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If on day one, 100 people are in the zone and complete all the events in the zone, then what happens

MMOExposedMMOExposed Member RarePosts: 7,387

If on day one, 100 people are in the zone and complete all the events in the zone, then what happens?

Will all the events simply reset that fast? This is something that concerns me. developers have said that there are 1000 events per zone. but with a 100 players, how long will it take to complete those 1000 events?

Philosophy of MMO Game Design

Comments

  • nomssnomss Member UncommonPosts: 1,468

    eh... The events aren't like: A to B and then B to. They are very DEEP.

  • Xero_ChanceXero_Chance Member Posts: 519

    Events are manually controlled by mods, they are not going to rely on some automated system to keep their players entertained.

    If everybody completes all of the events, more will happen, simple enough. They will keep us busy and entertained, this I can be sure of.

  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by Xero_Chance

    Events are manually controlled by mods, they are not going to rely on some automated system to keep their players entertained.

    If everybody completes all of the events, more will happen, simple enough. They will keep us busy and entertained, this I can be sure of.

    What? No. Are you serious? lol

    That would be insane. Source?

    They're not manually controlled, scripted.

  • Xero_ChanceXero_Chance Member Posts: 519


    Originally posted by nomss

    Originally posted by Xero_Chance
    Events are manually controlled by mods, they are not going to rely on some automated system to keep their players entertained.
    If everybody completes all of the events, more will happen, simple enough. They will keep us busy and entertained, this I can be sure of.
    What? No. Are you serious? lol
    That would be insane. Source?
    They're not manually controlled, scripted.


    Weird, I remember reading that the events are manually controlled. Maybe I was lied to.
  • nomssnomss Member UncommonPosts: 1,468

    Originally posted by Xero_Chance

     




    Originally posted by nomss





    Originally posted by Xero_Chance

    Events are manually controlled by mods, they are not going to rely on some automated system to keep their players entertained.

    If everybody completes all of the events, more will happen, simple enough. They will keep us busy and entertained, this I can be sure of.






    What? No. Are you serious? lol

    That would be insane. Source?

    They're not manually controlled, scripted.






    Weird, I remember reading that the events are manually controlled. Maybe I was lied to.

     

    No man. I don't think I have missed any article on GW2. I have been keeping up with the game news well. I have not read anywhere the DE are manually controlled.

  • marinridermarinrider Member UncommonPosts: 1,556

    Originally posted by Xero_Chance

     




    Originally posted by nomss





    Originally posted by Xero_Chance

    Events are manually controlled by mods, they are not going to rely on some automated system to keep their players entertained.

    If everybody completes all of the events, more will happen, simple enough. They will keep us busy and entertained, this I can be sure of.






    What? No. Are you serious? lol

    That would be insane. Source?

    They're not manually controlled, scripted.






    Weird, I remember reading that the events are manually controlled. Maybe I was lied to.

     

     

    They would need a pretty large staff to do that.  No they are scripted and semi random.  You see them happen and you participate.  But if centaurs attack a village so you defend the village, well the centaurs can still attack later.  To us this is a repeat event.  In the world its a second strike, catching them when they are still vunerable. 

  • therez0therez0 Member Posts: 379

    Anet did say that they reserve the possibility of manual/moderator trigger for DEs. Most likely these will be holiday type events.

    But the majority of the DEs are scripted or have environmental triggers that players can enact. Other DEs were said to be randomly generated (like the example of an in-game storm spawning lightning-elementals) and infrequent.

    To answer the OP, not all DEs will 'end' or 'reset'. The most common example of a DE is more like a game of tug-of-war. Events play out along a linear set of stages, and depending on the outcome enacted by the players, the event moves one direction or another. If the event were to reach one end of the rope or the other, the game would simply create overwhelming numbers to pull the event in the other direction.

