Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why I changed my views on this game....

2

Comments

  • someforumguysomeforumguy Member RarePosts: 4,087

    Originally posted by gaou

    Originally posted by someforumguy


    Originally posted by jeremyjodes

    My only concern was immersion, and I found your ship is technicaly your house in space. even though space is on rails this game appeals to me because I like to solo play and mainly craft. I had enough with forced grouping via wow type games. I'm curious to see if BW can pull off the RPG elements without having a riot on the forums. I also like GW2 for the same reason. VO does not matter to me at all. I wish that they focused on more important thing's then fully voiced characters.

    If all else failes I will head to archeage for the sandbox.

     

    We gotta wait all we can do really.

    I hate to disappoint you (actually I dont hate it, why do I even write that? :p ), but your ship is only your house on the ground. What happens in space on rails has nothing to do with it. In space it wont have an interior unfortunately.

    Im also looking forward to SWTOR for the Bioware rpg elements.

    while you be able to take control and fly it any where, you can walk around your ship while its in space.

      this can be seen during the space combat playthru from pax east.  when the smuggler goes to the cockpit to use the star map, you can see that he/she is in space.  http://www.youtube.com/watch?v=IScb4CVXBJE

    Thats a nice bandaid but not what I meant. The ship might be in space, but isnt actually flying around when you are in the interior. When you start spacecombat, there is no interior to walk around in. Its an entirely different minigame (the loading screen in this case makes it even more seperate). This messes with my immersion, so its the least interesting feature for me.

    Fortunately Im looking forward to SWTOR for other reasons.

    On a sidenote, that galaxymap made me think of Mass Effect :)

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by Meowhead

    Originally posted by someforumguy

    Yeah lol, but SWTOR will have also lasers! Pew Pew!

    Fired at nearly point blank range. :(

    Even for Star Wars, the range is really close.

    wake me up when there's a hard SF game where you can snipe somebody with a laser from orbit.

    ... okay, sure, that will make the aggro range of enemies ludicrous, and the deaths horribly frustrating (I died.  Again.  From an orbital beam cannon. :(  ), but the normal range of lasers in SF MMOs is soooo short. :(

         Actually, the Imperial Agent has the orbital laser as part of his host of abilities.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • someforumguysomeforumguy Member RarePosts: 4,087

    Originally posted by GrumpyMel2

    Originally posted by Meowhead


    Originally posted by someforumguy



    Yeah lol, but SWTOR will have also lasers! Pew Pew!

    Fired at nearly point blank range. :(

    Even for Star Wars, the range is really close.

    wake me up when there's a hard SF game where you can snipe somebody with a laser from orbit.

    ... okay, sure, that will make the aggro range of enemies ludicrous, and the deaths horribly frustrating (I died.  Again.  From an orbital beam cannon. :(  ), but the normal range of lasers in SF MMOs is soooo short. :(

    Exactly.... TOR may have a Sci-Fi skin....but the combat mechanics don't seem all that different from a typical Fantasy-based MMO. 

    Note: That's not actualy all that contrary to the Star Wars IP....which is kind of like a typical Fantasy set in a Space.

    Compare that to something like Star-Gate or maybe Aliens or Starship Troopers, Space: Above & Beyond, Independance Day, etc. Where the combat plays out alot closer to modern warfare in style.... you might have melee combat once inawhile (heck the Japanese were still doing bayonet charges in WWII) but it's more the exception then the rule.

    So all I said was that it has lasers and that they go Pew Pew. I didnt even ask to mount them on sharks or anything :/ Why all those high expectations? :p


  • Originally posted by someforumguy

    Originally posted by GrumpyMel2


    Originally posted by Meowhead


    Originally posted by someforumguy



    Yeah lol, but SWTOR will have also lasers! Pew Pew!

    Fired at nearly point blank range. :(

    Even for Star Wars, the range is really close.

    wake me up when there's a hard SF game where you can snipe somebody with a laser from orbit.

    ... okay, sure, that will make the aggro range of enemies ludicrous, and the deaths horribly frustrating (I died.  Again.  From an orbital beam cannon. :(  ), but the normal range of lasers in SF MMOs is soooo short. :(

    Exactly.... TOR may have a Sci-Fi skin....but the combat mechanics don't seem all that different from a typical Fantasy-based MMO. 

