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Ok I started on Vice and Virtue (?) 10 days ago, but whoa... dead can dance MMO. I mean, not that there are no people. But boy, in all the years I have NEVER seen any MMO so damn silent. 90% of the time the shout and Versus channels are mute. Heck, even when I go into a random group for alerts, NO ONE even says hello or bye. People just silently fight alongside and then leave.
Besides the fact ALL servers are "low" all the time now. *sigh*
I am such a big DC fan, and fighting with Batman was such a dream, and SOE so borked it. If anything else, this dead silence really bodes ill.
Why are we doomed to see one flop after another every year again?
I dunno what SOE does, but just sticking to the plan to make some small patches and mini content updates WON'T DO. But, as we know SOE, they'll realize in 2 years or so.
EDIT: Scanning through the official forums, I'd say it is clear by now that DCU has a SERIOUS issue. As in, on a Richter scale of 1-10, this is a level 7-8 catastrophe coming. Or so I think atm. I am also a bit astonished where the game journalism is? If things go so wrong, should game press not inquire and write about it? But we read nada. Not here, not anywhere else. Feels almost like a conspiracy.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
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Yep, its pretty saddening. The game could've done a lot better if it had a lot more content to go through.
This is not a game.
....would help slightly if the chat U.I. came close to anything approximating "user friendly".
hum, maybe because everyone wants to BE the super hero and not fight alongside one?....
personaly Batman was my fav super hero when i was young, but i'v never wanted to fight ALONGSIDE Batman i'v always wanted to BE batman.
unfortunately you cant make an mmo where everyone can be batman, or spider man, or superman, otherwise it gets super lame very quick. the whole point of being a super hero is that you are unique and better then everyone else, otherwise you'r just one other wanna be hero. on top of that the game just doesnt seem all that interesting or mature.
I see a lot of people if you are a hero and a lot less if you are a villain but the servers are all pretty low pop for PVE. There is a few of the PvP servers that have a lot better pop. That is a big difference from most MMos. The Villains normally have more players. I do play on the PC side of the game.
I was at my brothers house on Thursday he has the game on the PS3 because he has a wow computer and that cant play DCO with out lag. On the PS3 there a ton more players and more servers. I was surprised on how many people are playing on the PS3 compared to the PC. It almost makes me want to play on the PS3 if I did not have to pay for a 2nd account. The PS3 and PC are on separate pay accounts.
I liked DCUO, but I didnt even resub after the 30 days free game time.
Content wise it was ok, if you like grinding......... repeatedly.....
Personally i prefer PvP, but the game has no world pvp that functions in anyway, except ganking and battlegrounds.
The battlegrounds just bore me after some time.
World PvP? Got bored, it usually consists of ganking someone that is grinding quest mobs. Either you just wait until they engange a mob and then waste the shit outta them, or you are in a lowbee area, where you kill anything anyways whatsoever........ still to me its pointless world PvP. There is nothing to fight over, nothing to hold, just a big gank festival for all to enjoy (aka. kill, let the spawn, repeat).
So that is what mostly got me off, and of course the chat system is horrible.
I dont think I'll play it again, even though they add some content quite often, thats not what is gonna make me come back. I dont even get why there are two sides hero/villain? There is no incentive to fight eachother, except the "if you're red, you're dead" reason. Its a game with factions, purely cause you need to pit someone against eachother as a patetic excuse for why there is pvp in the game.
Maybe there should be a reason to fight heros or villains?
They hit the level cap in two weeks, then after two weeks of end game content they got bored and left.
Question is why are you still here/there?
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Yeah the game needs more to do - the same missions over and over gets boring really quick. Just can't make myself log in anymore
I have like 5 or 6 level 30's but it's hard to find someone that doesn't want the uber gear to play with you.
basicly it's about a quarter of a game and they charge you full price.
I really really really wanted it to be good -
The silence you experienced isn't a DCUO phenomenon, almost all modern MMO's are turning into the same sort of silent wasteland. People slogging through their solo content with little interest or encouragement to communicate.
