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Class combinations

Psym0nPsym0n Member UncommonPosts: 283

I am following this game for some time now. But I still wonder one thing, will you be able to create classes from all souls or just from the souls that your archetype uses. 

For example, could I create a Paladin with Cleric and Warlock souls? Because a Paladin would use ability points, and Clerics and Warlocks mana.

Hope some of you guys know this and perhaps got some more details and facts about it.

 

Cheers!

Comments

  • chaoster89chaoster89 Member Posts: 56

    From what i heard you can create anything you want the only thing is that if you choose a paladin as your first soul you will only be able to wear plate armor.

  • endersshadowendersshadow Member Posts: 296

    I was under the impression that you could only use classes from your calling.

     

    Can someone clarify?

  • IroncladIronclad Member UncommonPosts: 71

    From the Rift Class System page:

     


    Souls

    Players choose an Ascended Soul from one of the four callings (Warrior, Cleric, Mage, and Rogue) at character creation. These initial souls, which grow in power as they become more specialized, are flexible and have well-rounded abilities that make them great for both solo and group experiences. Players can later choose to augment, or even replace, embraced souls with other souls from within their calling. The process of enabling souls that players discover in their adventures is called Soul Attunement.

    Players will also gain more specialized "Heroic Souls" that open up a number of new and exciting gameplay experiences, offering special achievements and rewards for players who discover them all.

     

    Source:  http://www.riftgame.com/en/classes/system.php


  • endersshadowendersshadow Member Posts: 296

    Originally posted by Ironclad

    From the Rift Class System page:

     


    Souls

    Players choose an Ascended Soul from one of the four callings (Warrior, Cleric, Mage, and Rogue) at character creation. These initial souls, which grow in power as they become more specialized, are flexible and have well-rounded abilities that make them great for both solo and group experiences. Players can later choose to augment, or even replace, embraced souls with other souls from within their calling. The process of enabling souls that players discover in their adventures is called Soul Attunement.

    Players will also gain more specialized "Heroic Souls" that open up a number of new and exciting gameplay experiences, offering special achievements and rewards for players who discover them all.

     

    Source:  http://www.riftgame.com/en/classes/system.php


     So players can choose within there calling  and later on can gain more specialized heroic souls....that will STILL be with in there calling right? 

    Are any of these heroic? Or are these the standard.

     

    Warrior


    1. Beastmaster

    2. Champion

    3. Paladin [G]

    4. Paragon

    5. Reaver [D]

    6. Riftblade

    7. Void Knight

    8. Warlord

    Cleric


    1. Druid

    2. Purifier [D]

    3. Inquisitor

    4. Justicar

    5. Sentinel [G]

    6. Shaman

    7. Warden

    8. Unknown

    Rogue


    1. Assassin [G]

    2. Bard [H]

    3. Blade Dancer [H]   So I just noticed that these with the H, I would imagine are heroic?

    4. Marksman [H]

    5. Nightblade [D]

    6. Ranger

    7. Riftstalker [H]

    8. Saboteur [H]

    Mage


    1. Archon

    2. Chloromancer

    3. Dominator

    4. Elementalist

    5. Pyromancer [G]

    6. Storm Caller

    7. Warlock [D]

    8. Necromancer

     

  • IroncladIronclad Member UncommonPosts: 71

    From the Telarapedia:

     

    Edit - Not sure if this info is current.

     

     