  • FreeBooteRFreeBooteR Member Posts: 333

    I think you need to read their website.

    http://www.guildwars2.com/en/the-game/dynamic-events/

    Archlinux ftw

  • StDracoStDraco Member Posts: 4

    First off, it isn't like the events are static and just waiting for you to do them, then when they are done, you are done.  They are triggered by various things going on (i.e. player actions, other events, weather, time, etc.).  When you complete one it branches into the next thing, so you just keep going if you like.  They also aren't all linear, meaning you don't just go in a straight line to the end.  Often they work their way back around, although that can take some time because there are a lot of events within the chains/trees.

     

    Second, you aren't going to have all the events of a chain going on at once.  They chain, moving from one to another or multiple other events.

     

    Third,  you need to understand that anyone can jump in on the events going on, get credit and go from there.  So you won't be left out, even if there is a lot of people on.

     

    Lastly,  the events scale. They change based on the number of people who are participating, often increasing the difficulty and extending the length of the event.  So you won't have people able to zerg the events, keeping people from participating.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by FreeBooteR

    I think you need to read their website.

    http://www.guildwars2.com/en/the-game/dynamic-events/

    I dont think that really answers the OP's question.  I recall that Trion with Rift had moderated events too, but not all. 

  • DrachasorDrachasor Member Posts: 2,678

    From what I read, it is like this:

    Dynamic Events happen at Nodes (I am not sure what the technical term is).  Nodes are pretty close together so you don't have to run far to the next one.  Certainly the average node ALWAYS has some sort of event at it.  If a farm is being attacked and you stop that attack, then the DE there will change to helping the farm in some way.  Nodes are connected to other nodes, and the DE at a given node will depend on what is going on at the ones it is connected to.

    Anyhow, you can't get rid of DEs in a zone, because they will just change to other DEs.  I imagine if they are made right, then a given node should be able to have many different DEs depending on what is going on in the map.  Certainly I'd hope for more than 2 and more like 5 potential DEs per node (more is always better here).

  • Master10KMaster10K Member Posts: 3,065

    Originally posted by Cik_Asalin

    Originally posted by FreeBooteR

    I think you need to read their website.

    http://www.guildwars2.com/en/the-game/dynamic-events/

    I dont think that really answers the OP's question.  I recall that Trion with Rift had moderated events too, but not all. 

    Those moderated events in Rift are likely are likely only the zone wide events, which happen about 3 times a day, per zone.

     

    As for the OP's "concerns", an Arenanat dev actually described that exact scenario (not sure if it was a blog or interview), where 200 of their staff memebers playtested a starter zone and discovered that the mass of players quickly disperse around the zone. This is because events aren't like quest, where you usually follow a linear quest chain, so you usually see everyone in a starter zone doing the exact same quest you're doing. No, dynamic events just happen and it's up to the player to find and participate in them, so not all 100/200 players in a zone will explore the same areas for DEs.

    image

  • cali59cali59 Member Posts: 1,634

    Originally posted by MMOExposed

    If on day one, 100 people are in the zone and complete all the events in the zone, then what happens?

    Will all the events simply reset that fast? This is something that concerns me. developers have said that there are 1000 events per zone. but with a 100 players, how long will it take to complete those 1000 events?

     Events cycle.  In a case like with centaurs attacking, events will go A -> B -> C -> B -> A.  You defend the town, then you attack the centaur forward camp, then you press on and attack their home base.  Whenever players decide to leave, the centaurs will retake their base and then start their assault again.

    Or events will cycle A -> B -> C and then reset later.  Help ogres clear harpies away from an oasis, defend ogres from wild animals while they fill their water jugs, escort them home.

    With dynamic events, they found they need to have more DEs per zone than you'd normally find quests because they want there to always be something for people to do.  So they're pretty dense and you shouldn't have to worry.  Even if there isn't one happening around you, just wandering down the road should get you to a new one (or a few).

