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ToR vs GW2 poll

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  • romanator0romanator0 Member Posts: 2,382

    Originally posted by maskedweasel

    Originally posted by romanator0


    Originally posted by maskedweasel


    Originally posted by romanator0


     

    GW2 has an actual dodge mechanic if you didn't know. There are also quite a few skills that actually move you and can act as a dodge. Its not just to avoid ranged attacks. Its an actual positioning tool and if used right could be used to dodge melee attacks also.

    All I've seen is a simple roll.  If its something OTHER than a roll and you have a video I'd like to see it,  but from what I've seen, it appears that its close to how I explained it.  Of course you could dodge melee attacks too in that same sense if you rolled while they were attacking with a melee attack,  you'd end up out of range and they wouldn't be able to hit you, hence a sucessful dodge.  

     

    Yes, thats what it is. No need to make it sound complex or anything. Simply double tap your directional keys in the direction you want to move and you will roll that way at the cost of some of your energy.

    http://wiki.guildwars2.com/wiki/Dodge

    Yes it is simple, but thats all it needs to be. There are also many skills that you can use to move you around in combat such as:

     http://wiki.guildwars2.com/wiki/Burning_Speed a skill that will move you forward.

    http://wiki.guildwars2.com/wiki/Tactical_Strike a skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Serpent_Strike another skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Shadow_Strike a skill to put distance between you and your opponent.

    Sometimes a simple mechanic is all you need. I really don't know how you can not see this as a dodge.

    Nice links.

     

    I didn't say it wasn't a dodge,  I just said it wasn't the same kind of dodge they have in DCUO or TOR.  Personally I found DCUOs dodge to be widely misused,  mainly because a lot of new players didn't know how to counter it and believed it was a hack.

     

    In SWTOR, I think the dodge will be downplayed for the most part, as its more likely you'll be blocking with energy shields or lightsabers,  and its more likely the lighter, faster classes, the smuggler and IA will be using the rolling dodge,  though other classes have the ability to close distances to an enemies cover point,  etc.    Its much better than say,  LOTRO, or WoW though.

    Do you have a link for this dodge mechanic? Not trying to say TOR doesn't have one but I need proof.

    image

  • eye_meye_m Member UncommonPosts: 3,317

    Originally posted by Sora2810

    TOR has a lot more hype. Look at escapist's http://www.escapistmagazine.com/tournaments/standings/5 .

    On the roster, TOR vs Mojang for champs, in the final matchup. This is extreme, they beat blizzard and several other companies in uter defeat. I was shocked to hear TOR came in first. Keep it up!

     ArenaNet or NCsoft isn't even on the list, and it's just about Developers, not ToR at all.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by whilan

    If you mean it's one solid world, then no it is not.  Each planet is in itself a different zone.  So in that sense, no it's not seemless.

    But as i can really only talk about ToR to any extent, No it's not completely seemless,  you can't go from hoth to say alderaan without seeing some kind of loading screen. I'm okay with this, i also don't think this is a qualifier to it being a true MMO as things like EQ had zoning so those weren't seemless either. So i guess i don't understand the comment that GW2 is somehow a true MMO based on it being seemless.

    If that isn't considered seamless, then WoW isn't a seamless open world as well, because it has loading screens when traveling from one continent to another, and neither is SWG because it has planets.

     

    I think it's a misinterpretation of the term 'seamless': seamless is just the opposite of zoning, where each adjacent area is loaded in the background so that you'll never notice that you travel from one area to the next because it feels like one big world where you hardly ever see a loading or black  screen.

    The difference between zoning and seamless would be EQ/AOC and WoW/LotrO.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193

    Originally posted by romanator0

    Originally posted by maskedweasel


    Originally posted by romanator0


    Originally posted by maskedweasel


    Originally posted by romanator0


     

    GW2 has an actual dodge mechanic if you didn't know. There are also quite a few skills that actually move you and can act as a dodge. Its not just to avoid ranged attacks. Its an actual positioning tool and if used right could be used to dodge melee attacks also.

