It looks like you're new here. If you want to get involved, click one of these buttons!
A guild mate in EQ was recently giving me feedback on my combat/class design mechanics. He mentioned he plays mmos to relax, not to work. In my current next gen mmo design, my mechanics are more challenging. Players would have to think about what they are doing at a more frequent rate as opposed to the current titles that are out. I have designed gameplay to be more of a challenge than mindless button smashing, there is actual strategy in at least half of the stuff you encounter.
So my question is this. Do you play an mmo to relax (don't have to think or stratagize in combat as often) or do you play an mmo for a challenge, to strategy and outwit a player or AI? Would you like to see more challenging gameplay that complements combat/class mechanics to strategize more often?
Another question I wouldn't mind getting some feedback on, is essentially do you feel as if a more challenging combat system would be something that could target a good amount of subscriptions? I understand that it will depend on what those combat/class mechanics are. But I am only asking in principle. I understand that SWOTOR and GW2 combat systems are not as linear as the current model where strategy may come into affect more often. What's everyones thoughts?