    Note: That's not actualy all that contrary to the Star Wars IP....which is kind of like a typical Fantasy set in a Space.

    Compare that to something like Star-Gate or maybe Aliens or Starship Troopers, Space: Above & Beyond, Independance Day, etc. Where the combat plays out alot closer to modern warfare in style.... you might have melee combat once inawhile (heck the Japanese were still doing bayonet charges in WWII) but it's more the exception then the rule.

    So all I said was that it has lasers and that they go Pew Pew. I didnt even ask to mount them on sharks or anything :/ Why all those high expectations? :p

    perphaps he has a phd in evil? ;)

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Hmm, an orbital laser strike... summoned from somebody standing about 10 meters away.

    I like Star Wars... as space opera/science fantasy, but it is... especially in this particular MMO incarnation... about as close as you can get to fantasy without actually having elves and plate armor. :)

    Though I have to admit, I would go all sorts of hardcore fanboy over a more traditional space opera based MMO, like say... some E.E. Doc Smith or A.E. Van Vogt.

    Then I'd be gushing like a schoolgirl with a crush, any resemblance to fantasy be damned.

  • maskedweaselmaskedweasel Member EpicPosts: 11,896

    Originally posted by Meowhead

    Hmm, an orbital laser strike... summoned from somebody standing about 10 meters away.

    I like Star Wars... as space opera/science fantasy, but it is... especially in this particular MMO incarnation... about as close as you can get to fantasy without actually having elves and plate armor. :)

    Though I have to admit, I would go all sorts of hardcore fanboy over a more traditional space opera based MMO, like say... some E.E. Doc Smith or A.E. Van Vogt.

    Then I'd be gushing like a schoolgirl with a crush, any resemblance to fantasy be damned.

    But again that doesn't mean that the required range is 10 ft away,  it just means for demo purposes they fired it at close range so you could see the other players (or npcs) reaction.

     

    In the IA video you do see him shooting from cover from a pretty far distance away... think about being an IA being able to summon an orbital strike on an opponent when you're safely behind a box at sniping range?  

     

    In an actual combat scenario you won't see many players getting up close and personal with ranged weapons, save for the heavy gunner troopers and maybe the off hand bounty hunter.



  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Meowhead

    Hmm, an orbital laser strike... summoned from somebody standing about 10 meters away.

    I like Star Wars... as space opera/science fantasy, but it is... especially in this particular MMO incarnation... about as close as you can get to fantasy without actually having elves and plate armor. :)

    Though I have to admit, I would go all sorts of hardcore fanboy over a more traditional space opera based MMO, like say... some E.E. Doc Smith or A.E. Van Vogt.

    Then I'd be gushing like a schoolgirl with a crush, any resemblance to fantasy be damned.

    I laik.

    Or what about Jack Vance's worlds? Stories are a bit old-school machismo with butt-hurt protagonists going on revenge trips, but the worlds are very rich.

    Anyway, despite similarities in gameplay with fantasy mmorpgs, SWTOR will bring a lot of new things to the table and it is looking to become a very rich experience.

    p.s. Personally I expect we have yet to see the really yummie bits; extensive world fly-throughs, the full pvp picture, scores of players on speeder bikes and other vehicles zipping around, the detailed info on crafting, game mechanics, etc, etc.

    We have seen a lot so far but most of it has been "party-size".

    NEED MOAR! >:{-}

  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433

    Yeah definitely.

    It's not just that I'm really tired of fantasy. I'm just tired of the way things are portrayed in an MMO.

    For example, I'm watching "The Mists of Avalon" again now, in those films magic is portrayed as a mysterious force, something that most people don't understand and which has significant risks / is used for ominous things.

    Most MMO's (and games for that matter), kind of waste this mystery feeling of fantasy and just flat out throw magic and elves and dark evil things in your face nonstop, the cliché quests just making it worse.

    I'm just tired of that, TOR will probably throw the force stuff around pretty richly in the Jedi roles as well, but at least the rest of the universe has a different view on that and at least they flesh out the presentation better. I'm also planning to play a non-forceuser first.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • ariestearieste Member UncommonPosts: 3,309

    all this talk about Sci-Fi and orbital strikes makes me miss TR... nothing like an old soldier sending you out to his blown up tank to retrieve his porno mag.

