In all honesty I think the entrance of consoles in the FPS genre has made it so the golden age of that genre is over with. I'll go ahead and point the finger directly at Halo partialy at CoD Modern warfare for the downfall of what used to be my favorite genre. God I freaking hate consoles ruining things I love. Hopefully they don't encrouch on the MMO market anymore then they have.
I was once like you. A die hard PC gamer, especially for FPS and especially the keyboard/mouse control scheme. But I made the switch to consoles a few years ago (took me literally 2 years to adjust to the controller) but now I find it a natural extension of my hands and my nervous system has taken over the twitch aiming now.
I actually find console FPS superior overall now. Primary reason is the absolute even playing field of console games (minus some notrious hacking particularly MW2) is perfect for FPS. The mods on PCs are fun for variety no doubt, but an uneven playing field is a killer for FPS games to be true esport (which is what they really excel at). Not only are PC games much easier to hack/mod, the difference in hardware and gaming rigs/mouses/controllers gives those willing to spend an unfair advantage. On a console, you know where you stand unless you have a crappy network.
Add in the pure comfort of reclining on my lazy boy in my media room with 7.1 surround and 80 inch 3D goodness, and you only find me hunched over PCs for strategy games and MMOs these days. And once MMOs move to consoles you wont find me playing them on PCs anymore either. Deep strategy games I can't see ever moving to consoles, but who knows.
And as a side note I actually think an MMO can be on console without dumbing it down, if you improve the controller just a little and add some robust scripting to customize controller...
I'm sorry, you may have adapted to the controller & find it superior in terms of comfort but there's no way its better in terms of performance. the mouse tracks much faster & is more precise than the controller. I play both & like you I've gotten good w/ using the contoller in FPS's but I know for a fact that the "me" on the kb/mouse would stomp the crap out of the "me" with the controller simply because the mouse tracking is instantanious as opposed to the slower panning that you have to do w/ the controller
Nostalgy wise, i'd say the first Quake, even though i played all the way since Wolfenstein>Doom... I can't forget when i took a friend who was in the army and gun crazy to play the game which was outputing to a loud stereo - neighbours went crazy with all the mayhem...
Overall, the most entertaining was Half-Life 2 with Bioshock coming second.
QuakeWorld, Original UT & UT 2K4 hard to chose between them three, at a push maybe QW edges it as my first clan and real online gaming experience happened whilst playing on DM & CTF servers.
Single Player: Halflife (The whole series is good but the first one brough real story to FPS genre)
Multiplayer: Battlefield 2 (again the whole series is excellent but BF2 was the first to get all the elements 99% correct, every BF Title since then is just tweaking)
Crysis. Gorgeous graphics, fantastic presentation, and original gameplay made the game feel like a real cinematic experience rather than a series of clumsily scripted action sequences. It set the bar for future FPS games, yet nothing has managed to reach that point yet.
Of the oldies I'd say Marathon 2, nothing like running around blasting aliens with dual shotguns.
I'm a PC man at heart. I have a Wii and a 360 at the addict collecting dust, and I sold my PS3, but I gotta agree with the others... Goldeneye and Perfect Dark were in a league of their own. Goldeneye basically invented the sniper rifle. We saw so many incredible things in that game. Shooting security camera, guards going after alarm, being able to shoot specific body parts, the physics, the alternative fire mode, the crazy amount of weapons and gadgets(laser watch!) and just the fact that they took one of the best Bond films ever made, and made the best bond game ever.
Perfect Dark is forever dead, with the complete disaster sequel for Xbox 360. Saying a disaster is not a underrestement. Perfect Dark Zero is up there with Daitikana. A failure ofuntold proportions. But when the original game was released in 2000. Man. That was not just a blockbuster game, it was a genre changer. I still have not played a FPS that even comes close to the depth and breath of that game. I mean.. Alone the profile. it tracked everything. across everything. I can't even recall a video game with that many unlockables. over 1000 hours in, and I was still unlocking stuff. And the replay value... The game basically invented modern day co-op, and is still a pinnacle to be surpassed. The campaign was long, and so full of breath and crazy levels. from air force one, to area 51, to chicago blade runner style, to alaska, to the mediterranian, to alien worlds.. I mean, come on.
And the sims. jesus christ, the freaking AI. PD was too much. What a game of it's time.
Mad respect to these games. Truly legends. RIP Rareware. You were the best European developer ever, ever.
As for modern day? Battlefield 1942 and Battlefield 2 are very special games to me. I think their design is brilliant. In particularly Battlefield 2. Playing as a Medic in that game turned it from a FPS into something else. There was more class play in those classes, than in some MMOs I have tried. Really tight mechanics. The squad system was flawless. Commander system interesting.
