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I m sick of leveling too fast.

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  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Axehilt

    Originally posted by Vahrane

         Just wanted to throw in my 2 cents here about the state of WoW's questing post Cata. Recently I was over at a buddies place whom still plays WoW and has since vanilla. I was watching him take his Goblin shaman (formerly Tauren shaman but what won't Blizzard do for more money) through the under water "seahorse capturing" zone Axehilt mentioned very briefly in his homage to WoW's uber questing. Now I will admit I didn't see him capture the sea horse but, ( and I will be sure to ask how exciting it was later)  what I did see was more of the same Kill this # of crabs/fishmen/turtles/anything else down there as well as the typical delivery quests or go find what's his face! At one point he did become a fishman and was given three buttons to spam while swimming around slaughtering even more fishmen (Joy!!). Please explain what I missed about this great expansion that has shifted the very foundations of WoW?

     

    PS - The Day Deathwing Came - Lvl 40ish quest was actually fairly entertaining although incredibly easy!

    Well it's easy to criticize WOW quests in isolation, but until you mention a game with superior solo PVE that criticism doesn't really mean much.

    Oh come on. That's a ridiculous assertion and you know it.

    A criticism is only valid if you can "cite something superior" - "superior" being an entirely subjective thing to begin with? Really?

    So I can't say "this burger isn't very good", unless I can objectively say where I've had a better one? I can't say a car feels a bit too "rough" on the road unless I can objectively cite one that's smoother? I can't say I didn't really care much for a given roller coaster ride at an amusement park unless I can objectively cite one that's better?

    It's clear you're a huge WoW fan, Axe, and are persistent in defending it. That's fine. But you're seriously stretching it here.

    This last post of yours is a crock. You're subjectively setting a bar that no one can ever objectively reach... especially since you have already clearly concluded that "WoW is Superior".

    It's a dishonest tactic I've seen people use to defend other MMOs. It's completely disingenuous as it conveniently puts you in a position where you're always going to be "right" - by your own standards - because no matter what game someone else cites, your answer could still be "nope, WoW still does it better".

    It allows you to forever move the goal post or raise the bar.

    Someone doesn't have to "cite something better" to voice a negative opinion of something else. If you can't accept someone's differing opinion and can so arrogantly put up such a bogus standard as you do in that last post, well... it says a lot more about you than it does anyone else.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • OkhamsRazorOkhamsRazor Member Posts: 1,047

    I've come back to WoW after two years away .Leveling was fast two years ago and its even faster now . I think the fact you get absurd amounts of xp from the BGs on a call to arms weekend and the dungeon finder (grinder) is a huge amount to do with it as well as making leveling a 1/3 rd faster than vanilla . The problem is leveling is not only fast its easy as hell . I've found myself in the Bgs most of the time because its the only challenge left in the game . I've played a few other mmos but I think this claim can only be leveled at WoW in my experiance . Shame really it was once such a great game .

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Emergence

    We must live in entirely opposite worlds.

    I find every MMORPG to be ridiculously slow at leveling, to the point where I get bored after the 1st month because leveling slows down too much.

     

    I don't believe it should take a month of playing 12 hours a day to reach max level.

    If you feel you "need" to play that much then that's a product of how quickly you want to get to level cap, not a "requirement" of the game.

    Something "taking too long" is 100% subjective. It's based on how quickly the individual feels they'd like to be achieving a goal, and finding they can't do so without - as you demonstrate - sinking more time into the activity.

    Unfortunatley, there's nothing for that. There's no standard of "how long it should take to reach level cap" in MMOs. No such objective standard exists, anywhere. No one dictates that.

    It would seem to me that if you find it that miserable having to level up in MMOs that don't progress as quickly as you'd like, in the time-span you'd like, with the amount of play-time you'd like... perhaps finding a MMO that's closer to what you'd like would be the best solution. Failing that, it is possible that maybe level-based games (e.g. MMOs, RPGs) aren't your cup of tea. Just some thoughts.

    I hate how levels 1-10 come in 2 hours, while levels 10-20 come in 4, and 20-50 come in 400. If it took 100 hours to level a character from 0 to 100 in WoW, I'd prefer it to take 1 hour per level...not 10 seconds for the first 20 levels, followed by 99 hours and 50 seconds for levels 99 to 100.

    So you don't have an issue with it taking 100 hours... but with how levels are distributed inside that time?

    You realize that would be impossible to standardize something like "1 hour per level" right? Unless the game had you level up in 1 hour increments, regardless of what you were doing, including nothing (which would be lame). Otherwise, there's no way to standardize something like that. Some people are more efficient at leveling than others.

    For example, my sister just recently gained 3 levels in the time it took me to gain 1- and we were both in the same level range. The reason is simply because our playstyles are different. She uses quest helpers and such to go directly to the quest locations. I prefer to seek and figure things out myself. In your suggestion, we would both gain the same number of levels even though she'd done far more than I had in that time span. That's rather lame in my opinion.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • GreymoorGreymoor Member UncommonPosts: 802

    If you want a long leveling curve play Darkfall. Simple.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by WSIMike

    Oh come on. That's a ridiculous assertion and you know it.

    A criticism is only valid if you can "cite something superior" - "superior" being an entirely subjective thing to begin with? Really?

