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In my spare time I have been building my dream Sandbox MMO system. It's a hobby I can only hope will someday perhapse become a business plan. Yes, I know how crazy that sounds.
Today I was thinking about the details of a game world where players can build a structure almost anywhere, like Arche Age (is promising) or Ultima Online. No teraforming or anything crazy. Lets just say you can build a small house anywhere in the game world. It would automatically clear rocks and trees and level the ground.
Where I'm running into a road block is this:
If mob spawn locations in the world are static, what happens if a player builds his/her house on top of it?
If the mobs continue to spawn that could be weird or annoying.
If the mobs stop spawning then players will eventually destroy all spawns. Griefers could build a house on that awesome rare mob spawn and screw the server.
How do games like UO work in this regard?
The quickest solutions I came up with are along the lines of not letting a player build on a spawn or perhapse have that spawn move. These both bring up problems I don't exactly want.