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* The following revisions, planned for patch 1.19, are still in development, and therefore subject to change.
These revisions are intended to create a more flexible play style for levequests as well as streamline the overall system. To accomplish this goal, the ability to accrue and store guildleves will be introduced, certain aspects of regional and local leves will be standardized, and the guildleve system will receive an overall UI adjustment.
Guildleve issuance will be revised as follows:
Upon completing a levequest and collecting the rewards, the leve will be moved from the player’s Journal to Levequest History, which displays the details of the eight most recently completed leves. Requesting an evaluation at the Adventurers’ Guild with at least one levequest in the history will earn you a new leve, the nature of which varies based on your levequest history. At this point in time your history will be cleared.
* Leves issued via the evaluation count towards the player’s allowance.
In patch 1.19, the combination of levequests in the history will determine the bonuses granted upon completing a levequest issued via evaluation. However, the evaluation system will be expanded in the future.
Players will be given the option to retry a failed levequest at the cost of a leve allowance.
http://forum.square-enix.com/ffxiv/threads/23365-dev1134-Guildleve-Revisions?p=329351#post329351
The option to abandon levequests will be added to the Journal entry. Players may choose to abandon leves regardless of success and failure.
"That's ludicrous. Are you seriously suggesting that I get better at the game in order to compete?"-Random Failure in the Global Agenda Beta forums.
Comments
Basically this means you can do your guildleves whenever you want (as long as you don't go over your allowance), and there are few restrictions on how you do it.
You could go do an evaluation and turn in the last 8 leves for more reward, or you could sit at an aetheryte and do a single set of leves over and over again until you have burned through your alliance. Seems great for casuals (anti-socials), or getting through a level range in which there are not a lot of people grouping at the moment.
It's a nice balance I guess for all the attention proper leveling (grouping) is getting.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
It looks nice in my opinion. Now at least I can at least do them on my time without worrying about loosing some to the timer.
"That's ludicrous. Are you seriously suggesting that I get better at the game in order to compete?"-Random Failure in the Global Agenda Beta forums.