    All I've seen is a simple roll.  If its something OTHER than a roll and you have a video I'd like to see it,  but from what I've seen, it appears that its close to how I explained it.  Of course you could dodge melee attacks too in that same sense if you rolled while they were attacking with a melee attack,  you'd end up out of range and they wouldn't be able to hit you, hence a sucessful dodge.  

     

    Yes, thats what it is. No need to make it sound complex or anything. Simply double tap your directional keys in the direction you want to move and you will roll that way at the cost of some of your energy.

    http://wiki.guildwars2.com/wiki/Dodge

    Yes it is simple, but thats all it needs to be. There are also many skills that you can use to move you around in combat such as:

     http://wiki.guildwars2.com/wiki/Burning_Speed a skill that will move you forward.

    http://wiki.guildwars2.com/wiki/Tactical_Strike a skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Serpent_Strike another skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Shadow_Strike a skill to put distance between you and your opponent.

    Sometimes a simple mechanic is all you need. I really don't know how you can not see this as a dodge.

    Nice links.

     

    I didn't say it wasn't a dodge,  I just said it wasn't the same kind of dodge they have in DCUO or TOR.  Personally I found DCUOs dodge to be widely misused,  mainly because a lot of new players didn't know how to counter it and believed it was a hack.

     

    In SWTOR, I think the dodge will be downplayed for the most part, as its more likely you'll be blocking with energy shields or lightsabers,  and its more likely the lighter, faster classes, the smuggler and IA will be using the rolling dodge,  though other classes have the ability to close distances to an enemies cover point,  etc.    Its much better than say,  LOTRO, or WoW though.

    Do you have a link for this dodge mechanic? Not trying to say TOR doesn't have one but I need proof.

    You can look through all of the animations here:

    http://www.youtube.com/watch?v=2ayNgd_60qw

     

    Its a good video, and you can see the rolls to cover, and in the smuggler videos you can see him roll under fire without taking damage.  The above is an overall good video though,  you get to see a lot of the different attacks and you can extrapolate that to how this will function in the game environment.  



  • HekketHekket Member Posts: 905

    The results here at MMORPG are already in.

    Look at the top voted game.  image

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by maskedweasel

    Neither got more votes than Both?  I gotta say, thats pretty bad on a gaming site that focuses on all kinds of games.  I love what TOR is bringing to the table and will likely play that for much longer than I play GW2,  but I know for a fact, unless these two games release on the very same day, or even a week apart, these are both, day 1 buys for me.

     

    I just don't understand why so many want to put these games against eachother, when any true, varied, gamer (what I thought would be IGNs core base) would willfully play just about anything that seems remotely interesting.

    The problem with using IGN to vote anything for MMO is baseless, IGN is much heavier focus on Single Player games than MMO, if you read a bit deeply into the people working there, half of them barely play any mmo, therefore IGN's fanbase is a much more single player gamer group. 

    You rarely see features on MMO news on that site, like 1 out of 10 news items are MMO.

     

    As for the poll, I think I would play both, seeing one is B2P and the other is P2P, I can easily pace myself into both games, even tho that means I probably wont sub for SWTOR for too long.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by maskedweasel

    Originally posted by romanator0


    Originally posted by maskedweasel


    Originally posted by romanator0


    Originally posted by maskedweasel


    Originally posted by romanator0


     

    GW2 has an actual dodge mechanic if you didn't know. There are also quite a few skills that actually move you and can act as a dodge. Its not just to avoid ranged attacks. Its an actual positioning tool and if used right could be used to dodge melee attacks also.

    All I've seen is a simple roll.  If its something OTHER than a roll and you have a video I'd like to see it,  but from what I've seen, it appears that its close to how I explained it.  Of course you could dodge melee attacks too in that same sense if you rolled while they were attacking with a melee attack,  you'd end up out of range and they wouldn't be able to hit you, hence a sucessful dodge.  

