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I know that at least most people who have really been following Guild Wars 2 should already know this...but I just want to point out (for those people who claim that GW2 won't pull through with what they claim to have), that A-net doesn't hype us up for nothing. They have said in more than one review/article, that they almost always only release information after said information is already in the game. So for everything that A-Net claims GW2 will have, we can be pretty sure that they're going to have it.
Comments
Oh Yeah RIght,,,,,
Here we go again,,,,,,, another crazed fangirl in to hype a game they know little about.
GW2 is getting the hype of being a F2P game (which many people here are assuming the item shop will be vanity only like GW1 was, which wasnt even a MMO"
Many of the gameplay limits arent known as of yet.
Just go back and look at GW1 forum post here back during beta.
Many people here also thought it was a MMO from the hype alone. Many people didnt even know the World was completely Instanced..
Hype Means nothing until the game comes out.
I am surprised most MMO players on this Site havent realize this by now.
Like my History teacher said...
"History doesnt repeat History,,,, People repeat History"
Philosophy of MMO Game Design
If it's a cash shop game, xp potions, stuff like that, not really interested.
Exposed:
I've come to the conclusion that I do not like you. Since you have joined the forums you have been extremely negative to pretty much everyone. So what if this person is getting excited for a new game? Does that bother you? Are people not allowed to get their hopes up?
The OP is simply stating that people shouldn't worry about the features not being in the game because ArenaNet has a good history of not disclosing information about features until they are already in the game. As you said, history does not repeat itself, people repeat history and the people at ArenaNet will repeat that history.
I've seen so many of your comments in so many threads about so many different games, and they are all almost always negative. Why would someone who is such an MMO hater be hangin out in an MMO community? What MMO games do you play? Hello Kitty? Why bash people based on their likes or dislikes? Why comment on them at all? If you can't bring useful information to a conversation, why involve yourself in it? Why, as in your "What did WoW do better" thread, do you only reply to comments you can bash easy, as opposed to comments that are well thought out and backed with facts and relavant information?
You sir, are a troll and nothing more. Do the world a favor and return to your home under the bridge.
looks like somebody struck a nerve
Philosophy of MMO Game Design
Nah, not really. I'm just wondering why you bring nothing constructive to the conversation and why you hate on people...in most of the threads that you post in.
I don't feel it is needed. That's all. She shared an opinion, and you bashed her for being an over-hyped fangirl. If you don't agree with the opinion, just say so, and explain your opinion. Is that so hard?
I called you a troll because that is what you appear to be, if I am wrong, please, by all means, show me where you provide constructive replies and I will admit I'm wrong, I'll even apologize. I'm just sick of seeing poeple like you taking advantage of public forums and the freedom of speech. It's very annoying.
I'm afraid I have to agree with rahj, I havn't even seen you post much but the ones I have seen have been overly negative in a way that says to me "I'm better than all of you, you are all worms beneath my feet. I enjoy toying with you peasants."
As for GW2, yes, ArenaNet has stated on multiple occasions that they havn't been talking about anything until they are 99.99% sure it is going to make it into the game.
From here
Alright. Because I was thinking about, you brought up the bar brawl, for example Funcom had something like that planned for Age of Conan, and I'm not sure that made it in at launch. Is there any risk that something similar would happen to the activities? Or is it an integral part of the game experience in itself?
John: These are getting built into the game itself, they will be there at launch. They are not something that we will tack on later, they are part of the cities.
Eric Flannum: One of the things I can say is that we tend to, you know, we were pretty tight-lipped about the game for a long time and we tend not to talk about things unless they are actually in the game. So when we talk about activities, like when we talk about the bar brawl, or the shooting gallery, because they are actually in the game you can go in and experience them right now. And so there is actually very little chance that most things we talk about are not going to make it into the game just because we run out of time or anything like that. Because, as I said, we tend not to talk about things unless we're very, very certain that we can do them. Certain as in they are in already.
So I could go point by point and put up every feature we know about the game, but that would be futility at its best. The least I can do is try to help get across the dev's passion for the game. I leave you with a post by Martin Kerstein on GW2G addressing a comment made by one of our more tediose members.
Disagreement Heirarchy
I think she is very hopefull for gw2, i am too, but im tired of being deceived ><
Now i admit when i first saw the op's post i also found it to be a bit much in terms of fanboi-ism(and this coming from someone who will proudly admit to being a fanboy), but i really cant argue with the points made since there were paraphrased from an arenanet developer in the first place.
You on the other hand seem to have some reason to believe that the item shop will be the typical F2P mmo cash shop money grab. Even you were able to come up with her reasoning for believing otherwise. So i must ask, What makes you believe that it will be worse then the current GW1 cash shop given that the company has established that they know how to make one without involving undue greed?