     

    It may not have been an amazing game, but at least it was definitely sci-fi and immersive at that.

     

    SWTOR focuses too much on "dudes with glowing swords that do magic and cast lightning bolts".  But hey, apparently that's what people want.   If people wanted immersive sci-fi, SWG would been a lot more successful.  Can't really blame a company for building what people are asking for.  Welcome to the McDonald's of MMO gaming :)  

     

    p.s. or maybe this is the Burger King, after all, WoW is McDonald's :)

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Nasa

    You want a break from fantasy game and of all the Sci-Fi games you choose one that includes knights and wizards imageimage

    Lol good one!

     

    And not to forget in the second trailer the consular is doing a force push that would make dragon ball fans jealous ;)

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by arieste

      If people wanted immersive sci-fi, SWG would been a lot more successful.  Can't really blame a company for building what people are asking for.

     

    Lol. If people wanted immersive sci-fi, they sure as hell would have avoided SWG, that was only a real fun game for sandbox fans who've got the hots for sandbox MMO's image

    Granted, there may be a few of those, but not enough by far to make it successful, as history proved. SWG was bleeding 10k subs a month even before the NGE.

     

    When it comes to immersive true sci-fi, a Mass Effect MMO would be a surer bet.

     

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • drake_hounddrake_hound Member Posts: 773

    Originally posted by MMO.Maverick

    Originally posted by arieste

      If people wanted immersive sci-fi, SWG would been a lot more successful.  Can't really blame a company for building what people are asking for.

     

    Lol. If people wanted immersive sci-fi, they sure as hell would have avoided SWG, that was only a real fun game for sandbox fans who've got the hots for sandbox MMO's image

    Granted, there may be a few of those, but not enough by far to make it successful, as history proved. SWG was bleeding 10k subs a month even before the NGE.

     

    When it comes to immersive true sci-fi, a Mass Effect MMO would be a surer bet.

     

    There were a lot of aspect missing in SWG that wouldn´t be ok today ,

    1 No reroll make a mistake too bad . you tell that to the generation that nowadays play MMO .

    They will say WTF !! this stinks I have to live with consequences of my mistakes ?

    2 No rename aside from kissing up to a gm or filling in long long forms .

    3 No server transfer , that was a killer in a SWG world if you got a bad rep , you have to quit  that server and start all over from scratch .

    4 A lot of issues have been refined by WoW , to keep subs , Sony just missed a lot of ques cause of the die hard forums.

    5 Last community that is emotional and passionate driven , it was the very last community .

    Emotion and Passion sometimes don´t fit well with logic , NGE was a problem but with fans support it could have worked.

    A bit like City of Heroes Enhancement Diversion , WoW talent trees (too bad i think this is the opposite of success)

     

    But lessons learned by other companies , that you see nowadays the forums today .

    IF somebody is too passionate send in the moderators trolls , and troll him off the forums .

    Developers Forums is no longer a complaint case , no longer a discussion point , just pointless banter of fan praising idiots.

    I think it will take a long while before we get back to the middle ground for games forums .

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by SaintViktor

    Well this game will not be a day 1 purchase for me but if they have a good launch and reviews turn out well I'll be more than happy to play it. It concerns me when I hear so many out there comparing this game to WoW because once your game gets compared to WoW chances are it doesn't bode well for you. I guess we'll see.

     

    Sadly some people thing that Wow was the start of the genre sadly it is a dumbed down game that has all but killed the genre for anyone who played a lot of the games before will know what I mean.

    The demographic for wow is sadly not one that I generally like to play with. So SWTOR will be perfect lots of options and variety and if you have half a dozen friends you will probably do well in the game what more can you ask for.

    I see not reason to hold off on the game ; theres little else to play.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • KatillaKatilla Member UncommonPosts: 829

    i been aching for a decent sci-fi mmo ever scince SOE brought upon the plague that was the NGE... can't wait for this game to come out, i might have to use all my vacation time for launch week :P

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    Originally posted by maskedweasel

    Originally posted by Meowhead

    Hmm, an orbital laser strike... summoned from somebody standing about 10 meters away.

