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SOE...Lucas Arts...have they lost their collective minds? I know, many of you are SWG haters...well, I never played pre-NGE and only started after - and I loved it. My gods, the crafting is amazing - it's the best crafting system ever and the one thing SOE didn't...tweak...and if I was an SWG hater I'd probably say that is the reason crafting in SWG remained great as SOE never got around to 'fixing' what wasn't broken.
I had stepped away from the game for about a year - guild dissolution, deployment overseas, real life stuffs - and then in summer of 2011 - I decided I really missed crafting - so I went back! I moved all my characters off Bloodfin which was dead onto Chilastra which was vibrant, created two new characters -crafters, obviously - on Starsider which was just packed! I managed to pick up enough resources and in less than a week, with harvesting, the kindness of strangers who out of the blue gave me 10mil, I was able to start crafting!
Bang...4 days later....the hack...actually, apparently the hack took place 2 weeks before that, but SOE didn't bother to tell me that was going on when they happily took my money....Sadness on my part. Madness... grief and SOE's inability to keep the paying subscriber informed. "check our facebook, check our twitter" nothing there. Went 12 days without a single update.
Finally, the light at the tunnel! SWG is back on-line! Yay! Back to crafting, back to questing - and then two days later, an announcment about the closure of SWG. In December. ...
I stopped playing. I cancelled my accounts which I had just reopened. I have made a vow to never buy another Sony product again in my life if there is an alternative within my means and grasp.
SOE, Lucas Arts...they are wasting an opportunity here, and they are being blind, misled, or just plain ignorant. Even with not having actual physical data, I'm sure there is enough room out in the real world, enough people who play games, for two Star Wars IP MMOs. I went back to SWG because of its crafting - and I'm not the only one who feels this way. I have the means and willingness to pay a hefty monthly fee to play SWG if they would keep one server up.
Why does modern game theory diss crafting? Why is no one trying to copy the SWG model of crafting? Why is it all classes are combat and why aren't there dedicated crafting classes in modern MMOs? There are people out there who would devote themselves to that if given the opportunity over combat classes - especially if it meant the ability to make superior crafted gear equal to or better than drops was part of the design. SWG had it and now it's going...going...gone. (Oh, EVE, they too have a ... complex crafting system - but EVE Online crafting takes time and coordination among dozens, hundreds of players. Also, in EVE, you can lose everything you own in the blink of an eye - EVE is a very intense hardcore game [yes, I play it too but I'm a carebear...a very heavily armed and dangerous carebear...ergo, I play EVE to craft.] But even EVE is going through a rough patch right now....sigh.)
I feel like crying. You go overseas, you do your duty, only to have your heart ripped out when you get back anyway. Maybe I should take up paintball, or airsoft...but, now I'm too old, too fat...and that's too much like work anway. I want to sit in my air conditioned room and be grumpy and play the damn game for fun. If only I lived in my parents's house...
Oh well, life goes on. As with everything, you got to take the good with the bad. Star Wars Galaxies, may you rest in peace...Crafting...I will miss you. SWTOR, the King is dead, long live the King!
P.S. Maybe I should check out WoW more.....