As to the gameplay limits being known yet, you could just as easily say that about any game coming out in the future which makes that a pretty worthless statement.
As for GW1 in beta, i was among the many people playing during the beta. Frankly i never saw anything during the beta that made me not want to play, quite the opposite in fact. I could care less about people's definition of game types which in terms of mmo's has become alot more varied since GW1. They could have told me it was an fps-racing-rts hybrid and my responce would have still been "when can i purchase this?" Thousands of us were playing those beta's. Somehow i dont think the fact that the game was instanced went unnoticed.
Ill never understand what everyone has against instances. There are certain advantages to instancing and not just for the developers but for the players. With instances i dont have to wait in line to kill a boss, or worry about getting kill stealed, or ganked, and being able to actually affect the game world around me in a way that actually changes the game world. At the time when GW1 came out instancing was the easiest way to accomplish all these things. It was a simple tradeoff which, after playing my previous mmo's where these had all been common problems, sounded awesome.
You want to know why thise game is getting hyped? Its because Arenanet has always acted with integrity when it came to its customers. They rarely make empty promises. On the rare occasion where they were unable to add something to there game when they were trying put in (like dual classing or the henchmen in GW2), they didnt BS about it or dodge the question. They were straight up and honest with us as to why. Personally i cant help but respect that. As far as im concerned they have Earned there hype.
In light of all that they have been giving us in depth info on various innovative features in GW2 that are all currently in the playable version of the game. More innovative features in fact than any other upcoming mmo including the aforementioned advantages that you get with an instanced game, but in a persistant open world game. And with Arenanet's precedence for honesty, i see no reason at all to think its just hype. If anything, i just dont see how anyone can really be so negative with such little basis. Only possible negative i can see anyone pointing to is the NCSoft logo, but that didnt stop the first GW from being a success.
WHich if you read my post, I displayed my disagreement with the OP, and I explained my opinion.
You just had a problem with that, because you are a fangirl.
And calling me a troll for applying my opinion, makes you a troll as well. So it goes both ways.
And I am tired of fanboys hyping up MMO games, when they know little about the gameplay. See this same logic goes both ways. You dont like my
Criticism, so why are you on a site with MMO Reviews and Discussions?
Not everybody is going to agree that a game is perfect in every way.
And Numbers speak louder then any forum post can. And clearly from our current charts, most MMOs subs are dropping instead of rising, except a small handful.
Obviously there is a linked issue with most MMO out there. And I try to expose that linked issue plaguing the genre.
I cant help the fact that it will be negative. But thats what happens with all Issues/Problems in life. They will be negative.
If you are not willing to accept criticism because of ego fanboyism, then you likely shouldnt be developing nor supporting a product on a economical market.
Philosophy of MMO Game Design
Exposed is probably one of those guys who think all MMO needs either a sub or a "required" cash shop to run. It's a new decade man... MMO's don't cost a gazillion to run, just do a bit of research.
I soo feel for ya! Same thoughts here too. More people should understand this. Where possible, ArenaNet replies with straight, clear and honest answers that both, reveal the ways in which the mechanics under question are evolutionary from other traditional mmo games while at the same time, reveal the limitations of these systems. As a result of such direct and revealing answers, players are not left feeling hyped up groundlessly unless they turn the given answers around in their heads and hope for something larger than wat the answers are really saying.
Again, like u pointed out, they could only provide all this information because the mechanics under question are already in game, have been tested out and are almost guranteed to end up in the final game.
Looking forward to EQL and EQN.
I don't quite understand what you are getting at.
Is there a third financial method being used that doesn't involve subs or microtransactions?
As for MMO's not costing a gazillion to run? Correct, they only take a gazillion to make. After that, they only spend a fraction of their income on the game itself, especially when publishers have their greasy hands in the pot. Companies like CCP, who reinvest in their own games, are inspiring to me - but don't call me a fanboi just yet, because I still think they are prone to make mistakes while riding all their money on a gamble like that.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Your opinion was the fact that she was an over-hyped fangirl who knows nothing about the game.
Awesome. Real constructive.
She seems to be well informed, getting her information straight from the source. I'd imagine she knows something about the game.
Fanboys and girls will hype up their game of choice because they like it, they enjoy and would like it to be successful. Word of mouth is the ultimate tool in sales. World of Warcraft has the most fanboys and girls of any game, probably ever, and as such has done very well. You play WoW, you should know.
