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Newbie healing slaves

dlkutacdlkutac Member Posts: 2

My husband and I tried Ryzom for the first time several weeks ago.  We met up with another couple who had started on newbie island at the same time as us.  All four of us were inducted into a guild by an opportunistic player who professed to be helping newbies on the island with his alt character. 

It started out fun but quickly escalated into a situation where we were set up as a healing brigade for high level, bored players.  Night after night, we were taken out and leveled, almost exclusively in healing.  We were told that you can't really level crafting at the same speed and there wasn't time for harvesting.  We were continually pressured to group up to heal rather than be allowed to explore the game.

Needless to say, we all left before the trial ended, as we didn't see the fun in spin healing until we were dizzy every night of the week. One night, we were taken to an outpost to help defend and spent a couple hours in a tight group, not being able to even see the attackers, and spin healing 'til we collapsed.  Talk about boring.

The power leveling that was being done for us was in reality being done for them.  If I were to try it again someday, I would definitely not join a guild right away.  Explore the game for awhile on your own.  But even with the guild experience aside, I can see that the game would become, like so many other games,  nothing but a long, tedious grind.  Possibly more so than most.

Comments

  • SovrathSovrath Member LegendaryPosts: 33,025

    Originally posted by dlkutac

    My husband and I tried Ryzom for the first time several weeks ago.  We met up with another couple who had started on newbie island at the same time as us.  All four of us were inducted into a guild by an opportunistic player who professed to be helping newbies on the island with his alt character. 

    It started out fun but quickly escalated into a situation where we were set up as a healing brigade for high level, bored players.  Night after night, we were taken out and leveled, almost exclusively in healing.  We were told that you can really level crafting at the same speed and there wasn't time for harasting.  We were continually pressured to group up to heal rather than be allowed to explore the game.

    Needless to say, we all left before the trial ended, as we didn't see the fun in spin healing until we were dizzy every night of the week. One night, we were taken to an outpost to help defend and spent a couple hours in a tight group, not being able to even see the attackers, and spin healing 'til we collapsed.  Talk about boring.

    The power leveling that was being done for us was in reality being done for them.  If I were to try it again someday, I would definitely not join a guild right away.  Explore the game for awhile on your own.  But even with the guild experience aside, I can see that the game would become, like so many other games,  nothing but a long, tedious grind.  Possibly more so than most.

     

    I don't mean to be critical but why don't you just make new characters and start anew?

    YOu are essentially letting the behavior of some people dictate what you do. Just start again. You've seen a bit more of what the game has and that was one avenue of exploration. Now Go out on your own, maybe meet a new guild and just do it yourselves.

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  • MMOrUSMMOrUS Member Posts: 414

    I would never tolerate anyone dictating how I play within a game, newbie or not.

    I've had plenty of unsolicited grp/guild invites, all of them declined instantly, if I want to grp or join a guild I would take the time to ask.

    Also if I did join up with a higher lvl grp and they expected me to perform 1 task only without getting into the action then it's Hasta la vista baby, I ain't no ones bitch.

  • Rockgod99Rockgod99 Member Posts: 4,640

     

    Honestly healing is the only way a new player is going to see any OP pvp action in Ryzom early on.

    Other than that I don't see why you were "forced" to heal in other situations.

    You could have easily raised other skills together without the higher skilled guildies.

    I don't see why the four of you couldnt explore the game together. Raising different skills as you wished.

    Why did you heal bot other guildies hunts when you really didnt enjoy healing?

     

    My advice to you is when you do or if you do try ryzom again enjoy the game on your own terms.

    Try all aspects of the game from soloing to duoing to larger team hunts & treks.

    Don't be lead around by a warmongering selfish douchbag, play on your terms.

    Pvp in ryzom takes time investment to participate in if you dont want to uselessly spamm heals in a huddle.

    Be social, meet new people and pug hunts, dont just stick with your guildies while raising skills.

    There's so much you missed out on because you let someone lead you around like a fool dictating the way you play.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • dlkutacdlkutac Member Posts: 2

    I know it sounds foolish, the concept of being forced to play a certain way.  But the guild would continually give us stuff...cats, weapons, money, and we felt the need to reciprocate by doing as instructed.  Plus, when you're new to a game, and adopted by high level players, you tend to accept their suggestions as the best way to do things. 

    Yes, we probably will go back.  I loved the changing of the seasons and the migration patterns of animals.  Have not seen that concept in any other game I've played. 

