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Wired recently published an article on a startup company called Kickstarter that offers an outlet for artists and designers to get funding from the website's community for their projects. A person places a request for funding on the site, sets a goal and asks for donations, adding rewards for donation thresholds. If the project does not reach its financial goal the donations are not charged. When the final product completes production the donators are rewarded based on the amount they donated.
At the time of this post there are 1,318,574 Members on this site. This website is dedicated to the discussion, journalism and enthusiasm that surrounds MMORPGs. Every member has an opinion, but we all share a collective desire to find a game that appeals to us like that first MMORPG love.
Here is my Kickstart for MMORPG.com: use the formula above and drive this community to invest in a game.
We sit here waiting, waiting for that MMORPG that strikes our fancy, shelling out $35-50 when it is released to be delighted or disappointed. Then we sit and wait again for that missing feature, that elusive title that just hasn't been made yet.
How much does it cost to make an MMORPG? $50 million? $150 million? $500 million?
We dump so much money into these games, games backed by major publishers, produced by reputable companies and developed by tried and true studios (and ocassionaly we dump money into indy companies as well) but why have we not invested our own money in the development of a game that meets our approval?
1.3 million members. At $50 a copy that is $65 million with just the purchase of an undeveloped title.