    Soul Name

    Calling

    Combat/NC

    Starting Faction

    Heroic/Basic

    Level Req'd

    Archon

    Mage

    Combat

    Unknown

    Unknown

    Unknown

    Assassin

    Rogue

    Combat

    Unknown

    Basic

    1

    Bard

    Rogue

    Combat

    Unknown

    Heroic

    Unknown

    Beastmaster

    Warrior

    Combat

    Unknown

    Heroic

    Unknown

    Blade Dancer

    Rogue

    Combat

    Unknown

    Heroic

    Unknown

    Champion

    Warrior

    Combat

    Unknown

    Basic

    1

    Chloromancer

    Mage

    Combat

    Unknown

    Heroic

    Unknown

    Dominator

    Mage

    Combat

    Unknown

    Unknown

    Unknown

    Druid

    Cleric

    Combat

    Unknown

    Heroic

    Unknown

    Elementalist

    Mage

    Combat

    Unknown

    Basic

    1

    Inquisitor

    Cleric

    Combat

    Unknown

    Basic

    1

    Justicar

    Cleric

    Combat

    Unknown

    Heroic

    Unknown

    Nightblade

    Rogue

    Combat

    Unknown

    Basic

    1

    Paladin

    Warrior

    Combat

    Guardian

    Basic

    1

    Paragon

    Warrior

    Combat

    Unknown

    Heroic

    Unknown

    Purifier

    Cleric

    Combat

    Unknown

    Basic

    1

    Pyromancer

    Mage

    Combat

    Unknown

    Basic

    1

    Ranger

    Rogue

    Combat

    Unknown

    Basic

    1

    Riftblade

    Warrior

    Combat

    Unknown

    Heroic

    Unknown

    Riftstalker

    Rogue

    Combat

    Unknown

    Heroic

    Unknown

    Saboteur

    Rogue

    Combat

    Unknown

    Heroic

    Unknown

    Reaver

    Warrior

    Combat

    Unknown

    Basic

    1

    Sentinel

    Cleric

    Combat

    Unknown

    Basic

    1

    Shaman

    Cleric

    Combat

    Unknown

    Heroic

    Unknown

    Storm Caller

    Mage

    Combat

    Unknown

    Heroic

    Unknown

    Void Knight

    Warrior

    Combat

    Unknown

    Heroic

    Unknown

    Warden

    Cleric

    Combat

    Unknown

    Heroic

    Unknown

    Warlock

    Mage

    Combat

    Defiant

    Basic

    1

    Warlord

    Warrior

    Combat

    Unknown

    Heroic

    Unknown
  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Originally posted by Psym0n

    I am following this game for some time now. But I still wonder one thing, will you be able to create classes from all souls or just from the souls that your archetype uses. 

    For example, could I create a Paladin with Cleric and Warlock souls? Because a Paladin would use ability points, and Clerics and Warlocks mana.

    Hope some of you guys know this and perhaps got some more details and facts about it.

     

    Cheers!

    It's been answered in depth by Ironclad, but the short hard answer for those still confused is:

     

    No.

     

    You only have access to the Souls under the Calling your initially pick.

     

    That said, some Heroic Souls may have an Ability/Skill or two that pulls from one of the other Callings. So their may be a Heroic Warrior Soul that has some stealth OR can cast a fireball OR can cast a minor heal (not all 3, just 1 of the additional Callings benefits).

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • NeoptolemusNeoptolemus Member Posts: 242

    Yeah you can only choose souls from within your calling, but I believe there are currently known to be 8 classes per calling which should leave a lot of variety available. The beastmaster is a warrior soul that uses pets for example, thus opening the door for paladins with pets. Only 3 of the 8 have been officially unveiled, so I'm sure there'll be a warrior soul with other mechanics like stealth, CC or healing. As such, I don't think warriors will be pigeonholed into sword and board or 2h axe roles.

     

    I'm hoping that the system is flexible enough to allow non-warrior archetypes to tank, or non-cleric archetypes to heal. Not as MT or main healer, but enough to mix things up a bit and make each archetype flexible in the role it plays in raids.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Neoptolemus

    I'm hoping that the system is flexible enough to allow non-warrior archetypes to tank, or non-cleric archetypes to heal. Not as MT or main healer, but enough to mix things up a bit and make each archetype flexible in the role it plays in raids.

     

    The devs have already talked about mages healing raids and rogues tanking. :)

  • endersshadowendersshadow Member Posts: 296

    Originally posted by vesavius

    Originally posted by Neoptolemus

    I'm hoping that the system is flexible enough to allow non-warrior archetypes to tank, or non-cleric archetypes to heal. Not as MT or main healer, but enough to mix things up a bit and make each archetype flexible in the role it plays in raids.

     

    The devs have already talked about mages healing raids and rogues tanking. :)

    It will be interesting how those differ from "Pure classes". As in, how well will a healing mage do vs a Healing Specced Cleric?

     

    And I wonder how it will all play out when people are putting together groups and min maxers voice there opinion. 

  • AstraeisAstraeis Member UncommonPosts: 378

    Originally posted by vesavius

    Originally posted by Neoptolemus

    I'm hoping that the system is flexible enough to allow non-warrior archetypes to tank, or non-cleric archetypes to heal. Not as MT or main healer, but enough to mix things up a bit and make each archetype flexible in the role it plays in raids.

     

    The devs have already talked about mages healing raids and rogues tanking. :)

    I heard that too, but my hearing must be not so good, because I did not hear the word "raids" in that response.

    It takes one to know one.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Originally posted by endersshadow

    Originally posted by vesavius


    Originally posted by Neoptolemus

    I'm hoping that the system is flexible enough to allow non-warrior archetypes to tank, or non-cleric archetypes to heal. Not as MT or main healer, but enough to mix things up a bit and make each archetype flexible in the role it plays in raids.

