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I've seen a lot of threads saying if you dont like EvE dont try Perpetuum. Sure, that can be true in a very broad way, but there are many things different about Perpetuum that might make someone play it who couldnt get into EvE.
I am one of those people who tried playing EvE for a few months but really didnt get into it all that much even though I loved the concept and style of it. What really got me was the impersonal control systems. You let your ship auto-pilot to your destination, you didnt have much action while in a fight (I'm sure later states were more interesting for sure, I'm talking about my experience), and it was in space. Dont get me wrong I like space games in general, but it just didnt work for me with EvE (or as an MMO possibly)
What has kept me playing Perpetuum for so long (6 months at least now, and I'm not planning on stopping any time soon) is what I didnt find with EvE. It has the same great concept with an open market, FFA PvP areas, and most of the game based around your interactions with other players and not just you vs the world doing quests.
The combat is very very active even right out of the gate. A good rule of thumb is "if you're not moving you're dying", because managing you range and what sort of terrain or obstacles you make use of the better off you are. Even the PvE is interesting when you get multiple bots targetting multiple players and using modules (demobilizers and weapons) on multiple targets as well. You really have to have good team work to tackle some of the higher tier groups or else you're gonna get wiped out.
Hopefully there are more around here like me, who just couldnt get themselves to play EvE very long, but found the missing pieces in Perpetuum.
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Free trials yet? I'm currently playing eve again, I played 3 years ago for about 3 months and are slowly remembering why it didn't appeal to me the first time around.
Can you describe exactly how you control your toon in in Perpetuum? Is it like FPS or auto-attack, and are there cooldowns, for example? Mainly interested how it compares to the passiviness of EVE. Thanks.
I feel the same way. I tried eve but could never get into it. Loved the concept though, which is why I played and finished like 10 different trials.
Perpetuum looks the same to an extent, but it is just so much different, that I am able to play it and no get the old feeling I used to playing eve.
So yeah, if you have tried eve, but just could not get into it, try Perpetuum,. It doesn't cost much for a month and you do not have to buy the game or boxes.
It is auto attack, you activate your modules and they cycle. You will have 4 weapons in the first couple hours, and a couple other modules that will also be cycled like sensor amplifiers to increase locking range, and armor repairers.
You dont have to FPS aim, you select your targets from a list (or click them on the UI) and lock them. Once locked you can fire your weapons on them.
There is a new video made showing you the basics of combat in Perpetuum, and its kinda funny to boot. If you're interested in seeing a little bit of the basic PvE action, this is pretty good. Granted, it gets WAY more interesting, and this is basically just weapons vs very easy targets.
http://www.youtube.com/watch?v=uh-e4dJCvPE
Thanks! So it's pretty much like EVE, but you move your toon more actively with WASD/arrows/etc? Sound pretty good to me.
Exactly. Navigating the terrain during combat is what makes it so much fun IMO. Dodging behind trees to avoid enemy fire, backing over hills to launch missiles while their lasers hit the ground, and saying "oh shit" when your cover gets blown up!
There is pretty much never any time you are not active while in combat unless you're just spawn camping an NPC spawn with a huge group and alpha striking everything.
There are 2 things I really like about Perpetuum.
1) No tanking
You need to move and pay attention to your surrounding because only way to stay alive is to not get hit.
This is great for PVE but takes away a lot from PVP and fitting options.
2) Limited cargo space
No more enormous amount of loot and junk you carry around.
Main reason i choose to support perp is due to the fact its made by a small company of only 10 people,the devs actually come in game and chat/help people out and under the companys circustances its a good game
There certainly is tanking here, but it really depends on the situation. You pretty much have to be sure your enemy is going to come to you if you want to tank, otherwise you're just gonna be super slow and left behind. Tank fits will come more into play with mechs, as the light bots dont have very good tanking capabilities in early game and mechs have more low slots and more fittings to hold plates and resistance buffers.
