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Everquest Next, What would you like to see?

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  • Limbless_k9Limbless_k9 Member Posts: 26

    I just want old EQ back really, but that won't happen. I wish they could make a game as good as it but i dont think they can. I heard Vanguard was amazing but i never tried it out myself and i can't seem to download the trial. On top of that i hear there is just about no support for it and there is a pretty low population. Dissapointing. Anyways, here is what i want.

    1. Open world. Let's make exploration fun and important! I miss the old zones and everything don't get me wrong, but it would be nice if we could have Norrath be seamless. Also, please don't put mountains in every zone just to divide them like in WoW. It looks massively cheesy. (They aren't really even mountains anyway.)

    2. Old school travel system. Let's bring back boats, mounts and ports. No more easy mode. The game needs to be about exploring, not just warping somewhere. And make ports and mounts fairly expensive that way they aren't used extensively.

    3. A good combat system. EQ2's combat is pretty similar to any MMO *cough cough WoW*. Now WoW makes that system work but EQ2's UI, in my opinion, is complete crap. It is so chunky and unfluid. If you are gonna go with the same type of combat system, make it work like old EQ's or WoW's. That being said, i would enjoy a new type of combat. Something to break the mold.

    4. Crafting has to matter. Crafting has to REALLY matter and be an in depth system all on its own. Make crafted items great for the player and a good investment for them. When EQ2 first came out, they had crafting pretty well nailed quite honestly. I remember back in the old days where the heals imbued into armor would actually save your life. Now after the stat boost, all the gear is messed up though. This leads me into my next want.

    5. Items have to be de-emphasized. I was visiting my cousin the other day and our step uncle said he grinded a dungeon 14 times in WoW to get one little necklace. FOURTEEN TIMES! FOR A NECKLACE! Now when you look back on old classic EQ, gear was important but you could get by with just decent gear. Now if you don't have the uberest of loot, you ain't going raiding or on important runs. Items and gear are to heavily emphasized now adays. Let's revert it. No uber uber loot please. Also i do understand that nameds in EQ1 were camped much longer than a dungeon run but you were doing it because you were having fun and wanted the gear. Not cause you would be obsolete without it.

    6. This one ties into number one. Open world dungeons, no instances, at all. Zones would be ok for a dungeon but do not make it instanced with bosses to run over and over again endlessly. Make it like the old EQ1 zones. Nameds can spawn and everyone in the zone has to co-exist.

    7. Make a social game. No dungeon finder or anything like that. Make it so you have to find other willing players to group with and make it so the people can have fun with these other people.

    8. Involving quests and NO quest log. At least, a very simple quest log. Don't make things pop up on the map so you can just trot over to it. And do not tell the player exactly where they need to go and exactly what they need to kill. Make the player figure out what they have to do. Also, don't make stupid go kill and gather quests. Unless of course they are like the bone chip turn in quests and such. Those quests were awesome for faction, gave you a little much needed coin and exp. (And don't overflow the game with quests like these. Make them few and far between.) One of my most fond memories was doing my necro's epic quest or my pally's ghoulbane quest. They were involving and even though you had to go gather things to make it or turn it in, it was an adventure all in itself because you had to figure out what to kill and where it was. It was truly a quest.

    9. Ties into eight. But no quest bubbles, i enjoyed hailing people and seeing their words in brackets giving me a clue as to what to say. It made the game more immersive.

    10. This is gonna be important. Involving story lines if there is a guided storyline at all. I've seen some people arguing over whether or not to include movies. My two cents is, no movies. Find a more inventive way to tell the story of the game. The reason i say this is because, in my opinion, it takes you out of the game. It is much more immersive to see something happen infront of you with your character. So what if you have to read text, heck they could even add voices to make it even better.

    11. This is just a personal suggestion that won't necessarly further the game in anyway other than story telling and role playing. Create news papers when something big is happening in the world. Put the town criers in again but make them have news articles about Norrath as well as their own little community. And make their communities feel a live. Oh grandmaster glox isn't feeling well this weekend. Oh no grandmaster glox died the next week. (PS. Love you Glox.)