     

    Yes, thats what it is. No need to make it sound complex or anything. Simply double tap your directional keys in the direction you want to move and you will roll that way at the cost of some of your energy.

    http://wiki.guildwars2.com/wiki/Dodge

    Yes it is simple, but thats all it needs to be. There are also many skills that you can use to move you around in combat such as:

     http://wiki.guildwars2.com/wiki/Burning_Speed a skill that will move you forward.

    http://wiki.guildwars2.com/wiki/Tactical_Strike a skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Serpent_Strike another skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Shadow_Strike a skill to put distance between you and your opponent.

    Sometimes a simple mechanic is all you need. I really don't know how you can not see this as a dodge.

    Nice links.

     

    I didn't say it wasn't a dodge,  I just said it wasn't the same kind of dodge they have in DCUO or TOR.  Personally I found DCUOs dodge to be widely misused,  mainly because a lot of new players didn't know how to counter it and believed it was a hack.

     

    In SWTOR, I think the dodge will be downplayed for the most part, as its more likely you'll be blocking with energy shields or lightsabers,  and its more likely the lighter, faster classes, the smuggler and IA will be using the rolling dodge,  though other classes have the ability to close distances to an enemies cover point,  etc.    Its much better than say,  LOTRO, or WoW though.

    Do you have a link for this dodge mechanic? Not trying to say TOR doesn't have one but I need proof.

    You can look through all of the animations here:

    http://www.youtube.com/watch?v=2ayNgd_60qw

     

    Its a good video, and you can see the rolls to cover, and in the smuggler videos you can see him roll under fire without taking damage.  The above is an overall good video though,  you get to see a lot of the different attacks and you can extrapolate that to how this will function in the game environment.  

    Thats not a dodge mechanic. Thats the cover system, you know that one thing where you roll to a pre-determined spot. Its nothing like the dodge mechanic in GW2 where it is a positioning tool that you can use with complete freedom of where and when (as long as you have enough energy) you use it.

    (And on a completely different topic I think the combat animations for TOR look like complete shit. You can ignore this part as it is just me stating an opinion that has nothing to do with anything.)

    image

  • eye_meye_m Member UncommonPosts: 3,317

    Originally posted by aaradun

    ArenaNet has yet to develop a MMO stop thinking that GW and GW2 are mmo. .

     @Whilan. My original post should have had that quoted.

     

     


    Originally posted by whilan

    I'm not really arguing, i'm just discussing and trying to (and apaprently failing) to try and answer what you asking.

    If you mean it's one solid world, then no it is not.  Each planet is in itself a different zone.  So in that sense, no it's not seemless.

    I doubt few games do this,  Maybe Ryzom and a few others.  I don't know anything about GW2 and how their worlds work but i heard something about zoning there so that doesn't seem seemless either ( I could be wrong here of course).

    But as i can really only talk about ToR to any extent, No it's not completely seemless,  you can't go from hoth to say alderaan without seeing some kind of loading screen. I'm okay with this, i also don't think this is a qualifier to it being a true MMO as things like EQ had zoning so those weren't seemless either. So i guess i don't understand the comment that GW2 is somehow a true MMO based on it being seemless.

    Sorry it's probably me being tired and it being late if i'm still misundestanding the point.

    In the end ToR is appears as big as other games that were diginifed as "true MMOs"

     I think everyone figured that I was trying to slam ToR, where as I was simply trying to say that GW2 IS an mmo.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193

    Originally posted by romanator0

     

     

    Its a good video, and you can see the rolls to cover, and in the smuggler videos you can see him roll under fire without taking damage.  The above is an overall good video though,  you get to see a lot of the different attacks and you can extrapolate that to how this will function in the game environment.  

    Thats not a dodge mechanic. Thats the cover system, you know that one thing where you roll to a pre-determined spot. Its nothing like the dodge mechanic in GW2 where it is a positioning tool that you can use with complete freedom of where and when (as long as you have enough energy) you use it.

    (And on a completely different topic I think the combat animations for TOR look like complete shit. You can ignore this part as it is just me stating an opinion that has nothing to do with anything.)

     

    However, you can use the cover mechanic just about everywhere, as well as using portable cover, so its always an option to block or dodge ranged attacks.

