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June 14, 2010 Patch Notes

OaksteadOakstead Member Posts: 455

The following was posted by the lead dev in the pre-order forums

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Hello Everyone,



A new update is ready. There have been many changes since the last update.



New installer.



The new installer is located here: (removed)



This installer requires your forum / game password to download the latest client.



The launcher has a few other improvements for resuming lost connections.



New servers.



Both the download server and the game server are now running from our new machines at a better location. This took a while to set up, but so far it looks like the switch was worth the bit of trouble.



Improved server code.



We've overhauled the server code and there are more changes to come. Hopefully the lag that was being caused by terraforming will be eliminated now, but this needs to be tested further. We are still in the process of optimizing the server code, but this build is a major step and has been our main focus over the past few weeks.



Crafting.



Full crafting schemes are now available through found patterns and skill levelling. More crafting materials, such as bone and fur, can be found through scavenging.



Skills and actions.



More skills and actions are available including fishing, foraging, fire starting, eating and drinking. These all tie in with cooking and a few other skills that we've been testing and finishing and will be available soon.



Terraforming has been revised with additional limitations and now adds dirt to your inventory when you dig and requires dirt to raise terrain.



Interface and control changes.



We've made many small interface changes as requested, including:



Hardware mouse cursor.



Numbered action bar working correctly.



Q and E keys for turning the player.



Right click menu for actions such as chopping trees into logs, opening ground containers, eating and sorting scrap.



Antialiased fonts.



Hardware Issues.



We've fixed problems that a few players were having due to specific monitors or graphic cards.



Bug fixes and requests.



Many bugs have also been fixed and we've taken care of a few requested features including:



Night has been brightened up a bit.



Your user / forum name is reserved as a character name.



Fixed problems with timeouts so that hopefully we've eliminated players getting stuck at Loading Entities.



Fixed problems crossings back and forth across a zone border line (though this still needs a bit more work).



Fixed problems with some crafting recipes.



Fixed stacking problems.



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A few notes:



Fire starting requires flint and steel (a knife). Flint can be found sometimes, but not always, on rock surface.



Use the right click menu for some actions that previously used the top interact menu (chopping logs etc.).



Fires will soon require you to add firewood. The update loop for fires and other world entities is currently off for our testing, so I disabled this for now.



Bones, fur, leather and patterns can be found through scavenging.



You can drink from rivers.



The right click menu will soon be used for player interactions such as friend, foe and trade.



Many plants you can find will have uses that tie in to other skills... coming soon.



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There are a lot of changes with this update and with our server move we weren't able to test as much as we wanted. I expect there will be bugs and glitches.



Our plan for the next two weeks is:



Fix any bugs caused by our recent changes.



Continue optimizing the server code.



Continue working on interface improvements, such as tooltips and more item information being displayed.



Wrap up and release a few more skills such as cooking.



Prepare creatures so we can at least start spawning some bear and deer as soon as possible. The creature code has been affected by all of our recent changes and this will be one of our programmers' primary focus.



I'm also waiting on a major revision to the terrain loading and rendering. This should improve frame rate and loading times as well as the quality of the rendered terrain.



As usual, please report bugs to (removed)



Enjoy!

Comments

  • osmundaosmunda Member Posts: 1,087

    Prepare creatures so we can at least start spawning some bear and deer as soon as possible. The creature code has been affected by all of our recent changes and this will be one of our programmers' primary focus.

     

    Does this mean there will finally be MOBs?

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