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This feels like the sandbox everyone has been clamoring for.

wildtalentwildtalent Member UncommonPosts: 380

So i'm new to the game.  Tried it out around release found it to be buggy and quit.  Recently I got a six dollar copy of blood sports and decided to give it another try.

I was pleasantly surprised.

all the bugs seem to have been fixed, the graphics are better and more importantly as the title says this seems to be the sandbox everyone has been wanting.

sure there are quests, but I don't fill forced into doing any of them after the initial set.  I feel free to roam the wasteland and etch out a meager survival scavaging and crafting.  The immersion factor is definately there.  I FEEL like I am in the world when I play. 

players I come across seem to feel this way too.  for one, everyone seems to roleplay at least a little.  my god how refreshing!  I came into MMO's right after WoW was released and started with CoH and GW.  Since then I have played every AAA title on the market, but I always get bored.  now I know why. 

the people who say that the genre has been missing immersion since the days of EQ, well I believe them now.  I believe them because finally I think I found a game to make me feel like they must have felt back in the golden age of MMO's.

look forward to seeing you in the wasteland.

 

my name is tharis, look me up.

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Comments

  • ThillianThillian Member UncommonPosts: 3,156

    Welcome to the game. For me the game is immersive mainly because of the more realistical scale of the world. It's not packed with something on every step. Traveling and exploration makes sense in this Fallen Earth.

    REALITY CHECK

  • mCalvertmCalvert Member CommonPosts: 1,283

    Originally posted by wildtalent

    So i'm new to the game.  Tried it out around release found it to be buggy and quit.  Recently I got a six dollar copy of blood sports and decided to give it another try.

    I was pleasantly surprised.

    all the bugs seem to have been fixed, the graphics are better and more importantly as the title says this seems to be the sandbox everyone has been wanting.

    sure there are quests, but I don't fill forced into doing any of them after the initial set.  I feel free to roam the wasteland and etch out a meager survival scavaging and crafting.  The immersion factor is definately there.  I FEEL like I am in the world when I play. 

    players I come across seem to feel this way too.  for one, everyone seems to roleplay at least a little.  my god how refreshing!  I came into MMO's right after WoW was released and started with CoH and GW.  Since then I have played every AAA title on the market, but I always get bored.  now I know why. 

    the people who say that the genre has been missing immersion since the days of EQ, well I believe them now.  I believe them because finally I think I found a game to make me feel like they must have felt back in the golden age of MMO's.

    look forward to seeing you in the wasteland.

     

    my name is tharis, look me up.

     What exactly is sandbox about it?

  • laokokolaokoko Member UncommonPosts: 2,004

    The quests gives "attributes points".  So I felt forced to do them.  Unless you want to have a character with 30% less attribute compare to other people.

  • ErythrocyteErythrocyte Member Posts: 103

    I've been playing this game for a few weeks now; I love it :-).  There's some pretty-cool live event stuff going on this week for the 1-year anniversary.  The big thing for me is I really like the crafting and the fact that most of the stuff in the game comes from crafting, gives it a "sandbox" feel for me.  The thing that made me realize it was a sandbox game is I don't feel rushed to level; it's not a grind-fest in the traditional sense.  I feel like I could not level at all (although you do from crafting and gathering) and still be just fine.  I'd like to see more and more, player housing for example, seems pretty doable based on what they've done so far.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    This is the opposite of the sandbox I'm looking for.

  • mmonoobletmmonooblet Member Posts: 336

    Originally posted by laokoko

    The quests gives "attributes points".  So I felt forced to do them.  Unless you want to have a character with 30% less attribute compare to other people.

    I'm not quite sure what you're getting at here...  you're not happy because there was a quest that actually gave you something?

  • DragimDragim Member UncommonPosts: 867

    Glad to see you like the game.  I loved it as well, beta tested it for a while, and played a month after release, but the reason I left was the very very lack of group content.

    I do love the game, but found I really didn't have anything challenging to do with my clan mates.  Hope you continue to enjoy it, it is fun!

    I am entitled to my opinions, misspellings, and grammatical errors.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by mmonooblet

    Originally posted by laokoko

    The quests gives "attributes points".  So I felt forced to do them.  Unless you want to have a character with 30% less attribute compare to other people.

    I'm not quite sure what you're getting at here...  you're not happy because there was a quest that actually gave you something?

    When you feel forced to do every quest in the game, it leaves sandboxland pretty quick.

  • astrob0yastrob0y Member Posts: 702

    Originally posted by Thillian

    Welcome to the game. For me the game is immersive mainly because of the more realistical scale of the world. It's not packed with something on every step. Traveling and exploration makes sense in this Fallen Earth.

    You and I share the same feeling. 

