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lchmilen on another of my threads came up with a great idea, player created factions.
The question is, how do you make them something more than just guilds? As I see it, a faction should have a "moral position." This is more than just good and bad, but it is a good starting point. A faction might be "evil, likes undead, dominant color red, sign of a skull, likes civilization." Even that is still just a starting point.
Maybe a way to do it is allowing a group of guilds to petition the devs to allow them to create a faction? Start off with a few generic factions, but allow any group of guilds that have 1000 members to come up with backstory and information to make a faction. I suspect that only groups that want to roleplay will actually make a faction, unless factions give some sort of game benefit, min/maxers would just join an existing faction. Players should not be in charge of factions, but can suggest who/what the leader should be.
Of course, the obligitory poll:
Comments
EvE Online has working player-factions allready, but they're called alliances.
So I don't see any problem with players building up their own factions, writing their own stories, setting their own rules and fight against other player-factions.
Works like a charm in EvE Online for years allready and it's better then any faction-system the developers can put in place.
Nothing that requires developer approval is practical for a game with potentially 100's of thousands of players.