    And one good thing that came of it, we are game hopping with the couple we met on newbie island.  :)  We've all been in online game for a long time and being a foursome works so much better than being a duo.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by dlkutac

    I know it sounds foolish, the concept of being forced to play a certain way.  But the guild would continually give us stuff...cats, weapons, money, and we felt the need to reciprocate by doing as instructed.  Plus, when you're new to a game, and adopted by high level players, you tend to accept their suggestions as the best way to do things. 

    Yes, we probably will go back.  I loved the changing of the seasons and the migration patterns of animals.  Have not seen that concept in any other game I've played. 

    And one good thing that came of it, we are game hopping with the couple we met on newbie island.  :)  We've all been in online game for a long time and being a foursome works so much better than being a duo.

    I know you were new so you werent used to guildies giving you stuff.

    its not uncommon for high mastery players to have so many materials and dapper that they can easily outfit a new player ever 20 skill levels.

    Items, apt, mount, packers are usually given to players.

    These players want nothing in return other than a thank you.

    I've always said Ryzom is a freakshow when it comes to how nice the community is.

    At least now you know how guilds give shit away to people and you wont go out of your way to do things you dont want to do.

    As some type of pay back.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • MariannMariann Member Posts: 200

    Originally posted by dlkutac

    My husband and I tried Ryzom for the first time several weeks ago.  We met up with another couple who had started on newbie island at the same time as us.  All four of us were inducted into a guild by an opportunistic player who professed to be helping newbies on the island with his alt character. 

    It started out fun but quickly escalated into a situation where we were set up as a healing brigade for high level, bored players.  Night after night, we were taken out and leveled, almost exclusively in healing.  We were told that you can really level crafting at the same speed and there wasn't time for harvesting.  We were continually pressured to group up to heal rather than be allowed to explore the game.

    Needless to say, we all left before the trial ended, as we didn't see the fun in spin healing until we were dizzy every night of the week. One night, we were taken to an outpost to help defend and spent a couple hours in a tight group, not being able to even see the attackers, and spin healing 'til we collapsed.  Talk about boring.

    The power leveling that was being done for us was in reality being done for them.  If I were to try it again someday, I would definitely not join a guild right away.  Explore the game for awhile on your own.  But even with the guild experience aside, I can see that the game would become, like so many other games,  nothing but a long, tedious grind.  Possibly more so than most.

    I have seen this happen over and over (both in my guild and others) and I understand where you are coming from, as I had been the healer for a long time.  Got tired of running after people and ended up digging almost exclusively.

    It took a while but I finally am doing a bit of healing now and then, but I space that out with long dig / craft sessions, exploring / dp sessions and just having fun with guildies.  Last month my melee skills finally matched my heal level.

    I enjoy going to OP's as a healer, but find that I can also use root to break up the endless jump and twirl sessions... plus running after (and rezzing) team mates who decide that the OP action really is about 100m from where the buildings are is a nice change.

    If you are willing to give Atys another try, start with new characters, or make sure that the guild that you are in knows that you won't be anyone's healing slave.  If they don't understand, there are other guilds that would be glad to have you.

    Still the squishiest HO on Atys :)

    Moonlightmist

  • angus858angus858 Member UncommonPosts: 381

    Another way to avoid feeling indebted to other players is to decline their gifts.  If you have four people in your little group you should be able to craft most of what you need and buy the rest.  That way you can explore harvesting and crafting which most players enjoy.

    I habitually decline free stuff by saying "No thanks, I'm good."  No one has been offended so far.  The only free items I wouldn't turn down are xp cats :-) 

    I don't see any need to reroll your characters.  Just politely quit your guild and run with your friends for a while.  Work on the skills you enjoy using.  Later you can start chatting with people in other guilds to find one that suits you.  Be sure to mention why you left your first guild so they understand your feelings.

     

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by angus858

    Another way to avoid feeling indebted to other players is to decline their gifts.  If you have four people in your little group you should be able to craft most of what you need and buy the rest.  That way you can explore harvesting and crafting which most players enjoy.

    I habitually decline free stuff by saying "No thanks, I'm good."  No one has been offended so far.  The only free items I wouldn't turn down are xp cats :-) 

    I don't see any need to reroll your characters.  Just politely quit your guild and run with your friends for a while.  Work on the skills you enjoy using.  Later you can start chatting with people in other guilds to find one that suits you.  Be sure to mention why you left your first guild so they understand your feelings.