It's why I am sad to see BF3 look so much like Call of Duty. Modern Warfare 3 is already on the way. The Black Ops team is also looking for new developers, we just had Medal of Honor, and Respawn(the original Infinity Ward) are probably also doing their Call of Duty killer.
So what does this mean? We're right back were we started. 5 years ago, it was bloated with world war 2 shooters, now it's scripted modern day terrorist shooters. I had enough of em back in 07 after COD4. Didn't need anymore. It's dissapointing to see BF3 go this route. Hope it won't be like COD.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
I'm sorry, you may have adapted to the controller & find it superior in terms of comfort but there's no way its better in terms of performance. the mouse tracks much faster & is more precise than the controller. I play both & like you I've gotten good w/ using the contoller in FPS's but I know for a fact that the "me" on the kb/mouse would stomp the crap out of the "me" with the controller simply because the mouse tracking is instantanious as opposed to the slower panning that you have to do w/ the controller
I don't disagree, but since everybody is in exactly the same situation it works for me. And the lack of uber precision I can rationalize as how gunplay is in real life. That 180 degree turn insta headshot with your m16 in real life probably would never happen, but that is certainly commonplace with keyboard/mouse it is so precise. Although there are a few out there that can do that with the controller too which they set to insane sensitivity, but I'm not that good and that level of skill is definately more rare on the controller than keyboard/mouse.
But I know your perspective as I definately felt the same way most of my life. I'm not trying to claim right/wrong, and it was a 2 year process for me to move platforms but I'm glad I did: it is so much easier to jump into a game with my friends who tend not to be as computer savy as myself. And finally my K/D ratios are back to what they were on keyboard/mouse. The first year or so was pretty ugly though...
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
I don't disagree, but since everybody is in exactly the same situation it works for me. And the lack of uber precision I can rationalize as how gunplay is in real life. That 180 degree turn insta headshot with your m16 in real life probably would never happen, but that is certainly commonplace with keyboard/mouse it is so precise. Although there are a few out there that can do that with the controller too which they set to insane sensitivity, but I'm not that good and that level of skill is definately more rare on the controller than keyboard/mouse.
But I know your perspective as I definately felt the same way most of my life. I'm not trying to claim right/wrong, and it was a 2 year process for me to move platforms but I'm glad I did: it is so much easier to jump into a game with my friends who tend not to be as computer savy as myself. And finally my K/D ratios are back to what they were on keyboard/mouse. The first year or so was pretty ugly though...
I for myself have adopted to the PS3 controller as well (mostly because of MAG). But like you it was a very, very unpleasant experience at first. Even though I think that the mouse/keyboard is still superior in terms of performance and precision I still prefer the console. Because I like sitting on my couch in front of my 43" TV )
And one thing really makes me suspicious about FPS PC online gaming: hacking! Tbe recent homefront drama has shown that hacking/cheating has reached a new level because a real market has evolved around this, like seeling hacks and cheats. Of course those idiots do not understand that their actions drive other players away which hurts the entire gaming industry.
Oh, yeah, and regarding the topic:
Doom 1 (because it was my first co-op FPS), FarCry 1 (because of the AI and graphics), Borderlands (because of the art style), BF:BC2, M.A.G.
The one I'm most nostalgic about is the original Ghost Recon. It was a great game with fun multiplayer and one of the last great tacticle shooters before they turned arcade.
That being said shooters tend to age horrible, so many of the games we remember as being awesome would be terrible if we played them today. If I was going to say what was the best FPS I've ever played that doesn't fall into the nostalgic catagorie it would be Modern Warfare hands down. That game revolutionized multiper in FPS forever.
Oh and I'd like to give Red Orchestra a honorable mentions, its probably one of the greatest WW2 shooters out there and very under rated.
I'm sorry, you may have adapted to the controller & find it superior in terms of comfort but there's no way its better in terms of performance. the mouse tracks much faster & is more precise than the controller. I play both & like you I've gotten good w/ using the contoller in FPS's but I know for a fact that the "me" on the kb/mouse would stomp the crap out of the "me" with the controller simply because the mouse tracking is instantanious as opposed to the slower panning that you have to do w/ the controller
I don't disagree, but since everybody is in exactly the same situation it works for me. And the lack of uber precision I can rationalize as how gunplay is in real life. That 180 degree turn insta headshot with your m16 in real life probably would never happen, but that is certainly commonplace with keyboard/mouse it is so precise. Although there are a few out there that can do that with the controller too which they set to insane sensitivity, but I'm not that good and that level of skill is definately more rare on the controller than keyboard/mouse.