     

    And honestly if you don't like the animations for TOR thats your own opinion,  but I've never seen better animation for an MMO.  You can have a lot of flash and bright lights and all if you want,  but its all flash and no substance.  I love seeing different attacks, finishers, and I like that the animations change depending on how many enemies you're fighting...   you don't see that in other MMOs.  GW2 included.



  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by eyelolled

    Originally posted by aaradun

    ArenaNet has yet to develop a MMO stop thinking that GW and GW2 are mmo. .

     @Whilan. My original post should have had that quoted.

     

     


    Originally posted by whilan

    I'm not really arguing, i'm just discussing and trying to (and apaprently failing) to try and answer what you asking.

    If you mean it's one solid world, then no it is not.  Each planet is in itself a different zone.  So in that sense, no it's not seemless.

    I doubt few games do this,  Maybe Ryzom and a few others.  I don't know anything about GW2 and how their worlds work but i heard something about zoning there so that doesn't seem seemless either ( I could be wrong here of course).

    But as i can really only talk about ToR to any extent, No it's not completely seemless,  you can't go from hoth to say alderaan without seeing some kind of loading screen. I'm okay with this, i also don't think this is a qualifier to it being a true MMO as things like EQ had zoning so those weren't seemless either. So i guess i don't understand the comment that GW2 is somehow a true MMO based on it being seemless.

    Sorry it's probably me being tired and it being late if i'm still misundestanding the point.

    In the end ToR is appears as big as other games that were diginifed as "true MMOs"

     I think everyone figured that I was trying to slam ToR, where as I was simply trying to say that GW2 IS an mmo.

    I already knew GW2 was an MMO :P I could see that by looking at the videos and listening to the devs. I have my own personal reasons why  i like ToR much better then GW2, but that doesn't mean it not an MMO. 

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • gessekai332gessekai332 Member UncommonPosts: 861

    just wanted to add: the vast majority of mmorpg gamers do not visit ign.com since they never talk about mmorpgs normally on that site in the first place. most of the people that voted are the type of people that will play swtor for the first month, realize its not as fun as other theme park console games, quit. gw2 target an audience with actual staying power.

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by maskedweasel

    Originally posted by romanator0


     

     

    Its a good video, and you can see the rolls to cover, and in the smuggler videos you can see him roll under fire without taking damage.  The above is an overall good video though,  you get to see a lot of the different attacks and you can extrapolate that to how this will function in the game environment.  

    Thats not a dodge mechanic. Thats the cover system, you know that one thing where you roll to a pre-determined spot. Its nothing like the dodge mechanic in GW2 where it is a positioning tool that you can use with complete freedom of where and when (as long as you have enough energy) you use it.

    (And on a completely different topic I think the combat animations for TOR look like complete shit. You can ignore this part as it is just me stating an opinion that has nothing to do with anything.)

     

    However, you can use the cover mechanic just about everywhere, as well as using portable cover, so its always an option to block or dodge ranged attacks.

     

    And honestly if you don't like the animations for TOR thats your own opinion,  but I've never seen better animation for an MMO.  You can have a lot of flash and bright lights and all if you want,  but its all flash and no substance.  I love seeing different attacks, finishers, and I like that the animations change depending on how many enemies you're fighting...   you don't see that in other MMOs.  GW2 included.

    Do you have proof that you can roll anywhere and its not a pre-determined spot? If you do please link an official interview or article.

    And if you think the animations in TOR are fine thats your prerogative, but I can't watch this video:

    http://www.youtube.com/watch?v=8y20xZQ2eUM

    Without laughing at the first saber fight because it looks like a couple of little kids swinging their swords at each other's swords because their afraid of being hit.

    Edit: Also each and every attack in GW2 has its own unique animation or visual effect, Anet has stated that this is so because they want people watching the actual fights rather than the UI.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by romanator0

    Thats not a dodge mechanic. Thats the cover system, you know that one thing where you roll to a pre-determined spot. Its nothing like the dodge mechanic in GW2 where it is a positioning tool that you can use with complete freedom of where and when (as long as you have enough energy) you use it.

