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We've all seen application of single player RPG themes where the character is pushed through a storyline that leads them to eventually defeat the ultimate bad guy. For me I find that somewhat silly in an MMORPG environment. It just feels odd with thousands of players running around and each is "the one" who needs to banish evil in the world.
Feel free to pick any or all of the following:
Should "the hero" storyline be avoided?
Is it impossible to avoid "the hero" storyline and still be a themepark game?
How can "the hero" storyline be avoided?
How have other games addressed avoiding "the hero" storyline?
Have other games that ovoided "the hero" storyline done a good job at setting up an alternative?
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.