EVE's combat bored me, I prefer being able to dodge things, go for cover, plan an escape route and ofcourse WASD controls, but I did love the game. In Perpetuum, PVP is all about the good things which are not in EVE. I also prefer the skill advancement of Perpetuum although I do believe EVE is now going the same route?
Another bonus for Perpetuum is that it's far more accessible, maybe because I've played EVE for years, but the start up progression in Perpetuum is alot quicker than in EVE, so it's instantly fun and you feel useful right from the start, once you've mastered the basics. And ofcourse, nothings going to warp in right next to you and lock you down.
No FREE trial but you don't have to pay for the game and you can subscribe for as little as 4 days for $3. $3 is not a lot of money to gamble on trying a game out. You are also not limited on what you can do in your 4 days. Or if you can only play 2 weekends a month it will only cost $6.
So yes there is a trial but it is not a free trial, you have to pay for it.
Also not a bad way to deal with spammers that typically abuse a free trial.
Besides, they are a small indy company. Throwing $3 their direction is supporting the little guy.
All die, so die well.
Yesterday was just my second day and I saw this two. A GM was in the regional chat for a long while and I saw a dev in a big bot run past me twice in New Virginia. And the devs are also all over the forums. Especially Dev Zoom. He very often straight out answers legit question people have. It is nice to see that level of interaction. Reminds me of the hands on feel of ATITD for which I have much respect.
All die, so die well.
no in eve you dont have R to make primary and you dont have F to target
in eve you dont have loot ownership
in eve you dont have NPC "ownership"
BestSigEver :P
EvE gives a player an entire instance to themselves, so there is very much "ownership" of PvE content in EvE.
sir there are no instances in EvE
here a video about lofty scam in action http://www.youtube.com/watch?v=ljanYE228fI this show that missions are not instanced any other ppl can get in there
BestSigEver :P
Of course other people can probe out a player's mission instance. Me saying "to themselves" does not mean that uninvited guest can't find a player, it's not a super easy task. On a side note an instance =/= an area only a certain player can enter; an instance is content made specifically for a player.
An instance is an area made specifically for a player and locked to the players involved. Thats why its called an instance. It is 1 instance of a place of many.
EvE spawns locations that the player can warp to for the mission, but is by no means an instance because it is fully interactable by any other player. It is basically a small expansion of the current game world created for the purpose of the mission. It would be similar to a traditional MMO adding a mob spawn based on quest goals. It was put there for the quest runner to kill, but anyone else can kill it if they so choose.
An instance is not a "locked area" in all games. You are taking how some games handle instances and claiming that is the given definition.
An instance is a copy of an existng zone, often existing outside of the main world space. Mission locations are a spawn of content within the world space. For example, AC dungeons are zones. It is one dungeon that all players zone in and out of. Group dungeons in WOW, such as Scarlet Monastary or Ragefire Chasm, are instances as there can be multiple copies of that same exact zone at the same time.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
its not fully interactable, its next to impossible....lol
i played eve for awhile and have never once been exposed to another player while doing a personal mission.
BigCountry | Head Hunters | www.wefarmpeople.com
I'm guessing you never mission run in low sec.
So in Eve, a personal mission spawns stuff at a point in space that exists for everyone...so at any time someone could just be trucking along and they would run through the stuff that spawned there. You warp in, do the mission and the stuff dissappears or becomes valueless to other players. It works like an instance, but technically isn't an instance because it's not a duplication of game space.
Is this really that important a distinction? Neither game has instances, even if Eve has something that more or less functionally the same as an instance in practice.
*edit* to answer the op, if you played Eve and thought it was OK, but just couldn't get into it, spend $10 and try Perpetuum. I've seen several people who played Eve and didn't like it say they liked Perpetuum, but for different reasons. The main one seems to be the setting - robots on the ground versus ships in space.
I can not remember winning or losing a single debate on the internet.
By your definition every mob is an instance.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
object oriented programmingly speaking (is that even english ? ^^), this is absolutely right, Loktofeit ;-)
Very true.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre