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Guild Wars 2: Jon Peters Talks Guardians

2

Comments

  • martinfablemartinfable Member Posts: 7

    Originally posted by Kuppa



    At first when they announced the Guardian I wasn't too interested in it. After reading this and a few more articles this class sounds pretty damn good!


     

    I second that!

  • AeonAeon Member Posts: 39

    As I read how this class plays it makes me hopeful that each class will at their core play differently.  Instead of just having a few basic differences like a class that deals damage, a class that deals damage over time, a class that heals, a class that heals over time, a class that has a combo point system etc...

     

    I believe that you get a totally different feeling from each of these classes then you would normally get from any other MMORPG.  Jumping in front of allies, putting up shields and deflecting attacks back at your enemies to me is a far cry from just trying to grab aggro or watching the ui, clicking on health bars and healing people.

  • KizzattaKizzatta Member Posts: 59

    This is my class. You will see me front lines defending my group with my life as a Guardian!

  • natetheheronatethehero Member Posts: 41

    I was hoping to find out the name of the dash/teleport skill that the female guardian used in the Zealot's Defense skill video, and Flashing Blade it is. And it blinds the enemy to boot!

    Interesting also is the mention of several chain skill examples, like the greatsword's final chain is an AoE attack, or that the hammer's places a Symbol of Faith on the ground. This interview, even moreso then any past interview or skill's discussion gave me a hell of a lot more insight into the variable style of play, not just for the differing professions, but within each one. And that's not even considering the added effects of Traits (which sounds a little like the runes you can use to augment skills in Diablo 3)!

    Best. Game. Ever.

    Of course, there's no way to say that definitively until it's released, but I have faith!

    One last thing, I love the chime/bell/tuning fork sounds that their skills make (hopefully, that wasn't just for the videos and will make it into the final game).

  • wrathzillawrathzilla Member UncommonPosts: 76

    I might be jumping the gun but this class sounds like itll bring some balance issues to PvP but Anet is most likely looking into it.

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  • djazzydjazzy Member Posts: 3,578

    Originally posted by wrathzilla

    I might be jumping the gun but this class sounds like itll bring some balance issues to PvP but Anet is most likely looking into it.

    Well until we find out all of the professions and their skills and synergy then that is a bit premature to talk about. One thing to remember is that the pve and pvp are separate and will adjust the skills accordingly (skills working differently in pve and pvp).

  • alan0alan0 Member Posts: 50

    tbh ye i se balacing issues with each enrf they bring to builds and to be FRANK this sounds like a healer to me jsut in heavy armour instead of cloth, but lets see how it plays out when the games go's live(soon i hope till then dcuo for me)

  • alan0alan0 Member Posts: 50

    o ffs my spellings crap lol

  • DubhlaithDubhlaith Member Posts: 1,012

    I really love the idea of the Guardian, but I was thinking earlier.

    With the ideas being taken from Paragons and Ritualists, what happens when (if) we kill Zhaitan, and we can travel to Cantha and Elona (they have to be expanions/games/whatever down the line), what happens to the skills of actual Rits and Paragons? I can only imagine the insane and fantastic things that will happen to them.

    "Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true — you know it, and they know it." —Jeff Strain, co-founder of ArenaNet, 2007

    WTF? No subscription fee?

  • romanator0romanator0 Member Posts: 2,382

    Originally posted by Dubhlaith

    I really love the idea of the Guardian, but I was thinking earlier.

    With the ideas being taken from Paragons and Ritualists, what happens when (if) we kill Zhaitan, and we can travel to Cantha and Elona (they have to be expanions/games/whatever down the line), what happens to the skills of actual Rits and Paragons? I can only imagine the insane and fantastic things that will happen to them.

    I doubt we will get any new professions in any expansions.

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  • alan0alan0 Member Posts: 50

    Knowing Anet there proberly will be new professions in there expansion packs or if they do it like gw1 a new campaign

  • natuxatunatuxatu Member UncommonPosts: 1,364

    I'm pretty sure they will add a new race before they add a new profession.. just a thought.

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  • DarcySaRennDarcySaRenn Member Posts: 1

    Keep in mind that GW2 will have NO "target ally" skills.  All buffs and heals that are not personal will be area effect.  The Guardian's "heals" will be slow working or give regeneration.  This class will be a welcome addition to groups, but not required as each profession has their own personal healing skill.  The Guardian while having a higher percentage of "support" skills will still have "damage" and "control" options.  It will depend on how you handle your traits how well your Guardian character performs in each role.

    Everyone needs to stop insisting that ArenaNet cannot pull off the change of focus. If you stand around waiting for someone to heal you in GW2, you will spend a lot of time running back from the resurrection points.

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    The guardian is not a healer. I don't know why people keep saying this. He has healing spells, but only as much as any other class. If anything, the elementalist will be a bigger healer. They actually do healing, guardians just prevent damage.

  • UzlebUzleb Member Posts: 162

    I like the article but it's all been heard before, if you can't decipher or understand what the developers are saying maybe this isn't the game for you.


     I would rather information that's new and more focused on WHY the  A-Net iteration process takes a million years.  Just because we've accepted "It will release when it's done" doesn't mean you can rub our noses in it.  Come now, it's time to crack the whip and get those developers into gear.


    DarcySaRenn made some very good points and I believe he's summed up what all the GW fans already know nicely.


    However; jwillbr does have a valid point even as trollish as it does sound.


