I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
I never said they would achieve the same success.
I simply stated that I think they are copying Blizzard more so than Mythic.
mythic didn't copy wow, wow has copied everyone else including many things from daoc made by mythic
not only that, the whole wow theme comes from warhammer's boardgame, which they basically raped for all its worth
Yes.. unfortunately. Both starcraft and warcraft, COMPLETE ripoffs of warhammer fantasy/warhammer 40k... that has always bothered the holy hell outta me.
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
That road to "epic success" that numerous dev teams have done by trying to be WoW also leads to a mangle of the bones of their failures strewn about WoW's lair.
If you're going to fight a big gorilla, don't fight him on his strengths, but whatever.
Warhammer / Warhammer 40k fans are pretty hardcore by nature. Tabletop miniature rules, a sort of adherence and respect to the extremely rich background and setting (known as "fluff" by the fans). WH/WH40k are pretty old by gaming standards. Warhammer tabletop came out in '83. 40k came out in '87. Depth in gameplay, especially for the ones who have been around in the original "Rogue Trader" days, is not a strange thing for them.
If you follow at all the background of 40k, simply putting the major groups in 2 general factions is way off the mark. This is the road Warhammer Online took, and it made for some interesting bedfellows if you follow the background.
Over in this site's very small general discussion subforum for this game, I posted a while ago my concern this is exactly the road they will take. Because it is simplistic.
When you make a game following an established IP, you better respect the fans that are already there as well as the IP itself.
Star Wars Galaxies and Star Trek Online come readily to mind of fumbling IPs and fans.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
All the big AAA productions will fail (in terms of monetary expectations) because their funding will come from investors blinded by WoW subscription numbers and there will only ever be one WoW-scale subscription game in a particular geographical market at any one time because that market is partially a reflection of social connections related to physical geography i.e friends at school.
So the open slots in the market are in the much smaller 2nd tier of the long tail. To my mind the options for those games are:
1) Similar to WoW but with a strong unique IP.
2) Similar to WoW but with a *very* strong and different visual style.
3) Completely different to WoW and targeted at a niche audience.
They could all make a decent profit as long as they only spend a 2nd tier amount of money developing them but any production that spends WoW-killer levels of money to gain a 2nd tier slot will be a financial failure.
Warhammer 40K will most likely follow the same path as Warhammer for the same reasons and end up as a mishmash of being both too much like WoW and not enough like WoW. It's the result of companies trying to copy what Blizzard did when they should have been trying to copy what the Eve people did.
If you go to Dark Millenium Online's website, even the general faction names they're using is exactly the same as the failed Warhammer Online.
Order and Destruction.
Say hi to the new boss, the same as the old one.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
I would say they are following the "epic success" of Blizzard more than anything else but hey, thats just my opinion.....
Name one game that copy and pasted the WoW design and achieved "epic success".
You can't, it was a fluke. You won't attract the WoW addicts even if it's identical, they will never leave. The rest of us who either have played it to death or just plain hate that style aren't interested in yet another carbon copy.
I for one could care less about the rest of the game if they do at least 3 factions, otherwise unless there is a strictly PvE server I won't be touching this game (which is a shame because I was excited prior to the horrible 2 faction announcement).
If they go through with two factions it either means that A) any meaningful PvP/FvF will be plagued by the underdog syndrome or there will only be instanced/controlled PvP with little meaning. Either way you slice it, not interested in either.
And that is just you. I will be there as long as they have good mecha mechanics, and good range mechanics (like cover).
Comments
Yes.. unfortunately. Both starcraft and warcraft, COMPLETE ripoffs of warhammer fantasy/warhammer 40k... that has always bothered the holy hell outta me.
That road to "epic success" that numerous dev teams have done by trying to be WoW also leads to a mangle of the bones of their failures strewn about WoW's lair.
If you're going to fight a big gorilla, don't fight him on his strengths, but whatever.
Warhammer / Warhammer 40k fans are pretty hardcore by nature. Tabletop miniature rules, a sort of adherence and respect to the extremely rich background and setting (known as "fluff" by the fans). WH/WH40k are pretty old by gaming standards. Warhammer tabletop came out in '83. 40k came out in '87. Depth in gameplay, especially for the ones who have been around in the original "Rogue Trader" days, is not a strange thing for them.
If you follow at all the background of 40k, simply putting the major groups in 2 general factions is way off the mark. This is the road Warhammer Online took, and it made for some interesting bedfellows if you follow the background.
Over in this site's very small general discussion subforum for this game, I posted a while ago my concern this is exactly the road they will take. Because it is simplistic.
When you make a game following an established IP, you better respect the fans that are already there as well as the IP itself.
Star Wars Galaxies and Star Trek Online come readily to mind of fumbling IPs and fans.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
http://en.wikipedia.org/wiki/Long_Tail
All the big AAA productions will fail (in terms of monetary expectations) because their funding will come from investors blinded by WoW subscription numbers and there will only ever be one WoW-scale subscription game in a particular geographical market at any one time because that market is partially a reflection of social connections related to physical geography i.e friends at school.
So the open slots in the market are in the much smaller 2nd tier of the long tail. To my mind the options for those games are:
1) Similar to WoW but with a strong unique IP.
2) Similar to WoW but with a *very* strong and different visual style.
3) Completely different to WoW and targeted at a niche audience.
They could all make a decent profit as long as they only spend a 2nd tier amount of money developing them but any production that spends WoW-killer levels of money to gain a 2nd tier slot will be a financial failure.
Warhammer 40K will most likely follow the same path as Warhammer for the same reasons and end up as a mishmash of being both too much like WoW and not enough like WoW. It's the result of companies trying to copy what Blizzard did when they should have been trying to copy what the Eve people did.
If you go to Dark Millenium Online's website, even the general faction names they're using is exactly the same as the failed Warhammer Online.
Order and Destruction.
Say hi to the new boss, the same as the old one.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
@Warmaker
Yeah, it's inevitable really because most of the investors want a WoW level return on their investment and that will distort the development process.
And that is just you. I will be there as long as they have good mecha mechanics, and good range mechanics (like cover).