We can't say for certain what they WILL have but we can guarantee that whatever it is, it will focus more on enticing players to buy it.
Why do you believe Anet WILL change its shop to something else after 6 years?
Everyone keeps saying how GW2 is not GW1. Why do you think the shop will stay the same if everything else is planning on changing? The developers themselves said they don't know what they'll be putting in the shop, but they are going to see what it is the players are willing to BUY. This means, they will sell, what you will buy.
"
“we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
"
So while they won't force players to buy items, they will be selling what people will buy.
I mean really with the expansions to GW you had the story aspects to bring you along, but really each expansion was pretty content-light. Some MMOs expansions are light on content too, but they also have much more content to begin with.... usually.
I disagree with that. Factions and Nightfall were almost as large as Prophecies and had an abundance of content going for them, more so than expansions of other MMO's did in comparison in my eyes. Both Nightfall and Factions were both a hell of a lot larger than Outland or Moria, both had a good overall storyline, completely different theme and setting and both introduced 2 new classes with a radically different skill set.
I'd certainly say they rate among the better and larger expansions of MMO's.
As for revenues, expansions are the main revenues for a B2P game like GW and GW2, so maybe it keeps the ANet teams sharper than the teams of P2P MMO's, where a lot of the sub revenues isn't put back into the game and used for further game development but for the larger corporation, some MMO's are even nothing more than a cash cow.
Or maybe the ANet teams are more efficient and talented as a whole than teams of a lot of other MMO's.
If GW2 is successful and thriving, then it certainly holds a mirror to all MMO companies who are using subs.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I disagree with that. Factions and Nightfall were almost as large as Prophecies and had an abundance of content going for them, more so than expansions of other MMO's did in comparison in my eyes. Both Nightfall and Factions were both a hell of a lot larger than Outland or Moria, both had a good overall storyline, completely different theme and setting and both introduced 2 new classes with a radically different skill set.
I'd certainly say they rate among the better and larger expansions of MMO's.
As for revenues, expansions are the main revenues for a B2P game like GW and GW2, so maybe it keeps the ANet teams sharper than the teams of P2P MMO's, where a lot of the sub revenues isn't put back into the game and used for further game development but for the larger corporation, some MMO's are even nothing more than a cash cow.
Or maybe the ANet teams are more efficient and talented as a whole than teams of a lot of other MMO's.
If GW2 is successful and thriving, then it certainly holds a mirror to all MMO companies who are using subs.
While I agree that they were good expansion, I think thats a poor indicator, because GW2 isn't based on a subscription, it doesn't MATTER for HOW LONG people are playing. They can buy the game, log in for 2 weeks, log out and never play again until the next expansion, it doesn't say much about the quality or longevity of the content. While I did buy the content packs, they didn't keep me around longer than say, CoV did, in fact, I resubbed to CoX for 3 months when villains hit, which is pretty big for me to return to an MMO for that long.
Mileage may vary per player, each stint of GWs never lasted more than a month for me, which was worth the price, and BAD expansions are just that, bad expansions, and some companies just mismanage their MMOs, while a GOOD expansion for an MMO is well worth the sub time plus the additional box cost.
I akin GW2 really to a SP game with DLC packs, not because thats what it resembles as far as playability, but thats what the payment model resembles the most.
Everyone keeps saying how GW2 is not GW1. Why do you think the shop will stay the same if everything else is planning on changing?
Im not saying it stays the same item wise. im saying it stays the same as not being pay to win items.
Oh, then I agree. I don't think it will be pay to win items necessarily. I think it may be, pay to enjoy, or pay to excel slightly. I'm just saying whatever they are using the cash shop for, they'll have items they're hoping players will buy.
Everyone keeps saying how GW2 is not GW1. Why do you think the shop will stay the same if everything else is planning on changing?
Im not saying it stays the same item wise. im saying it stays the same as not being pay to win items.
Oh, then I agree. I don't think it will be pay to win items necessarily. I think it may be, pay to enjoy, or pay to excel slightly. I'm just saying whatever they are using the cash shop for, they'll have items they're hoping players will buy.
Key word: hoping. They wouldn't force people to buy things as that would drive away players and therefore cause people to lose respect in them as developers and therefore make people less likely to buy their next game or expansion.