     

    And ofc a game can feel like a sandbox. but if you use the common defination of the word - its not sandbox.  

     

    welcome to the game btw

    I7@4ghz, 5970@ 1 ghz/5ghz, water cooled||Former setups Byggblogg||Byggblogg 2|| Msi Wind u100

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    From this day forth I hereby strike the term "sandbox" from the lexicon of human understanding. It shall no longer be spoken or written by anyone and no longer exists as a buzzword. Anyone found using this term from this point forward will be consumed by Great Cthulhu and his soul shall forever sleep with Him in his home in deep, lost R'lyeh... Cthulhu ftagn!

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • DrastDrast Member UncommonPosts: 149

    Originally posted by Darkholme

    From this day forth I hereby strike the term "sandbox" from the lexicon of human understanding. It shall no longer be spoken or written by anyone and no longer exists as a buzzword. Anyone found using this term from this point forward will be consumed by Great Cthulhu and his soul shall forever sleep with Him in his home in deep, lost R'lyeh... Cthulhu ftagn!

    Sandbox

    image
  • majimaji Member UncommonPosts: 2,091

    It's no sandbox game. Yet, it's a pretty good game, and the open large landscape is awesome. Most MMORPGs have those little cramped zones, where you bump into a wall if you walk in one direction for more than a minute, be it a mountain, an uncrossable ocean or some invisible wall. Be it WoW, WAR, Age of Conan, Alganon, Allods Online, Aion, that other asian one I tried... they all got these horrible zones, where you feel like in a zoo, moving from a cage to a cage, nothing about a free world to roam.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    Originally posted by Malir

    Originally posted by Darkholme

    From this day forth I hereby strike the term "sandbox" from the lexicon of human understanding. It shall no longer be spoken or written by anyone and no longer exists as a buzzword. Anyone found using this term from this point forward will be consumed by Great Cthulhu and his soul shall forever sleep with Him in his home in deep, lost R'lyeh... Cthulhu ftagn!

    Sandbox

    Some people love tentacles... /shrug

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • neonwireneonwire Member Posts: 1,787

    Yeah it "feels" like a sandbox game at first, but in truth it isnt one by any stretch of the imagination. The game world is big and open but really its as static as any other themepark game on the market. Nothing you do matters in the "gameworld" and I found that players tended to ignore each other as there wasnt any real incentive to interact. I thought the use of stats to increase would make it all more interesting at first but it rapidly became a real chore for me.

    No danger. No excitement. Oh this npc wants me to kill 10 bandits. Why is that? Will it matter? Do I really have to? Is there something else to do? I could just ignore his quest and wander off but then I'm just ignoring the game so whats the point in that?........especially considering that there are more npcs waiting down the road who also want me to kill 10 bandits......or 10 snakes.....or 10 whatevers. Oh I can dig up some carrots I suppose and make a salad. Yeah this is what real gaming is all about. Hmmm.

    All the while players are everywhere, running back and forth between npcs and the designated killing/harvesting hotspots like an army of mindless cloned sheep and completely ignoring each other as they focus on the only thing they can change - leveling up their own characters. It's not the players fault though. They were just playing the game the way it has been designed. It just seemed so drab to me, having a game where each player reads/plays their own copy of the story while watching others run around doing the same. I thought Fallen Earth was going to be really interesting as its developers seemed to have a vision for something different and new and yet to me it actually seemed even more boring than other straightforward mmos. I got no sense at all that I was in a harsh land where various factions were in conflict with each other.

    The crafting system was also incredibly dull. I have no idea why some people thought it was good. No variety to it whatsoever. Get blueprint. Collect required items. Click create. Wait for item to appear. Repeat. Level up crafting skill. Move onto next object in the list. Repeat. Why am I doing this? Who cares what items I can make? I'm in a static lifeless world which I cant have any impact on and no one gives a crap about each other so why am I crafting stuff that everyone else can make anyway?

    I played Fallen Earth for a few weeks and found it sort of interesting for half that time, but after that it just became painfully boring to log in and plod my way through it. All I could see was a loooooong and boring journey through an arid desert of a game. After that I just let my months free (?!) play expire. Maybe there was something amazing and awe inspiring way off in the distance but I just couldnt muster the interest to wade through the boring grind to find out. From what I have read of peoples reports the game doesnt really change that much.......but then these mmos never do. What you do at the beginning is pretty much what you will be doing all the way through. Fallen Earth seriously turned my brain off. I felt like someone had poured cement into my soul lol. Yep the world of Fallen Earth is indeed a harsh wasteland. It certainly sucked the life out of me.

    But yeah I really dont think this is the sandbox game so many people have been waiting for (probably because it isnt one), but at least some people like it. Each to their own I guess.

