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noobletonoobleto Member Posts: 33

WoW is behind Cod4 in total minutes played again on xfire. Yes, yes, yes I know, xfire comes under....fire.... a lot. It is a bit old and has lost most of its users. I prefer to see it in a different way though. I see it as somewhat of a microcosm of gaming in general, perhaps everyone isn't using it, but the people that are using it can represent the general market just on a smaller scale.

That being said, it appears that WoW is slowly losing its grip on the gaming world. I know it's been happening for a long time and this isn't really big news, but it's never been knocked from number 1 so many times in a week before (at least that I can remember). I don't know wether to blame the sudden decline in players on RIFT  or it just meaning WoW's reign of supremacy is really over, and people are  moving on. What do you think my mmorpg.com Brethren?

 

 

None of this is grounded in any fact, I'm just looking for some opinions.

Playing:
Lotro
Have Played:
EQII,DAOC,SWG,COH,EQ,DDO, Lotro,AoC, EvE,Guild Wars,
Silkroad Online,Aion,and WoW
Favorite of all time: WoW
Waiting on:Swtor,Gw2, and Tera

Comments

  • causscauss Member UncommonPosts: 666

    Would be great if you actually give us SOME info.

  • jadedlevirjadedlevir Member Posts: 628

    Seems like a lot of work for something I don't care about.

  • noobletonoobleto Member Posts: 33

    I accidently posted without putting any words in the thread. I edited it, sorry.

    Playing:
    Lotro
    Have Played:
    EQII,DAOC,SWG,COH,EQ,DDO, Lotro,AoC, EvE,Guild Wars,
    Silkroad Online,Aion,and WoW
    Favorite of all time: WoW
    Waiting on:Swtor,Gw2, and Tera

  • EliandalEliandal Member Posts: 796

      In Wow, my guild has 161 unique accounts, with about 60 of those being regulars...not one uses Crossfire.  In War..I know of one person in my guild, and 3 in my alliance that use it.  It could hardly be called indicative.  Could WoW be losing subs at this time?  Of course.  Is it going anywhere - even soon-ish?  Not a chance.  GW2 and ToR may tear into it quite a bit, Rift is hardly going to be a blip in the long run for them.

  • GaryMGaryM Member Posts: 244

    Significance? I suppose Xfire numbers will no longer be used as a tool by certain WoW cheerleaders ...

  • SfaliaraSfaliara Member Posts: 438

    "represent the general market just on a smaller scale"

    No.

  • mechtech256mechtech256 Member UncommonPosts: 206

    people still use xfire? Steam has made it obsolete, the game detection is pretty crappy (I basically beat new releases before they even start tracking it), and they recently got bought out and laid off most of their development staff.

  • someforumguysomeforumguy Member RarePosts: 4,088

    XFire seems to be mainly represented within multiplayer games. And now maybe slowly being replaced with Steam. I never hear about XFire in MMO's anyway.

  • fodell54fodell54 Member RarePosts: 865

    Originally posted by mechtech256

    people still use xfire? Steam has made it obsolete, the game detection is pretty crappy (I basically beat new releases before they even start tracking it), and they recently got bought out and laid off most of their development staff.

    Coming from a guy that still has xfire as a signature. I'm just saying......

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Thing is, Xfire so far has the most 'checkable' (I suppose it's not a real english word, but you get the drift) data, you can the hours each game has for a period of a month, including trendlines, where as Raptr and I suppose also Steam (?) don't show such data publicly.

    So for samples and observing trends, Xfire seems to be the only tool that's useful, however flawed it may be.

    Unless somebody knows tools and sites that have more accurate and up-to-date data?

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • GruntyGrunty Member EpicPosts: 8,657

    Originally posted by mechtech256

    people still use xfire? Steam has made it obsolete, the game detection is pretty crappy (I basically beat new releases before they even start tracking it), and they recently got bought out and laid off most of their development staff.

    Your signature says otherwise.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • alakramalakram Member UncommonPosts: 2,301

    Xfire is an interesting thing to check for sure but I dont think it is a good idea to draw any conclusions about wow population of it.



  • DarthMooskaDarthMooska Member UncommonPosts: 146

    Generic players don't use xfire, which is most of WoW's community. 

    I derive my strength from passion. Do you feel that? That is what seperates you and I, Jedi!

  • johnholderjohnholder Member Posts: 1

    Hi Everyone,

    Wall of text, inc. I woud be amazed if anyone read this, heh. It's long because if I'm going to give you stats on something, you deserve to know where and how I got them.

    I'm John@Xfire. There is some really good unbiased stuff in this thread that I've passed onto our CEO, Dir of Marketing, and Dir of Engineering.

    History of WoW on Xfire

    For 6 years, World of Warcraft has held the #1 spot on Xfire. In the beginning, there were some games that userped it's position because it was new - but it has held the top spot very solidly.