    12. Also i saw someone mention taverns with cool mini games or things of the sort. I totally agree. Put inns and taverns in with fun things to do so players can enjoy themselves even more and immerse themselves further.

    13. FACTIONS! BRING THEM BACK! No more two cities thing with various bad factions/slightly good factions. Make an involving faction system just like EQ1's. It had meaning to start out as an Iksar or Dark Elf because you really weren't liked by many people. Also just a sidenote, make illusions matter again. Sneaking into cabilis with an iksar illusion on was awesome. And make faction raisable and everything, going into cabilis as a dark elf because i raised my faction was very nice.

    14. Also death penalties, good death penalties with bind points again.

    15. BRING BACK /GEMS! Do it. Do it.

    16. Man i keep thinking of things. Bring back the way spells used to work. You could buy every spell before you were that level, but you have to wait to use it. No more trainers or auto spells. Also make spells craftable and just like in EQ1, make some spells only craftable.

    17. Make great PVP. Make it work without having to nerf and make it fun. Maybe make it so you can loot one item off of someone along with their money, make it exciting.

    Thank you for your time. I'm sure there are other things i would like but i think this is enough, for now at least.

  • ghaleonx128ghaleonx128 Member Posts: 145

    You know what..I wouldn't be too surprised if they included 3D into EQ Next.  

    EQ1 was one of the first 3D mmorpgs.

    EQ2 had some pretty high system reqs right off the bat so the graphics wouldn't become obsolete.

    Since Sony is pushing 3D pretty hard on the PS3 and with it's TVs (because it thinks "3D is the future")  making EQ Next with that in mind could be a possiblity. EQ Next could be the first 3D mmorpg. 

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    1. Normalize the movement, combat, and spell animations. Cut the speed in half. Right now everything looks like it's on fast forward and it's by far my biggest turn off of the game.

    2. Seamless world please. Zones are a shortcut that breaks immersion for myself and many others. I shouldn't see loading screens/transitions unless I'm changing continents.

    3. Your game has art direction, but not art style. I love the visual look the game strives for, but it's butchered by the photorealistic look they aim for. Give us slightly stylized graphics with the current world design.

    4. Customizatoin is paramount. Give use a better character creation process (something closer to Aion), and give us a MUCH larger selection of clothing and armor styles. The number of clothing and and armor designs (recolors don't count, no) currently in EQ2 is absurd.

    5. My fae has wings. She should be able to actually fly, not just float.

     


    On that note though, here's also the stuff I hope they KEEP.


     

    1. The number of races and classes is simply fantastic. More games should follow this example, if they're using a class-based system.

    2. Questing is well done.

    3. The number of dungeons is fantastic.

    4. The crafting system is superb.

    5. Collectoins are too. I love these.

    <3

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by ghaleonx128

    You know what..I wouldn't be too surprised if they included 3D into EQ Next.  

    EQ1 was one of the first 3D mmorpgs.

    EQ2 had some pretty high system reqs right off the bat so the graphics wouldn't become obsolete.

    Since Sony is pushing 3D pretty hard on the PS3 and with it's TVs (because it thinks "3D is the future")  making EQ Next with that in mind could be a possiblity. EQ Next could be the first 3D mmorpg. 

    Until they actually release a good 3D screen I can use without stupid glasses on I couldn't care less.

    EQ Next should be a mix between old and new things, with the stuff we misses from classic MMOs together with stuff we never seen before. If SOE pulls that off they can actually become one of the leading companies again, something they havn't been for the last 7-8 years.

  • rmasonrmason Member Posts: 140

    There are so many possibilities with what this game COULD be. I think things that it will need to do at release to be a success are:

     

    1)  Have a ton of finished classes to play:

    This is what made EQ so popular (aside from being the one of the first mmo's). There were so many different classes that you could choose from. While I would love to see a sandbox where you could choose your own skills I highly doubt that would happen so I would settle with the high amount of classes. The bard and enchanter from EQ are still some of my favorite and most unique classes I have ever played. AA ability to enthrall a giant in the one dungeon to kill everything for you, spectacular.

     

    2) Have a housing:

    EQ just got it, EQ2 had it. Housing is a huge part for people who like the type of game that EQ was, a very good role playing pve game. People like to be immersed in a game, nothing is more immersive than riding up to your house that you created. It should be a unique system like UO has to be able to create anything you want, tile by tile.

