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I'd like to make it VERY clear for all those who would like to make their own assumptions:
Beginning at Level 1, I found a SINGLE mob to fight, which conned equal to me.
My only ability as a Paladin was Auto-Attack. My only ability as a Bard was a song which I played 24/7.
Death occured when my character would "Miss" too many times. This is entirely something I cannot avoid.
Leveling speed took 2 hours on my Paladin when I was the only person in the area.
It did not take 2-4 hours to level from 1 to 2 in Everquest when it first released. EQ players inside the game stated this before I agreed with them.
So I came back to the Progression server to meet with a large majority of players complaining about why it was taking 4 hours to reach level 2, why they couldn't get the old models on some of the monsters, why paladins don't get Lay on Hands anymore, and how the game is not the same as it was in the 90's.
As a game developer, I wanted to play Everquest1 to gather some ideas, game design, and level design. I was a long time Everquest1 player and some of my fondest memories were in EQ1. I loved the game, and played it for over 2 years from its release.
I felt the *magic* was still there, and I loved the old character models. However, the ground textures made me want to vomit, but were acceptable as I wanted the entire "old" school feel. I could not get this, however, because of the forced-new models for a lot of the monsters. Still, not a problem.
After 2 hours on one character to get to level 2, and 4 hours on the second of a different class, I began to face the reality which I tried to ignore, "This game isn't that bad. Let's just keep going." I have never died so many times in any game before. In fact, I am usually quite skilled. However, from level 1 to 2, I died more times than I ever have from levels 1 to 10 in any other MMO. And no, EQ1 was not more challenging. The entire combat at these lower levels is based on a random dice roll of hitting or missing. Bleh.
Continuing my gameplay with the characters I created, as well as earlier playing my higher level characters on Prexus shard, I began to see no reason as to why this game was still being played, even though I forced myself to enjoy it. I wanted to love it. I wanted the magic to return (and it did...) but was overshadowed by the overwhelming sensation of archaic design and an ever-changed alteration of what I, as well as many others playing, consider "classic EQ." (see first paragraph above).
Honestly, I couldn't find a single good thing about Everquest that also was not in other MMORPG's in a better way. I want challenge. I want Everquest. I loved it. I hated Planes of Power, just as much as Trammel in UO. Yet, even my desperation to find good in this old classic failed.
I began to ask the community "What do you like about EQ1?" and was met with what I have always found to be the case in "dead" (not really, but considered so) MMORPG communities. DAoC veterans, EQ1 players still around after a decade.
Bitter, anti-social, nasty troll rejects. A personality I find common in "dead" communities of decade old MMO's. The type of people who make you wonder why genocide is not more common in our world (joking...lol...)
So I lay the magic of Classic Everquest to rest, picking up a new desire and appreciation for Everquest 2, as well as a disappointment and nostalgia that must be put to rest alongside what was only a great game because it was the only thing out there of its kind.
If being a developer means being quiet, mature, well-spoken, and disconnected from the community, then by all means do me a favor and believe I'm not one.