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ToR vs GW2 poll

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  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by eyelolled

    Originally posted by MMO.Maverick


    Originally posted by eyelolled



     yes, exactly. It will be similar to AoC.  You travel from one map, to another map, to another map.  Not saying it's a bad thing as such. It's just an observation, as earlier on people were talking about the validity of GW2 as an mmo.

    ? Are you talking about GW2 or SWTOR?

     Sorry, I meant to say that ToR is similar to AoC, as in you travel from one map to another map to another map. The size of the map, and lore dictating the transition are moot.  And I'm not trying to spread misinformation, or speak ill of ToR. 

     

    I thought that GW2 was going to be a seamless world, except for the instances like dungeons or personal story.

    So...what you mean instead of it being one whole piece...like one giant land mass, you mean that ToR will be split up into parts?

    If thats what your asking then yes, each specific planet is split off from the others, however you need a ship (which you aquire at a specific point in the story) which allows you to travel to other planets.  You can not walk to these others planets

    The planets themselves though are seemless, your not going to talk to someone and immediately jump to the other side of the world.  You'll have to take a taxi or speeder bike to get there.  Of course you can walk to but that takes longer.

    The only time you'll actually jump somewhere that you can't walk to is when you go to another planet.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193

    Originally posted by romanator0

    Originally posted by maskedweasel


    Originally posted by Unlight


    Originally posted by maskedweasel

     

    These are the two heavyweights on the horizon.  Nothing else really comes close.  They are natural competitors at this point. 

    As for me, I'll be playing GW2 only.  SWTOR will do well for itself, I have no doubt, but nothing it's offering besides story appeals to me much.  GW2 has that plus a lot of other stuff that makes me salivate. 

    Slapping the SW brand on something isn't enough to coax the cash from my wallet anymore.  There was a time when it could do that, but Jar Jar Binks murdered that particular part of my youthful naivete.  For me to ever buy into the IP again, I'll really need to be impressed, and currently I'm not. 

     

    I can understand that to an extent.  I don't like when people generalize greatly what SWTOR has or misrepresent what you can and cannot do in it to justify the game they are looking forward to playing.  I don't believe that the game BioWare is making will only have story and nothing more.  I also don't believe this game could have been any other game just with a different name on it.  

     

    What I see in SWTOR is a game unlike any other before it.  To me, the possibility of storylines changing,  the rewards for exploration,  the open world PvP,  the vast areas of the star wars universe that players haven't seen, and the wide array of hybridization choices for the classes coupled with the combat that allows you to dodge, block,  and counter are as exciting to me as GW2s Dynamic Events,  WvWvW PvP, skill (card) based combat, and of course no sub fee.

     

    I just don't understand the idea behind,  this one game will be good so all others can't be.  Or,  GW2 has this feature and SWTOR doesn't, so it must mean TOR will fail.  I'm not saying everyone has to like both games, or even play both games here,  I'm just trying to figure out why one being good forces the other to be bad.

    Since when was that in TOR? All I remember the combat being was standard fare combat with the cover system.

     

    Most attacks (if not all,  can't recall whether or not air strikes will be) activate on a rather sharp LOS, and movement abilities, like the smugglers roll to cover allow for dodging of blaster fire,  whereas a lightsaber allows you to block making dodging unnecessary for some ranged attacks.

    A few of the classes make use of active dodging and parrying utilizing the cover system.  Its not the same sense of dodging that you'd find in a game like DCUO, and neither, for that matter is GW2,    but its a step above standard fare where they press a button and you just sit there and get hit.  If you aren't working on countering, using the environment, and making the most of your abilities at the right times, you won't get very far.  This isn't just herding mobs, and then standing there whacking buttons,  we've seen that in the demo videos and how well that didn't work.  We've also seen players use these tactics and even then the game was a challenge

     

    Whereas most attacks I've seen in GW2 are set to some standard positional area and rolling just moves you out of the way, (as theres still an auto lock)  DCUO actually allows you to bypass specific attacks regardless of position in a dodge that can only be countered by the correct attack.  SWTORs dodge allows for most ranged attacks to be bypassed through the use of movement to cover (granted you make it to cover), with movement being a part of each classes ability sets, such as lunges from sith and jedi, rocket boosts,  or rolls.  



