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So this is maybe my 6th time trying to get into this game. Every other time I never had a steady source of money or too many things going on to really get into it. Yet, I am hearing players say they have unsubbed due to the new direction CCP is taking them game. However, I am not exactly sure directly to what they are referring to. As a new player is this something I should worry about, should I not be spending time and money on this game? Or is this more something that a new player wouldn't be bothered by? I just want to know what's going on and if I should be really worried about it.
Also I spent 15 minutes trying to figure out why I couldn't find the learning skill before I finally figured it out. :-p
Sent me an email if you want me to mail you some pizza rolls.
Comments
BestSigEver :P
Joliust,
If you don't plan on playing EVE forever, (atleast for many years) then, there's almost no reason to play at all. The learning curve and progression system is based on a system that rewards players only after spending a certain amount of time progressing. Once that point has been reached, the game offers vast and in depth economy, and space battles of epic proportion. To be a substantial part in any of that, and not just a 'slave' to the controlling forces, you will be required to put in years of time and experience into the game, considering the minimal skillpoints prefered, as well as general knowledge of the game universe, AND a formidible reputation. These things combined are fantastic displays of a living community, however, unfortunately it simply takes large amounts of time (months/years) to reach that point. So, if you are just looking for some space fun, I'm affraid this game might not cut it. It takes a stern commitment and serious approach to gain any notable gratification in EVE.
In regards to the "new direction" CCP has taken, that direction was away from space and ships and towards aesthetics and and superficial features that don't effect gameplay AT ALL, while not putting much time and effort into improving the actual gameplay, and addressing unfinished features from expansions before (which, are still left unfinished) -- They have appologized for this, and backtracked their development, refocusing supposedly on the features the players want addressed. They fired 20% of their staff, and redirected resources to the upcoming console(PS3-ONLY) title Dust 514. In addition, their upcoming expansion peice focuses on capital ship balances (things you will not see or have anything to do with for at least a year of progression, as well as support from a large corporation(guild) or alliance that will help you fund, fuel, protect, and maintain such ships) -- The new player won't be directly effected by any of the changes short of the artistic updates such as engine and turret effects.
Please keep in mind the seriousness of how long it will take to partake in anything substantial in this game. It is no joke.
Also, again, if you do not plan on playing EVE for many years, it serves almost no purpose to play at all.
Joliust, here's a couple resources that might help you get up to speed with changes and updates
EVE Wiki - Educational Organizations - A collection of "Alliances, Corporations or other entities which dedicate themselves to helping new players start their careers in EVE or help more experienced capsuleers to learn new skills."
EVE Newsletters - An archive of the monthly newsletters. It's a great place for browsing through the highlights each month since you last left.
Cheers!
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I know this. I plan, like I had in the past but was in college so never had money long enough to keep subbed. I am going to be able to maintain my sub forever... or until the server shut down/WoD comes out at some point and isn't garbage.
Ah, I thought there was something more to it.
I do like the overhaul to the tutorial. Although the rewards are a little ridiculous to me compared to how much of a struggle to get going it was(I like that), they are far more informative than the old one. The new tutorial missions give a far better understanding to new player.
Sent me an email if you want me to mail you some pizza rolls.
Every expansion there is someone not liking 'the direction CCP is taking the game', every expansion CCP steps on someone's toe. What just happened was that they stepped on toe of vocal minority. That is a nature of the things and EVE especially.
To someone new, this might be scary, incredible, dramatic or w/e but it is really no big deal. Things like that happen in EVE all the time, just it got a publicity this time.
EVE is healthy and gaining subs so there is more people who do like the game than not. No worries.
Enjoy the game and fly safe!
Don't listen to gimmesome. He's full of **** apparently not understanding the very nature of the EvE-systems.
There's no minimum requirements to enjoy EvE Online, this is a misconception of people who apparently never played EvE Online for more then two days, whining that they couldn't fly the biggest ship withing this time.
Learning the mechanics of EvE is the key to having fun in the game, and that starts with the knowledge of what to do with a Rifter and a few selected skills after some 3 weeks of training and listening to good advices from people.
