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MMO's dying?

GwingGwing Member Posts: 85

I ask this question because i seem to be reading alot of ppl leaving mmo games like wow and others...i too am feeling this blow as i been trying mmo after mmo after mmo and i seem to cant find one that intrests me any more...i played wow for 6 years...could it be the culprit? The reason why i cant have fun in a mmo any more? It all seems so...well boring now...same olf kill this, get that...only game i had remote fun with was Darkfall but once i got a nice set of armor and gold together iget ganked and looted...making me just fall deeper into bordom....

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Comments

  • DensetsiDensetsi Member Posts: 62


    "MMO's dying?"

    Until Guild Wars 2 comes out :D!!!

  • nomssnomss Member UncommonPosts: 1,468

    No MMOs are not dying. The genere is hotter than ever. We've got lines of upcoming MMOs. TOR, GW2, TSW, Tera, Blade & Soul, all AAA MMO titles.

  • NethermancerNethermancer Member Posts: 520

    I dont know if they are dieing but personally this is the only time in 8 years that i have not been subbed to at least one mmo.....sign of the times who knows....but i personally do not want to play any of the mmo's out there.

    I am not really burnt out as i like EVE online, vangaurd and FE....but with FE being so solo friendly, vanguard being almost dead and EVE online starting an item shop I have no games ot play.

    Playing: PO, EVE
    Waiting for: WoD
    Favourite MMOs: VG, EVE, FE and DDO
    Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.

  • Alchemist322Alchemist322 Member Posts: 51

    Several hundred million people all across the world just turned 13 and got a PC for a present.

    No it's not dying.

  • GwingGwing Member Posts: 85

    god wish i got a computer for my 13th b day didnt get mine till i was 15 and i had to build it and it was a pent 1 while pent 4 HT's were out...kids r spoilled these days

  • ComafComaf Member UncommonPosts: 1,150

    Originally posted by Gwing

    I ask this question because i seem to be reading alot of ppl leaving mmo games like wow and others...i too am feeling this blow as i been trying mmo after mmo after mmo and i seem to cant find one that intrests me any more...i played wow for 6 years...could it be the culprit? The reason why i cant have fun in a mmo any more? It all seems so...well boring now...same olf kill this, get that...only game i had remote fun with was Darkfall but once i got a nice set of armor and gold together iget ganked and looted...making me just fall deeper into bordom....

     I feel it.  I went back to give Dark Age of Camelot a retry - and I am someone who has arguably 20 level 50s *fully templated.  I'd trade them all for one good toon over RR 8 though hehe. Anyway - I just don't feel that I'm having fun.  Reasons below:

    1.  I feel that the mmorpg community has just digressed to an FPS community.  I once felt that the mmorpg community was filled with intelligent, imaginative players who really enjoyed the fantasy genre, i.e., read the books, loved aesthetics, read history, etc.  Those people brought out the best in Everquest, Asheron's Call, Dark Age of Camelot, etc.  I believe they are all gone now - probably have quit the genre - Goddess bless them for common sense.

    2.  Cut and paste titles.  I got into Rift because they claimed we had left Azeroth.  Rift then gave me similar quest lines, mobs that offer very little xp in a grind so that I attend to their quest lines, and instanced battlegrounds that were just low end versions of 2006 WoW.  I did like their graphics - they did a good job there, I just hated everything else about the title.  The races and classes (or classless classes..yeah sure) were cosmetic at best.

    3.  Questing and pvp has become a solo event.  Sure it's advertised as "massively" but all that means is those who are fortunate to have some pals to grind with - have pals. Everyone else just watches guild banter compete with bai more gold advertising and most folks just don't have a reason to mass group other than alliance grinds for gear drops in some dungeon somewhere.

