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I read a lot of MMO gamers clamoring for innovation and something different in MMORPG games, and making bold statements that 'we all want something new' and truly different. But is that really true?
There's no doubt that MMO gamers have become jaded after years of playing MMO's, and often the same sort of MMO's.
However, if the majority of people preferred innovation and creativity, they would have given other MMO's that are different a far better and longer shot, games like Tabula Rasa, like Ryzom, Darkfall, Vanguard, Fallen Earth, Champions Online and Chronicles of Spellborn, instead of hanging around in WoW and WoW themepark-style MMO's doing the same things over and over again for years.
This isn't what happened though: reality has proven the statement that 'we all want something new and different' to be wrong.
People aren't that much interested in innovation, they find accessibiity, polish and an abundance of content far more important.
The latest example is FFXIV, FFXIV is doing a lot of things different from what is common in MMO's, and people hate it for it.
So innovation is clearly not the deciding factor, people might like some change and innovation, but only if it falls within their comfort zone: accessibility (easy to get into and to pick up playing), polish in gameplay and lots of entertaining content is far more important to the majority of MMO gamers.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."