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I've only been playing since Feb 3 so my opinions do not reflect anything prior to patch 1.15a, or the original dev team. Of course there are some lacking areas at the moment such as end-game content and traditional Final Fantasy jobs, but I have been thoroughly enjoying my game-time in Eorzea. I'm sure you've heard the same horrible opinions and seen those old video reviews from last November saying how terrible the game was. Well, I'm here to tell you I checked out FFXIV and knew instantly this was the game for me. (I would HIGHLY recommend using a gamepad) I've written other reviews on this site for Darkfall and Rift, so I figured I would share some of the insights I've gained while loving my time spent so far with FFXIV.
*The economy and market wards- FFXIV has the most amazing and fun economies of any game I have played to date. There have been days where I had planned to work on ranking up my pugilist but I never made it out of the market wards. I consider myself a crafter/ gatherer at heart, but the past month I have enjoyed the profitable role of trader more than anything else. I have no experience playing the market before the addition of a search feature, but I can only imagine the horrors and time wasted. System as it stands functions beautifully and warrents no major changes other than addressing underused LL and Grid wards.
*The synthesis and gathering mini-games- FFXIV absolutely has the best crafting and gathering of any game on the market. Only system coming remotely close is from Vanguard, which was excellant as well. I really enjoy fishing- its a really nice contrast to spend an hour reelin em in after finishing a guildleve party with my linkshell. Best thing about all the fish I catch is I turn them into shards using alchemy and this fuels my other crafting professions. That's the wonderful thing about the crafting system in FFXIV- there is an emphasis placed on interdependancy. Some people are annoyed by having to interact or depend on others, but as with the repair system I love this aspect of MMORPG's and it is something you won't find emphasized anywhere else so well.
People have been making comments that without a netflix subscription, they wouldn't be able to work up their crafting skills. I definately agree the fun mini-game becomes monotonous after things slow down and the grinding begins. Once I realized mashing standard synthesis overcomes most of the obstacles the mini-game throws at you- grinding while watching a few movies didn't seem like such a bad idea. More challenge, and rewarding intelligent decisions are the key as opposed to making the process easier or faster.
*The fatigue system- I watched the FFXIVTactics video explaing the system at least 4 times before I went out and bought the game. I knew what to expect. When I experienced its impact for the first time while playing my gimpy gladiator I hung up my weathered gladius and purchased a mining pick to go see what was inside those shiny red lights I kept stumbling across. After that I bought a cross-pein hammer and made some nuggets to repair my gear. I like this system as it encourages diversification which fuels the market. A month later now that I have found which classes I enjoy the most, reaching the first few levels of fatigue doesn't bother me in the least as I continue to do battle leves for guild marks or grind parties with LS mates. Players with tunnel-vision may not like it, but they would be wise to branch out and enjoy the ride.
*The repair system- This system is great, by far the best of any game I've played!
*Frequent communication from the dev team- I was very impressed last month with the Letters from the Producer, as well as the Ask the Devs articles. When the forums were announced my immediate concern was that the quality of those front page articles would take a step down since they would be comfortably nustled inside the forums. If they remain greatly informative while becoming less flashy no harm done I suppose.
*The player polls- I actually read in one thread that someone was complaining about SE wasting time with player polls. I missed out on the first poll, but was quite impressed with the second one and eagerly awaited its results. I would like to see more frequent polls.
Eorzea is definately the place to be! Feel free to leave questions, I'll do my best to answer them objectively.
Comments
You LITERALLY like the exact things everyone else hates. I would love to visit bizarro world some day. The economy is horrendous, the fatigue system is useless, the repair system is the worst I've come across in any MMO because gear deteriorates way too fast and it literally impacts your damage/defense. It should simply be a money-sink
I don't know what else to say...
(I can't tell if you're trolling or not)
-Computer specs no one cares about: check.
-MMOs played no one cares about: check.
-Xfire stats no one cares about: check.
-Signature no one cares about: check.
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-Narcissism: check.
Well, one out of three right is not too bad.
Needing more people to play this game? Im sure theres a ton of folks that still have their 50 dollar worthless cd set sitting around. But then again I doubt they would resub back into the same " Updated " crap.
Theres other stuff out there now, ya know?
Well aware of the current market- nothing of remote interest till GW2 or TERA US open beta in my book. As I stated in my OP, just sharing some insights in case others were curious.
Thank you for that. Yes i've read tons of bad reviews, and they've turned me off from buying the game at / soon after launch. But from what you wrote, at least FFXIV seems interesting and different enough to make me try it for myself.
An outcome of the polls, in particular, is what could be the final nail in the coffin for me - depending on how they interpret and implement the feedback of one item in particular: Instancing.
One thing I loved about FFXI was that, beyond things like BCNMs, there was no instancing in the game. It's a large, contiguous and shared world. No one gets their own "private version of Vana'diel", and yes, people have to learn to share, compromise, cooperate and learn that yes others are there and that the game doesn't revolve around them. There are people who complain about that - having to fight over resources or rare spawns. On the other hand, it's those things that made the game more interesting, more challenging (yes, competing against someone else for a prize is a challenge... look how many real world activities are based around that very concept).
They are also the thing that helped to shape the awesome community XI was known for having for so many years.
People had to cooperate, they had to compromise, they had to share... In the process, they got to know other players, some rose above the rest as being outstanding players/people, others sunk below the rest, becoming known as jackasses... You could not be an ass in those situations and not expect it to catch up with you later on. People's reputation mattered in XI, because the game relied so much on player interaction... in several areas, not only in terms of grouping.
The persistent and shared nature of Vana'diel is just one of many things that make/made it a virtual world, not merely a game.
I would bet real world money that were XI more instanced and more soloable for the first several years of its existence, it would not have developed *near* the community it did. I would also contend it would not have had the loyal following it had. It would possibly resemble the current scene more, where people jump into a game, race through everything, get to the end, get bored... and are on to the next game only a few months later, to do the same thing all over again.
This is why I will be potentially permanently driven away from XIV if they go as far with instancing as they might, based on player feedback. It's also a rather sad state of affairs to me that so many people - despite increasing complaints of people "getting tired of instanced worlds" - voted overwhelmingly for more instancing. Then, guaranteed, when the game becomes a more broken up world of isolated, private instances that resembles GW's Tyria or DDO's Eberron more than it does FFXI's Vana'diel or Vanguard's Telon, they'll be complaining about how the game is too instanced. Funny how that works, isn't it?
If they have any intention of making Eorzea anything like a massive, immersive and believable virtual world... then going too heavy on instancing would be very counter-intuitive. Heavy instancing kills the feeling of a large, virtual world. It doesn't support it. I think they already screwed the game up quite enough by making counter-intuitive decisions prior to the game's launch.
Maybe I'll be wrong and they'll restrict instancing to very specific types of content that are better suited to small groups or soloers than to the world at large... I'm hoping that's the case.
If it isn't, though, and they go all out... yeah... that would be the final nail in the coffin for me.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
A mix of both would be ideal.