    How do we fix all this cosmetic "plasticy" industry?  We started going back to the drawing board, back to the beginning and we as the Buddhist's say, "empty our cup."  Folks in the industry - TALKING TO YOU - I'm just another patron of the mmorpg arts and thusly without the power of a corporate shareholder at Bioware or such, I realize that my opinion carries no weight.  However, let me put a quick list here (just ten games to point out an example) and as you peruse it, ask yourself what went wrong in regards to viable population and anything to write about other than - they still exist or do not exist albeit by a thread:

    1.  Vanguard Saga of Heroes

    2.  Everquest 2

    3. Asheron's Call 1 and even 2

    4. Shadowbane

    5. Age of Conan

    6. Dungeons and Dragons Online

    7. Lord of the Rings Online

    8. Horizons

    9. Star Wars Galaxies

    10.  Dark Age of Camelot

    Many of us have had great memories with the above titles.  Many of these titles have had to go Free to Play to survive (and do fairly well but is that really quality?).  Some titles died outright.  Some hold on by a thread and refuse to improve or be seen as a foundation to a Part 2 investment. 

    These games lost their luster - I won't go into the reasons, you as the fans know why.  But aren't there some great ideas that a new mmorpg developing company can take and build on instead of giving us another Rifts or Asian grinder?

    We just have to bring back immersion.  We need player housing, full continents per culture without seeing faction 2 being forced to co-quest with us because the developers were too lazy to give a race its own nation (Dark Age had 50 levels of territory x 3 realms and that was in 2001). 

    Anyway - I'm beating a dead horse here.  Like the OP said - the genre is dying.

    image
  • IfeedtrollsIfeedtrolls Member Posts: 122

    Wow.

     

     If I had five cents everytime someone posted this topic or similar, I would be buying MMO's. I have said in countless topics, MMO's are not dying, the bigger ones have all the member bases and the members are not willing to leave.

     

      I could go into a big lecture, but for every other dozen "Are MMO's dying" topic, I wasted my lecture. Therefore, all  Ihave to say is: Think of it logically, just because some games have small member bases doesn't make it a dying genre. The big franchises are owning the game, keeping MMOs alive for a long ass time. :)

  • VaygusVaygus Member Posts: 131

    Originally posted by Comaf

    Originally posted by Gwing

    I ask this question because i seem to be reading alot of ppl leaving mmo games like wow and others...i too am feeling this blow as i been trying mmo after mmo after mmo and i seem to cant find one that intrests me any more...i played wow for 6 years...could it be the culprit? The reason why i cant have fun in a mmo any more? It all seems so...well boring now...same olf kill this, get that...only game i had remote fun with was Darkfall but once i got a nice set of armor and gold together iget ganked and looted...making me just fall deeper into bordom....

    1.  Vanguard Saga of Heroes

    2.  Everquest 2

    3. Asheron's Call 1 and even 2

    4. Shadowbane

    5. Age of Conan

    6. Dungeons and Dragons Online

    7. Lord of the Rings Online

    8. Horizons

    9. Star Wars Galaxies

    10.  Dark Age of Camelot

    Many of us have had great memories with the above titles.  Many of these titles have had to go Free to Play to survive (and do fairly well but is that really quality?).  Some titles died outright.  Some hold on by a thread and refuse to improve or be seen as a foundation to a Part 2 investment. 

    These games lost their luster - I won't go into the reasons, you as the fans know why.  But aren't there some great ideas that a new mmorpg developing company can take and build on instead of giving us another Rifts or Asian grinder?

    We just have to bring back immersion.  We need player housing, full continents per culture without seeing faction 2 being forced to co-quest with us because the developers were too lazy to give a race its own nation (Dark Age had 50 levels of territory x 3 realms and that was in 2001). 

    Anyway - I'm beating a dead horse here.  Like the OP said - the genre is dying.

    I have sat here for 10 minutes trying to think on where to start on this reply and nothing clever has came to me, so I'll be rather blunt. You couldn't be more completely wrong on half the titles you listed and the reasoning behind the populations dwindling. Posts like these make me giggle because you obviously haven't played half these titles for any period of time. Sure, you'll rebuttal by saying "OMG WHATEVER I WAS THERE" just like everyone else who makes posts like this. But, I never buy it because I was there in half these titles and if all the people who pass judgement were REALLY there the populations on these titles would of showed it.