  • romanator0romanator0 Member Posts: 2,382

    Originally posted by mmogawd

    Originally posted by Leucrotta


    Originally posted by mmogawd



    {mod edit}

    I've never heard them mention phasing or that the world will be instanced once. Care to provide a link to back up your claims?

    image

  • mmogawdmmogawd Member Posts: 732

    Originally posted by romanator0

    Originally posted by mmogawd


    Originally posted by Leucrotta


    Originally posted by mmogawd



    GW2 will be very heavily instanced, mostly in the form of phasing.

    ill quote you with your own words

     

    "isn't it strange how people comment on games they obviously haven't played?"

    Have you bothered to read up on the game?  The devs have been very open about this.

    I've never heard them mention phasing or that the world will be instanced once. Care to provide a link to back up your claims?

    Too much effort. Try google.

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by maskedweasel

    Originally posted by romanator0


    Originally posted by maskedweasel


    Originally posted by Unlight


    Originally posted by maskedweasel

     

    These are the two heavyweights on the horizon.  Nothing else really comes close.  They are natural competitors at this point. 

    As for me, I'll be playing GW2 only.  SWTOR will do well for itself, I have no doubt, but nothing it's offering besides story appeals to me much.  GW2 has that plus a lot of other stuff that makes me salivate. 

    Slapping the SW brand on something isn't enough to coax the cash from my wallet anymore.  There was a time when it could do that, but Jar Jar Binks murdered that particular part of my youthful naivete.  For me to ever buy into the IP again, I'll really need to be impressed, and currently I'm not. 

     

    I can understand that to an extent.  I don't like when people generalize greatly what SWTOR has or misrepresent what you can and cannot do in it to justify the game they are looking forward to playing.  I don't believe that the game BioWare is making will only have story and nothing more.  I also don't believe this game could have been any other game just with a different name on it.  

     

    What I see in SWTOR is a game unlike any other before it.  To me, the possibility of storylines changing,  the rewards for exploration,  the open world PvP,  the vast areas of the star wars universe that players haven't seen, and the wide array of hybridization choices for the classes coupled with the combat that allows you to dodge, block,  and counter are as exciting to me as GW2s Dynamic Events,  WvWvW PvP, skill (card) based combat, and of course no sub fee.

     

    I just don't understand the idea behind,  this one game will be good so all others can't be.  Or,  GW2 has this feature and SWTOR doesn't, so it must mean TOR will fail.  I'm not saying everyone has to like both games, or even play both games here,  I'm just trying to figure out why one being good forces the other to be bad.

    Since when was that in TOR? All I remember the combat being was standard fare combat with the cover system.

     

    Most attacks (if not all,  can't recall whether or not air strikes will be) activate on a rather sharp LOS, and movement abilities, like the smugglers roll to cover allow for dodging of blaster fire,  whereas a lightsaber allows you to block making dodging unnecessary for some ranged attacks.

    A few of the classes make use of active dodging and parrying utilizing the cover system.  Its not the same sense of dodging that you'd find in a game like DCUO, and neither, for that matter is GW2,    but its a step above standard fare where they press a button and you just sit there and get hit.  If you aren't working on countering, using the environment, and making the most of your abilities at the right times, you won't get very far.  This isn't just herding mobs, and then standing there whacking buttons,  we've seen that in the demo videos and how well that didn't work.  We've also seen players use these tactics and even then the game was a challenge

     

    Whereas most attacks I've seen in GW2 are set to some standard positional area and rolling just moves you out of the way, (as theres still an auto lock)  DCUO actually allows you to bypass specific attacks regardless of position in a dodge that can only be countered by the correct attack.  SWTORs dodge allows for most ranged attacks to be bypassed through the use of movement to cover (granted you make it to cover), with movement being a part of each classes ability sets, such as lunges from sith and jedi, rocket boosts,  or rolls.  