But I know your perspective as I definately felt the same way most of my life. I'm not trying to claim right/wrong, and it was a 2 year process for me to move platforms but I'm glad I did: it is so much easier to jump into a game with my friends who tend not to be as computer savy as myself. And finally my K/D ratios are back to what they were on keyboard/mouse. The first year or so was pretty ugly though...
You know the funny thing is this, the Move and the Kinect both give you more precision than the mouse lol. It's a similar setup to the Floater sticks that have been used in VR gaming arcades for Decades, why they have yet to become a regular thing on PC is beyond me. Razer may fix that though!
It's long overdue and PC gaming seriously needs a boost to get back in the game. Falling so far behind console in the peripheral department is not a good thing, hopefully this will close the gap a bit and get PC back in the running.
BFBC2 by far my favourite game. Then TF2. Speaking of TF2 i'm also playing Micro Volts a 3rd person shooter which looks alot like TF2. Alot! But it's really fun to play Hope more people join it. It deserves a good playerbase
Comments
Goldeneye for N64. Playing that with a bunch of friends was just so much fun.
Wolfenstien: Enemy Territory.
Jedi Knight: Jedi Outcast. Come on! lightsabers in an fps!
Bad Company Two for it's squad play.
Golden Eye
Halflife
Quake 3 Arena
Oldies but goodies !
counter strike of course. still play source.
die.
I'm sorry, you may have adapted to the controller & find it superior in terms of comfort but there's no way its better in terms of performance. the mouse tracks much faster & is more precise than the controller. I play both & like you I've gotten good w/ using the contoller in FPS's but I know for a fact that the "me" on the kb/mouse would stomp the crap out of the "me" with the controller simply because the mouse tracking is instantanious as opposed to the slower panning that you have to do w/ the controller
Nostalgy wise, i'd say the first Quake, even though i played all the way since Wolfenstein>Doom... I can't forget when i took a friend who was in the army and gun crazy to play the game which was outputing to a loud stereo - neighbours went crazy with all the mayhem...
Overall, the most entertaining was Half-Life 2 with Bioshock coming second.
QuakeWorld, Original UT & UT 2K4 hard to chose between them three, at a push maybe QW edges it as my first clan and real online gaming experience happened whilst playing on DM & CTF servers.
Single Player: Halflife (The whole series is good but the first one brough real story to FPS genre)
Multiplayer: Battlefield 2 (again the whole series is excellent but BF2 was the first to get all the elements 99% correct, every BF Title since then is just tweaking)
Crysis. Gorgeous graphics, fantastic presentation, and original gameplay made the game feel like a real cinematic experience rather than a series of clumsily scripted action sequences. It set the bar for future FPS games, yet nothing has managed to reach that point yet.
Of the oldies I'd say Marathon 2, nothing like running around blasting aliens with dual shotguns.
I'm a PC man at heart. I have a Wii and a 360 at the addict collecting dust, and I sold my PS3, but I gotta agree with the others... Goldeneye and Perfect Dark were in a league of their own. Goldeneye basically invented the sniper rifle. We saw so many incredible things in that game. Shooting security camera, guards going after alarm, being able to shoot specific body parts, the physics, the alternative fire mode, the crazy amount of weapons and gadgets(laser watch!) and just the fact that they took one of the best Bond films ever made, and made the best bond game ever.
Perfect Dark is forever dead, with the complete disaster sequel for Xbox 360. Saying a disaster is not a underrestement. Perfect Dark Zero is up there with Daitikana. A failure ofuntold proportions. But when the original game was released in 2000. Man. That was not just a blockbuster game, it was a genre changer. I still have not played a FPS that even comes close to the depth and breath of that game. I mean.. Alone the profile. it tracked everything. across everything. I can't even recall a video game with that many unlockables. over 1000 hours in, and I was still unlocking stuff. And the replay value... The game basically invented modern day co-op, and is still a pinnacle to be surpassed. The campaign was long, and so full of breath and crazy levels. from air force one, to area 51, to chicago blade runner style, to alaska, to the mediterranian, to alien worlds.. I mean, come on.
And the sims. jesus christ, the freaking AI. PD was too much. What a game of it's time.
Mad respect to these games. Truly legends. RIP Rareware. You were the best European developer ever, ever.