Mileage may vary per player, each stint of GWs never lasted more than a month for me, which was worth the price, and BAD expansions are just that, bad expansions, and some companies just mismanage their MMOs, while a GOOD expansion for an MMO is well worth the sub time plus the additional box cost.
I akin GW2 really to a SP game with DLC packs, not because thats what it resembles as far as playability, but thats what the payment model resembles the most.
I stayed longer in GW than just a month, it was quite fun actually, the first months after launch had a great atmosphere, and arena fights, guild fights and dungeons could keep you entertained for quite some time.
But it's true that the business model is different. That doesn't make GW2 any less a fully featured MMO than any other MMO though, plus it has the added benefit that they don't have to find ways to stretch out your playing time because of the sub fee by adding all kinds of gear/raid grinds and other timesinks to it that are only there to keep you subbed.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Only one persons experience of a demo of a game that isn't even released but a friend who's a huge GW fan went over to a games convention in the states recently especially to have a go of GW2 which was being demo'd and came back disgusted. He said they had ruined everything that was good and original about GW1 and made it essentially just like all the rest of the generic crappy games we're currently bombarded with. Hope he's wrong but I thought I'd add one (early) negative experience to all the GW hype.
Each planet is cut off from each other by a loading screen but the planets themselves don't have sectioned off parts. If you see a tower in that distance you can walk there. Assuming you can beat what is between you and that tower.
Incorrect, when you change planets you do it through the Galaxy Map interface, like in the KOTOR or ME series. It is a minigame, where you can choose from a number of different destinations or in some cases even do space combat in approriate locations/missions arcs. You also get Star Warsesque animation when you leave or land a planet/space station etc.
Planets themselves have less "zoning" than WoW does.
"The person who experiences greatness must have a feeling for the myth he is in."
Each planet is cut off from each other by a loading screen but the planets themselves don't have sectioned off parts. If you see a tower in that distance you can walk there. Assuming you can beat what is between you and that tower.
Incorrect, when you change planets you do it through the Galaxy Map interface, like in the KOTOR or ME series. It is a minigame, where you can choose from a number of different destinations or in some cases even do space combat in approriate locations/missions arcs. You also get Star Warsesque animation when you leave or land a planet/space station etc.
Planets themselves have less "zoning" than WoW does.
Actually you are both right you are just explaining it slightly differently.
You also get bubble instances around quest givers so that ; people can't breakdance in the background annd ruin immersion.
I for one am not sure about this poll ; I don't think these two game are even comparible.
________________________________________________________ Sorcery must persist, the future is the Citadel
Everyone keeps saying how GW2 is not GW1. Why do you think the shop will stay the same if everything else is planning on changing?
Im not saying it stays the same item wise. im saying it stays the same as not being pay to win items.
Oh, then I agree. I don't think it will be pay to win items necessarily. I think it may be, pay to enjoy, or pay to excel slightly. I'm just saying whatever they are using the cash shop for, they'll have items they're hoping players will buy.
Key word: hoping. They wouldn't force people to buy things as that would drive away players and therefore cause people to lose respect in them as developers and therefore make people less likely to buy their next game or expansion.
Yeah, I'm not sure where the aforementioned suspicion comes from except from a willingness to doubt anything that ANet says, or their moneymaking model (not that I am any less prone to believing what ANet says about their moneymaking model; both views are suspect). However, I challenge the argument that just because GW2 is "not" GW1 that the items they will plan to sell in the item shop must necessarily be different (all we know so far is that there will be the aesthetic-changing Transmutation Stones). ANet has earned a lot of goodwill based on what they offer in the GW1 cash shop and will have to be very careful in what they offer; I'm not talking "what the market will bear," I'm talking "risk losing their entire current playerbase." They've already seen the response to a PURELY aesthetic offering in the form of Transmutation Stones.
I have no qualms about walking away from MMOs entirely if ANet foul GW2 up, and I'm not the only one - and they know it.
Also, F2P games end up costing so much if you really want to be competitive
Good thing GW2 aint F2P then
According to the intor on MMORPG.COM, it is F2P. If they are wrong then so be it, but I can only go by the info I am given.
Actually if you notice it says retail too. It just doesn't have a sub fee. You still have to buy the actual game.
Ahh, got it. It's buy the box and then free to play after that, but if you want to remain competitive you have to go to their cash shop. Really not much different than F2P outright, if anything this payment style is even more greedy than the rest. Still not impressed. Sorry. I will admit though, GW2 does look pretty, just not my cup of tea.