     

    It's impossible to keep your character geared up as you level on your own, even if you have three other players you still wont have the skills to fully outfit eachother as you level.

    There are just too many specializations to make everything yourself and its unlikely that anyone will sell you anything to fill in the gaps.

    Vendor gear is shit and next to noone places anything on the market after a certain level.

    There's a reason older players outfit guildies.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • scuubeedooscuubeedoo Member Posts: 458

    Haha. That's why the classless and unlimited skill system of Ryzom fails, cause people don't get to choose what role they want to fulfill. I would be more than happy to do what you describe in your post OP - on like 95% of MMOs i had played, i choose a healer.

    "Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by scuubeedoo

    Haha. That's why the classless and unlimited skill system of Ryzom fails, cause people don't get to choose what role they want to fulfill. I would be more than happy to do what you describe in your post OP - on like 95% of MMOs i had played, i choose a healer.

    Why does the skill system in Ryzom fail?

    Why wouldn't I get to choose what role I want to play with an unlimited system?

    My main character in Ryzom is a Fyros, Kami, 2h Edge melee character.

    I've never had a problem filling my role in pve and pvp.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • scuubeedooscuubeedoo Member Posts: 458

    Originally posted by Rockgod99

    Why does the skill system in Ryzom fail?

    Why wouldn't I get to choose what role I want to play with an unlimited system?

    My main character in Ryzom is a Fyros, Kami, 2h Edge melee character.

    I've never had a problem filling my role in pve and pvp.

    Didn't you ever got asked to heal or do magic damage or something? Then another problem with that system is that in any way you have to train your melee just to get some extra health while on most other games all you have to do is put some points into a stat named like Constitution.

    "Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."

  • angus858angus858 Member UncommonPosts: 381

    Originally posted by Rockgod99

    Originally posted by angus858

    Another way to avoid feeling indebted to other players is to decline their gifts.  If you have four people in your little group you should be able to craft most of what you need and buy the rest.  That way you can explore harvesting and crafting which most players enjoy.

    I habitually decline free stuff by saying "No thanks, I'm good."  No one has been offended so far.  The only free items I wouldn't turn down are xp cats :-) 

    I don't see any need to reroll your characters.  Just politely quit your guild and run with your friends for a while.  Work on the skills you enjoy using.  Later you can start chatting with people in other guilds to find one that suits you.  Be sure to mention why you left your first guild so they understand your feelings.

     

    It's impossible to keep your character geared up as you level on your own, even if you have three other players you still wont have the skills to fully outfit eachother as you level.

    There are just too many specializations to make everything yourself and its unlikely that anyone will sell you anything to fill in the gaps.

    Vendor gear is shit and next to noone places anything on the market after a certain level.

    There's a reason older players outfit guildies.

     You are describing the way you like to play and that is fine but it is not the only option.  Vendor gear is not the best but that only matters if you feel you need to have the best. 

    You don't need "the market" to buy from other players.  If a guildie is offering to give you something for free you can also pay him for it in mats and dapper.  He probably doesn't want and can't use your payment but it eliminates the notion that you are beholden to him and that is what the OP is trying to avoid.  Even if you are not guilded you can get gear from other players just by asking in chat.  Give payment even if they say it isn't necessary.

    The reason older players outfit guildies for free is because it is easy to do, not because it is necessary.  If the older player is not considering the psychological burden of accepting that kind of help then he is either being thoughtless or maybe he is just hoping to get a cheap healing slave.  The OP should look for a guild which understands his needs.

  • kazhokazho Member CommonPosts: 50

    Oh I am sorry the OP had an experience like that.  I understand when you got an offer for a guild you felt it was the way to go.

    No, that is not absoultely necessary.  Since there were four of you it would of just been good to make your own guild or group.  I belong to a guild of five.  We have been playing together for probably about 8 years or so.  We came to Ryzom after another game we were in went belly up.  We started in Beta.  After all these years none of us have gone to lvl 250 in anything.  That is cause we play the game to have fun, explore, sit and watch the weather, watch the animals migrate or watch them interact with each other.  Like predators attack their kill.  That does sound a bit evil, but they react as they would in real life, or close to as a game can do.  We explore, there are so many places to see, so many different lands to explore.  Also so many awesome places to die haha.  We do that a lot of that.  But laugh and enjoy.  None of us are driven levelers, I know there are other guilds that are the same.  You unforunately got inducted in to more agressive guild.  Not all of us are like that.   Not saying anything against them, but there are many styles of play.  They play the way they want which is good.  Not everyone is the same thank goodness how boring it would be.

