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GS: Tell us about this "interdependent co-op" in War in the North. What was the reason behind focusing on cooperative play rather than single-player?
RT: We wanted to focus on co-op for The Lord of the Rings: War in the North for two reasons: First, that's where Snowblind's strengths really lie; and second, working together as a fellowship is one of the major themes of The Lord of the Rings.
Snowblind Studios has a long history of great co-op action RPGs, and The Lord of the Rings is the perfect match for that kind of game. We want to make a game that's fun to play with your friends on the couch, so you can experience more of Middle-earth together. The co-op is a blast, and the AI allies that take over in single-player are pretty smart, so all the work we're doing to make the co-op great will directly translate to single-player as well.
The story of The Lord of the Rings really emphasizes how important it is to have allies you can trust, work with, and rely on, especially during wartime. So working as part of your own fellowship helps tie the gameplay back into the overall narrative.
GS: On the subject of co-op, will there be offline split-screen or online?
RT: We're supporting two-player split-screen on both the Xbox 360 and PlayStation 3, or you can play online with two other players, or you can play split-screen on one console and have someone else join you online over Xbox Live or the PlayStation Network. You can play online on the PC, too. We want to let you play multiplayer however you like, and we're making it really easy to get into a multiplayer game.