Only if you're competing in a fashion show. The item shop is intended to consist of account and eyecandy items, much the same way as GW1. ArenaNet has stated that they won't be putting anything into the shop that gives one player a gameplay advantage over another player. But if you want to outflash them or outbling them, the shop will cater to you.
In other words, no buy-to-win. Instead, buy-to-preen.
I wonder how much the GW2 versus Swtor debate will divide this community even further closer to launch. I fear for the worst. It wil be a cesspool of fans of either game attacking the other, stimulating others to retaliate and drawing yet more warriors to the front. It will be a war the likes of which we've never seen. We are talking a board wide hypewar, my friends. And we are all just sitting here and letting it happen ...
*shivers*
Why can't we just all get along and admit that SWTOR has a lot more going for it?
;-)
If GW2 is as good as I'm expecting it to be, I won't be around to debate the fine details with you lot. I'll be quite busy with the game itself. Hopefully, SWTOR has the same effect on it's rabid hordes.
But in the meantime, since I'm not dedicated to anything else at the moment, sparring with you folks is adequate entertainment. Some of you even know what the hell you're talking about, making the discussions almost elevating at times.
EDIT: This also hinges on the games being released near enough to one another to be relevant and there being an open beta. Even a beta should be enough to keep me too busy to bother with the boards.
GW2 is looking interesting, but not immersive. SW2 is more of a true MMO in the sense that it is really an RPG. I like the Dragon Age style confrontations, rather than just pressing enter and ignoring what I'm doing.
I will PROBABLY play both. I will DEFINITELY play GW2.
IGN.com is not an MMO site, it's a general gaming site, so the results there will of course be somewhat different, maybe even just in the amount of information we collectively gather over here on MMOs in general. IGN's result don't even make me blink since ours here were different. I imagine if you include all game sites...it will be different to a degree on all of them. Meh. So what?
GW2 is looking interesting, but not immersive. SW2 is more of a true MMO in the sense that it is really an RPG. I like the Dragon Age style confrontations, rather than just pressing enter and ignoring what I'm doing.
So are you referring to the screamingly intense gameplay like KotoR where they use the challenging skill of autoattack? Does ToR use such a attention stealing, immersion magnet mechanism like autoattack?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
GW2 is looking interesting, but not immersive. SW2 is more of a true MMO in the sense that it is really an RPG. I like the Dragon Age style confrontations, rather than just pressing enter and ignoring what I'm doing.
So are you referring to the screamingly intense gameplay like KotoR where they use the challenging skill of autoattack? Does ToR use such a attention stealing, immersion magnet mechanism like autoattack?
GW2 is looking interesting, but not immersive. SW2 is more of a true MMO in the sense that it is really an RPG. I like the Dragon Age style confrontations, rather than just pressing enter and ignoring what I'm doing.
So are you referring to the screamingly intense gameplay like KotoR where they use the challenging skill of autoattack? Does ToR use such a attention stealing, immersion magnet mechanism like autoattack?
There is no auto attack in ToR
kewl, cause I hated Kotor for that.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
GW2 is looking interesting, but not immersive. SW2 is more of a true MMO in the sense that it is really an RPG. I like the Dragon Age style confrontations, rather than just pressing enter and ignoring what I'm doing.
... not getting into the fact that you're not more MMO by being more RPG (I mean, those are two halves of a term. The MMO part and the RPG parts can be separated, and often are.)...
... but my big question is, in which way is SW2 'really an RPG', while GW2 is 'not really an RPG'?
GW2 is looking interesting, but not immersive. SW2 is more of a true MMO in the sense that it is really an RPG. I like the Dragon Age style confrontations, rather than just pressing enter and ignoring what I'm doing.
This statement does not make any sense. Take a step back and read what you just wrote...
GW2 does not look immersive? And what do you mean by that? SW2 is more of a true MMO because it's really an RPG? Okay - So a true MMO is more like an RPG, and that makes it more true?
I love the ending paragraph, considering all the flack Dragon Age 2 just got.
GW2 is looking interesting, but not immersive. SW2 is more of a true MMO in the sense that it is really an RPG. I like the Dragon Age style confrontations, rather than just pressing enter and ignoring what I'm doing.
This statement does not make any sense. Take a step back and read what you just wrote...