    Cataclysm


     


    The first indication that we had that something was up with the trend was up was with the release of Cataclysm. This may shock you, but we didn't see NEARLY the jump we expected. Quite the opposite, it appeared that users did one of two things:

    • Level from 80 to 85 in 3 weeks - then throtlle back playing (including users who used to play wow and played other games)

    • Players who started a new character with a new class who either got to 80 or gave up--in both cases, their playtime dropped as well.

    Far from scientific - but stil interesting. We don't know why. Some users say it's too difficult to get epic gear or raid. Others say they miss the 'old' wow. I play wow, and I have my own personal option (which is at the very bottom).


     


    Stat considerations


     


    There are two considerations when looking at our stats:

    • Are people still using Xfire? Maybe it's possible that they're playing, but not tracking...

    • Maybe generic players don't use xfire, which is most of WoW's community.

    I'll address the first: any good marketing guy when replying to a thread about their product will tell you that everything is fine. Luckilly, i'm not a marketing guy, I'm a wow player. I'm not saying i'm not byist (because trust me, I am) - but want to present some data and not make any judgements.


     


    Do people still use Xfire? Do wow players use Xfire?



    Originally posted by DarthMooska

    Generic players don't use xfire, which is most of WoW's community.



    If you drive a Chevy or GMC truck, do you notice how many people are driving them too? I'm sure one would also notice how many aren't driving Chevy or GMC. My point is, it is difficult for anyone to say what the majority of the wow users use. Curse is a pretty good measure of addons, but no one has quite mastered what all wow players use except, perhaps, blizzard themselves.


     


    Originally posted by Kre01

    That means all games lost around 50% of their XFire numbers. And Xfire is not as popular as it used to be.

    2 other trends: WOW had always around 60% of their Xfire MMO market and the MMO's in general lose ground to fast playing on line games like COD series.

    http://www.xfire.com/genre/mmo/massively_multiplayer_online/

    MMO's should look for a new formula if they don't want to lose further ground.



    Two statements that I think are good issues to address (not defensivly, but because it is related to the topic: how accurate are WoW stats on Xfire.


     


    50% of our Xfire numbers leaving


    That topic is true, but not quite accurate. We have competition and recently were sold to Titan Gaming. In recent years, Xfire has had it's share of issues and has been in an all around decline. This is part of the reason it was sold - but we don't think it's 50%. There are two types of Xfire users: Those who use it long term and those who register for a week or two and forget about it. 50% assumes that 50% of the staying users have left - and that's a stat we track (how many logins, time logged in).


     


    It's true some users have left, but what we're finding is people are just playing more games. We see a little above 200k users online at one time per day, with our most active day being Saturday - when it's not usual to get close to (or sometimes even cross) 300k users online at one time.


     


    Then we have registration stats. We recently just passed 18 million users and have an internal idea of how many of them are unique accounts. Like all services, we're not immune, but we track stats, so it's relevent.


     


    I can, however, tell you that in recent months (since Xfire left MTV), we have seen less SPAMMY accounts and the registration trend has accelerated. (End of stats)


     


    Lots of companies have done really well after being divested (sold). Most notibly:

    • Lenovo (From IBM)

    • Keyhole (what google maps is based on) (from NVidia/Sony Capital)

    • Zimbra (A server company I worked for as a startup) Sold to Yahoo, then divested to VMWare - achieving amazing sucess now

    • Bungie (Sold to Microsoft, then left)

    Is Xfire another lenovo or Bungie? Dunno - but you know: in a large company, it's really hard for a smaller company to innovate. Trust me, I know (See list above).


     


    Recently, we introduced a plan to support every PC game made. HUGE goal, but we decided that game updates were going to slow, so we developed a plan for users to submit games. We track YOUR stats, we should give you control over what we detect.


     


    This month, we're on track to release over 70 new game updates. If you know Xfire, you know that's alot. That's NEW games every day -- so not only can you track games, but discover cool ones.


     


    "Hey Holder, what's your point? You're rambling!" heh, my point is, we're gamers. But more importantly- we know Xfire can do better, and that is what our vision is.


     


    WoW - I think Rift and LoL are a real threat.


     


    *My thoughts on why wow is declining (IMO)-While the dungeon finder introduced a faster way to run dungeons, I really think it took away from an important social aspect of groups: Finding new friends. So it's less....friendly (imo) - but not only that, but the economy really sucks. People are tryin to save, and for those people without work, 15/mo is a lot.


     


    latz

  • AzrileAzrile Member Posts: 2,582

    If more and more games are being added, doesn´t that , in fact, make the 60ish% harder to maintain?

    All things being equal, if you are tracking 3 games, you would expect them to have around 33%  If you are tracking 100 games, you would expect them to have 1% share.  As you add more and more games to the mix, WOW´s percentage will naturally go down.

    Rift is in it´s honeymoon period (free month, no real endgame balance demanded, everything feels new and fresh).  It is a good game, but any MMORPG has a huge decrease in overall played time after the first month.

    You also have all the games that are going F2P.. which again greatly bumps their playtime.

