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So I have played all major role sets up to level 10 and a couple sets higher with at least one to level 20, ie. I have played a Tank set, a Healer, and a Controller set (and in some cases both sets for that role).
I have no finished fiddling around entirely and most of the time I am in damage role. But from what I can tell there is very little capability to be "tough".
Now I expect the damage role to be a bit glass cannon-ish and I could see controllers needing to CC or get hurt, although with the recent change to only allow 2 things to be CCd by one powers I am not so sure about that.
But currently either you kill things fast or you seem to die pretty fast and tanks don't seem to take much less damage and both healers and tanks can't really heal enough damage to keep going against tough odds.
Basically everyone either kites, controls or kills stuff as fast as possible to survive. In a group perhaps healing becomes more of an element, but even so there seems to be very little mitigation.
I have soloed most level 20 and below boss battles and in everyone I generally wind up kiting my ass off with ranged attacks and a few powers and soder cola. Now to be sure some of those battles involve more than just the fight, the Grodd vs 2 Flashes (villain side) with the devolution machine was very cool and novel. But in the end I just ran like a little bitch from Flash or the Original Flash when they were not a monkey. The only boss I have been unable to do much against was Alpha Lantern and the Jon Stewart vs Sinestro mini war. But while i didn't seem to do any damage to Alpha Lantern (so I stealthed past it) I did manage to stay alive in the Jon stewart fight for a while I just couldn't do anything to Stewart since ring bearers were always doing alot of damage to me and i had to run, I haven't tried it again because the instance was just really laggy.
I am only recently playing the beta so I didn't play the game in the earlier patches when it sounds like the game was easier.
Even Iconic powers like Amazonian Deflection didn't seem to do much to stop any damage.
Am I missing something? Are there a few key powers to make yourself tough (like that super speed power) that actually work?
I mean there are normal non Super Hero mobs than can hit you for 50% health in one hit. That doesn't seem all that super. I understand from a gameplay point of view that have large nasty hits you have to dodge (and they give you a warning so you can do so) might be good. But it seems like some character types should have the option to seriously mitigate damage as a super trait.