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Player created factions in an MMO? (including poll)

AarorAaror Member Posts: 25

lchmilen on another of my threads came up with a great idea, player created factions.

The question is, how do you make them something more than just guilds?  As I see it, a faction should have a "moral position."  This is more than just good and bad, but it is a good starting point.  A faction might be "evil, likes undead, dominant color red, sign of a skull, likes civilization."  Even that is still just a starting point.

Maybe a way to do it is allowing a group of guilds to petition the devs to allow them to create a faction?  Start off with a few generic factions, but allow any group of guilds that have 1000 members to come up with backstory and information to make a faction.  I suspect that only groups that want to roleplay will actually make a faction, unless factions give some sort of game benefit, min/maxers would just join an existing faction.  Players should not be in charge of factions, but can suggest who/what the leader should be.

Of course, the obligitory poll:

Comments

  • YalexyYalexy Member UncommonPosts: 1,058

    EvE Online has working player-factions allready, but they're called alliances.

    So I don't see any problem with players building up their own factions, writing their own stories, setting their own rules and fight against other player-factions.

    Works like a charm in EvE Online for years allready and it's better then any faction-system the developers can put in place.

  • IhmoteppIhmotepp Member Posts: 14,495

    Nothing that requires developer approval is practical for a game with potentially 100's of thousands of players.

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