    What am I saying?   Pay attention to the time played from wow more than you pay attention to the percentage.  Every new game that gets added to Xfire, by mathmatical definition, will cause WOW´s percentage to go down without really indicating anything about WOW.

  • ShadoedShadoed Member UncommonPosts: 1,459

    Originally posted by Sukiyaki

    If it was only for Rifts "honeymoon phase" then the percentage wouldnt have droped constantly since before rift even released. And wouldnt drop continously after Rift was released either.

    Btw if it where just a temporary drop because of Rifts new release why do they keep dropping weeks after the release ?

    March 18: 56.1

    March 19: 55.7

    March 20: 54.3%

    March 21: 53.9 %

     Firstly, there are actually two forces at work that i can see at the moment, the honeymoon is over for the Cataclysm release and as with every expansion, burn out occurs for the more 'hardcore' membership until the next expansion patch so the figures usually drop off after the first month or so over the next 5-6 months.

    Add to that the release and honeymoon period for Rift (only released this month, so still has a month or two togo of that), then there is a double whammy 'probably' affecting the WoW figures.

    But........and this is the big question, who actually know for 100% sure?? You don't, i don't and as far as i know, no-one else on here or anywhere else knows for sure what the real figures are, how the game is being effected and what the long term results will be. Unless Blizzard actually release some figures to confirm what is happening either way it is all speculation, rumour and conjecture on anyones part what is happening.

    Some are claiming to see a decline in numbers, i personally claim a rise in guild memberships like i have never seen before (took us two years to grow to 370, less than two months to grow from there to nearly 500), ok the guild levelling helps with that, but we have members joining at all levels, not just capped out.

    What does that prove......well.....nothing other than we seem to run a guild that people like to be a part of, other than that it says nothing about the game itself, subscription numbers or longevity of those subs.

    It must be Thursday, i never could get the hang of Thursdays.

  • AzrileAzrile Member Posts: 2,582

    Originally posted by Sukiyaki

    Originally posted by Azrile

    If more and more games are being added, doesn´t that , in fact, make the 60ish% harder to maintain?

    All things being equal, if you are tracking 3 games, you would expect them to have around 33%  If you are tracking 100 games, you would expect them to have 1% share.  As you add more and more games to the mix, WOW´s percentage will naturally go down.

    Rift is in it´s honeymoon period (free month, no real endgame balance demanded, everything feels new and fresh).  It is a good game, but any MMORPG has a huge decrease in overall played time after the first month.

    You also have all the games that are going F2P.. which again greatly bumps their playtime.

    What am I saying?   Pay attention to the time played from wow more than you pay attention to the percentage.  Every new game that gets added to Xfire, by mathmatical definition, will cause WOW´s percentage to go down without really indicating anything about WOW.

    No thats not how the percentages work. They are based on unique logins and played time. That would only happen if every game released brought all the number of players it has new into the online gaming market and into xfire. But thats not the case. Online games primary feed from the existing market.The xfire community basically remains the same whether a game is added or not and it happens to be the case that the player can only play one game at a time basically.

    If for example 100 people use xfire and 60 of them used to play WoW. That means 60% share for WoW. If a games is added then it does in fact not "naturally" drop down just because there is a new game, but it commonly does but solely because X WoW player stop playing WoW and play the new game instead. So WoW would be left with 60-X % simply because it only has 60-X player using xfire left playing it. It doesnt drop just because a new game has been added to the list.

    If it was only for Rifts "honeymoon phase" then the percentage wouldnt have droped constantly since before rift even released. And wouldnt drop continously after Rift was released either.

    There simply are no games gone from P2P to F2P that bumped anything over the long run. They are unreleveant to the marginal drop of WoW.

    As further above. You math defies logic. "Mathematical" WoW wouldnt go down a single percent if its playerbase really where "unaffected", even if there where suddenly added 10.000.000 new games to the list with the present situation that they don't noticeable increase the number of player in the online genre but devour the existing ones.

     

    Btw if it where just a temporary drop because of Rifts new release why do they keep dropping weeks after the release ?

    March 18: 56.1

    March 19: 55.7

    March 20: 54.3%

    March 21: 53.9 %

    I don´t think you understand statistics, but nice try.    The total number of games is increasing as well as a new mmorpg just released this month.   The % for WOW can go down without the actual number of players playing WOW going down.  If the denominator gets bigger, but the numerator stays the same, the % decreases.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I don't see where these percentages are coming from, but I did notice hard figures. During 2010 the number of hours for WoW on Xfire has been around 220-270k. It peaked with CATA to 300-340k, but now it's been hovering around 140-180k hours.

    There used to be a big gap between the number 1 and number 2 on the list, but now WoW is almost surpassed by CoD:MW.

     

    That said, this only says something about the players that use Xfire, it's hardly an accurate science.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Darkheart00Darkheart00 Member Posts: 521

    Wow census is bit more accurate if you notice WoW player population has dipped from all time to back to 3.3 level which is probably bigged drop in WoW population, will it continue who knows?

    http://www.warcraftrealms.com/weeklyfactionactivity.php

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