    GW2 has an actual dodge mechanic if you didn't know. There are also quite a few skills that actually move you and can act as a dodge. Its not just to avoid ranged attacks. Its an actual positioning tool and if used right could be used to dodge melee attacks also.

    image

  • RoxetteRoxette Member UncommonPosts: 56

    Add me to GW2. SciFi Mmo games like Tor are not interesting for me.

    Played: Guild Wars, AoC, Lotro, CoH, Warhammer, Tabula Ras, Spellborn, Second Life, Rift, Aion, Tera.
    Playing: Guild Wars 2, WoT

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by mmogawd

    Originally posted by romanator0


    Originally posted by mmogawd


    Originally posted by Leucrotta


    Originally posted by mmogawd



    GW2 will be very heavily instanced, mostly in the form of phasing.

    ill quote you with your own words

     

    "isn't it strange how people comment on games they obviously haven't played?"

    Have you bothered to read up on the game?  The devs have been very open about this.

    I've never heard them mention phasing or that the world will be instanced once. Care to provide a link to back up your claims?

    Too much effort. Try google.

    Either show proof or stop making false claims.

    image

  • jinxxed0jinxxed0 Member UncommonPosts: 841

    I dont care for bioware games. I never cared for star wars either. The star wars game looks decent enough, but Guild Wars 2 looks way better. Light years better. I don't care for the fantasy theme either, but I still enjoy guild wars, with them adding guns and stuff though, its sort of going beyong fantasy which is great.

     

    And in this economy, no monthly fees wins for me. And of course more people are going to vote for the star wars game. The nmber SW fanboys out numbers those that know MMOs beyond WoW. Even the people that have no idea what an mmo is would vote for ToR just because its star wars. And of course you've got the drones that love bioware for some reason. I'm 80% sure the praise bioware gets is from people echoing each other. Then again a ton of people settle for crap like WoW and farmville and generic first person shooters.

     

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by mmogawd

    Originally posted by Leucrotta


    Originally posted by mmogawd



    GW2 will be very heavily instanced, mostly in the form of phasing.

    ill quote you with your own words

     

    "isn't it strange how people comment on games they obviously haven't played?"

    Have you bothered to read up on the game?  The devs have been very open about this.

    I've seen no mention of phasing in GW2.

    The devs talked about using instances being used for areas like the districting in GW and AoC, but also that the player cap is so enormously high that it probably never would be reached.

     


    Originally posted by jinxxed0

     

     And of course you've got the drones that love bioware for some reason. I'm 80% sure the praise bioware gets is from people echoing each other. Then again a ton of people settle for crap like WoW and farmville and generic first person shooters.

    I guess it's just as simple as a difference of taste, mate.

    A lot of people played BW games like DA:O, KOTOR or ME1 and/or ME2 and they liked those games. Those also got a lot of praise from professional reviewers and normal players and received quite some awards.

    If you don't like BW games, then sure, you're entitled to your taste, but it'd be a mistake to think that everyone has the same taste as you image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by eyelolled

    Originally posted by MMO.Maverick


    Originally posted by eyelolled



     yes, exactly. It will be similar to AoC.  You travel from one map, to another map, to another map.  Not saying it's a bad thing as such. It's just an observation, as earlier on people were talking about the validity of GW2 as an mmo.

    ? Are you talking about GW2 or SWTOR?

     Sorry, I meant to say that ToR is similar to AoC, as in you travel from one map to another map to another map.

    I don't really understand what you mean with that. Swtor will have a score of vast and open planets to roam around in (Alderaan is 7-8 wow zones in size has been mentioned). I don't see how that is similar to AoC which is heavily gated on a much smaller scale and also employs a ton of annoying phasing. I think SWTOR worlds will be much more similar to WOW continents in size and openness.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193

    Originally posted by romanator0

     

    GW2 has an actual dodge mechanic if you didn't know. There are also quite a few skills that actually move you and can act as a dodge. Its not just to avoid ranged attacks. Its an actual positioning tool and if used right could be used to dodge melee attacks also.

