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I was interested in the PvE only thread response, so I thought this one might be also interesting.
To clarify, assuming that all other aspects of the MMO were fun, but not one single quest required a group, would you still play?
Grouping would be optional, but never required for any quest.
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yes i would.
it actually would be nice if you had a choice with certain quests. you could either group up and do it quickly or do it by yourself and it would become sort of a longer chain quest were pehaps you get help from npc (as healers, or tanks etc) to complete the final parts of the quest.
as long as the pvp is fun i'd play such a game.
Everquest had few group quests iirc. Would I play? As long as there was incentive to group for some reason- though that possibly prerequisites a quest.
I believe in the middle ground. Just as I refuse to play a game like wow that has a purely raiding oriented end-game, I would also refuse to play a game that had no group content. Perhaps I'm being unrealistic, but I want it all. I want solo content, small medium and large group content, and I even like raids. Every type of content can drop the same type of rewards, and the content is scaled in regards to the number of people playing. For example, if I'm soloing something that drops top loot, it should be hard to do for someone who is already completely geared with top loot. Thus it should be near impossible for me, although potentially doable with the correct amount of skill and a little bit of luck.
Right...it'll be just like SWToR! Lol.
Jokes aside, hell no. I play online games to co-operate with other players, not to watch them run past me like I don't exist.
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RuneScape has no one single group based quest, still it played by millions. There are bosses which are very hard to solo, but they aren't part of any quests.
I wouldn't.
I play these types of games specifically because they have an emphasis on social interaction. Anything that subtracts from that need for social interaction in order to succeed, judging from my experience, is something I will avoid completely..
Well, considering I've been running missions in EvE for a week solo I'd be a hypocrite to say no, but for some reason missions in EvE are much more fun than other MMO's.
So I'd really have to say I wouldn't. I pretty much hate questing anyways and solo questing is just blah. I prefer the old days of camping mob spawns and infinite pulls because the social interaction was greater during those times than they are now it seems.
I could be totaly wrong, but when I play'd EVE it felt more....right when i was off by myself, out in the middle of nowhere and I felt alone. Its space, you are supposed to be alone.
But no if it wasn't 95% grouped based I would play it (There wasn't even enough grouping in WOW for me, hence the reason I quite)
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play it? I'd prolly make it my second home...
I dont play MMOs to play with people, I play MMOs to play against people.
I'd love to play a game where I I could complete content without having to be grouped. It's one thing to group up if you want to, but I hate quest that require me to be shackled to other people to finish. There are other ways to partcipate in an online game besides grouping. I like to be on my own timetable and be able to explore at my leisure logout when I need to.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
Good point. I also play mmos for a similar reason, although not with quite as much a competitve edge. I play mmos to play the same game in the same game world as other players. Never could figure out where people came up with this crap about mmos being solely about playing WITH other people. Playing with other people certainly adds great and necessary variety to the core game, but it's certainly not the end all be all reason for a mmo to exist.
Yep, i would. I loved playing Morrowwind and Oblivion and am hoping they hurry up with the MMO version.
Godspeed my fellow gamer
Yes I would.
I actually miss being able to get through a game by myself, but there aren't many games that allow it anymore. Instead i'm forced to waste a lot of my playtime trying to find a group to complete a quest and move forward.
Been playing SUN online, and it's a pretty good example of why forced group play is not fun.. each area has different instanced mission needed to complete to unlock more quests. It litterally took me 2 days of my game-time to find a group @ a lvl50 instance, and even then I had to pay someone to help out lol.
So imo forced group-play is just a huge time waster.
What system would you use to engender a community?
Most people i know play for/with/against the people they know in the games, no community to my mind would mean no longevity as people sub for a bit then drift away. They could just buy a solo rpg and not have to pay the subscription if there's no community.
F2P/P2P excellent thread.
http://www.mmorpg.com/discussion2.cfm/thread/282517/F2P-An-Engineers-perspective.html
Look at SWG. A farily large part of that game could be soloed, yet it had an extremely strong community. The real answer to your question is to actually make mmos true mmos again rather than simple online grouping games. It's real economy and player interdependency that develop community. Not forced grouping.
I don't need to pay to play a game to socialize. I do that everyday for free in the real world. If I'm playing a game, that means I'm probably not in the mood to socialize. One thing to be clear though, ..interaction and socializing are two different things. So the answer is, YES.
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Everything is a group quest if you're not strong enough and everything is a solo quest if you're strong enough. Considered this, when you do a dungeon run aren't you essentially embarking on a quest to kill the boss with the loot he drop as the reward? I really don't see a real difference between that than let say you receive the objective from some npc, go do you group quest, and return to the npc for the reward. So if you look at it from that perspective, no group quest equal no group content. So essentially, what you are asking is do we want a game with absolutely no group content. My answer to that is a no.
Look at SWG. A farily large part of that game could be soloed, yet it had an extremely strong community. The real answer to your question is to actually make mmos true mmos again rather than simple online grouping games. It's real economy and player interdependency that develop community. Not forced grouping.
I never grouped in SWG ever, and yet I managed to sell raw materials to medics, converse with Entertainers, seek out and commission equipment from craftsmen and train bio-engineered pets for others. Forced grouping is nothing more than an unnecessary aggravation inflicted by short-sighted and lazy developers.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
Dungeons are much better. As long as you can group in dungeons I would be ok.
Group quests are ok but the dungeon is where it is at.
--John Ruskin
I definitely would. I do in fact. You see, Ryzom's "group" quests are all optional. I liked going solo for a long time and like that I still have the option to.
www.ryzom.com
Yeah.
It's not rocket science. If it takes you 20 minutes to complete a quest solo but 5 minutes to complete it in a group, you're going to want to group more often. Yet you don't have to, because the quest can be completed alone - it'll just take longer. Of course, sometimes groups can be full of goofballs who AFK for 10 minutes, forget how to kill stuff, etc., but that's not really the norm. Chances are, if you group up with a stranger, he'll be interested enough to stick with you until the quest is done.
If everyone can complete the quests solo, most people will (me included). But that doesn't mean I won't try to find groups (both with my friends/guildies and with strangers who are interested in saving time). If I fail to group with the latter, oh well. I can still interact with people outside of grouping for quests/dungeons.
Though I'm an avid (and I prefer to ) soloer I would want for there to be some quests that are group oriented.
Quite frankly the perfect mmo for me has areas for solo, areas that are strictly group but give interesting rewards or experienes and the quests Have solo or group versions.
that and a huge world and I would be there for life.
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If forced grouping is out and there are no quests then im out.
I Loved FFXI where there was no EXP for Quests. But if I was trying to solo that game idea killed myself.
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for sure i'll play it. In fact I like it, since it's annoying to look for party when you can't find anyone.
But there should be enough dungeon that "if" i want to go I could