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Here's a nice article regarding the Gamescom from the Rockpapershotgun site:
It starts with:
' The The Secret World reveal at GamesCom began with a video that rapidly confirmed a heaving mass of conspiracy theories. “Stonehenge is a portal!” flashed the text. “The Dead walk the Earth! Noah’s was not the only ark! The Merovingian bloodline is pure!” After 30 seconds of these, I was laughing. After a minute and a half, I realised Funcom’s point. In making a setting where absolutely everything is true, you immediately get a world as rich and fantastical as any fantasy setting, but one that everybody’s already familiar with.'
Tornquist apparently is planning to take his experiences from The Longest Journey and Dreamfall with him, and intends to implement puzzles, secrets and mysteries within TSW (for those adepts, find the TLJ and other references in the video, or look it up on the official forums ). As the article states:
At around this point Ragnar first mentioned the puzzle missions, leaving me a little stunned.
“We’re actually putting teamplay into things other than combat. We have puzzle solving and investigation, and we’re not afraid to challenge the player. Even going outside the game to do research to find the solution.”
I responded by saying the thought of an MMO that makes you stop what you’re doing and, well, think was a bit mind-blowing for me.
“Yeah! But that’s exactly what we’re doing. We’re tired of games that just give you a marker on the map and tell you to run there, do something and run back. We want people to actually be challenged. Yes, we have missions that are just about going and killing demons in inventive ways. I mean, those missions are fun too, we have a great mechanic there, but the missions that intrigue me are the ones that encourage you to decipher ancient heiroglyphs or find the code to the door to solve an Illuminati mystery. We have a lot of these puzzles and riddles, and people can choose from different mission categories. So if you don’t want to, you could progress without doing the puzzle missions. If you don’t want to use your head, you can focus on the combat stuff.”
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."