    That aside:

    Half of the titles you listed either had an absolutely horrific launch they never recovered from (Vanguard), deviated too much from the original product and what followers of the franchise wanted (Asheron's Call 2), were killed with changes that drastically changed the core mechanics of a game (SWG), appealed to a VERY specific and niche crowd (Shadowbane), developers wanting absolutely nothing but more cash as passion for the genre wore off or more funds were needed to keep that specific title online (Everquest 2, DDO) or just never got the mass exposure that so much of us are used to for current titles (Horizons).

    The only dead horse you are beating are the people who Google (or) forum search "TROUBLED MMO TITLES OF THE LAST 10 YEARS" -- you didn't even touch on the complete failures like Tabula Rasa.

    The genre isn't dying. We are getting MMO after MMO after MMO. The populations are spreading throughout the titles. For every MMO player who retires, we get 3 more who are new to the genre or returning. I am meeting people constantly who are just now getting into the genre. We now have MMO commercials on television, it is becoming a part of our culture. It's not going away, it's not getting smaller, the developers have evolved and found new ways to get cash from your wallet in terms of cash shops or mass production of B level titles. 

    There are more MMO blogs, coverage sites, television shows dedicated to MMO coverage, and so on than we've ever had. Expansion is not the sign of a dying market.

    The games you listed suffer from population issues are partially due to age. Asheron's Call launched in '99 and has been declining in population heavily since at least 2002-2003. The genre wasn't dying then, either. The game's mechanics and graphics got dated, and people moved on. But can you really say they refuse to update the titles? Asheron's Call has doubled the playable races, added WAY more mechanics and touched up on things such as 2Hand weapons. 

    Some MMOs were never set up for a part 2, either, so why waste millions of dollars of funding and time to realize that sequels never worked in anything else, and they surely don't work in MMOs. Everquest 2 was nothing of what original Everquest hardcores loved, and Asheron's Call 2 was nothing of what the original Asheron's Call hardcore loved, either. I don't think you can get more of a polar opposite in terms of gameplay than AC1=>AC2.

    The new and excitement of the genre has worn off for those of us who have been playing MMOs for years. I started in 98 and still ejoy titles, but know people who can't stomach the genre anymore, either. MMOs will always be limited it what they can do. Expect combat-heavy focused MMOs for a while, and while that remains, so do all the gameplay mechanics that come with it. Sandbox, or themepark; solo or party. We've all done it before, the immersion is gone. This is fault of the player, and not of the title. I honestly don't believe you can play any kind of video game for 100+ hours (or even around that) and still be as interested as you were. If you're new to the genre, sure. Put in 100+ hours into it, and you have overplayed the games. There is no possible way to incorporate the ammount of content people are clammoring about; it just isn't realistic. Do you seriously want a title where you can spend years playing on a daily basis, and still getting regular and consistent content upgrades AND technical upgrades that constantly refresh the game? Unrealistic, not going to happen, and that attitude is setting yourself up for disappointment.

    The players who are just now dipping their toes in the genre are still experiecing the wonder and aventure of the titles that we first were in our respected cherry-popping MMOs.

    The MMO genre isn't dying, only your passion or tolerance for it is and populations are now spread over 500 MMOs instead of 15.

     

    TL;DR- you might not have any idea what you are speaking about.

  • HaegemonHaegemon Member UncommonPosts: 267

    Originally posted by Ifeedtrolls

    Wow.

     

     If I had five cents everytime someone posted this topic or similar, I would be buying MMO's. I have said in countless topics, MMO's are not dying, the bigger ones have all the member bases and the members are not willing to leave.

     

      I could go into a big lecture, but for every other dozen "Are MMO's dying" topic, I wasted my lecture. Therefore, all  Ihave to say is: Think of it logically, just because some games have small member bases doesn't make it a dying genre. The big franchises are owning the game, keeping MMOs alive for a long ass time. :)

     

    I'm normally not a troll-supporter, but 100x this.

     

    This topic is redundant. It's been claimed before. It hasn't been proved yet, since while thier may no longer be that ideal style of game to suit everyone, there are more people being catered to netting much higher profits than before.

     

    For different styles of MMO, some being more popular than others is an inevitability. I love Fallen Earth, subbed since Day 1, won't cancel until they make me because I believe in the concept of the game.

     

    Does that make any of my friends wrong for their choices in MMO's or games in general that they enjoy? Hell no.