    A good example is that radio song that you love until it's been played for 2 months straight, and then you hate it.


    A-Net should keep in mind that it's a give and take.  They told us it was going to take time, so we have given them our patience.  Your move A-net, let's try to make it an ergonomic move.


     


     

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  • romanator0romanator0 Member Posts: 2,382

    Originally posted by jwillbr

    Well it has been 6 years from the release of GW, and all we have gotten is a bit here and there. time is time, and yes it take sometime to comeup with new ideas. but after 6 years and no demo yes not even beta to drag us along. I just don't see this game comming any time soon. and when it does hit the market , it better do more then kill WOW.

    There was a gw2 demo at PAX Prime and Gamescon so I don't know what your talking about when you say there wasn't one. We have also gotten way more information than "a bit here and there".

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  • alan0alan0 Member Posts: 50

    and theres a new one at pax this year with some news about gw2 mayby a release date?

  • Master10KMaster10K Member Posts: 3,065

    {Mod Edit}

    So I guess this footage of Guidld Wars 2 is just an 1hr long cinematic and is in no way shape or form a demo. I bet the next thing you'll say is that only a beta is considered a demo so this cannot be a demo because it's not a beta...

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  • Skyy_HighSkyy_High Member, Newbie CommonPosts: 138

    lol..."short movie". Have you even watched any of the demo footage? 

  • prpshrtprpshrt Member Posts: 258

    k... so i love GW and CAN'T wait till GW2 comes out. BUT, this sounds a bit like a paladin from WoW... and also the hammer thing... its called dancing rune weapon. skill from a death knight. ok im expecting people to bash me but this IS the truth. But in it's entirety, ritualist, wammo, pally, dk mush 

    sorry i love gw2 but i wanna see a truly original class like the dervish and paragon for nightfall. 

  • djazzydjazzy Member Posts: 3,578

    Originally posted by x5100

    k... so i love GW and CAN'T wait till GW2 comes out. BUT, this sounds a bit like a paladin from WoW... and also the hammer thing... its called dancing rune weapon. skill from a death knight. ok im expecting people to bash me but this IS the truth. But in it's entirety, ritualist, wammo, pally, dk mush 

    sorry i love gw2 but i wanna see a truly original class like the dervish and paragon for nightfall. 

    I'm curious, in what way is it like a wow pally? Only connection I suppose is the concept, a plate wearing magic based class. But they play in completely different ways.

    The ritualist had a bunch of weapon skills so I don't think they took inpsiration from wows death knight. If they took it from anything then perhaps they took from the old AD&D spells (quite a few weapon "companion" spells in that game).

  • Skyy_HighSkyy_High Member, Newbie CommonPosts: 138

    Originally posted by x5100

    k... so i love GW and CAN'T wait till GW2 comes out. BUT, this sounds a bit like a paladin from WoW... and also the hammer thing... its called dancing rune weapon. skill from a death knight. ok im expecting people to bash me but this IS the truth. But in it's entirety, ritualist, wammo, pally, dk mush 

    sorry i love gw2 but i wanna see a truly original class like the dervish and paragon for nightfall. 

    Honest questions (because I have no idea): do Paladins have ground-targeted walls that shield allies, block enemies, and deflect projectiles? Can they be played as backline spellcasters, but swap to a melee weapon mid-combat and smash face without respeccing? Further, don't WoW paladins have substantial healing options? Guardians sure don't. 

  • jayartejayarte Member UncommonPosts: 450

    Originally posted by Kuppa

    At first when they announced the Guardian I wasn't too interested in it. After reading this and a few more articles this class sounds pretty damn good!

    Me too.  I thought meh, not my kind of thing at all, but reading the interview above where he goes into such depth, I've started to think, mmm, might be a pleasant change from my usual classes (hunter/rogue or some kind of mage). 

     

    Does anyone think the Guardian might be similar in play-style to the Paragon?

  • Skyy_HighSkyy_High Member, Newbie CommonPosts: 138

    Originally posted by jayarte

    Originally posted by Kuppa

    At first when they announced the Guardian I wasn't too interested in it. After reading this and a few more articles this class sounds pretty damn good!

    Me too.  I thought meh, not my kind of thing at all, but reading the interview above where he goes into such depth, I've started to think, mmm, might be a pleasant change from my usual classes (hunter/rogue or some kind of mage). 

     

    Does anyone think the Guardian might be similar in play-style to the Paragon?

    Not really. Paras just stand in the middle of a group and hit their shout-range buff skills on recharge, for the most part.

  • jayartejayarte Member UncommonPosts: 450

    Originally posted by Skyy_High

    Originally posted by jayarte


    Originally posted by Kuppa

    At first when they announced the Guardian I wasn't too interested in it. After reading this and a few more articles this class sounds pretty damn good!

    Me too.  I thought meh, not my kind of thing at all, but reading the interview above where he goes into such depth, I've started to think, mmm, might be a pleasant change from my usual classes (hunter/rogue or some kind of mage). 

     

    Does anyone think the Guardian might be similar in play-style to the Paragon?

    Not really. Paras just stand in the middle of a group and hit their shout-range buff skills on recharge, for the most part.

    Oh, I hadn't realised.  Didn't play often enough with other Paragons to form an opinion, I guess.  On my own Paragon, I didn't just do as you've suggested.  I tended to use my ranged attack first, before any buffs.  Then again, I'm not a very skilled GW player because I didn't play the game long enough at one time, so my way was probably neither typical nor the most effective.

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