    That's true. I've seen no use of dodge skills in SWTOR outside of the cover system so far, only moving while using skills.

    (And on a completely different topic I think the combat animations for TOR look like complete shit. You can ignore this part as it is just me stating an opinion that has nothing to do with anything.)

    Then why state it in the first place? It makes you look like you're only posting here to seek fights by trashing on SWTOR.

    I mean, you also called an other poster a straight out liar, but didn't bother to even acknowledge the arguments made, like by saying 'oh, if you meant this by instancing and that by phasing, then you might've been right'.

    So combine that with other comments and it makes you look like you're more interested in the conflict and seeking arguments with SWTOR fans.

     

    edit: and you just posted again about the combat animation, so that negates your statement in this quote that it should be ignored, plus it does make you look like you're out to look for a fight, now that the instancing/phasing/seamless world arguments have been resolved you move to another topic that can be fought over.


    Originally posted by eyelolled

    I think everyone figured that I was trying to slam ToR, where as I was simply trying to say that GW2 IS an mmo.

    I don't think that's the case, but you did have some facts mixed up.

     

    Also, your definition of seamless seems not the standard one, by your definition even WoW and LotrO wouldn't be seamless since both have loading/black screens when traveling between continents or regions (eg Ered Luin - rest of LotrO)

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by MMO.Maverick

    Originally posted by romanator0



    Thats not a dodge mechanic. Thats the cover system, you know that one thing where you roll to a pre-determined spot. Its nothing like the dodge mechanic in GW2 where it is a positioning tool that you can use with complete freedom of where and when (as long as you have enough energy) you use it.

    That's true. I've seen no use of dodge skills in SWTOR outside of the cover system so far, only moving while using skills.

    (And on a completely different topic I think the combat animations for TOR look like complete shit. You can ignore this part as it is just me stating an opinion that has nothing to do with anything.)

    Then why state it in the first place? It makes you look like you're only posting here to seek fights by trashing on SWTOR.

    I mean, you also called an other poster a straight out liar, but didn't bother to even acknowledge the arguments made, like by saying 'oh, if you meant this by instancing and that by phasing, then you might've been right'.

    So combine that with other comments and it makes you look like you're more interested in the conflict and seeking arguments with SWTOR fans.

     The reason I bothered putting up the last part is because I have had it on my chest for a while and, despite it being a relatively small thing, I don't do well with bottling things up and I try to keep calm when I am having a discussion. I just had to get that out in one form or another and this was my first opportunity.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by romanator0

     The reason I bothered putting up the last part is because I have had it on my chest for a while and, despite it being a relatively small thing, I don't do well with bottling things up. I just had to get that out in one form or another and this was my first opportunity.

    Ok. But it is unrelated to the discussion(s) that went on beforehand.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by MMO.Maverick

    Originally posted by romanator0


     The reason I bothered putting up the last part is because I have had it on my chest for a while and, despite it being a relatively small thing, I don't do well with bottling things up. I just had to get that out in one form or another and this was my first opportunity.

    Ok. But it is unrelated to the discussion(s) that went on beforehand.

    It shouldn't come up again, I'll try to keep it under wraps. image

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193

    Originally posted by romanator0

    Originally posted by maskedweasel


    Originally posted by romanator0


     

     

    Its a good video, and you can see the rolls to cover, and in the smuggler videos you can see him roll under fire without taking damage.  The above is an overall good video though,  you get to see a lot of the different attacks and you can extrapolate that to how this will function in the game environment.  

    Thats not a dodge mechanic. Thats the cover system, you know that one thing where you roll to a pre-determined spot. Its nothing like the dodge mechanic in GW2 where it is a positioning tool that you can use with complete freedom of where and when (as long as you have enough energy) you use it.

    (And on a completely different topic I think the combat animations for TOR look like complete shit. You can ignore this part as it is just me stating an opinion that has nothing to do with anything.)

     

    However, you can use the cover mechanic just about everywhere, as well as using portable cover, so its always an option to block or dodge ranged attacks.

