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Cata Dungeons

LeucentLeucent Member Posts: 2,371

Simple question I think. How many new dungeons come with Cata and are they different dynamics then TBC and WOTLK. I found the last 2 x pacs dungeons became really stale fast. Thanks.

Comments

  • LeucentLeucent Member Posts: 2,371

    Anyone??

  • SanguinelustSanguinelust Member UncommonPosts: 811

    The new dungeons are

  • LeucentLeucent Member Posts: 2,371

    are what hehe???

  • thafireballthafireball Member Posts: 200

    than =/= then

  • liquescentliquescent Member CommonPosts: 145

    Cata Dungeaons:



    1. Abyssal Maw

    Throne of the Tides (80-81)

     

    2. Blackrock Mountain

    Blackrock Caverns (80-81)

    Blackwing Descent (10/25 raid)



    3. The Skywall

    Vortex Pinnacle (82-84)

    Throne of the Four Winds (10/25 raid)



    4. Deepholm

    Stonecore (82-84)



    5. Uldum

    Lost City of Tol'vir (85)

    Halls of Origination (85)



    6. Grim Batol

    Grim Batol (85)

    Bastion of Twilight (10/25 raid)



    7. The Firelands (10/25 raid)



    8. Caverns of Time

    War of the Ancients (10/25 raid)



    9. Old-world dungeons [gaining new 5-player Heroic mode]

    Deadmines

    Shadowfang Keep

     

  • RydesonRydeson Member UncommonPosts: 3,852

    It was my understanding the new 80+ dungeons were going to be very similar to ICC 5 mans.. I hope not as small and quick, but shorter then WoTLK dungeons, which were even shorter then the BC ones..  I have not heard about the raids yet

  • nariusseldonnariusseldon Member EpicPosts: 27,772

    Originally posted by Rydeson

    It was my understanding the new 80+ dungeons were going to be very similar to ICC 5 mans.. I hope not as small and quick, but shorter then WoTLK dungeons, which were even shorter then the BC ones..  I have not heard about the raids yet

     

    Short is good. And i heard they put CCs back into dungeons, which is also good.

  • RydesonRydeson Member UncommonPosts: 3,852

         Not exactly..  We always had the option to CC any dungeon we felt like.. IF the gang wanted to.. but most just decided it was easier to just AOE everything..  That will still hold true in 99% of the new dungeons.. CC is NOT back, nor will it be a serious option.. Why?   Because too many will bitch if they dont' have a mage, or other CC options in the group..  Imagine a dungeon that requires CC and you use the LFD tool and there isn't CC in the group, everyone quits and requeues for a new group..

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