    I like Star Wars... as space opera/science fantasy, but it is... especially in this particular MMO incarnation... about as close as you can get to fantasy without actually having elves and plate armor. :)

    Though I have to admit, I would go all sorts of hardcore fanboy over a more traditional space opera based MMO, like say... some E.E. Doc Smith or A.E. Van Vogt.

    Then I'd be gushing like a schoolgirl with a crush, any resemblance to fantasy be damned.

    But again that doesn't mean that the required range is 10 ft away,  it just means for demo purposes they fired it at close range so you could see the other players (or npcs) reaction.

     

    In the IA video you do see him shooting from cover from a pretty far distance away... think about being an IA being able to summon an orbital strike on an opponent when you're safely behind a box at sniping range?  

     

    In an actual combat scenario you won't see many players getting up close and personal with ranged weapons, save for the heavy gunner troopers and maybe the off hand bounty hunter.

    From eveything I've seen/read average combat distances in TOR seem to be about 30 meters or so....that's insanely short to represent anything that really feels like something dealing with modern/futuristic weaponry.

    From what I've seen TOR ranged combat is pretty much scaled to about the same distances as typical ranged combat in most fantasy MMO's....replace the bows & magic missles with blasters and you've pretty much got TOR.

     

    P.S. I saw the IA video....you call that a "far distance"....I'd qualify it as just barely outside "point blank". Heck, I could hit something with a thrown baseball in RL from that distance.

     

  • ThorqemadaThorqemada Member UncommonPosts: 1,282


    Originally posted by MMO.Maverick


    Originally posted by arieste

      If people wanted immersive sci-fi, SWG would been a lot more successful.  Can't really blame a company for building what people are asking for.
     


    Lol. If people wanted immersive sci-fi, they sure as hell would have avoided SWG, that was only a real fun game for sandbox fans who've got the hots for sandbox MMO's
    Granted, there may be a few of those, but not enough by far to make it successful, as history proved. SWG was bleeding 10k subs a month even before the NGE.
     
    When it comes to immersive true sci-fi, a Mass Effect MMO would be a surer bet.
     

    Holy God, SWG was bleeding subs bcs SOE showed since the release of this game they were unable to handle the game and its only the passion and patience of the gamers that it still had subscribers for so long and let WoW alone there is simply no mmo that fared much better so to blame the players for not supporting sandbox games or not wanting it is not leading into the right direction.

    For modern sandbox games its also the bad execution and the targeted small niche market why they fail and the idea that a sandbox has to be an empty shell which is a total insanity of thinking.

    The success of WoW belongs to many special circumstances no other mmo company up to date encountered and its proofed every release of a themepark mmo that fails to get 500k or even 200k of long term subs.
    In this case everyone blames the bad state of the releases for it which is to a big degree true but for the sandbox case its different?

    NO!!!

    "Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

    MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
    Johnny Cash - The Man Comes Around: https://www.youtube.com/watch?v=Y0x2iwK0BKM

  • YalexyYalexy Member UncommonPosts: 1,058

    SWTOR will be fun for 3 month until you've played through all the content with three different classes, then you'll throw it away or wait for it's next addon, just like people do it in WoW.

    I'll play it, just like I've played all the other MMOs (WoW, AoC, STO, LoTRO, RoM, AION, etc...) for those three month.
    The only MMO I've played for extended periods of time is EvE Online because it's the only real living game-world in the industry with playerdriven conten that doesn't get old that fast.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Yalexy

    SWTOR will be fun for 3 month until you've played through all the content with three different classes, then you'll throw it away or wait for it's next addon, just like people do it in WoW.

    I'll play it, just like I've played all the other MMOs (WoW, AoC, STO, LoTRO, RoM, AION, etc...) for those three month.

    The only MMO I've played for extended periods of time is EvE Online because it's the only real living game-world in the industry with playerdriven conten that doesn't get old that fast.

    3 months to play through all the content with three different classes?

    Heh. Humour me, and bear with me please: image

    Every class in SWTOR has an estimated 200 hours of fully unique Class Quest content.

    Let's say someone'd play 40 hours a week, week after week. That's a full 5-day workweek they'd play, but for the true hardcore gamer to do that on top of their work/school/college/social life, that's doable and even done like that.

    That'd mean to play the class content for three classes, that that person would be busy with it for 600/40=15 weeks.

    So yes, 3.5 month, playing SWTOR 40 hours average a week.

    That's without the World Quests that are shared with every class in one faction. Without the dungeons. Without Warzones, World Arcs (giant quest campaigns), crafting or any other stuff.

    Purely the Class Quest content, nothing else.

     

    Sounds like a very limiting gaming experience to me, even if the Class Quest content could be awesome. An MMORPG has more things to offer than just that.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • drake_hounddrake_hound Member Posts: 773

    Originally posted by Yalexy

    SWTOR will be fun for 3 month until you've played through all the content with three different classes, then you'll throw it away or wait for it's next addon, just like people do it in WoW.

    I'll play it, just like I've played all the other MMOs (WoW, AoC, STO, LoTRO, RoM, AION, etc...) for those three month.

    The only MMO I've played for extended periods of time is EvE Online because it's the only real living game-world in the industry with playerdriven conten that doesn't get old that fast.

    Here this is the public SWTOR is targeting , with story quest , hoping you get so immersed into your toon .

    Aside from seeing it with 0-1 eyes and just a statsstick . that you continue to enjoy the game .

    WoW in the end you quit cause you don´t want to participate in dungeon or raid grind .

    Each there own choice , but what if your companion grind , get new pets (pokemon is famous for that , before that tachikomo or whatever it was spelled) . interact with the new pets , grind your stuff for your ship .

    There is additional layers to grind , that makes it more immersive / addictive .

    This is what current MMO are really lacking , once you reach the endgame , there is nothing to do then see a stat stick .

    And social chatbox .

    What if a player has other reasons to log in and play , for there own gain ? instead of a group mentality .

  • LyulfeLyulfe Member Posts: 213

    I don't think it is accurate to add all the classes content together to justify replayability. I just don't see the masses re-rolling all the classes.

     

    It is a very good sign that there will be a deep experiance for whatever class you pick, it will be very good for 1-2 month retention. but as a theme park it's staying power will be determined by it's endgame.

    image

  • HengistHengist Member UncommonPosts: 1,230

    While I know I'll be there for awhile, I certainly dont expect most players to play the game with each and every class. Maybe the do it once or even roll and alt, do their end game thing, but come back later on. Nothing wrong with them doing that, in fact go back to the '07 GDC where then Bioware Austin Co-Studio Director said this:


    Gordon Walton 2007 GDC

    Lesson Nine

    He then suggested something even more controversial -- "Let 'em quit." He warned of making promises for features in patches that would never come to fruition (or do so far down the line the promises don't matter anymore.) "City Of Heroes taught me this before WoW -- a game that you finished and felt good and you'd re-up." But with other games "they quit because they'd stayed too long... the only way for them to escape was to demonize the game."

    His personal experience is that he'll drop in and out of WoW at a whim with no ill feeling. However, he didn't think it was relevant that WoW doesn't delete inactive characters -- the "namespace" freed by deleting characters makes them worth deleting. He warned gamers get dissatisfied "if it takes more than three tries before they can have a name that they want."


    Linkage

    He has a pretty fair point.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Lyulfe

    It is a very good sign that there will be a deep experiance for whatever class you pick, it will be very good for 1-2 month retention. but as a theme park it's staying power will be determined by it's endgame.

    I agree. However nice the process of questing and leveling can be, it only covers the first 150-250 hours of someone's time ingame. After that, the gameplay changes: quests become less important, endgame content features start to play a far larger role.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • drake_hounddrake_hound Member Posts: 773

    Originally posted by Lyulfe

    I don't think it is accurate to add all the classes content together to justify replayability. I just don't see the masses re-rolling all the classes.

     

    It is a very good sign that there will be a deep experiance for whatever class you pick, it will be very good for 1-2 month retention. but as a theme park it's staying power will be determined by it's endgame.

    This why it is so revolutionair , not only endgame for traditionalist will be supported .

    But something new for the pokemon generation , since that generation grew up on attachement to virtual goods .

    Like old generation like me grew up attached on GI JOE ,TRANSFORMERS .

    It might just work , traditional endgame content suffered from a flaw that you always need to replace .