    I know a lot of people who still run the treadmill in WoW and Rift, and I've run it myself a few times. Is that "wrong"? Nope.

     

    People are going to like different things. It's human nature. Something that's also never meshed well with human nature is forcible imposment of beliefs.

    No Themepark or Sandbox game player has any form of moral high-ground to get on a soapbox and say "my way is unquestionably better, and you're stupid for thinking otherwise", or any other form of common derivitave forum-hatespeech that typically emerges.

     

    Sure, for some of the older styles of MMO's, a lot of mechanics that were endeared to some have been vastly marginalized.

    FFA-PvP'ers were the first to start being marginalized with Trammel, of which the introduction saw the largest growth spike in UO population year-over-year since its inital launch.

    Housing became marginalized post UO/SWG, with games like FFXI and LOTRO instancing it out. As cool as the idea of building/governing a city may have seemed, the unsightly track-house ghettos they created were unappealing enough that people chose to just not deal with it when presented the option.

    Group-dependant games were shifted post WoW, who decided to show up in the MMO game and say "hey, you don't need to just grind a small type of things for hours, here's guided content". Holy crap did people move over.

    But the most important thing to remember is that the people who still like these styles of games aren't wrong, just as the people who play the game-styles that succedded them aren't wrong in their choice. It's a preference.

    And if a playstyle becomes less prominent, or less profitable, it sucks to accept, but the same company that made game A may not be making game-A-style games anymore. Or that other people jumping into the market follow the more profitable molds vs the more volitile molds.

     

    New games gave rise to new options, new choices, new methods of play. We have to live with this, because no mere player has any place, position or right to try and dictate what style of games people should be playing, what style of games developers should be creating, or what section of the market any game should intentionally be trying to pull.

    Investors do, people putting up the real-world cash to see if something is viable, they have that right. But unless an MMO is 100% responsible for supporting the food/cloths/shelter/transportation of you and your family through the MMO's developer, then we're all just spectators, voluntarily and willing chosing to pay our way into the event.

    And hell, we could all just learn to craft what we love, do the whole money-where-mouth is thing. Notch of Minecraft fame sure didn't have AAA-megabucks behind him, but he was able to put together a product that ended up selling over a million units pre-beta, before he ever hired anyone else.

    Sure, an MMO is vastly more complex, but nothing and no one is directly stopping anyone from trying to create their own vision. Everyone has the same capabilty to just drop everything in our lives and try to pursue something. Do we? Rarely, but it can be done.

    Lets Push Things Forward

    I knew I would live to design games at age 7, issue 5 of Nintendo Power.

    Support games with subs when you believe in their potential, even in spite of their flaws.

  • GroovyFlowerGroovyFlower Member Posts: 1,245

    Originally posted by Densetsi


    "MMO's dying?"

    Until Guild Wars 2 comes out :D!!!

    Hurray another themepark that have kill 10x rats or game lead you to next quest get xp and great epic items wow yeh thats new very new. Beating on dead horses hey:P

  • GroovyFlowerGroovyFlower Member Posts: 1,245

    Originally posted by nomss

    No MMOs are not dying. The genere is hotter than ever. We've got lines of upcoming MMOs. TOR, GW2, TSW, Tera, Blade & Soul, all AAA MMO titles.

    This is called endless tsunami of themepark craptastic AAA titles comming our way and nothing new or refreshing in all those titles.

    Maybe TSW is only title thats closed to rather original title thats comming, problem is its also a themepark that guide you and hold hand through game heavenly instanced and for items, so prolly also a funfail/failcom project?

  • VaygusVaygus Member Posts: 131

    Originally posted by Haegemon

    Originally posted by Ifeedtrolls

    Wow.

     

     If I had five cents everytime someone posted this topic or similar, I would be buying MMO's. I have said in countless topics, MMO's are not dying, the bigger ones have all the member bases and the members are not willing to leave.

     

      I could go into a big lecture, but for every other dozen "Are MMO's dying" topic, I wasted my lecture. Therefore, all  Ihave to say is: Think of it logically, just because some games have small member bases doesn't make it a dying genre. The big franchises are owning the game, keeping MMOs alive for a long ass time. :)

     

    I'm normally not a troll-supporter, but 100x this.