     

    And honestly if you don't like the animations for TOR thats your own opinion,  but I've never seen better animation for an MMO.  You can have a lot of flash and bright lights and all if you want,  but its all flash and no substance.  I love seeing different attacks, finishers, and I like that the animations change depending on how many enemies you're fighting...   you don't see that in other MMOs.  GW2 included.

    Do you have proof that you can roll anywhere and its not a pre-determined spot? If you do please link an official interview or article.

    And if you think the animations in TOR are fine thats your prerogative, but I can't watch this video:

    http://www.youtube.com/watch?v=8y20xZQ2eUM

    Without laughing at the first saber fight because it looks like a couple of little kids swinging their swords at each other's swords because their afraid of being hit.

    I did laugh, about as much as I did when I watched the Charr gameplay demo and watched him spin around like the tazmanian devil 

     

    Charr spin 1  http://www.youtube.com/watch?v=cCcQ7hvyTOk  @ 1:06

    Charr spin 2 http://www.youtube.com/watch?v=Ed0Hg7stjHE

     

    And for the record :  

    DODGE:

    1) to move aside or change position suddenly, as to avoid ablow or get behind something.

    2)  to use evasive methods; prevaricate:

     

    And the proof I have will not be linked and will be seen in time.  I'm sure you can find smuggler videos on youtube if you'd like to search for them.  Needless to say,  pretty much every box, corner, vehicle, or sturdy area can be rolled to,  and when done while under attack, you can dodge those attacks.   When you don't have an area to roll to,  thats when you use portable cover which comes with a cooldown timer and doesn't last forever.

     

     



  • romanator0romanator0 Member Posts: 2,382

    Originally posted by maskedweasel

    Originally posted by romanator0


    Originally posted by maskedweasel


    Originally posted by romanator0


     

     

    Its a good video, and you can see the rolls to cover, and in the smuggler videos you can see him roll under fire without taking damage.  The above is an overall good video though,  you get to see a lot of the different attacks and you can extrapolate that to how this will function in the game environment.  

    Thats not a dodge mechanic. Thats the cover system, you know that one thing where you roll to a pre-determined spot. Its nothing like the dodge mechanic in GW2 where it is a positioning tool that you can use with complete freedom of where and when (as long as you have enough energy) you use it.

    (And on a completely different topic I think the combat animations for TOR look like complete shit. You can ignore this part as it is just me stating an opinion that has nothing to do with anything.)

     

    However, you can use the cover mechanic just about everywhere, as well as using portable cover, so its always an option to block or dodge ranged attacks.

     

    And honestly if you don't like the animations for TOR thats your own opinion,  but I've never seen better animation for an MMO.  You can have a lot of flash and bright lights and all if you want,  but its all flash and no substance.  I love seeing different attacks, finishers, and I like that the animations change depending on how many enemies you're fighting...   you don't see that in other MMOs.  GW2 included.

    Do you have proof that you can roll anywhere and its not a pre-determined spot? If you do please link an official interview or article.

    And if you think the animations in TOR are fine thats your prerogative, but I can't watch this video:

    http://www.youtube.com/watch?v=8y20xZQ2eUM

    Without laughing at the first saber fight because it looks like a couple of little kids swinging their swords at each other's swords because their afraid of being hit.

    I did laugh, about as much as I did when I watched the Charr gameplay demo and watched him spin around like the tazmanian devil 

     

    Charr spin 1  http://www.youtube.com/watch?v=cCcQ7hvyTOk  @ 1:06

    Charr spin 2 http://www.youtube.com/watch?v=Ed0Hg7stjHE

     

    And for the record :  

    DODGE:

    1) to move aside or change position suddenly, as to avoid ablow or get behind something.

    2)  to use evasive methods; prevaricate:

     

    And the proof I have will not be linked and will be seen in time.  I'm sure you can find smuggler videos on youtube if you'd like to search for them.  Needless to say,  pretty much every box, corner, vehicle, or sturdy area can be rolled to,  and when done while under attack, you can dodge those attacks.   When you don't have an area to roll to,  thats when you use portable cover which comes with a cooldown timer and doesn't last forever.