As for modern day? Battlefield 1942 and Battlefield 2 are very special games to me. I think their design is brilliant. In particularly Battlefield 2. Playing as a Medic in that game turned it from a FPS into something else. There was more class play in those classes, than in some MMOs I have tried. Really tight mechanics. The squad system was flawless. Commander system interesting.
It's why I am sad to see BF3 look so much like Call of Duty. Modern Warfare 3 is already on the way. The Black Ops team is also looking for new developers, we just had Medal of Honor, and Respawn(the original Infinity Ward) are probably also doing their Call of Duty killer.
So what does this mean? We're right back were we started. 5 years ago, it was bloated with world war 2 shooters, now it's scripted modern day terrorist shooters. I had enough of em back in 07 after COD4. Didn't need anymore. It's dissapointing to see BF3 go this route. Hope it won't be like COD.
1. Killing Time - Panasonic 3DO
2. CS - PC
Goldeneye 64
Perfect Dark
Halo Series
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
UT99 LGI
Quake Teamfortress (happy days of bevis and butt head)
BF2
I don't disagree, but since everybody is in exactly the same situation it works for me. And the lack of uber precision I can rationalize as how gunplay is in real life. That 180 degree turn insta headshot with your m16 in real life probably would never happen, but that is certainly commonplace with keyboard/mouse it is so precise. Although there are a few out there that can do that with the controller too which they set to insane sensitivity, but I'm not that good and that level of skill is definately more rare on the controller than keyboard/mouse.
But I know your perspective as I definately felt the same way most of my life. I'm not trying to claim right/wrong, and it was a 2 year process for me to move platforms but I'm glad I did: it is so much easier to jump into a game with my friends who tend not to be as computer savy as myself. And finally my K/D ratios are back to what they were on keyboard/mouse. The first year or so was pretty ugly though...
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
I for myself have adopted to the PS3 controller as well (mostly because of MAG). But like you it was a very, very unpleasant experience at first. Even though I think that the mouse/keyboard is still superior in terms of performance and precision I still prefer the console. Because I like sitting on my couch in front of my 43" TV )
And one thing really makes me suspicious about FPS PC online gaming: hacking! Tbe recent homefront drama has shown that hacking/cheating has reached a new level because a real market has evolved around this, like seeling hacks and cheats. Of course those idiots do not understand that their actions drive other players away which hurts the entire gaming industry.
Oh, yeah, and regarding the topic:
Doom 1 (because it was my first co-op FPS), FarCry 1 (because of the AI and graphics), Borderlands (because of the art style), BF:BC2, M.A.G.
And I am looking forward to Brink
Opinion? Natural Selection, Counter Strike 1.6
Fact? Half life + mods. nearly 20 years is a good run.
Deus Ex and I eagarly await the DX:HR. oh and duke Nukem 64
No matter how cynical you become, its never enough to keep up - Lily Tomlin
The one I'm most nostalgic about is the original Ghost Recon. It was a great game with fun multiplayer and one of the last great tacticle shooters before they turned arcade.
That being said shooters tend to age horrible, so many of the games we remember as being awesome would be terrible if we played them today. If I was going to say what was the best FPS I've ever played that doesn't fall into the nostalgic catagorie it would be Modern Warfare hands down. That game revolutionized multiper in FPS forever.
Oh and I'd like to give Red Orchestra a honorable mentions, its probably one of the greatest WW2 shooters out there and very under rated.
You know the funny thing is this, the Move and the Kinect both give you more precision than the mouse lol. It's a similar setup to the Floater sticks that have been used in VR gaming arcades for Decades, why they have yet to become a regular thing on PC is beyond me. Razer may fix that though!
http://www.crunchgear.com/2010/01/08/razer-and-sixense-combine-to-form-an-actually-compelling-motion-controller-for-pcs/
It's long overdue and PC gaming seriously needs a boost to get back in the game. Falling so far behind console in the peripheral department is not a good thing, hopefully this will close the gap a bit and get PC back in the running.
BFBC2 by far my favourite game. Then TF2. Speaking of TF2 i'm also playing Micro Volts a 3rd person shooter which looks alot like TF2. Alot! But it's really fun to play Hope more people join it. It deserves a good playerbase
scribble scribble scribble
Counter strike
Counter strike - nothing comes close to da skillz needed to pwn
MAG was a blast when it first came out
C
Multiplayer:
Battlefield series bar none
Singleplayer:
Half-Life
No signature, I don't have a pen
the Fps that i remember is system schock 2, I still remember puting more rounds into elveater call buttions than i care to think of.
CoD 4. Mod support is outstanding in that game.
Goldeneye on the N64 is still my all time favorite FPS.
CS 1.6