GW2 does not look immersive? And what do you mean by that? SW2 is more of a true MMO because it's really an RPG? Okay - So a true MMO is more like an RPG, and that makes it more true?
I love the ending paragraph, considering all the flack Dragon Age 2 just got.
Said it before and I'll say it again. I have talked to over 40 people in real life and amazingly enough ALL of them have either liked or loved DA2. It seems that only people who visit website like these have such unrealistic expectations that they didn't like that game. Not surprising really after you read some of the posts from fanboi's and haters alike on any particular thread in these forums.
"If half of what you tell me is a lie, how can I believe any of it?"
Its beyond my mind how ppl think a bioware game can flop they bring ton of fans with them who dont even play mmorpg and TOR has a huge IP with Star Wars. IF this games fail than i dunno which next mmorpg can even succeed.
Comments
Everyone keeps saying how GW2 is not GW1. Why do you think the shop will stay the same if everything else is planning on changing? The developers themselves said they don't know what they'll be putting in the shop, but they are going to see what it is the players are willing to BUY. This means, they will sell, what you will buy.
"
“we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
"
So while they won't force players to buy items, they will be selling what people will buy.
I disagree with that. Factions and Nightfall were almost as large as Prophecies and had an abundance of content going for them, more so than expansions of other MMO's did in comparison in my eyes. Both Nightfall and Factions were both a hell of a lot larger than Outland or Moria, both had a good overall storyline, completely different theme and setting and both introduced 2 new classes with a radically different skill set.
I'd certainly say they rate among the better and larger expansions of MMO's.
As for revenues, expansions are the main revenues for a B2P game like GW and GW2, so maybe it keeps the ANet teams sharper than the teams of P2P MMO's, where a lot of the sub revenues isn't put back into the game and used for further game development but for the larger corporation, some MMO's are even nothing more than a cash cow.
Or maybe the ANet teams are more efficient and talented as a whole than teams of a lot of other MMO's.
If GW2 is successful and thriving, then it certainly holds a mirror to all MMO companies who are using subs.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Im not saying it stays the same item wise. im saying it stays the same as not being pay to win items.
While I agree that they were good expansion, I think thats a poor indicator, because GW2 isn't based on a subscription, it doesn't MATTER for HOW LONG people are playing. They can buy the game, log in for 2 weeks, log out and never play again until the next expansion, it doesn't say much about the quality or longevity of the content. While I did buy the content packs, they didn't keep me around longer than say, CoV did, in fact, I resubbed to CoX for 3 months when villains hit, which is pretty big for me to return to an MMO for that long.
Mileage may vary per player, each stint of GWs never lasted more than a month for me, which was worth the price, and BAD expansions are just that, bad expansions, and some companies just mismanage their MMOs, while a GOOD expansion for an MMO is well worth the sub time plus the additional box cost.
I akin GW2 really to a SP game with DLC packs, not because thats what it resembles as far as playability, but thats what the payment model resembles the most.
Oh, then I agree. I don't think it will be pay to win items necessarily. I think it may be, pay to enjoy, or pay to excel slightly. I'm just saying whatever they are using the cash shop for, they'll have items they're hoping players will buy.
Key word: hoping. They wouldn't force people to buy things as that would drive away players and therefore cause people to lose respect in them as developers and therefore make people less likely to buy their next game or expansion.
I stayed longer in GW than just a month, it was quite fun actually, the first months after launch had a great atmosphere, and arena fights, guild fights and dungeons could keep you entertained for quite some time.
But it's true that the business model is different. That doesn't make GW2 any less a fully featured MMO than any other MMO though, plus it has the added benefit that they don't have to find ways to stretch out your playing time because of the sub fee by adding all kinds of gear/raid grinds and other timesinks to it that are only there to keep you subbed.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Only one persons experience of a demo of a game that isn't even released but a friend who's a huge GW fan went over to a games convention in the states recently especially to have a go of GW2 which was being demo'd and came back disgusted. He said they had ruined everything that was good and original about GW1 and made it essentially just like all the rest of the generic crappy games we're currently bombarded with. Hope he's wrong but I thought I'd add one (early) negative experience to all the GW hype.
Incorrect, when you change planets you do it through the Galaxy Map interface, like in the KOTOR or ME series. It is a minigame, where you can choose from a number of different destinations or in some cases even do space combat in approriate locations/missions arcs. You also get Star Warsesque animation when you leave or land a planet/space station etc.