  • xaldraxiusxaldraxius Member Posts: 1,249

    I'm with Neonwire... It seems like games claim to be 'sandboxes' just as an excuse to have no content. Fallen Earth is as dull as watching paint dry.

  • wildtalentwildtalent Member UncommonPosts: 380

    Originally posted by laokoko

    The quests gives "attributes points".  So I felt forced to do them.  Unless you want to have a character with 30% less attribute compare to other people.

    you can get ap points from nearly everything.  hell i leveled when I walked into a town for the first time and got ap's.

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  • AethaerynAethaeryn Member RarePosts: 3,149

    Originally posted by wildtalent

    Originally posted by laokoko

    The quests gives "attributes points".  So I felt forced to do them.  Unless you want to have a character with 30% less attribute compare to other people.

    you can get ap points from nearly everything.  hell i leveled when I walked into a town for the first time and got ap's.

    What he was getting at is that there is a large chunk of AP that can only be gotten from certain missions. . so if you just play through normally, someone who went and did them all, which everyone seems to think they need to, will have an "advantage" over you.  

     

    The sell for this game for some was end -game PvP so for them they need to get those points which means doing a tonne of low level quests or "grinding" AP missions.  I think that getting AP from certain quests is one of the worst design decisions of the game.  Personally I don't care if I keep up with everyone but if everyone grinds the AP and grinds the faction wheel etc and you are into competitive PvP you are going to feel you need to.

    Wa min God! Se æx on min heafod is!

  • wildtalentwildtalent Member UncommonPosts: 380

    maybe my idea of sandbox is different than others but here is why I feel like the game at least meets my standard for one.

     

    1.  first the world "feels" large and wide open.  I understand there are "sectors" but I have walked for long periods of time and never changed maps, so for me it loses the cramped themepark feel, and if its not themepark well...

    2.  I don't feel required to do anything.  I know the one commenter said he felt required to do the quests but since you can gain xp and leveling by doing nearly anything so for me i don't feel required to.  But then again I have never cared to be the most powerful min maxed character in any game so ...

    3. when I hear people talk about the old sandboxes  you hear terms mentione like "explore" and "roleplay"  you know, the kinds of things that games today don't really encourage.  I mean sure in wow you get xp from exploring but the areas are so cramped its not that hard to see everything as you pass through.  since I have been playing this game (merely a two weeks) I have stumbled across underground bars and explorable caverns. maybe there are quests that lead to these places but I don't have them, i found them by just walking out into the wasteland.  as far the role-playing believe it or not, everyone I spoke to in game has been done in character and it has been reciprocated.

    on that last note that is completely opposite of what still anoter poster wrote about people not interacting.  I have had the exact opposite experience.  I have also found the community to be helpful and willing.  Hell I have even been given upgrades for free.

     

    I dunno everyone is entitled to their opinions of course.

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  • wildtalentwildtalent Member UncommonPosts: 380

    Originally posted by Aethaeryn

    Originally posted by wildtalent


    Originally posted by laokoko

    The quests gives "attributes points".  So I felt forced to do them.  Unless you want to have a character with 30% less attribute compare to other people.

    you can get ap points from nearly everything.  hell i leveled when I walked into a town for the first time and got ap's.

    What he was getting at is that there is a large chunk of AP that can only be gotten from certain missions. . so if you just play through normally, someone who went and did them all, which everyone seems to think they need to, will have an "advantage" over you.  

     

    The sell for this game for some was end -game PvP so for them they need to get those points which means doing a tonne of low level quests or "grinding" AP missions.  I think that getting AP from certain quests is one of the worst design decisions of the game.  Personally I don't care if I keep up with everyone but if everyone grinds the AP and grinds the faction wheel etc and you are into competitive PvP you are going to feel you need to.

    Ah ok, I get what he means then.  I'm more of a PVE guy so that kind of stuff usually doesn't occur to me.  I suppose for those guys that might pose a problem, but I don't see it being different from any games pvp reqs.  By that I mean, while i'm not a pvp'er I feel like whatever the system the game has the goal will be to boost your combat and defense as high as possible whether it be ap's, certain armor pieces only obtained in certain dungeons, etc etc

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  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Aethaeryn

    Originally posted by wildtalent


    Originally posted by laokoko

    The quests gives "attributes points".  So I felt forced to do them.  Unless you want to have a character with 30% less attribute compare to other people.

    you can get ap points from nearly everything.  hell i leveled when I walked into a town for the first time and got ap's.

    What he was getting at is that there is a large chunk of AP that can only be gotten from certain missions. . so if you just play through normally, someone who went and did them all, which everyone seems to think they need to, will have an "advantage" over you.  