The longer you play, the bigger ships you'll be able to fly, but the bigger ships don't offer any more fun over the small ones, especially in those epic fights, where big ships do nothing but cycling their guns. There's much more fun to have flying a pesky frigate or some two month into the game an interceptor, where you actually have to show some playerskills.
Oh and by the way.... I've got 90 Mil SP so far, and I've not trained a single capital ship skill, but only all the other ships, especially the frigate- and cruiser-sized ships.
I say he is right and you are wrong, its all personal prespectives ofc but you are a 90mill pilot, a longtime vet in the game, And I am a 40mill pilot a medium vet.. and I did quit, was planning to come back once the game got a bit more diferce but it seems that now it will be in about 20 years time whit the "new" lets only do the old stuff develpoment mindset.
Once upon a time i was a full fan who would tell all his friends to come play, now I say the same, unless you are realy going to invest alot of time leave eve alone. unfortunate its the old timers who kinda are destroying their own game not seeing that in order to grow the game has to become more then spaceships doing the same thing each day whit a slow progression were you will never ever catch up and your only chance at competive game play is by joining a mega corps and be very very specialzed in one thing automaticly ruling out other forms of play.
Once upon a time i was a full fan who would tell all his friends to come play, now I say the same, unless you are realy going to invest alot of time leave eve alone. unfortunate its the old timers who kinda are destroying their own game not seeing that in order to grow the game has to become more then spaceships doing the same thing each day whit a slow progression were you will never ever catch up and your only chance at competive game play is by joining a mega corps and be very very specialzed in one thing automaticly ruling out other forms of play.
I stopped caring about the big picture some two years ago and started a new venture with some friends to enjoy the game.
The misconception of most players is, that they think that they need to take part in the big massive 0.0-alliance thingy. But that's not allways the right thing to do, if you wanna have fun.
There's much more fun to have with only a group of some 5 or 10 good buddies, diving into wormholes, roaming through NPC-controlled 0.0, maybe taking part in factional warfare now and then, declaring war to a big entity and prey for targets in high-sec, etc, etc, etc.
There's so many possibilities within this game that don't require you to invest tons of time, having tons of SP or big ships, but you need to think outside of the big picture to get there.
Signed.
EVE is not about accumulating skill points, it is about how you use them and there is plenty of opportunities for low skill point characters.
Your knowledge, wit and skills are your most valuable asset, everything else is just tools.
and THIS ^
gimme is certainly entitled to his opinion, as is anyone else. But, as Gdemami pointed out, there ARE plenty of opportunities for lower SP players. I honestly see where folks like gemme are coming from and there are many folks that share his opinion I'm just not one myself.
To the OP: if all you are worried about is the recent situation and if it means doom and gloom for EvE then I'd say you have nothing to worry about. I was one of those who quit but I still hit the EvE-O forums daily and their News and DevBlogs hit my RSS Reader. I know I'll be back at some point cause EvE is great, imo.
Good luck, have fun, fly safe.
Cheers.
Opportunity for Low SP Players: Target
Yes, there are many opportunities for Low SP Players...
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
and THIS too ^
Just 3 things top of my head I have done on week old trial account char:
1) Made 1 billion ISK within 24 hous after making an account.
2) Joined epic FW battle killing about 40 faction battleships(did not even lose my ship).
3) With other 2 random players from NPC corp of same character age, formed a group and successfully roamed Wormhole space.
While you achieved to be a target only, some can achieve wonderful things. The only limitation is you.
^THIS^ to the last dot.
I haven't been a week old player in over six years...
At no point in my playing did I ever reach 1 billion ISK in cash (assets, sure - but never in cash). You know, thinking back on this - there were times I broke 1 billion. Never broke 2 though.
#2 can easily be proven with the link to BattleClinic.
With different levels of WH - it's not really saying much to say you've roamed them.
Speaking of BC and to be fair (I looked), I have not played EVE since August of 2010. I quit at that point because of the focus on space-dolls rather than addressing issues in nullsec and lowsec. So I cannot comment on how the game has changed since then.