Planets themselves have less "zoning" than WoW does.
"The person who experiences greatness must have a feeling for the myth he is in."
Actually you are both right you are just explaining it slightly differently.
You also get bubble instances around quest givers so that ; people can't breakdance in the background annd ruin immersion.
I for one am not sure about this poll ; I don't think these two game are even comparible.
________________________________________________________
Sorcery must persist, the future is the Citadel
Yeah, I'm not sure where the aforementioned suspicion comes from except from a willingness to doubt anything that ANet says, or their moneymaking model (not that I am any less prone to believing what ANet says about their moneymaking model; both views are suspect). However, I challenge the argument that just because GW2 is "not" GW1 that the items they will plan to sell in the item shop must necessarily be different (all we know so far is that there will be the aesthetic-changing Transmutation Stones). ANet has earned a lot of goodwill based on what they offer in the GW1 cash shop and will have to be very careful in what they offer; I'm not talking "what the market will bear," I'm talking "risk losing their entire current playerbase." They've already seen the response to a PURELY aesthetic offering in the form of Transmutation Stones.
I have no qualms about walking away from MMOs entirely if ANet foul GW2 up, and I'm not the only one - and they know it.
Only if you're competing in a fashion show. The item shop is intended to consist of account and eyecandy items, much the same way as GW1. ArenaNet has stated that they won't be putting anything into the shop that gives one player a gameplay advantage over another player. But if you want to outflash them or outbling them, the shop will cater to you.
In other words, no buy-to-win. Instead, buy-to-preen.
If GW2 is as good as I'm expecting it to be, I won't be around to debate the fine details with you lot. I'll be quite busy with the game itself. Hopefully, SWTOR has the same effect on it's rabid hordes.
But in the meantime, since I'm not dedicated to anything else at the moment, sparring with you folks is adequate entertainment. Some of you even know what the hell you're talking about, making the discussions almost elevating at times.
EDIT: This also hinges on the games being released near enough to one another to be relevant and there being an open beta. Even a beta should be enough to keep me too busy to bother with the boards.
GW2 is looking interesting, but not immersive. SW2 is more of a true MMO in the sense that it is really an RPG. I like the Dragon Age style confrontations, rather than just pressing enter and ignoring what I'm doing.
I will PROBABLY play both. I will DEFINITELY play GW2.
IGN.com is not an MMO site, it's a general gaming site, so the results there will of course be somewhat different, maybe even just in the amount of information we collectively gather over here on MMOs in general. IGN's result don't even make me blink since ours here were different. I imagine if you include all game sites...it will be different to a degree on all of them. Meh. So what?
President of The Marvelously Meowhead Fan Club
So are you referring to the screamingly intense gameplay like KotoR where they use the challenging skill of autoattack? Does ToR use such a attention stealing, immersion magnet mechanism like autoattack?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
There is no auto attack in ToR
kewl, cause I hated Kotor for that.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
The ip cannot afford an early release if the game is not ready, this would be a huge mistake.
... not getting into the fact that you're not more MMO by being more RPG (I mean, those are two halves of a term. The MMO part and the RPG parts can be separated, and often are.)...
... but my big question is, in which way is SW2 'really an RPG', while GW2 is 'not really an RPG'?
Wow, this thread exploded into a mountain of barffffffffffffff.
Some people really need to take a step back for getting so out of shape if someone doesn't like your game.
This statement does not make any sense. Take a step back and read what you just wrote...
GW2 does not look immersive? And what do you mean by that? SW2 is more of a true MMO because it's really an RPG? Okay - So a true MMO is more like an RPG, and that makes it more true?
I love the ending paragraph, considering all the flack Dragon Age 2 just got.
Said it before and I'll say it again. I have talked to over 40 people in real life and amazingly enough ALL of them have either liked or loved DA2. It seems that only people who visit website like these have such unrealistic expectations that they didn't like that game. Not surprising really after you read some of the posts from fanboi's and haters alike on any particular thread in these forums.
"If half of what you tell me is a lie, how can I believe any of it?"
Its beyond my mind how ppl think a bioware game can flop they bring ton of fans with them who dont even play mmorpg and TOR has a huge IP with Star Wars. IF this games fail than i dunno which next mmorpg can even succeed.
i take both of them while one is sub based and the other is b2p, you can perfectly play both. So i go 50%-50% 2 great game's imo.