Current charts and numbers mean nothing. Before WoW how many people subscribed to MMORPGs? Now that WoW and other games are losing some subs, all of a sudden the MMORPG is a dying genre? A maximum of one million people were subbed to games before WoW...now there are literally millions of people playing MMORPGs...they're just getting bored and looking for something new to play. New content, new storylines, new quests...expansions take forver in some games, so people move on to find what they crave. It's not like before WoW where you only had three choices...
There are so many issues as to why games are unsuccessful. The one major linked issue is community. WoW invited millions of the dregs of society into our genre. They still linger because they have found the genre appealing. That's fine, I don't mind, but I have a difficult time playing games with poor community. I stopped playing WoW due to the constant amount of gibberish and "leet" speak and people comparing e-peens. Where would you rather live, the ghetto or a nice gated community?
The problem there, developers and publishers don't want to make a gated community. They want to make money, so they open up their doors to everyone and then we get another ghetto.
Being negative about a game and about a person are too totally different things, though. Again, it's not needed.
I said prove me wrong and I would apologize...you still have not provided a contructive response...all you did was say that I am a fangirl and and a troll. I read your post...you failed. Again.
I believe he is talking about how GW2 plans on making their money through having multiple expansions released every 3-6 months. Instead of forcing a subscription fee or forcing people to buy items from a cash shop.
I believe that BlahTeeb may be reffering to the GW method which is simply B2P, meaning you purchase the product for a 1 time fee like you would a single player game($50) and play for as long as you like. Back during the earlier beta events, i remember reading an interview with an arenanet developer where they explained that if the game had 250-350k players then GW would be a success and be able to be maintained well into the forseeable future. And then of course there were also the B2P expansions that were immense in terms of content that would come out once or twice a year (that you never had to buy as there was no increase in lvl cap or gear power creep) for another $50 each.
They have already stated that they will be using the same business model in GW2.
Yea, pretty much true. Though it doesn't even need to be 3-6 months. It can be yearly, maybe even bi-yearly. It's sad to see gamers come on and say, "this game won't get any updates, it doesn't have a monthly fee." They never research or bother trying to learn where their monthly money is going. Developers have come out and said that an MMORPG does not need a subscription. If it's backed by a good game or publisher, it can thrive.
Philosophy of MMO Game Design
See? Was that so hard? That was a decent reply. It was mostly opinion and lacked any facts, but it was a reply that did not bash the poster and presented a clear view of the topic at hand. I owe you an apology.
I don't agree with some of it, but, it is what it is. GW was not an MMO, ArenaNet even said that. But it still had bugs to fix, servers to maintain, etc...and did it all without added subscription costs. I agree that an open world true MMO would probably cost more in these areas, and that is why GW2 will not be instance free. They've said this, too...
BTW, Dragon Age had no online co-op at all...the comparison doesn't work...
I admit, GW was never a true MMO, and was never my number one game...but the gameplay and mechanics were not to blame. The community in GW is garbage and the henchmen AI somewhat lacking...so you needed a group to enjoy the game...and it's hard finding a group sometimes in a garbage community...
ArenaNet has claimed the GW2 will be an MMO...not "like" an MMO....but it will be an MMO. Check the webpage.
http://www.guildwars2.com/en/the-game/game-faq/#five
They never claimed a "seamless" world...EQ wasn't a "seamless" world...yet you'd probably agree that it was an MMO, yes?
The reason they are advertising the lack of a a subscription fee is because it's a sales pitch. They are targeting the audience that doesn't want to spend $180 a year in "fees" to play a game that they've purchased from a box. If they get those people to buy the box, they make money. If the game is good, those same people will buy the expansions and hey, they make money. It's a sales pitch, simple as that.
I have no idea how the game is going to play, but it sounds like it could be a great game. I'm interested to see how it turns out. I'll pre-order it to get a beta key and if I don't like it, I'll cancel the pre-order and get my $5 back from gamestop...I've done it a lot.
As to the constant referances to other games...that is completely irrelevant. DarkFall had hype because of it's supposed promises...Age of Conan had hype because it was mature rated, had boobies and a new type of combat...WarHammer is the only one that makes sense here. It was hyped because of the success of Dark Age of Camelot. The reason WarHammer is failing, or has failed, is because, imo Games Workshop had their hands in the development process too much. The game focused way too much on the PvP at first, then later switched gears to focus more on PvE (to be more WoW like) and that upset all the PvP players who had stuck it out...so they all quit because the new PvE gear that all you had to do was a dungeon run for, was equal to or more powerful than the PvP gear that they had spent countless hours collecting...that's why my entire guild quit, anyways...
GW2 has the hype it has because it has 5 million+ people that loved the original game...now that it's been stated as a true MMO they are even more excited for it. Hype happens, deal with it. If WoW 2 were launching next year, the hype would be ten times worse...
I think alot of people are having a hard time believing Developers because of what OTHER developers have done in the past, and they simply do not know what Arena Net is , who they are and what they are all about.
Those of us who have been following Arena Net since they came to exist understand how they are actually much different than what we are accustomed to dealing with in the MMORPG industry.
The reason they have the reputation they do, is because they have earned it, it isn't a bunch of over zealous fan bots overhyping them, they actually earned their gratitude and respect from the players themselves by what they have done.
First, you have to look at who Arena Net is, They were the creators of Battlenet that broke from Blizzard over standards. YES, they left Blizzard over standards. They formed Arena Net because they didn;t like the direction Blizzard was taking and felt Blizzard was ripping players off and wanted to provide players with something more. They actually formed Arena Net because they wanted to provide the best games they could and make them playable and enjoyable for everyone.
They create their games from player feedback. They actually listen to what the players have said they wanted and set out to create games to suit the players desires. Players have been screaming for something different, they are tired of all the clone games and A-net has set out to create new standards. If ANYONE can accomplish that, I believe Arena Net can. They do quality and provide well polished games and refuse to release a game until it is finished.
They believe in being honest with their players, treating their players with respect and try to keep things fun and interesting for their players because that is who they are and what they are about. They do not work on investor timelines, instead they tell us" you will have it when it is finished." If they had wanted to release sub par work and price gouge everyone they would have stayed with Blizzard, but that is not who they are.
Sure, there are many things I would love to see in a new MMORPG that isn;'t going to make it into Guild wars2 , but what they are including absolutely blew my mind. More than I expected, and I am looking forward to Arena Net and Guild wars 2's shaking some ground in the MMORPG industry.
Arena Net never claimed Guild wars 1 was an MMORPG.. it was players who did that. They never had thought of it as an MMORPG, no and clairified the confusion on many occasions. They never told us anything about Guild wars1 that wasn't true, and if they are not going to include something you want, they will tell you up front. They are the Most Honest developers I have ever dealt with, and I do believe when they say they are going to do something, they will do it well.
They have told us Guild wars2 is a full MMORPG, and I for one believe them, they are the most honest company I have ever dealt with.
~ This coming from someone who gave them a terrible review the first time I played Guild Wars 1. LOL! They won me over after I had already given up on them. Persistant bastards!
Eve makes their money by getting players to buy multiple accounts.
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Eve is designed around getting players to buy more than one account.
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Genius.
Well shave my back and call me an elf! -- Oghren
I definitely agree with everything deviliscious said. A lot of people don't know much about ArenaNet.
To MMOExposed, I doubt anyone who has ever had a taste of the game would compare to a traditional MMORPG. If you google Guild Wars you are absolutely sure to find out that it's instanced. ArenaNet have stated this a gazillion times and they have always called it a CORPG. No deception here.
What I liked about Guild Wars was it's PvP. There was no game that can match GW in that respect at the time and I believe this is still the case. The limitless combinations of skills and team setups made games like WoW and Lineage ( the other 2 very popular MMORPGs at the time) look like a handicapped feature that was only a fraction of the depth that was in GW.
While Guild Wars seems to lack the MMO aspect of MMORPGs, most other MMORPGs seem to lack the RPG part of MMORPG. The world never changes, there isn't a good coherent storyline. RPGs are all about stories, roleplaying and getting this immersive feeling and not only about blowing stuff up and increasing that little number (called level) in the corner of your screen. Most traditional MMORPGs have unrelated quests, the sole purpose of which is to give you extra experience.
Finally, let's talk about PvE. I have a few GW players who have never played other MMORPGs. When I introduced them to WoW, their reaction was 'what the hell is this??? The PvE is so boring and easy. What the hell is the purpose of this.' And when I told them that it was supposed to get fun when they hit the cap after 2 MONTHS, they said hell no way I am playing 2 months to get to level 60. My point is that GW PvE was challenging and fun even if you played solo. No MMORPGs is fun and dynamic outside of raids. Questing is just plain damn easy that ends up being 1,2,3,4 or even 1,2. GW PvE requires skill and coordination.
This is why GW was the main game I played and it was gazillion times more appealing to me than sub MMOs. I would have definitely paid a monthly sub if GW had had one.
The game is still unreleased, so you can't say much until the features they say they've added are there at launch.
/off topic
Gotta love the seasonal dose of spectating trainwrecks.
why is everyone calling me a she? lol, I'm a guy XD
Probably the name although said out loau it doesn't sound particularily feminine when looked at quickly it does sort of look like a slightly feminine name.