     

    The devs have already talked about mages healing raids and rogues tanking. :)

    It will be interesting how those differ from "Pure classes". As in, how well will a healing mage do vs a Healing Specced Cleric?

     

    And I wonder how it will all play out when people are putting together groups and min maxers voice there opinion. 

    They certainly won't be as "good" at the role as a "pure class" but from what I've heard/seen from Trion they want it to be at a level where it isn't useless. Else why put it in? So I doubt a Warrior, Rogue or Mage with a Heroic Soul slotted that gives some healing skill/ability will replace a Cleric Calling character. It'll just make that Cleric Calling Character's job/day a whole lot easier with spot heals and such.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Originally posted by Astraeis

    Originally posted by vesavius


    Originally posted by Neoptolemus

    I'm hoping that the system is flexible enough to allow non-warrior archetypes to tank, or non-cleric archetypes to heal. Not as MT or main healer, but enough to mix things up a bit and make each archetype flexible in the role it plays in raids.

     

    The devs have already talked about mages healing raids and rogues tanking. :)

    I heard that too, but my hearing must be not so good, because I did not hear the word "raids" in that response.

    I haven't heard about it in respect to raids either but Trion hasn't really talked about raids. I do know for a fact that a Rogue at GamesCon (I think, may be been con before it) functioned as a tank through a dungeon crawl successfully.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • Psym0nPsym0n Member UncommonPosts: 283

    Thanks for the indepth explanation. Too bad you can't create a casting tank with some healing and a pet :D

    But if there are 8 callings, there's enough to start your customisation with!

     

    Cheers!

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Originally posted by Psym0n

    Thanks for the indepth explanation. Too bad you can't create a casting tank with some healing and a pet :D

    But if there are 8 callings, there's enough to start your customisation with!

     

    Cheers!

    Just to clarify, there are 4 Callings (Warrior, Rogue, Cleric, Mage).

    Within each Calling there are 8 Souls (classes).

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • BodysnatcherBodysnatcher Member Posts: 141

    You also do not have to branch out into other souls. I am just thinking the highest level skills/spells for a "pure" class should be really good.

    You could be one of the only Pures "insert class here" around. Remember you have to leave the tree yuor in to branch out into others. I think going to all three while fun may make you miss out on some pretty cool stuff. The real danger here is jack of all trades master of none builds.

    Should make for a really fun PVP experiance as you will not really know what build some one is by there class.

    Although we will not know for sure until the game starts.

    Kings and Sons of God
    Travel on their way from here
    Calming restless mobs
    Easing all of their, all of their fear
    Strange times are here.

  • IroncladIronclad Member UncommonPosts: 71

    They need to make "jack of all trades, master of none" builds viable or the whole concept fails.  Personally I love hybrid builds so I'm looking forward to Rift a lot.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Astraeis

    Originally posted by vesavius

    Originally posted by Neoptolemus

    I'm hoping that the system is flexible enough to allow non-warrior archetypes to tank, or non-cleric archetypes to heal. Not as MT or main healer, but enough to mix things up a bit and make each archetype flexible in the role it plays in raids.

     

    The devs have already talked about mages healing raids and rogues tanking. :)

    I heard that too, but my hearing must be not so good, because I did not hear the word "raids" in that response.

     

    Assuming we are talking about the same source, yes they did specifically say mages healing in raids.

  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Ironclad

    They need to make "jack of all trades, master of none" builds viable or the whole concept fails.  Personally I love hybrid builds so I'm looking forward to Rift a lot.

     

    I am sure jack of alls will be perfectly viable for day to day play, with maybe pure spec souls being used for raids etc.

    i guess thats why you can save builds :)

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Originally posted by vesavius

    Originally posted by Ironclad

    They need to make "jack of all trades, master of none" builds viable or the whole concept fails.  Personally I love hybrid builds so I'm looking forward to Rift a lot.

     

    I am sure jack of alls will be perfectly viable for day to day play, with maybe pure spec souls being used for raids etc.

    i guess thats why you can save builds :)

    And save up to 4 of them at that! :D

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • djolardjolar Member Posts: 7

    Thanks for the indepth explanation. Too bad you can't create a casting tank with some healing and a pet :D

     

    Of course you can.  That would be either a elementalist/chloromancer/archon (archon is speculated to be the mage tank) or a inquisitor/justicar/druid or a riftstalker/bard/ranger or a paladin/beastmaster/riftblade (its not really known what the warrior healer or warrior caster will be)

  • endersshadowendersshadow Member Posts: 296

    Originally posted by djolar

    Thanks for the indepth explanation. Too bad you can't create a casting tank with some healing and a pet :D

     

    Of course you can.  That would be either a elementalist/chloromancer/archon (archon is speculated to be the mage tank) or a inquisitor/justicar/druid or a riftstalker/bard/ranger or a paladin/beastmaster/riftblade (its not really known what the warrior healer or warrior caster will be)

    I wasnt aware that every class was going to be given hybrid souls. Is that a fact or speculation?