Note: Also to be fair, it should be noted that EVE is the only game I've ever RAGEQUIT. I quit over the introduction of the "Ninja Salvaging" mini-profession... lol, in a game where people RAGEQUIT over PvP things... I quit over a PvE thing. I never had a desire to quit no matter how expensive a build-out I lost - I might have gotten upset over some camps I ran into, etc, etc - but that was the game (PvP) - so it was never a thing to quit over. With that RAGEQUIT, I destroyed everything I had (including things you could no longer get in game) and sent around 600ish mil ISK to a random person that I had flown with a few times in FW fleets. Generally speaking, I think EVE was one of the best games out there - it just went off on some coocoo direction in my opinion.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Um, you are free to say "don't listen to gimmesome" but, don't try and say I don't understand EVE. I've played EVE since 2004, and experienced many if not all aspects of the game (ok, I didn't do much PI because... well... it didn't thrill me)
I've done FW
I've mined
I've done PLENTY of PVP
Ran plexes
WH roaming
blob battles
POS take downs
whatever... the point is, I wasn't saying that the only thing that matters in EVE is skillpoints. I understand that someone doesn't need skillpoints to scam others out of ISK, or to be a part of a large fleet and watch targets explode. I'm just trying to explain how skillpoints determine what ships and modules a player can fly/fit, and it also is one of the determining factors in regards to corporation recruitment. I used to be one of the people who defended EVE for new players' sake. I used to say "nonsense! new players can have a blast! skillpoints don't matter! you can join EVE and have access to pretty much everything day 1! Come join us!" etc etc etc... I just never mentioned how unsatisfying the experience really is to new players who don't have all day every day to sit in the game. New players and old players both are limited to very trivial activities in EVE unless they join a megacorp/alliance.
I don't have faith in EVE anymore. I loved my time and experiences with it, and I might even re-activate my account some day just to spin my ship, but I will never expect the game to be fun again, unless CCP announces some MAJOR changes.
I've only played since 2006, but I completely disagree with the highlighted portion. Sitting in game all day has never been a requirement for fun the entire time I have been playing the game. Sometimes large scale alliance wars can take up that amount of time, if that is how you choose to play, but for the typical player there is no reason why they cannot logon, find something fun to do for 30 minutes to an hour and logoff.
Mining, missions, WH ops, pvp roams, trading, crafting, hauling, POS maintenance....all things that can be done in small doses and still quite fun.
I guess "fun" is subjective. Don't know too many capsuleers that would consider mining "fun" in and of itself, but I suppose it's possible. I mean, I've had some fun mining op experiences, but 1) it was in a corp full of miners 2) took MUCH longer than 30 min 3) PVP was a partial reason for the fun. Having to protect mining barges and indy's from other players was cool.
WH ops take more than 30 minutes
pvp roams take way more than 30 minutes
trading... ok. Can be done with any amount of time, but, again, "fun"? Eye of the beholder again.
Crafting requires little attention or input from the player. I see that the same as saying "training skillpoints is fun!"
I personally find hauling(i call it trucking' esp when going through dangerous territory... again, usually quite more than 30 minutes
POS Maintenance... ok...
I'm not trying to play devil's advocate just to debate, because I know that MMORPG's are not 'supposed' to be played for minutes at a time. I'm simply pointing out that most things in EVE require more than 30 minutes considering setup time, tactical planning, ship loadout/refitting, gathering and coordinating enough pilots, waiting for PVP targets (yes, in many cases, WAITING is what PVP is..), travel time, etc.
Anyways, I guess this is what it was like for so many people responding negatively to my EVE comments when I was so pro-EVE. Eve players, including myself when I was an avid player, don't seem to want to admit the flaws in the game design. I'm not saying it's a flaw that it requires so much time to do anything fun. Just trying to make sure this new player is prepared for the in depth commitment EVE requires for it to be reasonably fun. REASONABLY fun.
Let's not play stupid. We know what is reasonable and what isn't. Spending a month training to fly a tiny paper machet ship that's only job is to take orders from someone else isn't reasonable. Not being able to blow anyone up because you don't have the firepower isn't reasonable fun either. A pilot's only purpose being a tackler that can't blow anything up isn't what i'd call fun either. To each his own. I get it. *sigh*
good luck i guess...
That's it.
