fast working team. I can say with confidence that this game will not be incomplete at launch like AoC was. I can't say that about TSW until I see it for myself.
I'm tired of playing games that are incomplete or buggy messes. So far from what I have seen is that Bioware very rarely over promises with their game. Developing and deploying content at a very fast rate. If they keep that up post launch they might rival Trion with their content. If they chose to that is, there's always the VO to record and whatnot.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
I'll probably head on into Guild Wars 2 or at least play that while I wait on ArchAge's eventual NA release.
A shot in the dark will be waiting for EQNext.
SWTOR will not last that long, becuse there is no real endgame, and the time it take to max the level cap is a joke. So yea alot will try it out, but if there are not going to make big addon / expantion / opdates for the game fast after release they will lose mainly all there players, beside of the fan database.
There is no MMORPG in the world that can keep me for more than 3 months, even if it'll fellate me.
Between games, I'm switching to F2P action pvp games, like WoT or TF2. PvP is better there.
Hmmm endgame......what is that?
Oh could you possibly mean 2 raids with 2 sizes and 3 difficulties each?
Maybe the "hard mode" dungeons that are upscaled to level 50 difficulty (around 15 of them)?
No? How about the instanced pvp battlegrounds?
Wait wait there's more...24/7 territory control open world PvP planet? at least one at launch?
Ok FFA pvp zone with no faction killing restrictions and rare crafting mats / rare item vendors???
HMMM...How about an entire planet dedicated to solo end game content?
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
What is real endgame? i have played every MMO in market with no end game like Fallen Earth for example and clearly defined end game like WOW. So what is this real end game you are talking about?