     

     

    I don't see your point in posting the definition of dodge. I think its quite clear that thats what GW2 has.

    And if you want to compare over the top spins:

    http://www.youtube.com/watch?v=8y20xZQ2eUM

    Right about @ 1:22

    image

  • eye_meye_m Member UncommonPosts: 3,317

    Originally posted by whilan

    Originally posted by eyelolled

    Originally posted by aaradun

    ArenaNet has yet to develop a MMO stop thinking that GW and GW2 are mmo. .

     @Whilan. My original post should have had that quoted.

     

     


    Originally posted by whilan

    I'm not really arguing, i'm just discussing and trying to (and apaprently failing) to try and answer what you asking.

    If you mean it's one solid world, then no it is not.  Each planet is in itself a different zone.  So in that sense, no it's not seemless.

    I doubt few games do this,  Maybe Ryzom and a few others.  I don't know anything about GW2 and how their worlds work but i heard something about zoning there so that doesn't seem seemless either ( I could be wrong here of course).

    But as i can really only talk about ToR to any extent, No it's not completely seemless,  you can't go from hoth to say alderaan without seeing some kind of loading screen. I'm okay with this, i also don't think this is a qualifier to it being a true MMO as things like EQ had zoning so those weren't seemless either. So i guess i don't understand the comment that GW2 is somehow a true MMO based on it being seemless.

    Sorry it's probably me being tired and it being late if i'm still misundestanding the point.

    In the end ToR is appears as big as other games that were diginifed as "true MMOs"

     I think everyone figured that I was trying to slam ToR, where as I was simply trying to say that GW2 IS an mmo.

    I already knew GW2 was an MMO :P I could see that by looking at the videos and listening to the devs. I have my own personal reasons why  i like ToR much better then GW2, but that doesn't make it not an MMO. 

          Well I prefer the ideas behind GW2 instead of ToR, but I'm probably going to play both. unless GW2 comes out first, and IS really, really great. I honestly don't think there is another game on the horizon that comes close to the buzz put out by these two.

          GW2 has it easy though in comparison.  The B2P payment model means that even if everyone had a month or two of enjoyable playtime, it wouldn't have been a waste of money. P2P games had better stay fun for alot longer then that. If GW2 maintains the playerbase (from all the people that buy it just because it's B2P and they don't feel committed), and keeps a generous profit from the cash shop then it could very well be genre changing.  If that ends up being the case, I'll start up a guild for all you ex-ToR players.  :)

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • GMan3GMan3 Member CommonPosts: 2,127

        Getting back to the topic of this thread, I think SWTOR has such a larger calling to people for the simple fact that is is not ANOTHER fantasy based MMO.  Don't get me wrong, GW2 looks good and it might be a lot of fun, but it is another fantasy based games (from the little research I have done anyways) in a long line of fantasy based games.  Also, F2P games end up costing so much if you really want to be competitive with the other serious players that it isn't worth playing most of them (IMHO).

        Personally, I'll stick to the new SciFi based subscription game for my future gaming desires.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by eyelolled

    Originally posted by whilan


    Originally posted by eyelolled


    Originally posted by aaradun

    ArenaNet has yet to develop a MMO stop thinking that GW and GW2 are mmo. .

     @Whilan. My original post should have had that quoted.

     

     


    Originally posted by whilan

    I'm not really arguing, i'm just discussing and trying to (and apaprently failing) to try and answer what you asking.

    If you mean it's one solid world, then no it is not.  Each planet is in itself a different zone.  So in that sense, no it's not seemless.

    I doubt few games do this,  Maybe Ryzom and a few others.  I don't know anything about GW2 and how their worlds work but i heard something about zoning there so that doesn't seem seemless either ( I could be wrong here of course).

    But as i can really only talk about ToR to any extent, No it's not completely seemless,  you can't go from hoth to say alderaan without seeing some kind of loading screen. I'm okay with this, i also don't think this is a qualifier to it being a true MMO as things like EQ had zoning so those weren't seemless either. So i guess i don't understand the comment that GW2 is somehow a true MMO based on it being seemless.

