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In order of importance for me:
No forced questing (or severely limited, say a tutorial quest or two and maybe some epic quest or chain quest that will take very little time and never have to be repeated).
In depth crafting.
Lots of leeway on character progression (skilling and professions)
Community isn't a bunch of racist trolls, and preferably the vast majority are over 18 years of age.
Player housing.
Playable (i.e. bugs are either few and far between or don't have a huge impact on gameplay)
Population (I don't care if there's millions of people, but I don't want the game to be dead).
Graphics don't make my eyes bleed, and please, no click to move!
Comments
Play Runescape.
Tbh, that game doesn't exist. Or you could just play EVE
Runescape is click to move with a very young population, otherwise, I might overlook the meh graphics. Eve I tried, and it's almost what I want, but not quite. I've been reading about Darkfall and Mortal Online, so I guess I'm going to end up choosing between them if nothing else is even close. But neither sounds quite like what I'm looking for either.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Wurm already...
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
From what I've heard MO is a huge pile of shit with some good qualities. And full frontal nudity. The average age of a Runescape player is actually above 18... the younger population is located in the lower levels. And they have a server for accounts with over a certain skill level and has many mature players.
From what I've heard, Darkfall is pretty good. Many, many things to do but I'm not sure on population, server status, and such.
Mortal Online and Darkfall have a lot of similarities, but some significant differences as well.
If you're looking for a game that's focused primarily on clan warfare, Darkfall might be the better choice. The graphics are certainly acceptable, and it's a year and a half old, so it's pretty stable. Its UI is mediocre at best. Be prepared for a heavy, HEAVY grind as far as increasing skills is concerned, and since there is no skill cap, you'll be at a competitive disadvantage for a long while. Also, in my opinion, Darkfall has the worst overall community in terms of immaturity of any game I've ever played, both in-game and in their forums.
If you're looking for more of a "virtual world" style RPG, Mortal Online is probably the better choice overall. The graphics are actually pretty good. It's only 3 and a half months old, however, so is still pretty rough around the edges and has more bugs (the bugs are of the "annoyance" variety, the game is playable). It also currently has a really ugly UI. In my opinion, MO has one of the best, most open-ended crafting system in any MMO currently available - player knowledge is as important as character skill with this system. PvE content and AI is pretty lackluster at the moment (as stated earlier, the game is still really new), but they are slowly improving this. The community is actually pretty good for a full-loot PvP game.
Both games are due for pretty major upgrades in the very near future, so you might want to wait to see how those turn out before making a decision. Neither game has an enormous population.
Of the two, Darkfall has a free trial, if that makes any difference to you.
You might also want to consider Ryzom as well.
Games you might want to consider in the future are: Earthrise, Xsyon, Dawntide, Aerrevan, and Perpetuum.
Hell hath no fury like an MMORPG player scorned.
The FAR future. All those run the risk of not being up to par for years down the line, if they even last that long.
Ryzom is the best one you speak of, imo, since it's lasted this long, and is genuinely a fine game that you can totally lose yourself in. It can be pretty dead in the early areas though, and that's where it matters to a newcomer to the game.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
play Aion or Wow for in depth crafting that will lead to boredome so what youll do is kill them all lol
@GTwander: I downloaded Wurm recently, trying to remember what made me give up within about three minutes. Might've been the interface. Is it clicky to move?
Meanwhile, one Darkfall free trial coming up. Too bad I hear nothing good about Darkfall or Mortal Online's communities. And if Mortal Online has a better crafting system, all the more reason it needs to clean up a few more things and hurry it along with a free trial. I'm far more interested in crafting than I am in pvp.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Actually, Mortal Online does have a good community - surprisingly good for a full-loot, full-PvP sandbox game. I think the difference maker here is that the game doesn't strive to be JUST a PVP game, which I think is a large part of the reason why Darkfall's is so much worse.
The crafting in MO is definitely leaps and bounds ahead of pretty much every other game out there.
MO plans on having a free trial in the future, but it's probably still a couple to a few months away.
As GTWander mentioned above, Ryzom is also a good game, and I believe it also has a free trial.
Hell hath no fury like an MMORPG player scorned.
I stopped playing Darkfall because of the people who hit level cap in first month because they exploited and the constant hacker attacks. Mortal had some severe balance issues with their weapons. I liked Mortal besides that, but both of those games were FULL of racist trolls, and hackers/aimbot users.
I am playing a game called Shores of Hazeron. It's like Wurm meets EVE meets Simcity
http://www.hazeron.com/
Unfortunately there is a bug right nwo that will not allow you to create a new character. The server was just brought down and hopefully that will be cleared up today.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
Thanks, this looks interesting, I'll check it out.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
No, it's in first-person and has pretty crappy looking models and animations. That might have done it, but the game is as deep as it gets when it comes to everything else. There's a reason I can't give up on this game.
I tried that Hazeron game btw (it's like a sci-fi Wurm) but it won't connect to the server. I've had two others try and end up with the same issue.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I wouldn't try darkfall simply because it takes months and months to macro grind all your stats up. A new player simply can not compete. Mortal Online looks like the way to go especially with the rate that there improving the game.
Never trust a screenshot or a youtube video without a version stamp!
I might look at Wurm again then, maybe I was just feeling impatient that day.
