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the other mmo that Gazillion is working on
David Brevik interview
Since it's going to be free-to-play, it's probably going to change about how you run it, too, post-launch. Have you been putting a lot of thought into that structure?
From my background, where we ran Diablo II and it was on Battle.net, you could play it over the internet for free, the Diablo II client server. We had to learn a lot of tricks on trying to run servers very efficiently and very cheaply because it was basically money out of our pockets. We were running those servers for free. So, I think we're going to apply a lot of those lessons learned from the way that we architected our server structure to do the same kind of thing so we can run players very cheaply.
But at the same time, we understand what free-to-play means. Free-to-play, it's like a majority of your people will never pay a dime, and that's okay. So, we're designing the game with this in mind. We're designing it so that we're going to create something that runs very efficiently technically and allows people to have a great experience. Most people won't ever pay anything, and that's alright.