    You didn't ask this question, but with dynamic events they will stay at the opposite endpoint if nobody is involved.  If for whatever reason the human newbie zone has nobody in it for a month before you decide to make a new toon, then all the events will be in their A position.  You can just start them all up as normal.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true – you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007

  • sidhaethesidhaethe Member Posts: 861

    There are five racial starting areas and all 100 people will not be participating in the same STAGE of the same event at the same time (i.e. the image of a mob of 100 people doing an event, then moving on to the next event, then the next, etc.). Remember, events have multiple stages that branch and continue whether they are passed or failed. It will be more like 20 or so people doing one event, a few wandering over to do another, a few more in another direction entirely, some disappearing into an instance to do their personal story, etc.

    The 100 people will quickly dilute in the game world because there is something to do in every direction. Also, Eric Flannum has said that they would review how much the events scale up if there are indeed scores of people flooding the dynamic events during OB and launch.

    image

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by MMOExposed

    If on day one, 100 people are in the zone and complete all the events in the zone, then what happens?

    Will all the events simply reset that fast? This is something that concerns me. developers have said that there are 1000 events per zone. but with a 100 players, how long will it take to complete those 1000 events?

     what happends is that alot of players will go to another map! (if thats what you mean by zone!)

     There is 25 huge areas, maps or zones in GW2 And then 6 huges cities. And there is more than 1500+ Dynamic events in the world. So thats around 50 events for each map.( and as i understate it each event with several stages in it)

    I am not sure it makes sense to talk about events resseting, as when an event is done, it will often spawn a new one as part of the event chain it is part of. And the chains is cyclical or pendulling in there natur.

    to your last question, because of scaling it does not need to take longer to complete "all" events with fewer players as there is scalling involved. 20 people playing each there own, should have faster progress than 10 huges groups, in terms of how many events that is done.

    My quess is there will always be some events active in a map. If you have seen the events before you have properly outleveled your area, and stayed around longer than needed.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by jondifool

    Originally posted by MMOExposed

    If on day one, 100 people are in the zone and complete all the events in the zone, then what happens?

    Will all the events simply reset that fast? This is something that concerns me. developers have said that there are 1000 events per zone. but with a 100 players, how long will it take to complete those 1000 events?

     what happends is that alot of players will go to another map! (if thats what you mean by zone!)

     There is 25 huge areas, maps or zones in GW2 And then 6 huges cities. And there is more than 1500+ Dynamic events in the world. So thats around 50 events for each map.( and as i understate it each event with several stages in it)

    I am not sure it makes sense to talk about events resseting, as when an event is done, it will often spawn a new one as part of the event chain it is part of. And the chains is cyclical or pendulling in there natur.

    to your last question, because of scaling it does not need to take longer to complete "all" events with fewer players as there is scalling involved. 20 people playing each there own, should have faster progress than 10 huges groups, in terms of how many events that is done.

    My quess is there will always be some events active in a map. If you have seen the events before you have properly outleveled your area, and stayed around longer than needed.

    That's right, it's worth starting off with the numbers: 25 area maps -> 1500-1600+ DEs or so: 60-64 DEs/map

    As Drach says they sorta work as nodes connected into chains: Either spatial/temporal and state and combinations of these.

    What that leads to more or less is eg if players have pegged the Centaurs back to their stronghold and are attacking that end in the line of that DE: They will have to constantly keep attacking it to keep the Centaurs there. This is just one example of a DE that has PERSISTENCE and the state at that node is dependent on players joining the fray otherwise the Centaurs will start cycling round to moving towards the human village with rolls reversed. That is one variety, other DEs will work differently to recyle back... but the real challenge/potential of DEs is how successful the combination of these across a map spreads players out and how randomly players roll over the map as a consequence of all the tangents going on??

    RE: Rift, was quoted as the devs being able to change the frequency and difficulty/levels? of rifts popping up in that game. Did not ever hear that applied to GW2.