I'm playing Rift right now, servers are quite full, but outside of my guildmates rare is the time when a stranger communicates with you. I've tried, I always try to chat in Rift fights or the rare grouping encounter, but for the most part, no one seems interested in chatting, except for the usual Barrens chat found on General (even that's pretty low key)
Starting to get to where I'm wishing that someone would gold spam just to get some sort of conversation going. (or God forbid, tell some Chuck Norris jokes)
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Hate to break it to you but that was just empty talk. SOE made their money on the box sales and probably dont even expect more than a couple of months of high subscription fee income.
Sadly it seems that some MMORPG companies, such as SOE, really dont seem to care to create long lived MMORPGs. They more or less treat them like single player games, with high box sales, and that is pretty much it. All that talk about major monhtly content patches is just marketing hype to get people to buy the game.
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the red highlights are part of the reasons why i will wait till DCUO becomes either F2P or B2P then i will buy it..... i have never seen DCUO worthy of monthly subs..... if that never happens, i will never play it nor miss it
I can't agree as it's too eary to write off the game. It seems to me at least that the devs have been overwhelmed with problems due to quite a few bugs but more because of some crippling exploits in pvp. It has slowed down the process but you know those exploiter types: if it's there they will use it. And part of it is the way dc is built with the nice animations and almost real time fighting bumping heads. But the game is really new (at least by the development standards of the past) but players won't wait for anything anymore especially if there are other new games to try. I'm optomistic though as it's a good game (great for casual players) but for those hard core (play all day and night types) the game just doesn't offer enough content to tear through and digest as the endgame is supposed to be pvp based. But with only 30 levels and great quests to speed you through those levels only to find mass cheating going on in pvp I can see how many got discouraged and left. The good news is that you don't have to level like the wind (bullseye) and I seem to find interesting things to do on a daily basis after 2 months of game play.
true.... weird.. i never agree with you
After all the negative posts by the OP the question i have is why is he even playing DCUO? Has it changd so much for the better now that he is subbed to it?
My theory why DCU will fail
DCU end of beta: worst event ever *__*
Oh for the love of... the difficulty is KILLING ME grrr
Too difficult.. it just isn't for me
Oh my... here we go again, what a letdown
What did SOE learn from NGE? Well, apparently nothing
DCU and powers: they got it all wrong!
just like champions online there's not much need to team, or to chat when you do team. instead of games that are multiplayer with the ability to solo, most new mmo's are single player games with weak chat and teaming. they could have learned alot about from games like city of heroes.
The price you pay for games that have more insistent action combat. Who the heck can chat when they're mashing keys and mouse buttons till they have carpal tunnel syndrome? People continue to blame solo ability of games, yet EverQuest had solo content, but still had plenty of chatting. It's the channel wide chatting that helps make a game feel alive. Seeing people running around doing their thing is another part of that aliveness. Grouping is also part of it, but most certainly not the primary reason.
Combine constant button mashing with a less than satisfactory chat interface and you have a game that feels dead. Slower paced, thoughtful combat leads to greater accessiblity and incentive to chat. Especially if you're like me and not at all interested in voice chat, which fits very well in very fast paced games.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I guess some (maybe many) people avoided this game simply because its an SOE product, like myself. There's a reason why SOE has the rep they have, and it aint because they are great.
I'll never understand this.
How can so many people want to be a character someone else created. Watching super heroes, i've always wanted to be my own kind of hero with my own powers. Maybe because there weren't enough heroes that I could relate to, what with 99.9% of all super heroes being middle aged white males. But still, why do so many people want to be batman or superman instead of creating their own super hero. Are comic book fans really not that creative?
If this game was PC only with the real pc mmorpg UI
and if this game was a real mmorpg, a bit slower paced with real mmorpg features and with alot more depth in the hole game it would do mutch better.
As is..it feels like an action multiplayer console game, with no depth at all...the game feels like an empty box, nothing with meaning inside, nothing that keeps you connected day after day socialy and gameplay wise.
