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Wrath Cometh Today!

vmopedvmoped Member Posts: 1,708

On Thursday, January 13th, just after the daily restart, the world of Wrath will be brought online!  This is the first world to be brought online since Damnation and Entropy last year.

Wrath will use the Vorringia Mapset, with some modifications: several high-level zones around Safeholds have been swapped with low-level zones that exist elsewhere in the world, to better accommodate mid-level play.  These changes will only appear on Wrath: the server layout of Damnation and Entropy will remain unchanged. Additionally, a new hamlet has been added to the newbie island between the adventuring zones, offering better access to low-level content. These changes were made from feedback from Beta participants during Shadowbane: Throne of Oblivion testing.
 
Curiosity and debate have raged in the community over the ruleset for the new server. First and foremost, Wrath will exist as a "clean" server: we will not allow any migration to it. In compensation for the fresh start, Wrath will offer accelerated Structure and Hireling upgrade times that mirror rates on the Test Server.  Furthermore, the server will have a slight, permanent experience bonus, leading to faster leveling.  Wrath will otherwise follow the same guidelines and principles as the other North American production servers.
 
With that said, some existing server rules will seem very new on Wrath.  All of the new rules and systems added in Shadowbane: Throne of Oblivion have been almost invisible on existing servers, because existing guilds, cities, and nations were grandfathered into the new paradigm.  Wrath will be the first server to fully experience the huge chessboard ToO added to the political and endgame in Shadowbane.  Wrath, therefore, has a maximum amount of cities that can exist, and a hard limit to the number of guilds that can be a part of a Nation.  Additionally, the server will be brand new: there will be no "Feature Character" gear or huge stockpiles of pre-crafting items.  Wrath will be a fresh start, and offer and endgame closer to the original vision of Shadowbane than any of the other servers to date. These new systems and limitations should ensure that performance on Wrath will be superior to other servers, even in the long run. Despite clear community opinion, we decided not to add new a ruleset to Wrath, so that we can better monitor and evaluate the effects that Throne of Oblivion's new systems will have on player politics and dynamics.

On Thursday, January 13th, just after the daily restart, the world of Wrath will be brought online!  This is the first world to be brought online since Damnation and Entropy last year.

Wrath will use the Vorringia Mapset, with some modifications: several high-level zones around Safeholds have been swapped with low-level zones that exist elsewhere in the world, to better accommodate mid-level play.  These changes will only appear on Wrath: the server layout of Damnation and Entropy will remain unchanged. Additionally, a new hamlet has been added to the newbie island between the adventuring zones, offering better access to low-level content. These changes were made from feedback from Beta participants during Shadowbane: Throne of Oblivion testing.
 
Curiosity and debate have raged in the community over the ruleset for the new server. First and foremost, Wrath will exist as a "clean" server: we will not allow any migration to it. In compensation for the fresh start, Wrath will offer accelerated Structure and Hireling upgrade times that mirror rates on the Test Server.  Furthermore, the server will have a slight, permanent experience bonus, leading to faster leveling.  Wrath will otherwise follow the same guidelines and principles as the other North American production servers.
 
With that said, some existing server rules will seem very new on Wrath.  All of the new rules and systems added in Shadowbane: Throne of Oblivion have been almost invisible on existing servers, because existing guilds, cities, and nations were grandfathered into the new paradigm.  Wrath will be the first server to fully experience the huge chessboard ToO added to the political and endgame in Shadowbane.  Wrath, therefore, has a maximum amount of cities that can exist, and a hard limit to the number of guilds that can be a part of a Nation.  Additionally, the server will be brand new: there will be no "Feature Character" gear or huge stockpiles of pre-crafting items.  Wrath will be a fresh start, and offer and endgame closer to the original vision of Shadowbane than any of the other servers to date. These new systems and limitations should ensure that performance on Wrath will be superior to other servers, even in the long run. Despite clear community opinion, we decided not to add new a ruleset to Wrath, so that we can better monitor and evaluate the effects that Throne of Oblivion's new systems will have on player politics and dynamics.

 

Copied from SB website.  Today is the day for new beginnings in SB!  This is a great time for former players and new players to come and play one of the best PvP/Fantasy mmorpgs on the market!

MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

Comments

  • EstradosEstrados Member UncommonPosts: 15

    Wrath is there and the UbiShop hasn't yet worked on my ToO order.. grml

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