    All I've seen is a simple roll.  If its something OTHER than a roll and you have a video I'd like to see it,  but from what I've seen, it appears that its close to how I explained it.  Of course you could dodge melee attacks too in that same sense if you rolled while they were attacking with a melee attack,  you'd end up out of range and they wouldn't be able to hit you, hence a sucessful dodge.  

     



  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by DarkPony

    Originally posted by eyelolled


    Originally posted by MMO.Maverick


    Originally posted by eyelolled



     yes, exactly. It will be similar to AoC.  You travel from one map, to another map, to another map.  Not saying it's a bad thing as such. It's just an observation, as earlier on people were talking about the validity of GW2 as an mmo.

    ? Are you talking about GW2 or SWTOR?

     Sorry, I meant to say that ToR is similar to AoC, as in you travel from one map to another map to another map.

    I don't really understand what you mean with that. Swtor will have a score of vast and open planets to roam around in (Alderaan is 7-8 wow zones in size has been mentioned). I don't see how that is similar to AoC which is heavily gated on a much smaller scale and also employs a ton of annoying phasing. I think SWTOR worlds will be much more similar to WOW continents in size and openness.

    I think (and thats only because i'm not sure myself) what he means is, when you want to go to jabba palace, can i walk there or do i have to talk to some person to get in the general area.  If i want to go to mos eisly from jabba's palace can i press Num's lock in that direction and end up there or will i have to talk to some guy and be "taken" there.

    If i'm right in that understand, then no it's not going to be like that.  If you want to walk from one end of the world to the next be my guess,  it might take you a while (45-60 mins) but you can.  When you want to leave that planet is when you'll see a loading screen.

    Each planet is cut off from each other by a loading screen but the planets themselves don't have sectioned off parts.  If you see a tower in that distance you can walk there.  Assuming you can beat what is between you and that tower.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • eye_meye_m Member UncommonPosts: 3,317

    Originally posted by whilan

    Originally posted by eyelolled

    Originally posted by MMO.Maverick

    Originally posted by eyelolled

     yes, exactly. It will be similar to AoC.  You travel from one map, to another map, to another map.  Not saying it's a bad thing as such. It's just an observation, as earlier on people were talking about the validity of GW2 as an mmo.

    ? Are you talking about GW2 or SWTOR?

     Sorry, I meant to say that ToR is similar to AoC, as in you travel from one map to another map to another map. The size of the map, and lore dictating the transition are moot.  And I'm not trying to spread misinformation, or speak ill of ToR. 

     

    I thought that GW2 was going to be a seamless world, except for the instances like dungeons or personal story.

    So...what you mean instead of it being one whole piece...like one giant land mass, you mean that ToR will be split up into parts?

    If thats what your asking then yes, each specific planet is split off from the others, however you need a ship (which you aquire at a specific point in the story) which allows you to travel to other planets.  You can not walk to these others planets

    The planets themselves though are seemless, your not going to talk to someone and immediately jump to the other side of the world.  You'll have to take a taxi or speeder bike to get there.  Of course you can walk to but that takes longer.

    The only time you'll actually jump somewhere that you can't walk to is when you go to another planet.

     I'm really not trying to argue about the seamlessness of ToR.  It's not seamless because it can't be. Different worlds denotes different maps therefore it is not seamless. Even if it has great big maps for each world, it's still not seamless.  However, that isn't the point I was trying to make.

     

    I was trying to say that even though GW1 was a very instanced game, in so much that it was not called an MMO, GW2 is using a seamless persistant world, making it a true mmo, even maybe to a greater extent then ToR. 

    I however am crushed to hear that it may not be seamless, and uses portals to bridge between zones.  I was under that impression for a long time.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    @eyelolled: I think you didn't read my former post that talked about it. If anything, GW2 will be more like AoC (but not to that extent) and SWTOR will be the most open, freeroaming world, as open as WoW and more, since you won't even have loading screens between instances and open world.