     

    3) Have a ton of content:

    As sad as it is to say, every P2P game that gets released right now is in direct competition with WoW. It has been out for 5 years, has had soon to be 3 expansions, and a ton of polish. Most people will not leave a game they have played for so long for another one. If EQ Next wants to compete it will have to have a ton of content to keep everyone interested and will have to keep having updated content between expansions.

     

    4) Some form of PVP:

    LoTRO dropped the ball hardcore with this one. I know its a great game for RP people who love the lore, but a lot of people like to get some face melting in every now and again. If EQ Next adapted a type of PvP be it arena type like WoW or RvR type areas like DAOC it would be a huge booster for  alot of people.

     

    5) Have numerous forms of transport:

    I dont know about you guys but I love me a good mount. From the Wyrvens in Vanguard to the Fire Steeds in UO. From boats to flying beats it should have it all. Maybe not all at release but the more the better.

     

    Finally it needs to actually be a finished product. I think MMO developers are finally starting to realize we do not like pieces of shit labeled roses being sold to us. I for one have not played a P2P games in over 2 years because they are all junk. At the moment I am playing Uncharted Waters Online, a F2P game, and it has more content than most AAA p2p games that are out right now.

     

     APB shut down super quick and sold for 1.5ish mil after spending around 100mil in development costs, final fantasy has given 90 days free play now to their playeers and has suffered a lot of problems with their stock because of how big a flop it is considered, tabula rasa, etc, etc, etc.  We are sick of paying to play an alpha or beta game. Dont release a game until it is completely finished.

  • centkincentkin Member RarePosts: 1,471

    Classes balanced on how useful they are to a group as opposed to how powerful they are against each other.  IE a tank can fill their role as a tank.  Healers can heal.  DPS can DPS.  Tanks wouldnt have their DPS knocked down to 0 because they have higher survivability so that they are "equal" to a DPS when it comes to soloing.  How well each specific class solos is an afterthought allowing some classes to be able to do so well and others not so well the way everquest 1 was albeit not necessarily having the same classes do it the same way.

    A large world that is not diminished by fast travel.  Fast travel is nice and convenient and all -- but it kills the feeling of a world.

    And on that point -- a WORLD not a GAME.  They are different concepts.

    I would like to see "The Vision" back.  It has been trampled, scorched, and faded, but it can still be redeemed.

    NO elite mobs vs solo mobs.  Monsters are monsters and if you are soloing you are not expected to fight at your level.  None of this 1/3rd harder with 6 times as many hit points that are popular for such monsters today.  I like the old everquest model where if you are soloing (perfectly fine thing to do) you are fighting level 46 monsters at level 58.  If you are grouping you are fighting level 58 monsters. 

    Most items tradable.  Bind on Acquire limited to keyed zone content only.  Bind on Equip limited to raid items only.  Everything else tradable. 

  • ArawniteArawnite Member Posts: 163

    Design it with PVP in mind from the start.

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Originally posted by Arawnite

    Design it with PVP in mind from the start.

     

    Not every game needs to be pvp centric.

    <3

  • ArawniteArawnite Member Posts: 163



    Originally posted by dreamscaper


    Originally posted by Arawnite

    Design it with PVP in mind from the start.


    Not every game needs to be pvp centric.

    I didn't say PVP centric, I said design it with PVP in mind. You know, as in having the structure in place to support a solid PVP ruleset, for those that enjoy it - unlike Everquest and Everquest II.

  • DaxPierceDaxPierce Member Posts: 172

    Things I would like to see.

     

    *Combat - Should be interesting. I like the idea of classes that can kite, nuke, in your face etc. I dont want them to get all whacky like FFXIV but the spell/ability queing system is a plus. Im actually pretty open to how combat and UI are as long as its not clunky and its functional like WOW/EQ2 and so on.

     

    *Travel - Wizards and Druids selling portals again. LOVE IT. Druids selling Spirit of the Wolf/Eagle. Mega bard speed. Potions to increase run speed. Items of power that teleport you to certain locations but are also hard to obtain.

