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After two weeks on this game

What a frustrating MESS of a game. I just spent TWO HOURS on a piece of BS neutral Freelance pilot escort mission and just gave up out of boredom because the mission was obviously never going to end. Will I advance? Did I finsih? I dunno really...this is the absolute worst game implementation  I have seen to date. You are literally left to figure out the game for yourself or with the help of the (very friendly) die-hard players online. Frankly, I've given up trying to figure this POS game out and have canceled. Maybe the diehards applaud themselves for figuring this horribly frustrating universe, but I've just given up. Great job  SONY...I can see why  this game has failed so badly and lost so many customers. It's really a test of will to play this game.

Even with an awesome and helpful guild I'm already sick of the horrible UI and tired of trying to figure out where to go next because the developers found themselves so clever as to just leave players hanging.

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Comments

  • spitfire1064spitfire1064 Member Posts: 61

    I too have been very frustrated playing this game and gave up on it,after really enjoying the game for some weeks i ran into this mishion which seemed almost impossible to complete solo.........well i don't have patience for something that i have to team up with someother dudes i just like to solo...........Zoinks!!!!!!

  • Glad someone else feels the same!

    What a beautiful universe and the friendliest players of just about an mmorpg I've played. But such a terribly frustrating grind and puzzle to figure out.  I don't rely on hand-holding but this game is ridiculous.

  • GTwanderGTwander Member UncommonPosts: 6,035

    That's with a questline that pretty much telsl you where to go via waypoint (on the map and a bright light in the sky).

    Imagine what it was like when you had to figure out what you had to do, and then go about it. We loved it. Used to be there was only the 'theme parks' and one was broke for a long time, and we had to march 15 miles in the snow to get there. The game is not that hard to grasp, and now that there is that quote 'epic' single questline you'll bascially be sent to all the places in the galaxy in order to see what they want you to.

    As for space combat, well I loved it, but not a lot of people did. I usually just went farming for money, lot funner with nonstop dogfighting. The only time I had problems with the missions was the final one, but nobody is probably camping it anymore. Some missions take a long time to complete, but you just need some patience to deal with that.

    *edited for better context*

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • Sorry, but after two hours of following the waypoints and doing the same escort over and over and over it was enough for one mission.

    That timeline is more typical for a raid, not a basic mission.

    What a great community, though. I've never found a friendly or more helfpul bunch.

  • GTwanderGTwander Member UncommonPosts: 6,035

    One mission? Are you sure you're not stretching it a bit?

    Maybe if you were still on Tansarii station doing the entire string of them in a row, but even on the mainland there is like 3-4 missions and then you are sent to somebody else.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • Nope...not stretching...ONE Freelance escort mission that was just escort after escort after escort. After the sixth escort in the same mission I just gave up and decided i'd rather rant on here.

    And now I feel better, thank you.

  • spitfire1064spitfire1064 Member Posts: 61

    I liked the peeps too,just not fun after a while.

  • Heffy424Heffy424 Member UncommonPosts: 524

    Originally posted by erasure33

    Nope...not stretching...ONE Freelance escort mission that was just escort after escort after escort. After the sixth escort in the same mission I just gave up and decided i'd rather rant on here.

    And now I feel better, thank you.

    You probably had an escourt mission than, from what I remember missions never stopped until you cancelled them in space (I never did the missions except the progression ones) its easier to just grind in space, than again its been years since I played JTL.

    image
  • Trident9259Trident9259 Member UncommonPosts: 860

    escort missions don't have an ending.

     

    its up to you when you want to stop and land. they are mostly there to grind pilot xp.

     

  • HenchdwarfHenchdwarf Member UncommonPosts: 517

    the more i hear about this, the more interested i get.

     

    does anyone want to list off some actual buzz kills for this game?  i get that it was EVEN BETTER before the "fall", but its sounding more and more like the sandbox ive searching for all my life.

  • GenosansGenosans Member Posts: 17

     


    I was an alpha and Betta tester for SWG under the original developers when Ralph was still the Principal designer for the game, I then went on to play the game two months after the release of the NGE so BOUT 4 1/2 YEARS.


     


    Today the game is essentially nothing like it was prior to the NGE, it was coined NGE because when the Devs adversely announced its impending release they called it the “New Game Enhancements”.


     


     And depending on your point of view in my sincere opinion it was WAY better prior to this Release, without going into a rant as over the years I did more than my fair share, I will say this there must have been something about the game itself that made it so much better otherwise why would have so many people played for so many years continuously, and not only was the love of the game the IP so rich, that most of the very same players had multiple accounts, as well played multiple other IP’s from SOE, ever quest 1 and 2, planet side as well as Star wars Galaxies.


