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The key question is has Mortal Online improved enough to be worth the 21USD a month for it? The core factors that drove away so many including myself was the bugs, and lack of actual depth to the gameplay. It was just about the fighting thats it. They have so many racial combinations but only 1 is worth it because of the concentration on combat. Anyother choice is nerfing yourself. Then the ease of hacking the MO game is surprisingly simple, with everything based client side, and the MONSTEROUS system load due to extra junk code in the game, just makes it near unplayable when most of us left after the so called "Epic" patch. Which was epic, but a epic fail, not exactly what they were looking for.
But unfortuantely, with the struggles of Mortal, and other sandbox games by indie game companies is just depressing.
So much crap, so little quality.