    So I can't say "this burger isn't very good", unless I can objectively say where I've had a better one? I can't say a car feels a bit too "rough" on the road unless I can objectively cite one that's smoother? I can't say I didn't really care much for a given roller coaster ride at an amusement park unless I can objectively cite one that's better?

    It's clear you're a huge WoW fan, Axe, and are persistent in defending it. That's fine. But you're seriously stretching it here.

    This last post of yours is a crock. You're subjectively setting a bar that no one can ever objectively reach... especially since you have already clearly concluded that "WoW is Superior".

    It's a dishonest tactic I've seen people use to defend other MMOs. It's completely disingenuous as it conveniently puts you in a position where you're always going to be "right" - by your own standards - because no matter what game someone else cites, your answer could still be "nope, WoW still does it better".

    It allows you to forever move the goal post or raise the bar.

    Someone doesn't have to "cite something better" to voice a negative opinion of something else. If you can't accept someone's differing opinion and can so arrogantly put up such a bogus standard as you do in that last post, well... it says a lot more about you than it does anyone else.

    Sadly MMORPG.com's search function seems broken, or I'd post a search link to all the "Which game has the best PVE?" threads over the years, which would give us a more objective approach to what people like (and would point out that in every one of those threads I've seen, WOW gets the most votes.)

    If you want, we can pretend I was more specific and said, "WOW's solo PVE is prefrred by more people."  Which is certainly a more objective fact than the subjective way I stated it.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • randomtrandomt Member UncommonPosts: 1,219

    So, it looks like this is essentially a "rush from A to B as fast as possible to enjoy the content at B" vs a "wander around from A to B, checking out the sights and maybe wandering into C, D and W while on the trip" type of deal.

    In other words, get to the end game as soon as possible (fast leveling), vs enjoying the game itself and not worrying about the end game.

    Hmm.. Theme park mmo's probably will always be more of the fast-level category, mostly because once you've done the theme park that's it - so any new toons you make you will be ZZzzz from re-doing the same theme park again, therefore the solution is to make leveling fast-fast-fast, so you can skip over it.

    Sounds like the OP needs a virtual world, not just a theme park. Hmm.

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  • DimensionalDimensional Member Posts: 79

    I couldn't care less about leveling speeds, as long as the leveling content and pace is refreshing and doesn't feel too tedious then that's great. Such a shame that's a rare thing nowadays.

  • SabbathSMCSabbathSMC Member Posts: 226

    I have to agree with you on this one, leveling is a joke now in almost every game i have played recently its just to damn fast. I too played in the early days of Daoc where when you leveled it actualy ment something. In todays games if you are not level capped in a week or 2 you did not play the game.

    Thats one reason i left star trek i was level capped in under 2 weeks,and i have a job and work everyday.  The genere we are in now just wants everything handed to them and they dont want to work for it. Even in uo it took me over a year to grand master blacksmithing and i played everyday.

    It's just the majoirty of kids today want it and they want it now.....

    played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
    and many others that did not make the cut or i just plain forgetting about.

  • LerxstLerxst Member UncommonPosts: 646

    Theme park MMO's are part of the reason I enjoy skill based levels more than character based levles.  As long as there are caps and limitaitons on those skills that is (not everyone can do everything like some games seem to have forgotten).

    Then again, they have thier macro users running around, who I would imagine are the same group that would also fast-level their toons to the top in other games.

  • jpnolejpnole Member UncommonPosts: 1,696
    I don't understand this leveling too fast thing. Don't you gamers have jobs, work overtime or get out of the house much? For a while now I have only played wow when rested because it's too slow!
  • ChuckanarChuckanar Member UncommonPosts: 210

    Originally posted by SabbathSMC

    I have to agree with you on this one, leveling is a joke now in almost every game i have played recently its just to damn fast. I too played in the early days of Daoc where when you leveled it actualy ment something. In todays games if you are not level capped in a week or 2 you did not play the game.

    Thats one reason i left star trek i was level capped in under 2 weeks,and i have a job and work everyday.  The genere we are in now just wants everything handed to them and they dont want to work for it. Even in uo it took me over a year to grand master blacksmithing and i played everyday.

    It's just the majoirty of kids today want it and they want it now.....

    Exactly! I love UO back in the day. I hated the griefers though.

    To many games just let to achieve 50% of the games max levels in one or two days of casual play. Then they wonder why the kiddies whine and leave for another game after the first month of play. There is no reason to keep paying or playing a game that will not have any enjoyable contect for another 6+ months after release.

  • jpnolejpnole Member UncommonPosts: 1,696
    Originally posted by Leucent

    My wife and I are sitting here thinking about what game to play, why because every game levels too damn fast now. We miss the FFXI days, or DAOC in it s early days. I had a real connection with my chars in those games and really miss the communities that came with most of those games. We recently tried Aion, only to leave for Cata:( We ve decided to go back to Aion because it takes time and some challenge to progress. This is coming from 2 of the more casual players you ll meet. So to sum it up, I hope more games will come out in the future where I don t get 4-5 levels in a day, doing next to nothing:)

     

    Then do what I do. Take the wifey out of town for a weekend or watch movies or do something else besides gaming. I wish every game would use AOCs free levels system in their sub plan.
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