     


    Don’t miss understand SWG in its original form was loaded with bugs, it to when released had unexpected changes made to it after Betta that we never intended to be released that way, however while they were trying fix things it was the  community at large was greatest part of what made the game that much better, as weeks went by more and more goodies were being released, and that kept really high levels of optimism because they were delivering on what they were promising.


     


    Where things in retrospect went totally down hill was that while they kept introducing new things, not changes but new things, like the theme parks, the badges, we didn’t even have space ships or town halls at that point, some how the Devs forgot to do one very important thing it was to actually begin fixing what was broken, each time they introduced a “SOME THING NEW” to the game, it would create surmounting amounts of new problems on top of what was already there.


     


    Understand at that time no other IP had recorded the extremely high level of active players in the game SOE/SWG had over a million active players, every single server was rated as heavy and I know that by today’s standards  with games like “WOW” it’s not even close any more, when people left including my self there were some seriously mad people, have you ever actually experience a real player revolt in an MMORPG.


     


    Give a quick example each server could handle about 4500 players simultaneously and 80% of the time there were never more than 35 people within the same grid in the game anything more than that and it would create the beginning of serious lag, we the player base decided in private forums and in private server to server chats that we were going to protest, but really protest the only way we knew would get the attention of the Dev team regarding their game was to threaten to take the game of line.


     


    At a precise time across 10 different servers more than 1500 people on each sever would assemble in the NPC prime cities at the main space port, we than pulled out our damaged speeders, which BTW would explode and spark and create all kinds of sprite affects, compound that with the masses of people in one location, in short time servers were going off line rapidly so much so that an urgent system wide post was made by the dev team that any person, or character found lingering within the space port would have the threat of having there character removed from the game.


     


    The system wide affects resulting from the constant game changes finally reached it’s boiling point  when the Dev team decided to introduce what many of us called and it was a total GAME MECHANIC CHANGES, how u actually moved your toon, in combat, while manufacturing, even how you would target an opponent or NPC was being changed, this created an exodus of thousands of players per day and this was only during what was referred to combat changes or the CU up date it was I think patch 14.1,


    n


    When the NGE was announced almost 7 months later less than ½ the player base had left.


     


    Trials of Obi-Wan, was announced on 19 August 2005 and released on 1 November 2005. This expansion added the ground planet of Mustafar to the game. No new space sector was added with this expansion.


     


    Within a couple weeks of this release the entire character development process was changed. (NGE) This led to a number of players demanding their money back for this expansion. After a week or two of protests Sony offered refunds to anyone who asked for it. Many player towns became ghost towns due to the reaction of long term players who decided to depart en masse.


     


    The NGE was implemented on 15 November 2005, kept secret from the players until 24 hours upon release, and created huge demonstrations in game from the majority of players, and became available in retail on 22 November 2005 as the Star Wars Galaxies: Starter Kit. Major changes included the reduction and simplification of professions, simplification of game play mechanics, and Jedi becoming a starting profession. Media outlets such as CBS News, New York Times, New York Post and Wired Magazine criticized the reduced depth and complexity of the game,  but John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.


     


    After the announcement that SOE had acquired the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game:


    We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players.


    —John Smedley, president of Sony Online Entertainmentwhile  I am glad that they finally got the message it was not only overdue but long since to late.


     


    Hows that for buzz kill!!

  • BadgerSmakerBadgerSmaker Member Posts: 629

    Originally posted by Cruoris

    does anyone want to list off some actual buzz kills for this game?  i get that it was EVEN BETTER before the "fall", but its sounding more and more like the sandbox ive searching for all my life.

     There is a Free Trial, if you like sandbox games then SWG has a lot ot offer you.

    image

  • ThunderousThunderous Member Posts: 1,152

    Man if you think the game is too difficult today you should have played it at release when it was a sandbox.  They dumbed-down 75% of the game when the NGE was released, now it's just a crappy game with a lot of bugs, very few developers, very few players, and no real purpose.

    SWG is pretty much a dead game.

    Tecmo Bowl.

  • ThunderousThunderous Member Posts: 1,152

    Cruoris, SWG was at one time a sandbox.  Now it's a linear pile of garbage just like all the others.  No decay = no economy = no point in crafting.  Level-based progression and busted combat...  A newer game like Mortal Online, Darkfall, EVE Online, or Fallen Earth.

    Tecmo Bowl.

  • PreCUPreCU Member Posts: 382


    Originally posted by BadgerSmaker

    Originally posted by Cruoris
    does anyone want to list off some actual buzz kills for this game?  i get that it was EVEN BETTER before the "fall", but its sounding more and more like the sandbox ive searching for all my life.
     There is a Free Trial, if you like sandbox games then SWG has a lot ot offer you.

    yeah, and if you like off-roading then a honda civic has a lot to offer you too. But that doesn't make it a good off road vehicle.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by spitfire1064

    I too have been very frustrated playing this game and gave up on it,after really enjoying the game for some weeks i ran into this mishion which seemed almost impossible to complete solo.........well i don't have patience for something that i have to team up with someother dudes i just like to solo...........Zoinks!!!!!!

    Then why are you playing an MMO? 

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    I often scoff at individuals who label theme park MMORPGs as linear, but progressing through SWG is the utter definition of linearity.  For anyone under level 90, there is almost zero content other than the horribly repetative and game killing legacy quest, boring terminal missions, and a couple themepark questlines that will almost always be done solo or with help from much more experienced guild members.  NGE SWG could be a great game, but at the moment, is the epitomy of the "game begins at the level cap" design.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by SuperXero89

    I often scoff at individuals who label theme park MMORPGs as linear, but progressing through SWG is the utter definition of linearity.  

    Where have you been? SWG stopped being a sandbox like, 5 years ago, or whenever the NGE hit. That's why no one plays anymore. 

  • BurntvetBurntvet Member RarePosts: 3,465

    As others have said, this game was once great, and is no longer. Only an empty shell remains of some of the best systems ever put into an MMO.

    Now, you have all but non-existant populations on all but a couple servers, more lag than ever (which is amazing considering how few people are playing). unfixed bugs that have been in the game for years, unfixed bugs that have been in the game each time a new update is put in, so called "new content" that is a huge grind and "sort of" works, a non functioning economy, all but irrelevant crafting (in which items never decay, so never need replacement), and additional expense card game through which almost all of the new items are put in game, very little player interdepency, little community, and little dev support.

    This game has lost about everything good Koster helped put in there, and it took them years to do. Including the players.

    This game is waiting for the day MxO treatment will mercifully come...

  • PreCUPreCU Member Posts: 382


    Originally posted by Garvon3

    Originally posted by SuperXero89
    I often scoff at individuals who label theme park MMORPGs as linear, but progressing through SWG is the utter definition of linearity.  
    Where have you been? SWG stopped being a sandbox like, 5 years ago, or whenever the NGE hit. That's why no one plays anymore. 

    I wouldn't say that this is why the population is low. WoW is not a sandbox game. The dwindling user base is cause the game is not good and I'm sure the history with SOE and LA don't help either.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Garvon3

    Originally posted by SuperXero89

    I often scoff at individuals who label theme park MMORPGs as linear, but progressing through SWG is the utter definition of linearity.  

    Where have you been? SWG stopped being a sandbox like, 5 years ago, or whenever the NGE hit. That's why no one plays anymore. 

    Learn to read buddy...

    To keep it simple:

    Theme Park MMORPG =/= linear

    SWG = Themepark

    SWG = linear

    Sandbox =/= anything I said

  • sif-lawdsif-lawd Member Posts: 3,402

    Originally posted by Troneas

    escort missions don't have an ending.

     

    its up to you when you want to stop and land. they are mostly there to grind pilot xp.

     

    Duty missions. There are three kinds -- destroy, capture, escort.

  • NeblessNebless Member RarePosts: 1,835

    Originally posted by erasure33

    What a frustrating MESS of a game. I just spent TWO HOURS on a piece of BS neutral Freelance pilot escort mission and just gave up out of boredom because the mission was obviously never going to end. Will I advance? Did I finsih? I dunno really...

     Yea you were doing a duty mission, those never end until you tell it to stop.

    For a normal escort mission; you get told to meet a ship at X waypoint, you link up and then that ship does some random flying and finally warps out and you get a completion message and the bad guys vanish.

    For a duty mission it's just over and over and over again.  I always hated escorts, but on the destroy duty mission they'd run in waves of 3 or 4.  First would be light, 2nd a little harder, 3rd the same and then it would say they've sent out an ace to fight you.  After him, you'd move to the next spot and it would start over again.

    As far as no info; well when you talk to your trainer he'll ask if you want to do a duty mission and one of the reply choices is 'what's a duty mission?'  So you should have gone into it with some knowledge.

    Basically you get offered them when you've completed a trainers mission set but aren't a high enough level to move to the next guy.

    SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter

  • KyngBillsKyngBills Member UncommonPosts: 452

    Originally posted by Troneas

    escort missions don't have an ending.

     

    its up to you when you want to stop and land. they are mostly there to grind pilot xp.

     

    Exactly...image

  • SWGmodAlphaSWGmodAlpha Member Posts: 126

    Their are tons of informaton in the forums and at SWG Wiki that would answer 90% of the questions any player has.

     

    Seriously, you should make sure you know what you are doing before you complain.

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