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Lately, there have been a lot of threads here on MMORPG.com with people doing a lot of finger pointing at the devs saying they are failing us. Suggestion of raiding and daily quests are only there to keep us subscribed and logged into their games. Back in the day, we were the game! If we didn't make stuff up to do, the games would get stale really fast.
I'm sorry, but the games of today have far more content in them than the early games ever had. The devs are far less to blame than us, the typical gamer. Seriously, ask yourself this... Instead of doing your dailies or doing your raids... when is the last time you actually went out exploring the game for exploring sake.
Next time you log into your favorite game, skip the dailies, skip the raids... Here is my challenge to you: Go put a lil' RP into your gaming. No, I'm not taking about rolling on an RP server and learning Shakespeare to speak in the game, but hey, if you do that is cool also!
Go out to a lowbie zone and pick some fights with some lowbies. Trust me, they will get their bigger buddies. Start a good ol' fashioned server war. There is nothing more fun in a game than crashing a server with a good ol' country ass whoop'n.
Go find some noobs and help them. No, I'm not talking someone working on the 100th alt, but actually some noobs to the game. Believe it or not, many people that have never gamed before start playing every day. Show them around. If you are in WoW and have a 2 seater, take the noob for a tour of Uldum. You might actually gain a new friend in the game that becomes your guild's main tank or healer in six months!
Point is, think outside the treadmill and go explore the game and have fun. Even in themepark games there is a lot more to enjoy than just the typical rides.
Power to the Sheeple
Comments
But there is something you seem to forget. human being like it easy. here an example. In the past when people where hungry there simply go hunting or farming or whatever to get food. These days people go working to get money and go buy food.In any case this is something we need to do for food. But what if the food is already on the table? Will you go hunting or working?
The answer is simple, No you will simply eat until your are full...
I know the analogy was strange but stiil it resume the way of gaming these days.
That's why the OP proposed a challenge; it is a direct change in one's usual gameplay in order to try and give the players an awareness of how their gaming experience can enrich if they decide to appreciate and bolster what little is left of RPG in this genre.
if this is the style of gameplay people like, they will already be doing it. It is not like there is any obstacle.
if this is not the style of gameplay one likes, it is pointless to force oneself to do it.
The highlighted part is why IMO, Sandbox mmos fail IMO.
A Themepark is a sandbox mmo WITH CONTENTS.
If Developers take any Sandbox MMO now (excluding SL) and add a massive amout of contents to that very same sandbox mmorpg, and you will notice that the players will naturally do that added contents, like a tread mill. They will do that instead their own thing.
Thats why Sandbox MMO are so poor now days. Because Sandbox == No Developer Contents. simple as that. And Developers make the best contents, because they, unlike player contents, arent bound by certain rules.
Philosophy of MMO Game Design
main issue is this!lets say you go rping in wow .plenty of new content from 1c to 85
solo it?ya right!most player will want to powerlevel in dungeon to reach 85 fast so they can gear up to end game
yep like you see rp is all fun and all but it only work if there are player.
I'm sorry, but that is just nonsense, it looks like you never played or really enjoyed a sandbox MMORPG, like a UO, EVE or SWG.
If you had, then you'd know that there's some additional 'content' or gameplay that allows for more flexibility and actions that the players can take, where as in themepark styled MMO's the players are more limited in the activities they can undertake.
It isn't the absence of content that makes a sandbox MMO but the presence of different features and mechanics, that provide the players more tools and a larger freedom with them to steer their own activities.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The main problem with sandboxes lately seems to be that there's so much money bound up in 1. Making the game look good (UO had the huge advantage of being 2D) and 2. Adding the sandbox type content, that they don't have enough money left over for 3. Polish or 4. Adding an extensive enough amount of developer made content (Not neccessarily quest chains, but something like say, a wider variety of monster types. Not that I'm looking at you Xsyon)
Budgeting kills sandboxes. (Part of this problem might be that indy people are overreaching too far on 2, promising too much and trying for much, and failing to deliver on this part, and leading to a huge amount of lack of 3)
sometimes to troll people on a PvP server I will use Global to RP context and giggle at the rage and insults that come in. I like to call it Troll-Play
"Sometimes people say stuff they don''t mean, but more often then that they don''t say things they do mean"
When was the last time I put a little RP into my gaming you ask?
Lets see...
Probably when I last trolled someone else for doing RP.
If you can honestly watch kids LARP'ing on youtube and not laugh your ass off something is wrong with you BRO!
Hmm...
That depends on what theyre LARPing o.o
I usually use this kind o.o
''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
Ingenious!
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The problem with your red and green statements is that they fit poorly together.
It's annoying to be new to a game and find out that some big guy thinks because he's max level he can wear his big boy pants now. (... and by big boy pants, I mean 'kill helpless people repeatedly')
I don't know why 'being a dick' means RP to some people. How does killing low level people add to RP?
Actually I was rp'ing couple nights ago. It's been quite a while since I've rp'd and it just came naturally. Unfortunately I can not name the mmo I was rp'ing in as it is against the rules of mmorpg.com.