I don't believe that SOE has made back $50 million in box sales, sorry. Even if we're generous and say that SOE sold 1 million boxes, they only get a small portion of revenue from retail sales (at least boxes, which is a good portion of PC and all of the ps3), not the entire $30-$40-$50-$60 that gets charged to the customer.
Also, why are we rehashing parts of these conversations? We've gone over the litany of bad design decisions, bugs, and lack of content ad nauseum. On the flip side, I do like the OP's question of why the press isn't talking about this more. Where is Bill, since he was so gung-ho on the game? Moved on to the next game already, too?
Why are folks surprised? This is what SOE has promised for every single mmo that they have ever run and they have never once followed through.
Why would SOE ever change? They have a beautiful system.
First there are a bunch of blog sites that are solely supported by these companies' marketing departments. These BLOGGERS, remember that these are BLOGGERS not journalists, then ask a handful of questions that are provided by marketers to hit on all the key points that they are pushing for that cycle. So you end up with half a dozen or more sites out there, that look like game news sites, providing you with precisely the information that the marketing departments have decided you shall know.
Then these bloggers publish their "interviews" which in turn the other blog sites link to on the same page as their own interview which asks much of the same questions with one added piece of info. Then these bloggers consolidate all the information from the commercials, "interviews", and screenshots into their "previews" which typically follow a very specific formula.
I guarantee you that these "sites" will continue with their positive impressions of The Agency, SOE devs will say that they have learned from the past games. The Agency will have up to date monthly content additions blah blah blah. Then a couple months after launch people will wonder, AGAIN, why SOE does this lol.
http://www.speedtest.net/result/7300033012
Im subbed for 3 months and I dont think Ive logged in the past 20 days or so lol...I think its okay combat wise and stuff... But yes the community makes it hard. Whenever I talk on teams everyone is just "..."
Heck I remember on one run of Area 51 HM, I was telling the story of how I was taking the train to class and no one even went "Wtf are you rambling about" Or anything!!! -.-
Its like the nice friendly people vanished all of the sudden!
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the combat style(which does not work for the MMO crowd/but was ok for a few weeks for the console crowd, who have got bored and left) and the plethora of exploits which still exist are what has killed this game. I made a prediction of a total combat revamp back before the game was released. i gave it 6 months and I hold to that predicition.
Somebody above Smeds head needs to see that SOEs SSDIP(same shit different IP) method of game development isnt working! someone making thee design descions needs to be replaced and the person in charge of setting and seeing that content development goals are set and met also needs to go.
When I played at launch it was amazing there were people everywhere, battles all over the place, but lack of content, as well as bugs and glitches took over and SOE did nothing about it so people began to leave.
This.
I mean, any MMO has issues. That's not the point. Ok, half, because of the bad UI. And yes in other MMOs conversation has dropped too. But when I log into Champions the Zone chat is ALWAYS busy. When I go to Stormwind in WOW, always people talk. Here: Nada.
It's just so weird. I mean, in the WOW dungeon browser, few ever said more than hi and bye. But in the DCU alerts, people don't even say THAT. What the heck is wrong with people?
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Championsss~ I liked that game but I just hated how there were so little lairs and fun fights...I really loved the bugged "Tough" civilian missions. Nothing like grabbing 5 players and absolutely owning an army of tough enemies! @_@ Too bad that was nerfed I think...It got to the point where it was getting too hard to make groups and my ex and I just stopped playing it. I really wish there was more places to fight like a tough map or something because I srsly liked that game a lot!
I had like...5 level 50s each playing extremely differently (Healer/Ranged damage,Ranged Tank, Melee glass cannon, Ranged glass cannon, Tank/healer) And omg they were all so fun but there were seriously so little to fight! I even had the craftable travel power -.- I farmed enough for all 3 of them!!! I gave the mystic mats to my ex, sold my science mats when I found out it was electric flight instead of a motorcycle, sold my arms mats to a friend when I saw that it was a sonic roll and NOT a vehicle that rolls like bubbleboy -.-
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