     

    The loading/cinematic scenes when traveling from one planet to another is like traveling from one continent in WoW to another while using zeppelins. Those also have loading/black screens.

     

    @romanator/mmogawd: sorry, but phasing wasn't mentioned by GW2 devs, instancing was in the manner that I said in an earlier post in this thread, namely with a very high player cap per area.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by MMO.Maverick

    @eyelolled: I think you didn't read my former post that talked about it. If anything, GW2 will be more like AoC (but not to that extent) and SWTOR will be the most open, freeroaming world, as open as WoW and more, since you won't even have loading screens between instances and open world.

     

    @romanator/mmogawd: sorry, but phasing wasn't mentioned by GW2 devs, instancing was in the manner that I said in an earlier post in this thread, namely with a very high player cap per area.

    I know what the devs have said about the world, I was simply calling mmogawd out because I am tired of him spreading lies like that.

    image

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193

    Originally posted by MMO.Maverick

    @eyelolled: I think you didn't read my former post that talked about it. If anything, GW2 will be more like AoC (but not to that extent) and SWTOR will be the most open, freeroaming world, as open as WoW and more, since you won't even have loading screens between instances and open world.

     

    @romanator/mmogawd: sorry, but phasing wasn't mentioned by GW2 devs, instancing was in the manner that I said in an earlier post in this thread, namely with a very high player cap per area.

    I'm not 100% certain, and I really didn't pay much attention to this part as I'm not interestedi n GW2s crafting, but if I recall,  I think there may have been a mention of node phasing when collecting crafting materials.  Perhaps this is what he was talking about?

     

    Something along the lines of,  you'll see the node, and your partner will see the node,  but if you've already accessed it,  only he will see it as collectable?  Paraphrasing here.

     

    That is different than districting, which they also mentioned.



  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    @romanator: Well, it wasn't a complete lie, he was half right. But true, no need to make a big deal of it image

     

    edit: or maybe I'm wrong and they did talk about phasing, but I can't recall any talk about it.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by maskedweasel

    Originally posted by romanator0


     

    GW2 has an actual dodge mechanic if you didn't know. There are also quite a few skills that actually move you and can act as a dodge. Its not just to avoid ranged attacks. Its an actual positioning tool and if used right could be used to dodge melee attacks also.

    All I've seen is a simple roll.  If its something OTHER than a roll and you have a video I'd like to see it,  but from what I've seen, it appears that its close to how I explained it.  Of course you could dodge melee attacks too in that same sense if you rolled while they were attacking with a melee attack,  you'd end up out of range and they wouldn't be able to hit you, hence a sucessful dodge.  

     

    Yes, thats what it is. No need to make it sound complex or anything. Simply double tap your directional keys in the direction you want to move and you will roll that way at the cost of some of your energy.

    http://wiki.guildwars2.com/wiki/Dodge

    Yes it is simple, but thats all it needs to be. There are also many skills that you can use to move you around in combat such as:

     http://wiki.guildwars2.com/wiki/Burning_Speed a skill that will move you forward.

    http://wiki.guildwars2.com/wiki/Tactical_Strike a skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Serpent_Strike another skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Shadow_Strike a skill to put distance between you and your opponent.

    Sometimes a simple mechanic is all you need. I really don't know how you can not see this as a dodge.

    image

  • Sora2810Sora2810 Member Posts: 567

    TOR has a lot more hype. Look at escapist's http://www.escapistmagazine.com/tournaments/standings/5 .

    On the roster, TOR vs Mojang for champs, in the final matchup. This is extreme, they beat blizzard and several other companies in uter defeat. I was shocked to hear TOR came in first. Keep it up!

    Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
    Playing - PS2, AoW, GW2

  • whilanwhilan Member UncommonPosts: 3,472

    Originally posted by eyelolled

    Originally posted by whilan


    Originally posted by eyelolled


    Originally posted by MMO.Maverick


    Originally posted by eyelolled



     yes, exactly. It will be similar to AoC.  You travel from one map, to another map, to another map.  Not saying it's a bad thing as such. It's just an observation, as earlier on people were talking about the validity of GW2 as an mmo.

    ? Are you talking about GW2 or SWTOR?

     Sorry, I meant to say that ToR is similar to AoC, as in you travel from one map to another map to another map. The size of the map, and lore dictating the transition are moot.  And I'm not trying to spread misinformation, or speak ill of ToR. 

     

    I thought that GW2 was going to be a seamless world, except for the instances like dungeons or personal story.

    So...what you mean instead of it being one whole piece...like one giant land mass, you mean that ToR will be split up into parts?

    If thats what your asking then yes, each specific planet is split off from the others, however you need a ship (which you aquire at a specific point in the story) which allows you to travel to other planets.  You can not walk to these others planets

    The planets themselves though are seemless, your not going to talk to someone and immediately jump to the other side of the world.  You'll have to take a taxi or speeder bike to get there.  Of course you can walk to but that takes longer.

    The only time you'll actually jump somewhere that you can't walk to is when you go to another planet.

     I'm really not trying to argue about the seamlessness of ToR.  It's not seamless because it can't be. Different worlds denotes different maps therefore it is not seamless. Even if it has great big maps for each world, it's still not seamless.  However, that isn't the point I was trying to make.

     

    I was trying to say that even though GW1 was a very instanced game, in so much that it was not called an MMO, GW2 is using a seamless persistant world, making it a true mmo, even maybe to a greater extent then ToR. 

    I however am crushed to hear that it may not be seamless, and uses portals to bridge between zones.  I was under that impression for a long time.

    I'm not really arguing, i'm just discussing and trying to (and apaprently failing) to try and answer what you asking.

    If you mean it's one solid world, then no it is not.  Each planet is in itself a different zone.  So in that sense, no it's not seemless.

    I doubt few games do this,  Maybe Ryzom and a few others.  I don't know anything about GW2 and how their worlds work but i heard something about zoning there so that doesn't seem seemless either ( I could be wrong here of course).

    But as i can really only talk about ToR to any extent, No it's not completely seemless,  you can't go from hoth to say alderaan without seeing some kind of loading screen. I'm okay with this, i also don't think this is a qualifier to it being a true MMO as things like EQ had zoning so those weren't seemless either. So i guess i don't understand the comment that GW2 is somehow a true MMO based on it being seemless.

    Sorry it's probably me being tired and it being late if i'm still misundestanding the point.

    In the end ToR is appears as big as other games that were diginifed as "true MMOs"

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by maskedweasel

    I'm not 100% certain, and I really didn't pay much attention to this part as I'm not interestedi n GW2s crafting, but if I recall,  I think there may have been a mention of node phasing when collecting crafting materials.  Perhaps this is what he was talking about?

     

    Something along the lines of,  you'll see the node, and your partner will see the node,  but if you've already accessed it,  only he will see it as collectable?  Paraphrasing here.

    Ah yes! You're right.

    I wouldn't call it phasing in the same category as WoW phasing, or SWTOR's room phasing.

    Also in other MMO's you'll have objects light up and look somewhat differently if you have the right quest. But sure, technically speaking it uses the same sort of phasing techniques, only in the most basic way.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193

    This is what I found...

     

    From a kill ten rats blog

    "First off, anybody can gather. There is no miner profession, herbalist profession, etc. If a player sees a mining node, the player can get at it. These nodes are “phased” for each player. So I might see a rare node spawn in the distance, but believably a nearby player won’t, or it might be his own version of that node. In other words, no more node racing and ganking."

