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So, I figured I'd throw some thoughts out here because the other more official BF3 forums are moving way too fast to get a word in edgewise, especially with all the complaining about the Server Disconnections.
My first impressions on my 360 version, at least for the Multiplayer, are generally positive. There is one map in particular where the US side spawns on an aircraft carrier in the middle of the Sea and has to take Little Birds from the top deck or inflatable rafts from underneath to get to the mainland where the flags are. Reminded me a lot of Battlefield Desert Combat which is never a bad thing.
My biggest issue with the direction they are taking Battlefield 3 probably had more to do with just the general movement of the characters. I've said before (After playing the Beta) that choosing the realistic and animated movements over the more simple and less complicated movement system used in previous Battlefield games is a bad idea. Everything from jumping over barriers to crawling or even just running seems far too loose and kind of throws you off. It looks pretty enough when you swing your feet over a cement barrier and jump/slide over it, but it also sort of feels laggy by comparison to the simple jump mechanic of other FPS games.
Luckily I got to try out the jet before I quit for the evening and I'll admit that it's really fun to fly and feels a lot more realistic than jets in BF: DC or BF2. Unfortunately this also makes them extremely hard to do anything with other than just fly around the map with an occasional barrel roll thrown in. The cockpit view is always shaking no matter how fast you are going or high you are which gets old pretty fast and just doesn't make a lot of sense.
As for other vehicles like the tanks or jeeps, they seems about the same as the ones found in previous Battlefield games with one major exception. Each one of them has a sort of turbo speed that you can initiate which makes the vehicle move almost twice as fast. I can understand why they thought this would be a good thing for the new majority of gamers who have zip patience, especially with the larger maps, but it feels and looks cheap and not entirely necessary. Tanks zooming across the map at ATV speeds look more like they are gliding on ice than actually driving. Apparently the speed is supposed to be a trade-off for maneuverability but that doesn't make a lot of sense because they were never very good at dodging fire anyway. Also, I didn't see anything on the other forums about this but if anyone else is having issues moving the turrets in ground vehicles(I keep rubber-banding back to center on every server and map) please let me know. It feels like lag but this happens without fail and even when nothing else seems to be lagging.
TEAM DEATH MATCH
For the first time that I'm aware of Battlefield now has a Team Deathmatch game mode. Honestly I'm a little bothered by this because it's clearly another bow to the CoD franchise and I worry it will steal away the majority of the population from the Conquer(Flag Capture) mode which I feel is the frachise's primary mode. For those interested, I tried it out on the Caspian Sea map because I was curious if they would modify the map to fit the mode. I didn't see any vehicles being used so it looks like Team Deathmatch is purely infantry which I suppose isn't as bad as it could be. In the end I know I'll always have plenty of full matches no matter which mode I play, and I realize that the more variety the better, but sometimes I miss the days when game Developers would stick to their guns. Though likely this decision was out of their hands.
FROSTBITE 2 and DESTRUCTION
Lastly, I feel as if their destruction system seems to have taken one or two steps back from the Frostbite Engine used for Bad Company 2. When I shoot a wall with an RPG it just sort of vanishes instead of crumbling in a cloud of dust and debris. I mean, sure they have an animation for the destruction, but it is a lot less involved and awe inspiring as in the previous engine.
CURRENT SERVER ISSUES (360)
Yes there are server issues including some lag (rubber-banding) and multiple server disconnections, but I'm not too worried about them. Of course the EA Server issues that have been going on for the last month or so aren't a great sign, but I'm still quite sure this is all related to launch and things will smooth out over the next few days.
*Oh, one other things since I hadn't been aware it was included until I stumbled on it. I found it interesting that they included the ability when joining a Multi-Player match to choose from a long list of servers that include info about the maps, number of players, and connection speed. Having switched to console shooters only around the time of Modern Warfare I haven't seen this sort of thing in a long awhile. I'm not entirely sure I'll utilize it instead of the just the Quick Launch which also lets me designate my game mode and map, but nice to see it.