I'm waiting a couple days to see if Hazeron gets itself back together.
About Mortal Online, for those who play: Is it true that if I make a crafter that character will then be pretty useless for anything else? That doesn't sound very sandbox to me. Darkfall may be grindy, but from what I understand, one character can do everything, eventually.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
Ive havent tried any of those 2, but hearing from negative comments, I'd suggest Mortal Online. Was supposed to try Darkfall but I've been told to try ity at my expense lol.
MO for crafting. For population, playability, graphics, and character progression, Darkfall. Neither have fantastic communities, but you can find good communities in both. They both have some form of player and clan housing.
Darkfall's next expansion is coming out Tuesday, so there's always that.
OP Darkfall is the better bet of the two by a long, long way. But given that you didn't list pvp as important to you I can't see either game being the right choice for you.
"Come and have a look at what you could have won."
Well the PvE in Darkfall is more advanced than many MMOs, in terms of mob AI. The expansion is also revamping the PvE portion of the game.
Oh I agree and with the xpac it will be even better, but even with that if someone has no interest in pvp then a ffa full loot pvp game may be a little more than they want to take on.
"Come and have a look at what you could have won."
Very true
Darkfall has turned out to be the funnest game that I have ever played . .. but it made me so angry at first! LOL
People who complain about people being too far ahead or of hackers have not played it for a long time is my guess because those problems have been fixed for the most part and they are continuously adding more to the game while I play it and making it better. It has come a long way since release. No more hackers can be found in Darkfall. Catching up isn't as hard as everyone says because of diminishing returns. The people who exploited their way to the top at release have been passed by every single player pretty much almost a year ago so some of these peeps have NO IDEA what they are taking about at all . .. grind has been reduced 6 times since then and all of their macroing and spending millions of gold to increase their skill was all for nothing because a new player can now get one magic school maxxed before the trial ended if he really wanted to (used to takes months of hard work and LOTS of money to do that). Also I have spent over a year focusing mostly on HP gains and now come across noobs with only 3 weeks of play under their beat and almost as much HP as I have . .. so the grind has been fixed and will be made even easier with prestige classes on the way.
If you are the type of person who could get into MO (very broken game with little to no mobs . .. get ready to farm pigs and get your ass kicked by a deer . .. only mobs in that game really are other people and their dungeons are completely empty and worthless) than you may be entertained for awhile but do not see people keeing a sub for more than a month even if they like the game because there is not enough to do.
Darkfall's combat is a hell of a lot faster-paced and funner than MO making the PVE a lot funner (especially since they actually have monsters and loot to get in dungeons . ...).
Also PVE expansion is coming out next week and another expansion coming in a few months. I really don't see how MO could last. It felt like it only have 300 actives when I played it.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
Judging by what you listed, I would recommend MO, but not yet. There's a MAJOR patch coming out soon, comparable to an expansion. It will imrpove the graphics significantly, which are already pretty good, and it's supposed to fix a lot of the more annoying bugs the game has. The crafting system is leaps and bounds above Darkfall's and the game feels like more of a virtual world, even though Darkfall has a huge map, much larger than MO's. Darkfall is a tremendous grind and the end goal is to compete in PVP with your guild for most people. Also, in Darkfall everyone can master every skill - like crafting, archery, magic, melee, etc. Everyone is working toward creating the same character more or less. In MO you have to choose an actual path to take where you're very limited in what you can choose, forcing people to specialize and work together toward greater goals. By that, I don't mean you choose a class or profession or anything like that. You choose the skills you want and the best skills to support them and build them up according to your needs and playstyle. You can also change your build at any time by setting skills/stats to increase, decrease, or lock. This allows you to make subtle or drastic changes to your character without having to reroll.
For me, Mortal is the game to play, although right now it is a little buggy and the population is pretty low. Once this Epic patch comes out it should go a long way to making the game run better by improving the interface, mob AI and graphics. I'd recommend trying the Darkfall trial, which is 2 weeks long, and then checking in on Mortal after that. If Darkfall turns out not to be for you then hopefully Mortal will be patched and playable by then.
Doesnt really matter since there isnt much to do in MO anyways but yes there is a skill cap and if you want to be the best crafter than you will be gimped for combat but there is nothing to fight but other players pretty much anyways. Graphics and open-world is pretty meaningless if there is nothing to find. Every dungeon that I explored in MO was empty. Nothing to click on and nothing to encounter at all makes it very depressing. Darkfall has a free-trial and is adding content a hell of a lot faster so you can judge for yourself.
Simple fact:
Crafting in MO makes your character weaker for combat.
Crafting in DF makes your character stronger for combat.
No one could argue that.
If you only want to play a game for a couple months than go with MO (make sure you know what you are getting into though because I thought it was a waste of money completely). In Darkfall it will take you a long time before you start to experience the epic battles, naval combat, and all of that other stuff so go with that if you want a game to play long-term.
NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! http://theeuntitled.bandcamp.com/ Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! https://childrenfromtheheavensbelow.blogspot.com/ Watch me game on occasion or make music... https://www.twitch.tv/spoontheeuntitled and subscribe! https://www.youtube.com/channel/UCUvqULn678VrF3OasgnbsyA
http://www.istaria.com/
24 craft and adventure schools. Multiclassing. You can do all in one toon. REAL housing.