You are stuck in incorrect assumptions that you have to, you don't. You can do plenty of other things instead.
guess the learning curve is too steep for you then.
I am in EVE since beta, and when playing on a noob alt char I even make good solo kills and make myself useful in large fleets with a 2M sp character against ppl that are using their 100M+ sp characters.
It's about knowledge, people don't want to take the effort to learn the game, they want it instant aka spoonfed and want to be maxed out in less then a week. (fmr/current WOW player I guess?)
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
You explaination is invalid. You are an experienced player playing with a 2m skillpoint alt. There is a big difference between you, and an actual real 2m skill point new player. Keep that in mind.
Ok let me break out my crayons.
I have played EVE long enough to know what you're saying, and what you're saying is not wrong. There is plenty to "do" for new players. The same as there's plenty to "do" in the accounting department. After so many years in EVE, I just decided that all the things to "do" didn't really turn out to be enjoyable ways to spend my time. I know this is preference and not a fact for everyone. I'm just not going to sit back and tell a new player that EVE is anything more than it really is. all the 'stuff to do' that is not combat related appeals to a very small crowd, and even some of that crowd can't find long term enjoyment from those tasks.
The image of EVE that I see being portrayed to new players from the EVE community is this beautiful blossoming basket of Sci-Fi goodness, full of thrills, excitement, explosions, epic battles, active friendly community, and massive exploration possibilities.
The image of EVE that I see being portrayed to new players from EVE haters is: "it's a spreadsheet on top of pretty graphics."
I think both these descriptions are not the best to give to a new player, and in no real way prepare them for what the game really is.
EVE is not as much of a Game as it is a sci-fi simulation of a fictional war in space, right down to the details of the militaristic approach to combat, espionage, economics, politics, and marketting. The actual Battles between players are few and far betwen "UNLESS". The UNLESS part is highly variable, but still a point to be taken into consideration for the new player that might be expecting constant excitement/fulfillment. It is simply not a videogame, regardless of the genre it's in, and the way it's described by gaming press that played it for all of 1 week and then writes reviews. It's a long winded experience that no other videogame can provide, yet, in it's current form, it lacks the "game" portion of 'videogame"
There's not much anyone can say to get a new player to truely understand anything about EVE without them seeing and "playing" for themselves. I hate to bring it to numbers, because it annoys me when other people do it, but, EVE is well advertised, and there's constant hype and criticism being tossed around over it, for many years now, and there are millions of sci-fi fans in the world that would love a great scifi VIDEOGAME with the depth and sandboxy-ness of EVE, but they aren't playing EVE. For a good reason. It's just "too hard" to find fun. It exists, but it's just not easy to find. No game should keep fun so far out of reach. No game. period.
Yet, you present this preference as 'facts' and 'reality'...
It was curious that he stated he had played since beta (circa 2002), but created a 2 mil SP alt and treated it as if it were his first toon. It makes no sense at all.
He states it is about knowledge - that knowledge that was gained from playng the game for many years. A player in their first week is not going to have that knowledge - which was the part of what Gimme was stating.
In my first week playing, I formed my own corp. Within the first month, I had around six or so offices spread out in various areas of space. I NPC traded - tobacco, oxygen, garbage, etc. I was making awesome profits on my trips. I also spent time flying around the universe - played some with the Can-Warp to the EVE Gate. I flew out and checked out many of the monuments - kind of like going on a sightseeing tour. At the time, the game rarely hit 12k players at peak. 12k at peak? Yes, that is correct. It was a long time ago.
There was not the constant scam spam. There were not 20-30 pirates camping the common 5->4 gates on the lowsec side. There were not the megacorp market wars.
It was a different game.
An actual new player then? An actual new player now?
I still find it funny that he is equating his many years of knowledge and playing an alt to a brand new player.
Thing is you are mistaken, it is fun for new players, the new players who finally get over that initial hurdle and enjoy exactly the complexity that the game has to offer - nothing else like it out there. The complexity isn't 'hard', it just needs patience to get a feel for the heartbeat of the game. In fact ccp should continue to layer complexity over complexity as the years go on, its a niche market that has a good player base that are likely to be loyal.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
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