    I do hope you will try again, the whole group.  Universal channel will give you information if you ask as that is really what that channel is for.  As far as equipment, since our guild is centered on fun, we use vendor items, or we have learned to make our own gear.  We have no problem at all.

    This is an awesome site to get you started  http://en.ryzomnomnom.com/wiki/Main_Page , it gives you link to another great site.

    If you do try again, you can either reroll your character or start anew.  Just tell the guild that you would  like to check out another way to play and quit it.  But I would just make an alt and start slowly, if you are offered to join a guild just say Not right now thanks, we hope to start our own guild.

    Wishing luck and maybe see you return to try again.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by angus858

    Originally posted by Rockgod99


    Originally posted by angus858

    Another way to avoid feeling indebted to other players is to decline their gifts.  If you have four people in your little group you should be able to craft most of what you need and buy the rest.  That way you can explore harvesting and crafting which most players enjoy.

    I habitually decline free stuff by saying "No thanks, I'm good."  No one has been offended so far.  The only free items I wouldn't turn down are xp cats :-) 

    I don't see any need to reroll your characters.  Just politely quit your guild and run with your friends for a while.  Work on the skills you enjoy using.  Later you can start chatting with people in other guilds to find one that suits you.  Be sure to mention why you left your first guild so they understand your feelings.

     

    It's impossible to keep your character geared up as you level on your own, even if you have three other players you still wont have the skills to fully outfit eachother as you level.

    There are just too many specializations to make everything yourself and its unlikely that anyone will sell you anything to fill in the gaps.

    Vendor gear is shit and next to noone places anything on the market after a certain level.

    There's a reason older players outfit guildies.

     You are describing the way you like to play and that is fine but it is not the only option.  Vendor gear is not the best but that only matters if you feel you need to have the best. 

    You don't need "the market" to buy from other players.  If a guildie is offering to give you something for free you can also pay him for it in mats and dapper.  He probably doesn't want and can't use your payment but it eliminates the notion that you are beholden to him and that is what the OP is trying to avoid.  Even if you are not guilded you can get gear from other players just by asking in chat.  Give payment even if they say it isn't necessary.

    The reason older players outfit guildies for free is because it is easy to do, not because it is necessary.  If the older player is not considering the psychological burden of accepting that kind of help then he is either being thoughtless or maybe he is just hoping to get a cheap healing slave.  The OP should look for a guild which understands his needs.

    All i'm saying is its hard to gear yourself up as you level.

    The game is challenging enough when your getting free items from friendly guildies already.

    The only type of payment i've ever seen in ryzom is returning the favor once your high skill level.

    Like helping younger guildies through gear, treks and hunts as payment for what they did for you.

    An older player wont want your low mats.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by scuubeedoo

    Originally posted by Rockgod99



    Why does the skill system in Ryzom fail?

    Why wouldn't I get to choose what role I want to play with an unlimited system?

    My main character in Ryzom is a Fyros, Kami, 2h Edge melee character.

    I've never had a problem filling my role in pve and pvp.

    Didn't you ever got asked to heal or do magic damage or something? Then another problem with that system is that in any way you have to train your melee just to get some extra health while on most other games all you have to do is put some points into a stat named like Constitution.

    Not really. I've offered to heal to help guildies but other than that I usually Melee.

    I've never felt forced. Maybe you played with the wrong people?

    Your right about the extra health with melee skill I usually suggest to my guildies that they raise melee and magic to 50 for extra stats but that takes like 2-3 days and its completely optional.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • GilgameeshGilgameesh Member UncommonPosts: 412

    I have read whole posts here and I'm not surprised to read some strange answer along with some other, obvious, good answer.

    I think the mistake of the OP and their friends was to follow what generally everyone can read on Ryzom forums: join a guild asap and you'll enjoy the best of the game.

    Well, that's obviously true, for any MMO you play.

    The problem is: why you should join one guild instead of another?

    I think the impact of such choice should be big for a people that starts the game solo (the majority of gamers, starts or try a game solo), but should be really only an option for a group of friends that starts a game all togheter.

    At beginning there is a very little knowledge of the game so people don't know the good and the bad of their choices, but that's part of any game, right?

    So, I suppose, four friends starting a game all togheter sure have their advantages compared to people that start the game solo.