     

    The sell for this game for some was end -game PvP so for them they need to get those points which means doing a tonne of low level quests or "grinding" AP missions.  I think that getting AP from certain quests is one of the worst design decisions of the game.  Personally I don't care if I keep up with everyone but if everyone grinds the AP and grinds the faction wheel etc and you are into competitive PvP you are going to feel you need to.

    Forced questing is what did me in.  For those who like questing, this game is great.  The friendliest, most mature community I've ever seen, lots of places to go, huge open world, and I did like the crafting. 

     

    If they changed this game so people could get all their ap without ever going to see a questgiver, I would resub in a heartbeat. 

     

    Bonus points for player housing (homesteading with farms and crops and animals to raise would be neat, too, and no, shut up, I've never played Farmville).  

     

    I can see why some people don't like the crafting, so a few tweaks to that wouldn't hurt my feelings.  But above all and before anything else, Icarus, please, please get rid of the mandatory questing for AP, or cut it down to maybe three or four chain quests per sector that provide something major for the player, like a homestead deed, or some really great skills, or some crafting mats you can't get any other way.

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    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    The whole concept of what is a Sandbox and is X or Y game really a Sandbox has been debated ad nauseum in this community and many others, and so it still seems to be a hot button topic to most people. The only thing that truly matters in the end Wildtalent is if you are enjoying yourself in the game...

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • gatherisgatheris Member UncommonPosts: 1,016

    by any stretch, this ain't no sandbox

    yes, you have to do quests

    exploring is pointless unless you enjoy vast areas of - - - - - nothing

    crafting requires no skill and everyone can make the exact same item

    this is definitely not a world to live in as the focus has turned completely toward PVP

    and don't forget the cash shop - as lame as it is you cannot earn the items "in-game"

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  • wildtalentwildtalent Member UncommonPosts: 380

    Originally posted by Darkholme

    The whole concept of what is a Sandbox and is X or Y game really a Sandbox has been debated ad nauseum in this community and many others, and so it still seems to be a hot button topic to most people. The only thing that truly matters in the end Wildtalent is if you are enjoying yourself in the game...

    and I am. :)

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  • wildtalentwildtalent Member UncommonPosts: 380

    Originally posted by gatheris

    by any stretch, this ain't no sandbox

    yes, you have to do quests

    exploring is pointless unless you enjoy vast areas of - - - - - nothing

    crafting requires no skill and everyone can make the exact same item

    this is definitely not a world to live in as the focus has turned completely toward PVP

    and don't forget the cash shop - as lame as it is you cannot earn the items "in-game"

    I like that everything in game can be crafted (except for horses I suppose lol).  and to be honest I have never seen a MMO where crafting required "skill"

    as for the exploring,  its a wasteland...I would find it odd if it was full of stuff.  I like the fact a lot of it is open desert.  lets be honest it would kill the vibe if you took the part of the world this game is set in, made it a wasteland as the devs did and then fill it with sight seeing goodies.  Plus it makes it all the more better when your just out walking and come across something.  I dunno, just my feelings on the subject.

    I haven't experienced PVP or the cash shop yet so I can't speak to either of those.

     

    but again, all matters of opinion I suppose.

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  • ReklawReklaw Member UncommonPosts: 6,495

    Originally posted by wildtalent

    Originally posted by gatheris

    by any stretch, this ain't no sandbox

    yes, you have to do quests

    exploring is pointless unless you enjoy vast areas of - - - - - nothing

    crafting requires no skill and everyone can make the exact same item

    this is definitely not a world to live in as the focus has turned completely toward PVP

    and don't forget the cash shop - as lame as it is you cannot earn the items "in-game"

    I like that everything in game can be crafted (except for horses I suppose lol).  and to be honest I have never seen a MMO where crafting required "skill"

    as for the exploring,  its a wasteland...I would find it odd if it was full of stuff.  I like the fact a lot of it is open desert.  lets be honest it would kill the vibe if you took the part of the world this game is set in, made it a wasteland as the devs did and then fill it with sight seeing goodies.  Plus it makes it all the more better when your just out walking and come across something.  I dunno, just my feelings on the subject.

    I haven't experienced PVP or the cash shop yet so I can't speak to either of those.

     

    but again, all matters of opinion I suppose.

    Get into the tradeskill Nature and you will be able to "craft" horses.

    Agree with exploring, I really enjoy it.

    PVP is a option, something I enjoy due it being a option.

    The cashshop has 2 items, oh noessss. A wasteland dog with 4 item slots and goggles that you will outgrow at lvl 10, only thing is you will be able to use the goggle's at lvl 6 I think instead of the regular ingame crafted goggles that can be used at lvl 10.

    I am amazed by people who speak about the cash shop being a gamebreaker in the way Gatheris speaks about it. 

    Playing since release ( and slightly before in beta) and still am enjoying it.

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