  • NeoptolemusNeoptolemus Member Posts: 242

    Originally posted by endersshadow

    Originally posted by djolar

    Thanks for the indepth explanation. Too bad you can't create a casting tank with some healing and a pet :D

     

    Of course you can.  That would be either a elementalist/chloromancer/archon (archon is speculated to be the mage tank) or a inquisitor/justicar/druid or a riftstalker/bard/ranger or a paladin/beastmaster/riftblade (its not really known what the warrior healer or warrior caster will be)

    I wasnt aware that every class was going to be given hybrid souls. Is that a fact or speculation?

    Each class, or "soul" is in fact specialised in one certain way. For example, the paladin soul will be a pure melee tank, the assassin will be pure melee dps. The hybridisation comes from the player's choice of souls and how they choose to invest their points. I believe Trion have stated that they want a 3-soul system to be viable (i.e the player won't be forced to specialise in just one tree to be effective, like in WoW), though of course some combinations will be better than others at certain roles.

     

    There is still a lot of speculation because only half the classes for each archetype have been revealed so far, however people have been picking up tidbits here and there from the PAX videos. We know that the beastmaster is a warrior soul which relies on pets, and that the voidknight is an anti-magic warrior soul. There is a good chance that there is a defensive specialist soul in the mage and cleric archetypes that haven't been unveiled yet, or a warrior soul with non-passive healing and buffs. But we will soon see hopefully.

  • JuulpowerJuulpower Member Posts: 65

    Originally posted by endersshadow

    Originally posted by djolar

    Thanks for the indepth explanation. Too bad you can't create a casting tank with some healing and a pet :D

     

    Of course you can.  That would be either a elementalist/chloromancer/archon (archon is speculated to be the mage tank) or a inquisitor/justicar/druid or a riftstalker/bard/ranger or a paladin/beastmaster/riftblade (its not really known what the warrior healer or warrior caster will be)

    I wasnt aware that every class was going to be given hybrid souls. Is that a fact or speculation?

    A fact. Like the rogue calling for example;

     

    Ranger : ranged with a pet

    Marksman : ranged, specialized in keeping enemies at a distance. Stunning etc.

    Assasin: Stealth and poison

    Nightblade: Stealth and arcane magic

    Bladedancer: very fast melee

    Riftstalker: tank, can wear a shield

    Saboteur: can place bombs etc

    Bard: group soul, buffer

     

    This is all confirmed and as you can see there are quite some hybrid options. Same goes for the other 3 callings ^^

  • NeoptolemusNeoptolemus Member Posts: 242

    I would also point out that Trion have stated that by equipping a soul, you get one "free" ability from that soul without having to spend any talent points at all. That means that even if you spend every point in just one soul, you'll still get an extra two abilities from the other souls. Of course, it all depends on what those "free" abilities are, but it does at least mean that you don't have to spread your points across three souls in order to get a benefit from them all.

     

    I just went onto Telarapedia and had a look at the Assassin abilities. According to the wiki, if you equip the assassin soul you get an instant attack and a finishing move without having to invest a single point into the tree itself. For just two points you get the ability to coat weapons with poisons

  • djolardjolar Member Posts: 7

    elementalist/chloromancer/archon are all souls (specs or talent trees) from the mage calling.  the elementalist is the known pet class.  the chloromancer we don't have any specifics on but a dev mentioned it was the "healer" in the mage calling.  the archon we don't know anything about but many on the forums believe it will be the "tank" of the mage calling

     

    inquisitor/justicar/druid  are all cleric souls (specs or talent trees).  the inquisitor is a life leach DoT caster.  the justicar is the melee "tank" cleric.  the druid is the cleric pet class.

     

    riftstalker/bard/ranger  are all rogue souls.  the riftstalker has been mentioned several times as the rogue tank.  the bard has a lot of support skills, group heals and some ranged spells.  the ranger has a bunch of ranged attacks and is the pet class rogue.

     

    paladin/beastmaster/riftblade are all warrior souls.  the paladin is the tank and/or the healer.  the beastmaster is the pet class.  the riftblade is the "caster" who I believe uses spears or javelins.

     

    You cannot mix a warrior soul with a rogue soul or mage or cleric soul.  But there is enough variety within each calling to make a mage thief and a thief mage that fullfill the same role in a different fashion.  That and the cleric healer, rogue healer, warrior healer and mage healer perform their primary function (healing) differently.

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