     

    and the official word

     

    "Characters can gather all types of crafting materials, and gathering nodes in Guild Wars 2 are not exclusive, or used up after a player gathers materials from it. If you’ve played other MMOs, you may have felt frustrated when trying to gather crafting materials; you’re running around zones trying to find nodes, only to have someone beat you to the node, or take the resources while you’re fighting an enemy that attacked you before you could gather them.  In Guild Wars 2, each node can be gathered by every player, so when you see a rare node off in the distance, you don’t need to abandon what you’re doing to try and beat other players to it."

     

    So the nodes aren't endless, they are just able to be gathered by every player.



  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Sora2810

    TOR has a lot more hype. Look at escapist's http://www.escapistmagazine.com/tournaments/standings/5 .

    On the roster, TOR vs Mojang for champs, in the final matchup. This is extreme, they beat blizzard and several other companies in uter defeat. I was shocked to hear TOR came in first. Keep it up!

    Thats Bioware against Mojang. That has nothing to do with TOR.

    image

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by Gormok

    Someone on the SWTOR forums posted a link to a poll done by ign.com. I was suprised by this outcome seeing as to how much hype GW2  gets around here.

     


    We Want to Know


    Assuming Guild Wars 2 and The Old Republic both come out this year, which would you want to play?



     

    50%


    The Old Republic


     

    22%


    Guild Wars 2


     

    17%


    Neither


     

    12%


    Both


     


    here's the link also  http://pc.ign.com/?ign15603.92.1


     to OP.

    I don't think there is a reason to be surprised! As the crowd here in this forum is verymuch GW2 main audience!

    GW is not a wellknown IP (unless you are a original GW1 gamer!). Starwars is!

    with the overweight of fantasy mmos, a  sci-fi mmo is bound to attrackt  attention from those where sci-fi is a top priority. Not to mention thosse where it has to be something about starwars!

    TOR has a wellknown developer outside of the MMO world.

    Unless you are an experienced mmo vet , there is no reason that you should have discovered a title like GW2 in development ...yet.

    You might actual have to be an experienced mmo vet , to understand where GW2 is innovative and have its strengths (beside the obvius NO monthly fees).

    All this adds up.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,193

    Originally posted by romanator0

    Originally posted by maskedweasel


    Originally posted by romanator0


     

    GW2 has an actual dodge mechanic if you didn't know. There are also quite a few skills that actually move you and can act as a dodge. Its not just to avoid ranged attacks. Its an actual positioning tool and if used right could be used to dodge melee attacks also.

    All I've seen is a simple roll.  If its something OTHER than a roll and you have a video I'd like to see it,  but from what I've seen, it appears that its close to how I explained it.  Of course you could dodge melee attacks too in that same sense if you rolled while they were attacking with a melee attack,  you'd end up out of range and they wouldn't be able to hit you, hence a sucessful dodge.  

     

    Yes, thats what it is. No need to make it sound complex or anything. Simply double tap your directional keys in the direction you want to move and you will roll that way at the cost of some of your energy.

    http://wiki.guildwars2.com/wiki/Dodge

    Yes it is simple, but thats all it needs to be. There are also many skills that you can use to move you around in combat such as:

     http://wiki.guildwars2.com/wiki/Burning_Speed a skill that will move you forward.

    http://wiki.guildwars2.com/wiki/Tactical_Strike a skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Serpent_Strike another skill that will put you behind your opponent.

    http://wiki.guildwars2.com/wiki/Shadow_Strike a skill to put distance between you and your opponent.

    Sometimes a simple mechanic is all you need. I really don't know how you can not see this as a dodge.

    Nice links.

     

    I didn't say it wasn't a dodge,  I just said it wasn't the same kind of dodge they have in DCUO or TOR.  Personally I found DCUOs dodge to be widely misused,  mainly because a lot of new players didn't know how to counter it and believed it was a hack.

     

    In SWTOR, I think the dodge will be downplayed for the most part, as its more likely you'll be blocking with energy shields or lightsabers,  and its more likely the lighter, faster classes, the smuggler and IA will be using the rolling dodge,  though other classes have the ability to close distances to an enemies cover point,  etc.    Its much better than say,  LOTRO, or WoW though.



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