    So combination of different types of DE, numbers per map for players to disperse across & a certain amount of scaling etc - it should level things up a bit? However it's true after experiencing the locusts of WAR for PQ's I do feel the concern on Day 1 for DEs and whether or not they will buckle under the weight of player numbers... !

  • DubhlaithDubhlaith Member Posts: 1,012


    Originally posted by MMOExposed
    If on day one, 100 people are in the zone and complete all the events in the zone, then what happens?
    Will all the events simply reset that fast? This is something that concerns me. developers have said that there are 1000 events per zone. but with a 100 players, how long will it take to complete those 1000 events?

    Well, my thought is, if we're humans, Jennah throws us a feast and we eat heartily, and lose ourselves in wine.


    That is, until the centaurs arrive ...

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Drachasor

    From what I read, it is like this:

    Dynamic Events happen at Nodes (I am not sure what the technical term is).  Nodes are pretty close together so you don't have to run far to the next one.  Certainly the average node ALWAYS has some sort of event at it.  If a farm is being attacked and you stop that attack, then the DE there will change to helping the farm in some way.  Nodes are connected to other nodes, and the DE at a given node will depend on what is going on at the ones it is connected to.

    Anyhow, you can't get rid of DEs in a zone, because they will just change to other DEs.  I imagine if they are made right, then a given node should be able to have many different DEs depending on what is going on in the map.  Certainly I'd hope for more than 2 and more like 5 potential DEs per node (more is always better here).

    Eric stated up to 20 actually, so it will be more than 2 even if there is the possibility that they have a few nodes that rarely are active with a single event as well.

    But I don't think all hubs will always be active. They have stated that there always will be stuff going on if you walk around a little, but if all places are busy all the time I think it will feel a bit chaotic. I also think that the longer chains the more often will the hub be active, but it is just a guess.

    Anyways, I think I will focus on personal story the first few days instead. It will take away the "launch lag" all MMOs get in the noob zones at launch. I actually think GW2 will be better than most since it have 5 starting towns from launch, that is a lot more than any other game I played (again, from launch) so we can always make 5 characters and play the one in the least craowded area first.

  • InFlamestwoInFlamestwo Member Posts: 662

    Originally posted by nomss

    eh... The events aren't like: A to B and then B to. They are very DEEP.

    Events are like this.

    The event start with X and then goes either of these directions.

    Q > P > S > X

    G > T > Y > X

     

    But also, T, Y, P and S could have branched out events, that would not be started at G or Q. We have to wait and see.

    image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Here's an eg of DEs across maps:



    & overlayed with the following image: Source: Massively

    Gamesreactor: How big the game world will be at release?

    - In the PvE part of the game will initially be 25 very large zones where players and six massive cities - one for each race and Lion's Arch, a metropolis where all races meet - where players can explore.

    "Some events only occur when specific conditions are met, like a snow storm rolls into the map, or night falls over the graveyard. If an event reaches one end of the chain, it could sit at that point for days, weeks, or months until a player comes along and decides to participate in the event chain." ~ Colin Johanson

     


    Can a zone be empty of events and, if so, will it stop the player’s progress? Would there be a danger that a player might need to reroll a character if her progress is hampered by a lack of events?

     

    Eric: A zone or map (which is how we refer to what I think players tend to regard as a zone) is never empty of events. Events occur pretty frequently so an empty map wouldn’t stay that way for very long. Even in a theoretical situation where a map was to be empty for an extended period of time, it would have no real effect on a player’s progress. A player has many ways of progressing in Guild Wars 2 and events are only one of the many ways he or she has of experiencing the world. A player who doesn’t have an event occurring near them has many choices of things to do (including exploring a little and probably finding an event fairly quickly) such as following their personal storyline, earning achievements, discovering and earning traits, or completing collections. There is no end to the variety and amount of content available to players.

     

    Here's an eg of normal DEs cycling depending on state:



  • YaosYaos Member UncommonPosts: 153

    Think of Dynamic Events like Battlestar Galactica. This has all happened before, it will all happen again.

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