    Then, why they joined a guild of people they don't know so fast? I suppose they tought to settle better in a game world with people playing for many years.

    Strangely they have done the exact contrary of what I do usually when I start a MMO (even an old mmo): even starting most of the time solo, i never join a guild in the beginning but I wander around solo, first trying to figure out what the game offers and where are the difficulties. Of course, if you can do this with a small group of friends all starting at the same level, the better.

    From the point of view of a Ryzom player, a group of four people can start from scratch and enjoy most of the content without the need to join any guild but, as someone suggested, even creating a new one.

    All the nameds can be duo'ed (if not soloed) easy and even many bosses can be duo'ed. You can participate in PvP battles as a team and you can do faction stuff, if you like. The only real thing a group of 4 people can't do in any way (without the help of other people, ofc) is the NPC bosses raids. That's it.

    The only thing to really understand is that what matters in the economy are the resources. Even if no one of the 4 people like the harvest/craft skills, they can just trade for their needs, offering them or some help. In Ryzom, the best stuff is absolutely not needed to raise your skills. And, at one point, every crafter working with their skills will be happy to get basic/fine mats for their grindy needs.

    A challenging game as Ryzom for solo players, became easy in many parts with a duo team with some knowledge of the game. Knowledge that anyone can acquire just playing and trying to do things.

    In any MMO you can find good people and bad people. Bad people are not 'bad' per-se, just they don't suits your playstyle. So, a guild so selfish that force newbies to do something they don't want to do, is a bad guild for people that wanna play the actual game. The same guild can be good for people that like to be guided thru the game without putting much effort to understand things.

    What I don't understand is, once you understood you disliked the way the guild was acting with you, why you didn't just told them you wanted to play differently?

    What prevented you to just leave the guild and find your way with other people, eventually?

    So, I think if you give the game another try, playing it with your group doing just what you wanna do, you'll get the correct experience from the game and can see if it is really fun for you or not.

    Last thing about the classless, unlimited skills system. I think scoobeedoo stated his opinion, but it's really a bit superficial.

    Most people I met in Ryzom was never forced to do things they dislike. It's not a skill system fault, it's a player fault: most probably, the same player in another MMO, would be forced to roll a different class char or choose a specific skill/class path because of the need of the guild. It's a player fault, not a system fault.

    The other thing about melee, it's not true. I have a healer that has no melee skills. He act pretty well as healer, of course he need to be protected in other situations because he is weak. Is this just a class system? You are not forced at all to raise your melee skills unless you wanna build a general purpose character. If you don't like the classless system, this is exactly the choice you should do. Of course, a specialized character must have their weakness, in fact, most of the healers in class based MMOs have lower HP while tankers have usually the most. So, where is the fault?

    This is even more true in a sandbox game that gives the players the full freedom to do what they want to do. If they choose to be slaves, it's not a game fault. If they choose to be more than the actuall skill offer (such as healing), is not a game fault.

    image
    Nickname registered on www.mynickname.org

  • RednecksithRednecksith Member Posts: 1,238

    Soundls like you need to 'accidentally' heal them at a critical time with a fireball to the back of the skull... "Oops, sorry guys, hit the wrong hotkey." image

    But in all seriousness, I think you simply need to explain to your guildmates that you're tired of healing all the time. If they give you trouble over it, then politely leave the guild and look for another. There's no reason to reroll completely.

  • MaDSaMMaDSaM Member Posts: 627

    Originally posted by Rednecksith

    Soundls like you need to 'accidentally' heal them at a critical time with a fireball to the back of the skull... "Oops, sorry guys, hit the wrong hotkey." image

    But in all seriousness, I think you simply need to explain to your guildmates that you're tired of healing all the time. If they give you trouble over it, then politely leave the guild and look for another. There's no reason to reroll completely.

    My thoughts exactly.

    Can anyone please tell me, why people keep judging the whole community of a game by a few a$$holes they had the misfortune to stumble upon initially?

    I just don't get it.

    So, some jerks used you as heal slaves and tried to force you into their limited view of the world.

    Why not just tell them to stuff it and look for friendlier and more helpful players?

    *shakes head*

    Sorry that I´m a bit irated abot this, but this is stuff that comes up ever so often and every time it ends in people thinking the wrong thoughts about the game and its comunity, because some idiots are too self involved to truly let others play the way they like. image

    The worst thing is, this kind of stuff happens in every game, not just this one.

     

     

    image

    Ryzom, we dare to be different.
    Do you dare to adapt?
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