     

    This topic is redundant. It's been claimed before. It hasn't been proved yet, since while thier may no longer be that ideal style of game to suit everyone, there are more people being catered to netting much higher profits than before.

     

    For different styles of MMO, some being more popular than others is an inevitability. I love Fallen Earth, subbed since Day 1, won't cancel until they make me because I believe in the concept of the game.

     

    Does that make any of my friends wrong for their choices in MMO's or games in general that they enjoy? Hell no.

    I know a lot of people who still run the treadmill in WoW and Rift, and I've run it myself a few times. Is that "wrong"? Nope.

     

    People are going to like different things. It's human nature. Something that's also never meshed well with human nature is forcible imposment of beliefs.

    No Themepark or Sandbox game player has any form of moral high-ground to get on a soapbox and say "my way is unquestionably better, and you're stupid for thinking otherwise", or any other form of common derivitave forum-hatespeech that typically emerges.

     

    Sure, for some of the older styles of MMO's, a lot of mechanics that were endeared to some have been vastly marginalized.

    FFA-PvP'ers were the first to start being marginalized with Trammel, of which the introduction saw the largest growth spike in UO population year-over-year since its inital launch.

    Housing became marginalized post UO/SWG, with games like FFXI and LOTRO instancing it out. As cool as the idea of building/governing a city may have seemed, the unsightly track-house ghettos they created were unappealing enough that people chose to just not deal with it when presented the option.

    Group-dependant games were shifted post WoW, who decided to show up in the MMO game and say "hey, you don't need to just grind a small type of things for hours, here's guided content". Holy crap did people move over.

    But the most important thing to remember is that the people who still like these styles of games aren't wrong, just as the people who play the game-styles that succedded them aren't wrong in their choice. It's a preference.

    And if a playstyle becomes less prominent, or less profitable, it sucks to accept, but the same company that made game A may not be making game-A-style games anymore. Or that other people jumping into the market follow the more profitable molds vs the more volitile molds.

     

    New games gave rise to new options, new choices, new methods of play. We have to live with this, because no mere player has any place, position or right to try and dictate what style of games people should be playing, what style of games developers should be creating, or what section of the market any game should intentionally be trying to pull.

    Investors do, people putting up the real-world cash to see if something is viable, they have that right. But unless an MMO is 100% responsible for supporting the food/cloths/shelter/transportation of you and your family through the MMO's developer, then we're all just spectators, voluntarily and willing chosing to pay our way into the event.

    And hell, we could all just learn to craft what we love, do the whole money-where-mouth is thing. Notch of Minecraft fame sure didn't have AAA-megabucks behind him, but he was able to put together a product that ended up selling over a million units pre-beta, before he ever hired anyone else.

    Sure, an MMO is vastly more complex, but nothing and no one is directly stopping anyone from trying to create their own vision. Everyone has the same capabilty to just drop everything in our lives and try to pursue something. Do we? Rarely, but it can be done.

    Excellent post, all valid points. The Minecraft reference was something I totally missed in my earlier reply, but is something that really makes a great point people might want to let soak in and process.

  • PhryPhry Member LegendaryPosts: 11,004

    its just a case of moving the goalposts for the most part... before WoW came along.. most games only had a couple of 100k of players.. and that was good.. take Meridian 59 and Everquest 1 (or go far enough back to legends of kesmai etc..) none of those games had over a million players.. im not even sure they even hit close to 500k players.. the 'market' for those types of games.. has never been all that large, Even after.. 7 years..  Eve online has only managed to garner 350k active subs.. i say only.. but.. actually thats pretty good..  WoW pulled in players that wouldnt normally be in MMO's .. but the difference is.. that the most likely result of them stopping playing WoW.. would be for them to leave the MMO genre altogether,  MMO's if anything are not dying, they're becoming more popular as a form of entertainment, if you ignore the WoW effect... Rift for instance.. launched with a pretty large number of players.. though i guess by now the figures should have dropped to a more reasonable figure that you'd associate with MMO's (that arent WoW) .. its this category i'd expect games like SW:TOR to fit into.. i would expect SW:TOR to do at least as well as Rift - GW2 shouldnt have any impact on any of the current or upcoming MMO's imo.. because of the nature of the game.. i'd expect fairly high numbers of 'boxed sales' but.. relatively low numbers of concurrent users..  but.. if you ignore WoW.. then the number of players in regular games.. is actually increasing.. gradually at least.image

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by Densetsi


    "MMO's dying?"

