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I'm looking for a game where what I do on a daily basis actually matters in the game, or the economy, or somehow...
An example would be "A Tale in the Desert IV". You create stuff, and when you log out, and back in, your things are still there. I'm looking for something similar but not necessarily the same as ATITD4, as it seems to be entirely micro-management focused.
Also I like how in Puzzle Pirates you can own buildings that people can work at to produce items that you sell, and how it's got that whole player-run economy, and the ability for groups to own islands and stuff.
Is there anything out there with a good system for building, or producing, or some sort of politics thing where you can own/run a village/city/etc. that has good gameplay and stuff to it as well?
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without doubt EvE Online. the only thing that is in the same alley as Eve gotta be SWG, but Eve is far better.
I heard about the 'walking in stations' update a while ago and I got into eve for a bit, but I couldn't really get the hang of it. Now that the new update is out where you can build on planets and stuff I might give it another try.
I'd say EVE as well, but not sure about that daily impact thing.
I own and operate a POS (Player owned station) in the wormhole I live in and its possible to work together with your alliance to create a base in 0.0 that will exist forever regardless of who owns it at the time. (they are never destroyed, only change hands)
They just implemented new planetary mechanics that let you farm them but I don't know much about that.
You can become a dominant manufacturer of goods or maniupulate the markets of a dozen worlds and I doubt you'll find many other games out there that Diplomacy plays as a big a part of as in EVE.
edit: Walking in stations is formally known as Incarna and its the dream on the horizon IMO. We're suppose to get it Soon[TM]
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ATitd is to Wurm Online, as a watermelon is to Gallagher.
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Posting Wurm Online in every thread doesn't make it any better of a game.
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For a guy who loves Second Life and considers Wurm "too much simulation, not enough game", I think you don't have a single leg to stand on by saying that.
Wurm is an epic game, and it stands on my list of the most epic games ever right under SWG and UO.
Plus, I only recommend it when someone says "a game with good crafting/building and villages". There just is *nothing else* to recommend for that.
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Are there any user created activities in Wurm? Besides the kind of stuff you can do in WoW or anything else. "Today, we are going to have a race from Menthril to Iron Forge!".
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Yep;
Building houses/villages, mining elaborate mine shafts, digging up pyramids/towers/etc, replanting/removing forests, making roads, building boats, crafting *everything* in the game.
I could go on, but if you are an artist at heart there is no limit to what you can do in that game. I made a wine vinyard surrounded by a 280-high dirt wall that stretches out like a long bridge over land to connect to an adjacent mountain where my buddy lives at the top. I terraced his entire place and the ramps up to it too, it's a masterpiece.
So yes - the users DO make things using the tools in the game. Douche.
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I'm afraid I have to agree with TheHatter here, unfortunately.
I really wanted to like WURM, but in a game that is all about creativity it lacks any when it comes to character customization (if I recall, there was none). Also, I got chased around by a gliding wolf. He didn't run after me, he glided... It was a shame too, because I hear its great for crafting, and I love crafting & creativity.
Maybe one day there will be a WURM2 and they'll do something... else... in terms of customization & actually take the time to make the creatures have actual animations.
As much as I disagree with GTwander on a few issues, I could not 100% agree more with him here. Wurm online is an epic game. Once you look past its flaws, there is truely an amazing game there
Pimpwars/Cripplesmash/Legend of the Red Dragon/TradeWars 2002/TrollMud/Usurper
Present: Wurm , Fallen Earth
I didn't say anying about making "things". lol
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If the OP liked ATitD, he'd like Wurm.
I could give a rat's ass if all that matters to you is how your character looks and animates, especially when the game is in a first-person perspective.
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Your saying that the act of imagining up a large-scale project and doing it is not an "activity"?
Nobody tells you to make a monestary on a mountain, you figure it out on your own, and just do it.
Everything in that game is USER-CREATED. Which IS your point.
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Here's the thing GT, in the original post, you cropped off where he gave an example of what he was talking about, a footrace I believe it was. Can you do a footrace in WURM? Or just craft things. If the answer is just craft things, then Hatter is right.
Yes, we made a horse-racing track - that answer your question?
(and horses can be bred for specific stats and fitted with enchanted horseshoes and saddles)
There are also tons of player-hosted events like the imp-a-long and various other seasonal events hosted in-game by the devs.
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Yes, that would be the answer Hatter was looking for, thanks. Don't be mad at me, was just trying to be the voice of reason between the two of you.
No, it's a simulation.
I was talking about activities. Stuff to do, besides building things for really no purpose other than to click the same button repeatedly for hours on end.
In SL, there are alot of different things to do if you look for them. People have created alot of different things in pretty much any genre you can think of. Anything you can think of, can be built and has probably been built by someone, somewhere, sometime.
Can you build a golf course, then actually golf on it?
A ship? If you can, can the ships fight eachother and have battles?
Can you even make a steampunk house with moving parts or something?
Or...
Can you just edit terrain and build pre-designed things that the developers put in to simulate you living in that world?