    But more people around , is more chances to replace , see Cata WoW problem . recruiting becomes a lot harder.

    Guild Stealing a lot harder , thus making big guild either really work or once broken up .

    New guilds have to really start from 0 , but veteran players are no longer easily replaced .

     

    This is something most people will not admit , attachement to none excistant good , but it is a fact .

    Virtual good nowadays are creating feelings like they really own the stuff , while 11 year ago anybody with a brain says you are crazy , can you hold it in your hand , can you touch it ? you paid 1000 euro for air ?

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by GrumpyMel2

    Originally posted by maskedweasel


    Originally posted by Meowhead

    Hmm, an orbital laser strike... summoned from somebody standing about 10 meters away.

    I like Star Wars... as space opera/science fantasy, but it is... especially in this particular MMO incarnation... about as close as you can get to fantasy without actually having elves and plate armor. :)

    Though I have to admit, I would go all sorts of hardcore fanboy over a more traditional space opera based MMO, like say... some E.E. Doc Smith or A.E. Van Vogt.

    Then I'd be gushing like a schoolgirl with a crush, any resemblance to fantasy be damned.

    But again that doesn't mean that the required range is 10 ft away,  it just means for demo purposes they fired it at close range so you could see the other players (or npcs) reaction.

     

    In the IA video you do see him shooting from cover from a pretty far distance away... think about being an IA being able to summon an orbital strike on an opponent when you're safely behind a box at sniping range?  

     

    In an actual combat scenario you won't see many players getting up close and personal with ranged weapons, save for the heavy gunner troopers and maybe the off hand bounty hunter.

    From eveything I've seen/read average combat distances in TOR seem to be about 30 meters or so....that's insanely short to represent anything that really feels like something dealing with modern/futuristic weaponry.

    From what I've seen TOR ranged combat is pretty much scaled to about the same distances as typical ranged combat in most fantasy MMO's....replace the bows & magic missles with blasters and you've pretty much got TOR.

     

    P.S. I saw the IA video....you call that a "far distance"....I'd qualify it as just barely outside "point blank". Heck, I could hit something with a thrown baseball in RL from that distance.

     

    Yeah but I doubt you could kill it from that distance with a baseball ;)

    I'm also curious how far away you can hit something., especially with rifles. A sniper should be able to hit something from at least 60 meters away.

    Currently Playing: World of Warcraft

  • FaelsunFaelsun Member UncommonPosts: 501

    Originally posted by MMO.Maverick

    Originally posted by Yalexy

    SWTOR will be fun for 3 month until you've played through all the content with three different classes, then you'll throw it away or wait for it's next addon, just like people do it in WoW.

    I'll play it, just like I've played all the other MMOs (WoW, AoC, STO, LoTRO, RoM, AION, etc...) for those three month.

    The only MMO I've played for extended periods of time is EvE Online because it's the only real living game-world in the industry with playerdriven conten that doesn't get old that fast.

    3 months to play through all the content with three different classes?

    Heh. Humour me, and bear with me please: image

    Every class in SWTOR has an estimated 200 hours of fully unique Class Quest content.

    Let's say someone'd play 40 hours a week, week after week. That's a full 5-day workweek they'd play, but for the true hardcore gamer to do that on top of their work/school/college/social life, that's doable and even done like that.

    That'd mean to play the class content for three classes, that that person would be busy with it for 600/40=15 weeks.

    So yes, 3.5 month, playing SWTOR 40 hours average a week.

    That's without the World Quests that are shared with every class in one faction. Without the dungeons. Without Warzones, World Arcs (giant quest campaigns), crafting or any other stuff.

    Purely the Class Quest content, nothing else.

     

    Sounds like a very limiting gaming experience to me, even if the Class Quest content could be awesome. An MMORPG has more things to offer than just that.

    I dont think most players start playing an mmorpg with the idea being " Im going to play every class because the game will be so boreing that questing with every class is all I will want to do." No I think most people want to have enough replay value from their one class and a deep enough game that has something besides VO and fluff, your coming from it from the viewpoint of someone playing KOTOR a few times to see all the storylines, this  isnt a single player rpg game its an mmorpg, its going to have to last YEARS not months or hundreds of hours.

Sign In or Register to comment.