    Until Guild Wars 2 comes out :D!!!

    Hooray for blind enthusiasm!  ZIIIIINNNNGGG!!!

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • Crake_1Crake_1 Member Posts: 82

    Originally posted by Groovydutch

    Originally posted by Densetsi


    "MMO's dying?"

    Until Guild Wars 2 comes out :D!!!

    Hurray another themepark that have kill 10x rats or game lead you to next quest get xp and great epic items wow yeh thats new very new. Beating on dead horses hey:P

    You obviously never played GW1, and haven't heard anything about GW2.

    GW2 is themepark, but less so than WoW or Rift or other because Dynamic Events replace quests in the open world. 

    Not to mention the fact that ArenaNet doesn't do kill 10 rats quests, endless gear progression, or level grind.

  • NeikenNeiken Member Posts: 254

    When you read/see/hear someone talking about something dying, always remember its just speculation. The genre isnt dieing, it is stale IMO, but not dying. This statement is also speculation however, since I havent backed it up with any statistics that prove it. Thats just because im lazy, if you want numbers get on google, search sub numbers, and start adding up subs for the AAA's out there. Then compare them year by year going back all the way to UO. Anyways....

    I dont know what Guild Wars 2 will bring to the table, or if KOTOR will change the landscape at all. However even if these two MMO's arent very successful, the genre will be fine. Remember, there are games in development that we dont know about right at this very moment. Some of them will never see the light of day, and one of them may be the next MMO that pushes the genre one way or the other. One things for sure, and it will never change.

     

    Someone here is going to complain about it.

    image

  • GetalifeGetalife Member CommonPosts: 786

    Originally posted by Densetsi


    "MMO's dying?"

    Until Guild Wars 2 comes out :D!!!

     Arche Age, The Secret World, World OF Darkness, SWTOR...shall i continue? 

  • GetalifeGetalife Member CommonPosts: 786

    Originally posted by Groovydutch

    Originally posted by Densetsi


    "MMO's dying?"

    Until Guild Wars 2 comes out :D!!!

    Hurray another themepark that have kill 10x rats or game lead you to next quest get xp and great epic items wow yeh thats new very new. Beating on dead horses hey:P

    It is always good to know what you are talking about if you don't want people to laugh at you.

  • NitthNitth Member UncommonPosts: 3,904

    Originally posted by Gwing

    god wish i got a computer for my 13th b day didnt get mine till i was 15 and i had to build it and it was a pent 1 while pent 4 HT's were out...kids r spoilled these days

    I was given a 486sx2-60 for my 10 birthday, i eventually had to rebuild it, replacing the IO card because the uart chip only allowed for internet connectinos up to 28kbps to "Bill board" services (pre internet)

     

    Its all relevent, as the cost of technology drops, it become available to a wider range of people, People that dont have to know how it works or care for the hardships of its history. Much the same when you buy a $2 calculator that were the size of buildings.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • odinsrathodinsrath Member UncommonPosts: 814

    gw2 is gonna be alot of more of the same ..they are cashing in on the theampark genra of mmo's

    if you dont belive that then your just kidding yourself..and yes..mmo's are dieing they all have been a solo type game then when you get to endgame all you do is raid for better gear to pvp or stand in town so others can inspect you.. newer mmo's have become an utter joke and are just cash cows for the farm wich are theamparks

    image

  • GetalifeGetalife Member CommonPosts: 786

    Originally posted by odinsrath

    gw2 is gonna be alot of more of the same ..they are cashing in on the theampark genra of mmo's

    if you dont belive that then your just kidding yourself..and yes..mmo's are dieing they all have been a solo type game then when you get to endgame all you do is raid for better gear to pvp or stand in town so others can inspect you.. newer mmo's have become an utter joke and are just cash cows for the farm wich are theamparks

    image

    No we are not kidding ourselves because we actually know what GW2 is going to offer players and yes it is not your typical themepark MMORPG. It has no endgame raiding for better gear and is more group oriented (thanks to dynamic events) than you can imagine.