    Sorry it's probably me being tired and it being late if i'm still misundestanding the point.

    In the end ToR is appears as big as other games that were diginifed as "true MMOs"

     I think everyone figured that I was trying to slam ToR, where as I was simply trying to say that GW2 IS an mmo.

    I already knew GW2 was an MMO :P I could see that by looking at the videos and listening to the devs. I have my own personal reasons why  i like ToR much better then GW2, but that doesn't make it not an MMO. 

          Well I prefer the ideas behind GW2 instead of ToR, but I'm probably going to play both. unless GW2 comes out first, and IS really, really great. I honestly don't think there is another game on the horizon that comes close to the buzz put out by these two.

          GW2 has it easy though in comparison.  The B2P payment model means that even if everyone had a month or two of enjoyable playtime, it wouldn't have been a waste of money. P2P games had better stay fun for alot longer then that. If GW2 maintains the playerbase (from all the people that buy it just because it's B2P and they don't feel committed), and keeps a generous profit from the cash shop then it could very well be genre changing.  If that ends up being the case, I'll start up a guild for all you ex-ToR players.  :)

    I think this holds true for both, granted ToR has to be fun but if GW2 isn't fun either, then people won't pick up the expansions and will play something that is fun.

    So a game has to be fun for continued use.  If GW2 isn't fun for whatever reason then those people will tell others not to pick up the box, but thats true of any game.  Granted B2P is a more enticing model but it of itself won't ensure the games success. the content will. Sub fee or not won't change that.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • LeucrottaLeucrotta Member Posts: 679

    Originally posted by GMan3

    Also, F2P games end up costing so much if you really want to be competitive

    Good thing GW2 aint F2P then :)

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by GMan3

        Getting back to the topic of this thread, I think SWTOR has such a larger calling to people for the simple fact that is is not ANOTHER fantasy based MMO.  Don't get me wrong, GW2 looks good and it might be a lot of fun, but it is another fantasy based games (from the little research I have done anyways) in a long line of fantasy based games.  Also, F2P games end up costing so much if you really want to be competitive with the other serious players that it isn't worth playing most of them (IMHO).

        Personally, I'll stick to the new SciFi based subscription game for my future gaming desires.

    Which F2P game are you talking about?

    image

  • Hendo006Hendo006 Member CommonPosts: 7

    I did laugh, about as much as I did when I watched the Charr gameplay demo and watched him spin around like the tazmanian devil 

     

    Charr spin 1  http://www.youtube.com/watch?v=cCcQ7hvyTOk  @ 1:06

    Charr spin 2 http://www.youtube.com/watch?v=Ed0Hg7stjHE

     

    And for the record :  

    DODGE:

    1) to move aside or change position suddenly, as to avoid ablow or get behind something.

    2)  to use evasive methods; prevaricate:

     

    And the proof I have will not be linked and will be seen in time.  I'm sure you can find smuggler videos on youtube if you'd like to search for them.  Needless to say,  pretty much every box, corner, vehicle, or sturdy area can be rolled to,  and when done while under attack, you can dodge those attacks.   When you don't have an area to roll to,  thats when you use portable cover which comes with a cooldown timer and doesn't last forever.

     

     

    I'm almost as excited for GW2 as I am for swtor, but jesus tap dancing christ I nearly had an epileptic seizure watching that video. There is such a thing as too much flash. I can't imagine how much worse it will be when you got 50 people doing one DE with all the overly flashy spells in the game.

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Leucrotta

    Originally posted by GMan3

    Also, F2P games end up costing so much if you really want to be competitive

    Good thing GW2 aint F2P then :)

         According to the intro on MMORPG.COM, it is F2P.  If they are wrong then so be it, but I can only go by the info I am given.  Here's the quote, it's the very first paragraph of the GW2 intro:

    "Guild Wars 2 is the upcoming sequel to Guild Wars. Currently in development at ArenaNet, Guild Wars 2 will offer the same free to play model as the original game series while introducing a host of graphical and mechanics upgrades."

    "If half of what you tell me is a lie, how can I believe any of it?"

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