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Just trying the trial - which has literally been one, so far. Just downloading the damn thing was a fiasco, and at the moment I can hardly play it because of the current problems (keep getting disconnected like every half hour).
Having said that, the art design and lore are nice, so far, the music is interesting (not sure whether it's really crap or really brilliant atm tbh, but it's intriguing). Just the feel of wandering around without a clue is refreshing
What I love most about it, though, is how spartan it is in terms of amenities and hand-holding. It makes a real change from all the spoonfeeding.
One might suppose the spartanness is all part of the plan, and to an extent it must be, I think. However, I'm sure the devs and everyone would love to have a few more QOL things, at the very least. But I think they're just struggling to keep the game up, frankly.
The phrase "bitten off more than they can chew" comes to mind.
And yet I can't find it in my heart to do anything other than cheer them on and wish them well (even though I probably won't be able to go so far as financially supporting them, although I probably would if I were a bit more well-off). The vision is great; it's just that they need to somehow up their game and get some experienced MMO people and coding geniuses on board. Maybe someone who's managed an MMO team before? And maybe some networking genius.
The guy who invented the Cryptic engine is available atm AFAIK. An experienced guy like that (the Cryptic engine has always reallly impressed me - full 3-d movement with combat, and all that customization, in 2004? Amazing). The help of someone like that might be just what they need, someone super-experienced and super-brilliant.
The feel of the whole thing is that they're great at what they do, but they've somehow just underestimated just how vast a job, and how difficult it is to do what they want to do.
Dunno, can't really attribute it to maliciousness and money-grabbing because a lot of love has obviously gone into it.