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I have a lv 50 priest and i have a fairly high level lancer. and i am in shara server and samchunggyoukdae clan.
shara is the most populated server alon gwith arun and my clan is the largest in the whole game with
currently about 400 guild members.
currently i think that the game is very well balanced.
there are 4 major categories of classes.
tanker: lancer and warrior. melee dealer: berserker slayer. dealer: archer sorcerer. support: priest and mystic
the ratio of ranged classes to melee class is 50:50 in pretty much all of servers. ( u can check these stats at hangame)
archers are 15% of population and sorcerers are 15% of population as well in most severs. i think that archer sorcerer balance is just perfect. fighting against small numbers archers deal a massive damage while against larger numbers sorcerers are much better. however in a party u generally want to have both.
berserker and slayer is very well balanced as well. they both over around 9 - 10% in most servers. they both deal fair amount of damage and have unique skills. some say that berserkers have the highest dps though othes say archer or sorcerer. currently slayer is considered slightly better than berserker. however during the open beta before level cap was lifted from 40 to 50 berserker was considered better.
lancer and warrior is a hard bet to judge. before the warrior aggro increased warrior was considered to the most useless class while lancer was considered to the best class (its generally the leader of the party). however currently warrior is considered to be slightly better than lancer cuz with good evading skill u can get all the aggro while dealing a small amount of damage as well. in some servers warrior outnumber lancers by much while on other servers lancers outnumber warrior by much. the balance is up to debate
if u read the recent developers interview they accept that priest mystic is the biggest imba. at low levels before 40 there arent really much difference. u dont generally summon the elementals as mystic when u are doing partying. and tera is not a solo game. partying is pretty much a must if u are above lv 20. priest heal heals a lot. however mystic can heal others as well and it can also heal mana (wtf) in addition it can incease strength by 25 and increase the critical attack rate by 2 times. priest can also do some buffs as well. however they are defensive buffs. also the heal of priest has the highest aggro in the game. priest cannot just go up and heal cuz if u do that all monsters will run on u. when u heal or teammate the tanker needs also to taunt to get the aggro away from u. on the other hand mystic's heal is not high aggro. in addition mystic is one of the best pvp class while priest is the worst pvp class. there are other things mystic has bad. for example mystic has less mana than priest and their magic cost more mana. so they are constantly out of mana while priest has ample. at the beginning of beta priest outnumbered mystic by quite a bit and currently bhte ratio is that both have 10% each. many priest players switched to mystic.
and endd level content of tera is far from being revealed. according to the developers interview there will be 20 areas/castles which u can rule and u can be elected as a lord by using political system or by war. they are planning to have massive guild wars and siege warfare involving thousdans of people (i wonder how they can manage it though). the lord will be able to levy tax or create new npcs. just like in lineage. and they are planning to have pvp only iteams such as bombs and installments. those people who say that 5 ppl party is all tera cna have is just retarded. it was created for massive warfares like in lineage 1 and 2.
also people doubt about its difficulty. it can vary much with ur class. at low level it is generally easy. at high level and end dungeons it is very hard. i personally think that dps dealers are the easiest of all. priest and mystic gets one shot death in end level dungeons. and priest deal no damage. when dps dealers attack they deal dozens of thousands of damage. however with priest attack it only deals 300 or 500 damage. but that is not an issue. the game was not made for solo play but for party play. in a party play at the high level. tankers main job is preventing units to attack the healer. while healers job is keeping the tanker alive. nowadays a 5 man party generally looks like this: 1 healer 3-2 dealer 1-2 tanker. number of dealer and tanker and classes may vary. but party generally looks like that.
and i dont think pvp is that much of importance in the game when the most important thing is massive guild wars. currently pvp is imba. classes like mystic and lancer are quite op in pvp. as a priest i dont enjoy pvp much cuz priests are bad at pvp curently. however as level goes higher (they already released plans for level 60) and as the pvp size gets larger i think that the priest will be the most imporant in the pvp.
anymore questions ask meh