     

    *Economy - Set your vendor up in any part of the city, whether it be an empty stall, wherever. Make a market broker so that you can just browse through a frame to find what you are looking for and when you have found it, just hit locate PC. BAM sparkle trail leads you right to the vendor stall of the item you're looking for. (Just like the Bazaar in EQ1)

     

    *Item progression - I have to admit that EQ2s item system is perfect for this. Mastercrafted gear can last you 20 levels, otherwise its quest gear every 10 levels. Raids every tier with items that are substantial. Not sure i dig the idea of UNFRESH items being held onto forever and changing as you level but w/e.

     

    *Corpse runs should never be nightmarish, but there should DEFINATELY be a death penalty whether it be high cost to repair or whatever. I like how WOW has it to be honest. Your a ghost, you run back to your corpse, you repair.

     

    And since Sony is developing this i'll say this again. MAKE TONS OF CLASSES and make them unique. EQ2 classes are so homogenized its rediculous. EQ1 was right on target.

  • banecrowbanecrow Member UncommonPosts: 93

    Beastlords!!!

    For the love of god give us back our beastlords. None of this EQ2 crap where they are no longer in the game.

  • centkincentkin Member RarePosts: 1,471

    Originally posted by banecrow

    Beastlords!!!

    For the love of god give us back our beastlords. None of this EQ2 crap where they are no longer in the game.

    Beastlords are great but they lacked ONE MAJOR THING in EQ1 that would have improved them tremendously....

    They needed a spell that merged the beastlord with their pet.

    Pets are pretty worthless at best and dangerous at worst in raids. 

    Having a spell/talent that merged the two would not only give a real opportunity to show off the graphics in the game -- it would allow beastlords to have a non-pet class role in dungeons and raids.  It also solves some balancing issues.  It would also be "cool."

    When merged the beastlord would acquire claws, speed, and agility -- attacking faster and for more damage than they do when not merged.  They could also have tracking/scent.  At any rate it would take the character from a pet class to a dps class.

     

  • banecrowbanecrow Member UncommonPosts: 93

    Originally posted by centkin

    Originally posted by banecrow

    Beastlords!!!

    For the love of god give us back our beastlords. None of this EQ2 crap where they are no longer in the game.

    Beastlords are great but they lacked ONE MAJOR THING in EQ1 that would have improved them tremendously....

    They needed a spell that merged the beastlord with their pet.

    Pets are pretty worthless at best and dangerous at worst in raids. 

    Having a spell/talent that merged the two would not only give a real opportunity to show off the graphics in the game -- it would allow beastlords to have a non-pet class role in dungeons and raids.  It also solves some balancing issues.  It would also be "cool."

    When merged the beastlord would acquire claws, speed, and agility -- attacking faster and for more damage than they do when not merged.  They could also have tracking/scent.  At any rate it would take the character from a pet class to a dps class.

     

    Beastlords worthless in raids? Man do not know what you are talking about. With the right aa to make it so the pet does not agro on everything except what you want it too they are great.

    It also depends on the player, if you have a player who has not bought the correct aa and does not understand the concept of pet push then yeah they can be tough.

  • RsunDownpourRsunDownpour Member Posts: 31

    *KEEP THE ORIGINAL EQ STYLE*

    - open world dungeons (instances are horrible and ruin the feel of MMORPG. i pay 15 a month to interact with others not play a single player game in an instance)

    - ORIGINAL classes, eq2 had wayyyy too many classes with a mixture of skills and functions.

    - * * * * CORPSE RUNS / EXP LOSS * * * * the biggest issue i have with modern mmos is there is NO PENALTY for death! wow 10% item decay, theres absolutely ZERO detterant for dieing, eq1 made me SH!T my pants. you would have to run along the edge of the zone, dodge red KOS mobs and take extreme care when entering a dungeon. this is what made the game FUN and made you rely on grouping to some extent.... with no corpse runs or extreme penalty the sense of danger evaporates and the game becomes much easier and much less fun

    - keep eq1 pre luclin, keep the danger, the exploration (no maps was awesome!), update the game to have a GOOD UI that is modern, and make questing yeild higher exp rewards... grinding with groups was slightly redundant but i believe this can be balanced out in the new game.