  • Crake_1Crake_1 Member Posts: 82

    Originally posted by odinsrath

    gw2 is gonna be alot of more of the same ..they are cashing in on the theampark genra of mmo's

    if you dont belive that then your just kidding yourself..and yes..mmo's are dieing they all have been a solo type game then when you get to endgame all you do is raid for better gear to pvp or stand in town so others can inspect you.. newer mmo's have become an utter joke and are just cash cows for the farm wich are theamparks

    image

    Dude, just go watch some of the gameplay footage (esp. dev guided) from last year's convention season and read some of the official posts. They've shown us that they aren't jerking their customers around with anything that they've said in their demos.

    Better yet, keep an eye open for videos from upcoming conventions. 

  • morbuskabismorbuskabis Member Posts: 290

    Originally posted by Nethermancer

    I dont know if they are dieing but personally this is the only time in 8 years that i have not been subbed to at least one mmo.....sign of the times who knows....but i personally do not want to play any of the mmo's out there.

    I am not really burnt out as i like EVE online, vangaurd and FE....but with FE being so solo friendly, vanguard being almost dead and EVE online starting an item shop I have no games ot play.

    I would recommend http://www.perpetuum-online.com/ if u liked EVE.

    I played mmo's since 2001. Started with DAoC and played many mmo's since. Like EQ2, GW, AC2, Horizon, SWG, Lineage 2, PS, Vanguard,SB,WoW, AoC, Aion, WAR und sure many more. The latest was RIFT but I got quickly bored. Im not sure if I just played mmo's for far to long or the devs can't come up with new fresh ideas.

    The only 2 Games that got me the feels I play a new Games was Global Agenda and Perpetuum.

    image -Massive-Industries- Heavy Duty

  • HurvartHurvart Member Posts: 565

    I think that maybe traditional MMORPG:s are dying. Action-MMO:s and FPS-MMO:s are not. But I think the market is getting saturated. Most Action/FPS MMO:s are popular the first months but after that  alot of the players will move to the next new cool MMO. Or return to the game they played before.

    I dont think the MMO:s that are popular today are better or more modern. Graphics are better. But game play and mechanics are different. But not better. If its evolution or devolution is subjective. It depends on who you ask. And on taste.

    Actually I think traditional MMORPG:s can become popular again. After some time something that was popular a long time ago will feel new again. It often works like that if we talk about fashion and sometimes music.

    And , IMO, there must be subgenres and games that are very different. If all games are clones with the same gameplay, mechanics and features it will eventually hurt the MMO genre. Freedom of choice and alot of alternatives is better. It will target a bigger market. And I am certain that there are alot of potential MMORPG-players that dont like Action/FPS-MMO:s. They need to discover and try their first MMORPG. But they will probably not try 10 year old games. They need new AAA-titles that are hyped with some serious marketing.

    People are different. And its flawed to think everyone wants the same games and the same type of gameplay. Even if something is popular today there are alot of people that are looking for something different or that would like it if they tried it.

  • TirinasTirinas Member Posts: 117

    How is a genre that is actually expanding anywhere near "dying" ?

    i mean correct me if i'm wrong but there haven't been this much mmo's coming out as this or probably next year. I can hardly call that dying.

    There's also the fact that , be it through WoW, rift, eve or any other mmo you can think off, a lot more people now have actual experience with mmo's and those people are often pulling in friends that have never even played an mmo before.

    I'm not gonna touch the subject "variety" as that's to each his own; some people like sandbox some people like themepark some people like grindfests and still others just can't be satisfied with anything at all that the mmo genre has to offer.

    Also what i can make up from your post is that you only played mmo's and haven't tried anything else out for a while and i've seen a lot of people doing that and then they wonder why they get bored.

    Any game that get's over played like that gets boring and that's not the fault of the company but rather your own, you should try to create some variety in your gaming as should a lot of other people and you'll notice you'll have a lot more fun just playing in bits then you would ever have then playing for hours on end, i know i certainly do.

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