this is the reason why GW2 is taking so long to finish, underwater combat mechanics they got it nailed down already that you will be using diff skills while underwater i just hope that it wont be gimmicky skills/builds, like when inside a junundu or skills like in BMPs and Keiran's skills in HoN something more customizable i hope so it wont suck i doubt that there will be underwater in structured pvp & WvWvW
from everything that I've heard, the underwater combat is so great that you're going to want to buy a bigger bathtub. People are going to start GW2 LARP at swimming pools. People will wear scuba-gear to work on casual dress day. Kids will pass up on getting nose-rings and get "gill" tattoo's instead. People will sell t-shirts that read "I fought leviathan and all I got was this crummy t-shirt"
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
Originally posted by Loke666 Originally posted by ironfungus "Will Underwater Combat Suck?" Only if you're a Fire Elementalist.
Or uses guns.. I am pretty sure bows wouldn't work under water either. On the plus side is the jellyfish pet cool.
@Loke666 that's the second time you referenced the jellyfish, I think someone is looking forward to that pet
Most games do get underwater movement wrong, sluggish, difficult to control and one eye on the timer never made a good experience, really hoping Anet get it right or at least much better. I'm really hoping to see some in the next demo.
Underwater exploration sounds cool. I doubt that they will just make you unable to drown without any appropriate measures though. Same as in WOW; as an engineer you could make a helmet thingy to gain permanent underwater time. Alternatively cast spells / use pots, etc. Could be something like that I suppose, they'll just make it easy to get I think.
Comments
no
this is the reason why GW2 is taking so long to finish, underwater combat mechanics
they got it nailed down already that you will be using diff skills while underwater
i just hope that it wont be gimmicky skills/builds, like when inside a junundu or skills like in BMPs and Keiran's skills in HoN
something more customizable i hope so it wont suck
i doubt that there will be underwater in structured pvp & WvWvW
Have fun storming the castle! - Miracle Max
from everything that I've heard, the underwater combat is so great that you're going to want to buy a bigger bathtub. People are going to start GW2 LARP at swimming pools. People will wear scuba-gear to work on casual dress day. Kids will pass up on getting nose-rings and get "gill" tattoo's instead. People will sell t-shirts that read "I fought leviathan and all I got was this crummy t-shirt"
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
On the plus side is the jellyfish pet cool.
@Loke666 that's the second time you referenced the jellyfish, I think someone is looking forward to that pet
Most games do get underwater movement wrong, sluggish, difficult to control and one eye on the timer never made a good experience, really hoping Anet get it right or at least much better. I'm really hoping to see some in the next demo.
^ Scary do nut want pls V_V
Underwater exploration sounds cool. I doubt that they will just make you unable to drown without any appropriate measures though. Same as in WOW; as an engineer you could make a helmet thingy to gain permanent underwater time. Alternatively cast spells / use pots, etc. Could be something like that I suppose, they'll just make it easy to get I think.
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