    - GM events, nothing was more fun then logging into eq and seeing a gigantic snake in Nro slaughtering level 12s, or having the sky turn red and undead armies rising out of the ground in qeynos hills, or a swamp witch controlled by a gm in innothule swamp... these spiced the game up and made it feel alive. not like WoW where the same thing occurs every day almost

    - FACTIONS, this was just awesome, make your choices, your quests and your kills tie into factions once again, make your choices matter... nothing was cooler then killing 3000000 gnolls with a necromancer and finally being able to enter qeynos gates.

    image

    www.RisingSunGaming.com
    #RisingSunGaming

  • VesaviusVesavius Member RarePosts: 7,899

    lol you lot are gonna be so dissapointed when they launch EQ Next as a cash shop supported Freerealms with a fantasy skin :P

  • LadyAlibiLadyAlibi Member UncommonPosts: 297
    Originally posted by vesavius

    lol you lot are gonna be so dissapointed when they launch EQ Next as a cash shop supported Freerealms with a fantasy skin :P

     

    Noooooooooo!

    Actually, if it looks like it is turning out that way, I just won't play. I mean, it would be nice to go back to a cool game set in Norrath, but it's not like there aren't other options around these days. Still, that's a pretty nightmarish scenario.
  • SlyLoKSlyLoK Member RarePosts: 2,637

    If there is going to be a harsh death penalty .. Then mobs needs to be able to loot player corpses if no other combatant is around.

  • VesaviusVesavius Member RarePosts: 7,899

    Originally posted by LadyAlibi

    Originally posted by vesavius

    lol you lot are gonna be so dissapointed when they launch EQ Next as a cash shop supported Freerealms with a fantasy skin :P

     

    Noooooooooo! Actually, if it looks like it is turning out that way, I just won't play. I mean, it would be nice to go back to a cool game set in Norrath, but it's not like there aren't other options around these days. Still, that's a pretty nightmarish scenario.

     

     

    Yeah, I agree, but you have to remember SOE don't care about us anymore as oldschool fans of EQ, not when there is a huge potentiol market to be exploited of IMVU style super casual users that dont want to play for their in game rewards.

    The players themselves are to blame thugh.... if they hadnt, as fans of what EQ once was, used the cash shop and shown SOE that so much money could be made from it with minimal effort then they wouldnt have gone down that route. Not only have the existing player base shown them they will tolerate it, they have shown them they will participate in it. This is a case of reaping what they have sown tbh :(

     

    Why does SOE care of it loses you or me when it's overall revenue is way up?

    I fully expect EQnext to embrace the cash shop mentallity 100%... think closer to EQ2X then classic EQ.

    Ultra casual virtual knitting simulators with attached chat rooms and virtual market places are exactly where SOE want to be.

  • MardyMardy Member Posts: 2,213

    I'm cautiously optimistic.  Personally, the cash shop / LoN thing don't bother me as much as how good the content, the actual gameplay is.  I'm fine with having a cash shop on the side if they provide enough FUN content for me to dig through, and allow me to get enough goodies without having to fork over extra money.  I really don't care if people want to buy some special mounts and pets online, as long as there are plenty of mounts & pets ingame for me to get.

     

    If you look at how WoW does it, Blizzard lets you get majority of the pets and mounts ingame, while selling limited exclusive items online.  Most of the playerbase can handle that, because they don't have to buy these new mounts and pets if they don't want to, there are plenty to get ingame.  This is also why players have embraced it and purchased a lot of it, made Blizzard rich pretty much.  Blizzard knows how to please gamers, and they know where the boundaries are so they strike an acceptable balance.

     

    SOE on the other hand, creates majority of the mounts and pets in cash shops like the marketplace or LoN, while giving little ingame for people to obtain.  This in my opinion is why the cash shops in SOE games are frowned upon.  SOE doesn't understand how to please gamers, they know how to addict people to a gambling style of card games like LoN to suck money out of people.  And yes, cash shops / LoN are getting bigger in SOE games because they do make tons of money off it.  But the difference between Blizzard's playerbase and SOE's playerbase I think, is that SOE's playerbase have a love/hate relationship with SOE.  The hate is often on the cash shop part, and how SOE does not implement enough of these items ingame for people to obtain.

     

    I think if EQ Next have fun, polished content for people to play.  And that they give you plenty you can collect ingame before loading them all up on the cash shops.  I think it'll be OK and people will be happy.  I know I'll be ok with cash shops if they learn how to follow Blizzard's steps.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • IadienIadien Member UncommonPosts: 638

    Originally posted by vesavius

    Originally posted by LadyAlibi


    Originally posted by vesavius

    lol you lot are gonna be so dissapointed when they launch EQ Next as a cash shop supported Freerealms with a fantasy skin :P

     

    Noooooooooo! Actually, if it looks like it is turning out that way, I just won't play. I mean, it would be nice to go back to a cool game set in Norrath, but it's not like there aren't other options around these days. Still, that's a pretty nightmarish scenario.

     

     

    Yeah, I agree, but you have to remember SOE don't care about us anymore as oldschool fans of EQ, not when there is a huge potentiol market to be exploited of IMVU style super casual users that dont want to play for their in game rewards.

    The players themselves are to blame thugh.... if they hadnt, as fans of what EQ once was, used the cash shop and shown SOE that so much money could be made from it with minimal effort then they wouldnt have gone down that route. Not only have the existing player base shown them they will tolerate it, they have shown them they will participate in it. This is a case of reaping what they have sown tbh :(

     

    Why does SOE care of it loses you or me when it's overall revenue is way up?

    I fully expect EQnext to embrace the cash shop mentallity 100%... think closer to EQ2X then classic EQ.

    Ultra casual virtual knitting simulators with attached chat rooms and virtual market places are exactly where SOE want to be.

    Someone didn't pay any attention to fanfaire.

  • UproarUproar Member UncommonPosts: 521

    Originally posted by Loke666

    I would like to see a mix of the best old features of EQ 1 & 2 (and VG for that matter) mixed with a new and more fun combat system.

    EQ1 together with Meridian pioneered MMO combat and now almost everyone is using it. Time to pioneer again, give us a combat system that feels modern instead of 13 years old.

    I like the guildhouses and playerhouses of EQ2 but EQ3 should renew itself. Kill the instances and let the players build houses and shopes in certain districts of the city (you can still instance the whole city as long as it is large enough).

    And kill of the broker, have something to find who sells the ware you are after and then let the player go and shop it in a store or at a market place. The towns needs to feel more alive.

    Also add gambling and stuff to do at inns so they not just be places were you get quests. Let us play dice or dart to a beer at the local tavern, it is easy to do and fun.

    Add more non combat options and revamp the crafting system. Crafted items should be customized in all ways (like in APB).

    I want this game to feel fresh and fun while you still recognize Norrath.

    Oh, and I want guildhouses to be a lot more customized and I want rival guild to be able to siege each others houses if they want to.

    I want a new game, not just EQ or EQ2 with better graphics.

     Good post and great ideas.   I also agree with everything in the OP's post.  Most definitely want to see Derv Camp #3 (xRO? tunnel side of Oasis)  again -- met my RL wife there around 9 years ago.  We would love to spend some time there once again (besides those were some great camp sites for the level range) .

    image

  • midmagicmidmagic Member Posts: 614

    I just want to see the return to the varied combat tactics of the original EQ before the all of the moves to enforce the single method, tank and spank.

    EQ was fun, you could typically make a group out of any combination of characters. Of course, tank and spank tactic could not always be applied but there was so much more that just this method to kill things.

    Forever looking for employment. Life is rather dull without it.

  • meleemadnessmeleemadness Member Posts: 592

    Beastlords!!!!

  • InkpuppetInkpuppet Member Posts: 38

    Originally posted by Arawnite

     






    Originally posted by dreamscaper






    Originally posted by Arawnite



    Design it with PVP in mind from the start.








    Not every game needs to be pvp centric.



    I didn't say PVP centric, I said design it with PVP in mind. You know, as in having the structure in place to support a solid PVP ruleset, for those that enjoy it - unlike Everquest and Everquest II.

    As long as it is kept in the corner in the dark I'll be happy.  Duels are plenty enough for my tastes and for most the current EQ folks that I know that still play.

    image

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