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I'm wondering why Rift just didn't take their soul shard concept all the way to its logical conclusion: that all players could select from any combination of soul shards to form their character. I mean that is the essence of their soul shard concept, where pretty much every class can perform any role based on soul shard choices. So why bother with classes at all? The game does not really differ regarding the quests and events based on your class choice, and variety of starting areas are minimal.
I really don't see what the class concept brings to this game, when you boil it down to its essence...
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements