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EvE PvP is care bear...please read.

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  • comerbcomerb Member UncommonPosts: 944

    Originally posted by bunnyhopper

    Originally posted by Quirhid

    Whichever way you spin it, it has pretty passive combat. All "skills" work on activate/deactivate basis and the player controls his/her ship indirectly. What neorandom clearly was wishing for is a more active combat. Consider this: Eve's combat videos are nearly always shown in double speed.

    The game is far simpler than it first appears if one chooses to see it. Many things boil into simple hit chance, damage penetration/reduction, diceroll if the target is jammed or not, "mana burn/drain", regeneration rates and "mana/HP pools" etc.

    I too would want more active combat in a spaceship game. Most of the time I was made busy only by that the server performance is less than ideal and the UI is bad.

    Aside from fps targetting games (and even them to an extent) all mmo's work on a activate/deactivate basis. Running around like a nub or to get LOS does not greatly help you in the vast majority of standard mmos due to autolock.

     

    Again aside from fps aiming games most other mmo's have hit rolls and the like, again in EVE there is far more control over variables like rate of fire, damage type vs enemy, tank type, movement speed and the like then there is in most autolock mmo's.

     

    If people are comparing it to a twitch mmo like DF then yes, the combat activity is far slower and seemingly less player driven, but compared to the majority of generic autolock mmo's, the action feels on a par given you are flying about in what can be fucking huge spaceships.

     

    I can understand the want to zip about in interceptors and the like but in larger ships with supposed large scale weapon systems and the like, really? Manually moving a large ship at slow speeds and trying to mouse aim multiple weapons at multiple targets at once sounds fun...

    Yah, but I can't watch my character jump up and down like I have a mental disorder

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