Edit:
Don't get angry. I'm just having a converstation. You like Wurm, that's awesome and please keep playing. The ideas in Wurm should be applied to games with alot more depth and I'm glad there are people like you who keep games like Wurm alive.
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Archery Golf courses have already been done.
Ships don't have cannons but you can fight from the decks.
This game has a native tech setting, so "psh" to your steampunk BSery.
You can edit the texture and floral assets of the terrain, yes, not to mention the shape of it.
You can also make a house any shape within certain parameters, and choose which walls to have wooden, and which ones stone. Can even paint them, along with nearly any object in the game. You can even play with dye RGB to change the colors.
If you actually played this game, which I am now questioning, you'd know some of this.
The difference bewteen this and SL is that you need to know scripting language and how to model/texture everything in SL, while Wurm has all these tools coded into gameplay mechanics. You do all of this in-game, and right in front of you, without having to have special knowledge or rely on those who do in order to experience any of it.
Tell me, what have YOU made in SL? Or do you just mess with what others have made for you beforehand? I've done amazing things in wurm, and I didn't have to do any serious research in order to do it.
Writer / Musician / Game Designer
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First let me say to GTwander: thanks for bringing up wurm, it does look interesting and I'm going to check it out.
And now to contribute to the argument:
GTwander: Your completely missing TheHatter's point...
In SL you can do.. anything.. make.. anything.. you're not tied down to working with pre-made objects.
Just from looking at the site and loading the game up for 2 minutes it seems Wurm is like ActiveWorlds with gameplay and a specific theme... It's just not comparable to SecondLife...
I'm not doubting that you can't be creative and come up with ways to do things such as golf in Wurm, but in Second Life you're character that's designed however you want looks like they're holding and swinging a golf club.... (or at least it's possible).
Wurm looks to be a fantasy sandbox while SecondLife is an anything sandbox..
~and you're missing the point as well.
How far are you willing to apply yourself in order to learn how to model/script/texture in SL when you have no prior knowledge of it?
It's fine to be an outsider looking in, and just enjoy the premade stuff from other players, but you are going to do jack squat with those tools unless you actually know how to. That's a giant barrier that is keeping the majority of people playing that game from actually *experiencing* any of the creation aspects you speak of.
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That's why there's classes and everything. And at least what you learn is actual skills that could be applied elsewhere. Learning to build is very easy, learning to script takes time but I did it pretty well. I don't play SL anymore, I did many years ago. I don't like what it's become..
Edit: Also I'm sure that not every person that plays Wurm is creative enough to make golf courses and stuff... It's those people that are creative enough to do things like that can use the powerful tools in SL to their fullest.
Be honest... does the average player want to take classes for a game?
I would because I have a vested interest in game design and production, but the average *player* wants nothing more than to just *play* the damn thing.
/reality_check
While some people in Wurm aren't creative enough to start/design a project, the game is well suited to take part in any activity involving the construction of said projects. Nothing stops them from doing the digging, paving. building, etc - even if they aren't the ones to figure out *what* to make in the first place. It's full of group activities.
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Well on the whole second-life topic I'm on the "it's not a game" side, so I can't argue against your first part. If someone goes to SL with the idea that it's a game they're going to hate it horribly. It doesn't have gameplay, it's a set of tools to allow users to make games.. or socialize.. or whatever.
Wurm sounds awesome. I like the idea of having game play added to creation, but that's why I said they're not comparable, they're 2 different things. For people who want to be creative in a game, Wurm and A tale in the desert are great, for people who just want to be creative and build things, Second Life is best suited for that. you don't need to gather resources and have people spend time working on something, you just.. create!
They each attract a separate crowd.
There are games inside of SL. lol
Wurm is no more a game than the games inside of SL. You're in for a big surprise if you think Wurm has "game play".
@GT, if we were talking about Blue Mars, you might have a point about the prior experience in 3D Modeling, Coding, and Game Production. But, we're talking about SL, where creating objects is extremely easy for anyone to do. The LSL Scripting is broken down quite a bit and it's actually harder to learn if you have prior experience in Coding. It took me a good month of solid scripting, before I could consistently break my good habits and use the bad habits the LSL Script needed to work. Not that you need to be able to script to make a Tree or something like that.
As far as 3D modeling: Most things in SL are made up entirely of basic shapes (cubes, spheres, cylinders, etc.) put together to form something bigger and more complicated. If you need prior experience in 3D to put basic shapes together..... you must have failed Kindergarten. lol Some of the better designers, do use real 3D programs like 3DS Max and Maya, but most don't.
However, if you want to go into SL with the intention of making real money off their RMT, then yeah... you do need either quite a bit of experience with the client and scripting language, or prior experience in 3D Modeling and advanced scripting. That and alot of luck or money to put up front for advertising.
Also, like I said above, there are PLENTY of things in SL to play if you don't want to build anything. There are even a few entire MMOs contained within SL.
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''I want to play something where what I do matters...''. Sure, a lot of singleplayer RPG's fits that description. I can recommend Mass Effect.
Eleanor Rigby.